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[5e] Circle of Heaven [OOC]

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Siren

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« Reply #150 on: <01-22-15/0211:13> »
Flash flood warning.  Climbing checks all around (unless you happen to be in flight) to avoid slipping, Threshold 3.  Threshold of 3 on a Reaction + Intuition test to catch your guide before she slides out of your grasp.

Heavy rain, so visibility for catching the woman is at -6, mitigated by Thermo-vision, ultrasound, etc.
« Last Edit: <01-22-15/0226:26> by Siren »

ScytheKnight

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« Reply #151 on: <01-22-15/0239:13> »
Whelp... 1 Dice, this is gonna suck....

Gymnastics 2 +1 Strength - 2 Wet Surface
Clibing Test: 1d6m1t5 0 hits, no glitch. [1d6m1t5=4]

Yup... it sucks...
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Csjarrat

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« Reply #152 on: <01-22-15/0243:27> »
how we fixed for teamwork tests for the climb?
would i have been told specifically to pack for "work" or just for a meet?

The climb is simple enough that gear would be overkill.  Barring combat or inclement weather, tests aren't necessary unless you have 1 Strength, in which case, just pairing up with a stronger climber will be enough.

Of course, in case of combat or inclement weather, teamwork tests are fine.
that's cool, just wondering what the brief was and whether Kyoko (Flea) would have her full equipment load out ready for a run or is just travelling light. She'd always have her gecko kit with her either way but is high enough strength and skilled in gymnastics that this shouldn't be an issue

tests:
Climbing
: 12d6t5 4

teamwork test for reaction to grab guide
reaction test: 5d6t5 3
(rea 4, int 4, -4 mod for vis{low light vision}, +1 vision enhance)
« Last Edit: <01-22-15/0250:03> by Csjarrat »
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Malevolence

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« Reply #153 on: <01-22-15/0246:22> »

Climbing check (STR 5 + Gymnastics 4 + Natural Athlete 2)
Climbing: 11d6t5 5 - Piece of cake!


Catching the guide (REA 6 + INT 5)
Catch guide: 11d6t5 4 - I gotcha, revered elder!
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Siren

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« Reply #154 on: <01-22-15/0310:08> »
Catching other players falling is at the same threshold as the guide.  If you do slip, don't worry, the fall isn't going to kill you, or even hurt you, directly anyway.  Getting separated from the group might suck.  Note: only once catch per person per round. 

So who is going to catch Yako?

Also, I can post in the IC thread describing successes and failures of this nature, but if you'd prefer to, I'd welcome it.  Always good to have some variety in the storytelling, and it helps flesh out the personal styles and habits of your characters.

Siren

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« Reply #155 on: <01-22-15/0311:08> »
gilga, I need an Assensing check from you.

ScytheKnight

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« Reply #156 on: <01-22-15/0324:18> »
Once I know who catches me I'll be happy to do Yako's post... situations like this play into the reason she got augmented.
« Last Edit: <01-22-15/0329:05> by ScytheKnight »
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gilga

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« Reply #157 on: <01-22-15/0325:14> »
Assensing: 9d6t5 2

I did not pick an optional power to the air spirit : can it be Psychokinetic ? the spirit of man has Improve intuition spell optional by the way.
If so: this role is for the power use: it gives str + agility of (4) according to the role and let the spirit manipulate items in its line of sight. (like magic fingers spell).
Psychokinetic spirit power: 10d6t5 4

Siren

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« Reply #158 on: <01-22-15/0327:06> »
Assensing: 9d6t5 2

I did not pick an optional power to the air spirit : can it be Psychokinetic ? the spirit of man has Improve intuition spell optional by the way.
If so: this role is for the power use: it gives str + agility of (4) according to the role and let the spirit manipulate items in its line of sight. (like magic fingers spell).
Psychokinetic spirit power: 10d6t5 4

That's fine, I'm cool with letting you guys choose the optional powers for your spirits.

Siren

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« Reply #159 on: <01-22-15/0330:00> »
Updated IC post to reflect your assensing check.

Siren

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« Reply #160 on: <01-22-15/0333:23> »
Oh, RP note, the majority of spirits are nowhere near sentient enough to converse with a metahuman.  The spirit's direct response would probably come as a big surprise to Ivory.

ScytheKnight

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« Reply #161 on: <01-22-15/0353:22> »
OK so it seems I've been caught by Csjarrat's character... whoever the hell that is!
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Siren

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« Reply #162 on: <01-22-15/0356:00> »
Csjarret controls Kyoto Saito; a.k.a. Flea.  I didn't see a post where he made the attempt, however.

As a note, if you aren't caught, you'll simply slide a bit further, possibly hitting a few rocks on your way down for some Stun (Critical Failure on the climb check, which thankfully you didn't get).  You won't go tumbling off any cliffs or anything like that.
« Last Edit: <01-22-15/0400:17> by Siren »

ScytheKnight

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« Reply #163 on: <01-22-15/0400:05> »
Ahh... right... unable to find a character sheet so have no idea who or even what they are, nor do I get much an idea from IC posts...
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Siren

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« Reply #164 on: <01-22-15/0400:56> »
On that note, many thanks to those using my character name banners on their IC posts.