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[5e] Circle of Heaven [OOC]

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Csjarrat

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« Reply #435 on: <02-03-15/1331:23> »
do I need to roll to get that microdrone out of my hair?
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Malevolence

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« Reply #436 on: <02-03-15/1430:57> »
James is going to back off and Quckdraw a stun shuriken.


I'm not sure exactly how the spirit being water based is going to affect resisting it. Looking in the toxin section, the attack could be seen as ingestion based, but to me that implies more food and drink that must be swallowed. If I could just close my mouth, then the toxic spirit would be pretty ineffective. So I think that they chose inhalation as the vector because it's kind of like drowning - you don't have a lot of choice about whether or not it gets in your mouth or nose. In either case, it seems that a gas mask would work to protect you as it would prevent the liquid from reaching my mouth and nose which is a prerequisite for both vectors.


With that assumption, he'll activate the gas mask as a simple action and convert his last simple to a free and use it to run toward the mage using the trees as cover.


Throw Shuriken: 14d6t5 4
Not great, but maybe the spirit will roll poorly. He's at -1 for this being the second attack against him this IP in addition to all of his other penalties. James is banking on this disrupting him otherwise he's kind of leaving Inanna in a lurch, but she seems capable of handling herself against a weakened spirit. Of course, if the spirit wants to protect its master, it'll probably take off after James anyway.


EDIT: The quick draw requires a roll:
Quick Draw: 14d6t5 4 against a target of 2 (3 - 1 for the Rapid Draw Power) - success!
« Last Edit: <02-03-15/1739:20> by Malevolence »
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gilga

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« Reply #437 on: <02-03-15/1508:30> »
@Csjarrat - I'll hack it, and confuse the heck out of the follower. Direct connection, 3 marks than when he misses line of sight put it on some other random car.
Maybe it is silly but it doesn't seems like he is going to initiate combat right now.  So if you are successful in the rolls (and with direct connection you are expected to be) he'll never know you did it.

@Siren: Initiative + basic plan summarized for IT and Sabato In this link:
http://forums.shadowruntabletop.com/index.php?topic=19254.msg350103#msg350103
« Last Edit: <02-03-15/1604:34> by gilga »

ScytheKnight

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« Reply #438 on: <02-03-15/1636:18> »
Yako:

Noxious Spirit Dodge Lightning: 10d6t5 2

1 net hit. 6P, beating the spirit's armor (negating it, in fact, with a -5 AP).

Damage Soak: 5d6t5 2

The spirit takes 4P, loses 5 initiative points, dropping its initiative from 13 to 8, and performs all actions at -1 until its next pass.

The spirit takes this turn to maintain its grapple, additionally inflicting 5 stun, no attack roll needed, but resisted normally.

Your Lightning Bolt has robbed the spirit of its third combat turn. New initiative, Yako.

Well being a magical attack the spirit gets no armor at all... if you look the section on spirits over the only time an armor rating is mentioned at all, is the Immunity to Normal Weapons.

Anyway, damage resistance...
Bike Racing Armor 8 + Bike Raging Helmet 2 + Body 2 - Confusion 1
Damage soak: 11d6t5 5 hits, Yako takes 0 damage.

Alright, initiative time
Initiative: 1d6+7 8 Initiative


Edited to remove illegal gameplay actions.. I'll wait to see what happens.
« Last Edit: <02-03-15/1744:05> by ScytheKnight »
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gilga

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« Reply #439 on: <02-03-15/1708:15> »
@ScytheKnight i am not sure you can cast two combat spells in the same action. But I think you can take down the gloves and cast a combat spell.

ScytheKnight

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« Reply #440 on: <02-03-15/1710:55> »
@ScytheKnight i am not sure you can cast two combat spells in the same action. But I think you can take down the gloves and cast a combat spell.

Hmmm, well Reckless Spellcasting doesn't mention not being able to cast two combat spells... possibly balanced by the +6 drain your facing from casting two spells int he same action phase.

Quote from: SR5C P281
Reckless Spellcasting: You can bypass some of the preparation, but it can take a toll on your body. This action is called Reckless Spellcasting; it lets you cast a spell as a Simple Action instead of a Complex Action, but with an added +3 Drain Value. If you decide to cast two spells as Simple Actions in the same Action Phase, both receive the +3 Drain Value
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Malevolence

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« Reply #441 on: <02-03-15/1736:27> »
But there is still a general rule prohibiting more than one "attack" per initiative pass. So, you can cast two spells using reckless spellcasting, but you can only use one of them as an attack.
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ScytheKnight

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« Reply #442 on: <02-03-15/1743:20> »
Hmmm... that could be problematic... OK yeah.. Missions FAQ says no to casting two reckless offensive spells.. OK, I'll remove that section from my post and just wait to see what happens between now and Yako's next action.
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Siren

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« Reply #443 on: <02-03-15/1859:34> »
@Siren, that should be 8S, not 8P.  Also, the spirit should lose an additional 2 to initiative and have a -2 wound modifier for damage taken.  I'll get an IC up soon.

And all is perfectly fine, just a false alarm.  I was worried you guys had given up on me. I have plans with this game and some ideas I'm eager to try.

Glad to hear it.  No worries on my end.

I chose P to reflect the fact that the water nature of the spirit and the presence of volatile toxins within it would be especially affected by electricity. GM Fiat, if you will. And don't worry, I remember the wound modifier.

IT, I'll answer the removal question when I get to the office and my books.
« Last Edit: <02-03-15/1905:08> by Siren »

Siren

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« Reply #444 on: <02-03-15/1903:13> »
do I need to roll to get that microdrone out of my hair?

Nah, just squish it.

Siren

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« Reply #445 on: <02-03-15/1908:43> »

I'm not sure exactly how the spirit being water based is going to affect resisting it.

Poorly.  The book doesn't state it, but unless this guy is the purest deionized spring water, he's going to act as a conductor more than anything.

Also, I thought about that (inhalation vector).  I guess the water vapor surrounding this guy's attacks are going to be pretty vile, so good call.  Also, if he should engulf you, it would be bad.  The only reason it didn't was because it wouldn't be able to deal with Inanna and hold you easily.
« Last Edit: <02-03-15/1911:26> by Siren »

Siren

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« Reply #446 on: <02-03-15/1914:32> »
Yako:

Noxious Spirit Dodge Lightning: 10d6t5 2

1 net hit. 6P, beating the spirit's armor (negating it, in fact, with a -5 AP).

Damage Soak: 5d6t5 2

The spirit takes 4P, loses 5 initiative points, dropping its initiative from 13 to 8, and performs all actions at -1 until its next pass.

The spirit takes this turn to maintain its grapple, additionally inflicting 5 stun, no attack roll needed, but resisted normally.

Your Lightning Bolt has robbed the spirit of its third combat turn. New initiative, Yako.

Well being a magical attack the spirit gets no armor at all... if you look the section on spirits over the only time an armor rating is mentioned at all, is the Immunity to Normal Weapons.

I wish this stuff was laid out a little more clearly. I followed so many contradictory posts trying to figure out spirit armor. :'(

When I get the time, I'll check again and edit of necessary.  The others are right, btw, only one combat action/round.  I'm fairly sure the increased drain reflects the strain of casting as a simple action rather than complex.
« Last Edit: <02-03-15/1917:42> by Siren »

Siren

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« Reply #447 on: <02-03-15/1922:46> »
It is officially Initiative time for Flea.

Malevolence

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« Reply #448 on: <02-03-15/2018:10> »
Will the gas mask protect against its attacks? I'm assuming that if it keeps aerosols out, it should be able to keep liquid out.
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rednblack

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« Reply #449 on: <02-03-15/2209:53> »

I chose P to reflect the fact that the water nature of the spirit and the presence of volatile toxins within it would be especially affected by electricity.

Ok. Cool.

If it's ok I'd like to use a free action to go total defense before we enter CT 1 IP 2.

I'm going to go ahead and roll initiative for CT 2.
Initiative: 8+1d6 9
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