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[5e] Circle of Heaven [OOC]

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Csjarrat

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« Reply #345 on: <01-29-15/0209:02> »
Pretty sure I said I was heading downtown to find a coffin motel. She now doesn't trust the safehouse that was provided
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gilga

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« Reply #346 on: <01-29-15/0240:04> »
So many roles - but this time if there are no surprises - IT is ready for action.

Improve logic: 16d6t5 7
drain: 8d6t5 3
Jam signals:
Electronic Warfare + Logic: 14d6t5 6

 Summoning a spirit of man: 14d6t5 5
spirit of man (defense): 5d6t5 1
drain: 12d6t5 5

Fix Car: 10d6t5 4 - She can only fix 3 boxes with the toolkit so the 5 extra boxes will
require a mechanic or at least better equipment.



ScytheKnight

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« Reply #347 on: <01-29-15/0352:18> »
Slightly surprised no-one's responded to the news of Yako being attacked by a toxic spirit yet.
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Siren

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« Reply #348 on: <01-29-15/0401:20> »
Pretty sure I said I was heading downtown to find a coffin motel. She now doesn't trust the safehouse that was provided

Oh right, I saw that  :-[, Is she taking back roads, highway, etc?

Sorry, notes are at home.  Doing my best to wing it from work by memory.  And I have a terrible memory.
« Last Edit: <01-29-15/0418:00> by Siren »

Siren

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« Reply #349 on: <01-29-15/0409:38> »
Edit: Nevermind, he's not going to be able to give chase.  Combat over, for Baro and IT, anyway.

Also, spirits can take so many different forms, and spirits of man are some of the most interesting.  You don't have to, but it would be cool if you described exactly what you summoned in the IC.
« Last Edit: <01-29-15/0418:52> by Siren »

Csjarrat

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« Reply #350 on: <01-29-15/0418:19> »
Main roads, better chance of aid if attacked
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gilga

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« Reply #351 on: <01-29-15/0420:34> »
@Siren - I'll read about it later today - and will describe something interesting.

gilga

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« Reply #352 on: <01-29-15/0646:14> »
P.S: If anyone is having a spirit problem, IT may be able to help from the astral, I think that astral movment rates are really fast.
IC - I am not sure you'll manage to contact her tough - I vision her a bit paranoid with static noise and such.
« Last Edit: <01-29-15/0658:59> by gilga »

ScytheKnight

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« Reply #353 on: <01-29-15/0651:16> »
I pity the fool who crosses that spirit lol  :P

Yako should be alright... it was assensed as weaker than her own Magic 5... so if I can lure it into materializing a lightning bolt should work, or even her monofilament whip will completely bypass the hardened armor of a rating 4 spirit. Heck that stun bolt could have knocked it reeling but dear lord 21 dice (including the re-roll) for 1 total hit is utterly horrid rolling.
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gilga

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« Reply #354 on: <01-29-15/0658:08> »
You roll 21 dice for stunbolt... lucky I had better luck in the driving tests... it could have been a disaster.
« Last Edit: <01-29-15/0732:08> by gilga »

rednblack

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« Reply #355 on: <01-29-15/1103:29> »
Also, James and Inanna, time for Initiative.

Initiative 10 and Visual Perception 4 hits, as described here: http://forums.shadowruntabletop.com/index.php?topic=19254.msg348535#msg348535

I pity the fool who crosses that spirit lol  :P

Yako should be alright... it was assensed as weaker than her own Magic 5... so if I can lure it into materializing a lightning bolt should work, or even her monofilament whip will completely bypass the hardened armor of a rating 4 spirit. Heck that stun bolt could have knocked it reeling but dear lord 21 dice (including the re-roll) for 1 total hit is utterly horrid rolling.

Yeah, that's pretty disheartening.  Hopefully, the dice gods will be with you next round.
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Siren

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« Reply #356 on: <01-29-15/2256:07> »
Updating.  Had late classes last night, so no map yet.  Lay of the land in general

Inanna and James: Mostly flat, mountains far away in the distance, not close enough to matter much.  A noise dampening wall rises up about 15 meters on both sides of the road, but with plenty of grass between the wall and the field.

IT and Baro: Pretty similar to James and Inanna, really.

Yako: Same, but you are also quite near a large metal statue of a shamaness that could potentially be used as cover.

Siren

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« Reply #357 on: <01-29-15/2316:11> »
Finishing up Baro's shot against the biker.

Biker defense against Baro: 12d6t5 4

2 net hits.  Damage is 13.  After AP, damage exceeds armor, so 13P to soak.

Soaking Damage: 13d6t5 4

9P.  I'll let you do the IC if you like. Forgot to adjust for burst fire.  Make that 3 net hits, 10P damage. Baro can't know for sure, but the biker is now down and in overflow.

Other updates within the hour, probably. :/  Multitasking at work here.
« Last Edit: <01-29-15/2329:12> by Siren »

Siren

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« Reply #358 on: <01-29-15/2347:12> »
IT, you found something somewhere within the car running silent.  Please roll your Computer + Intuition [Data Processing] (p. 235 & 236 Core Rulebook) to try and uncover their icons.

Alternately, you can try and find the whatever is running silently itself/themselves, but it will require a perception test and involve disassembling parts of the car, which could take a few hours.

gilga

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« Reply #359 on: <01-30-15/0016:58> »
Being so close to physical harm she will do both metods regardless of what she finds:

That way she use all her options - kind of fits for me: The fast way to the safe house was not to get into a fight to begin with, and any planning can be done remotely.

Once in the safe house she'll come up with stending orders for the drones for such cases as well so they'll know what to do during a chase.

The physical perception test can be assisted by one of her drones that is as small as a bug. I do not remember the exact model now. Either for extra dice or just for the fluff - I'd assume she'd send it into the guts of the car and jump in just to have a look, etc - she'll probobly have a very creative way to physically search her car using this little guy.

We just woke up to feed the baby so I do not have the full char sheet but I do remember her basic dice pools so let's role:

intuiton again - (when something is important magic helps)
Improve Intuition Again: 14d6t5 3
drain: 12d6t5 5
dropping logic.

computers the fast way: (tough regardless feeling like she feels after being not prepered) she will not stop there regardless.
Computer: 15d6t5 3

Then physical perception the paranoid way: 
Did not include any bouns from the little guy as I do not know how having a tiny drone that can enter the egzoz, or walk inside the internal parts of the car effect such a perception check - I'll assume it atleast shorten the time because she can jump in and litterally use her senses inside her car to have a look - receieving bonuses from rig/hot sim etc.

So I imagine that there is no need to take everything out like a normal mechanic would - not to search perhepas just to remove the darn thing.  She is just able to do the task in an unconventional way. Atleast it will be fun to fluff ;)

Perception: 11d6t5 7

updated: she also has the mage sight googles the coolest item in core rules. it is basically googles with fiber optic cable that can advance on its own. Their aim is tactical spellcasting, but  I bet they can also reach into the internal of the car;)
« Last Edit: <01-30-15/0349:33> by gilga »