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[5e] Circle of Heaven [OOC]

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Siren

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« Reply #450 on: <02-03-15/2215:18> »
Will the gas mask protect against its attacks? I'm assuming that if it keeps aerosols out, it should be able to keep liquid out.

Against elemental attack, you'll be fine, but total submersion like an engulf will cause it to break after 1 round.

Briefly, but the pollution and liquid will quickly clog the filters and intakes.  Gasmasks aren't made for dense liquids. 

Chemically sealed SCUBA masks or even full helmets would work, but a gasmask would be able to survive one round of an Engulf attack before breaking down.  Elemental Attacks I'll rule rely enough on vaporized toxins to be blocked by a gasmask without penalty.
« Last Edit: <02-03-15/2220:25> by Siren »

Malevolence

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« Reply #451 on: <02-03-15/2231:19> »
Sorry, yes, I was talking about the Elemental Attack. The engulf attack has a physical damage component from pressure, etc, that I wouldn't expect the mask to help against. However, the gas mask in the SR book completely closes off form the outside, feeding from a 1 hour oxygen supply when engaged, so I would think it would help prevent the secondary effects (anaphylactic shock). I'm cool with however you choose to rule it, since getting hit with a (Magicx2)P, (-Magic) AP from a Force 6 spirit, the secondary is pretty much overkill.
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Siren

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« Reply #452 on: <02-03-15/2233:04> »
Hmm.  With that description, I guess it would close off liquid.  The future is a hell of a thing.

Alright, fair enough, it'll keep out liquid.

Mind, you'll still need to take an action to put it on.  Once you do, the Elemental Attack is useless on you.  It can still do simple unarmed strikes, blasting you with water, but with no secondary effects.

That taser shot really fucked it up though.  This shouldn't last much longer.  Come to think of it, the spirit took more damage than its body.  It is prone, however that is supposed to work.  I guess it turned into a puddle?
« Last Edit: <02-03-15/2244:02> by Siren »

Malevolence

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« Reply #453 on: <02-04-15/0054:00> »
It's built into his ballistic mask. I didn't explicitly mention it, but it went on as he was preparing to leave the car since he was expecting a fight. But either way, I have two simple actions or a complex action available, so I can use either of those to equip it. If I have a Simple action left, I will run to the (what I presume is a) mage, using the trees as cover. I'm not sure how realistic it is to try to sneak up on the mage, but if you will allow it, I will attempt that instead of running. So, rough actions:
Free: Quick Draw (rolls in this post)
Simple or Complex: equip/activate ballistic mask/gas mask
Simple: (If available) run or sneak towards mage.
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Siren

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« Reply #454 on: <02-04-15/0200:51> »
Ah, you're already wearing it.  Simple action to activate.  Free action if it is running wireless.

You're not really sure what the distant figure is up to.  It is reasonable to think he probably isn't too much more aware of exactly what you're doing (but not guaranteed, of course).  If you duck into the trees, there is a good chance you could evade his notice long enough to get up close to him.

Or her.

Siren

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« Reply #455 on: <02-04-15/0205:26> »
@Siren: Initiative + basic plan summarized for IT and Sabato In this link:
http://forums.shadowruntabletop.com/index.php?topic=19254.msg350103#msg350103

Looks good, but I do need to know what specifically you are attempting to Assense.  If it is the black cloud, you'll need to travel there astrally, not that that is a big deal, Astral travel being basically instantaneous. You mentioned traveling to Yako at 5km/combat turn.  She's about 400m away, so that's just a movement action.
« Last Edit: <02-04-15/0214:07> by Siren »

gilga

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« Reply #456 on: <02-04-15/0221:57> »
What I discussed with Sabato is that he plans to snipe the raider, and IT and Mr.T plan to fight on the astral providing that cloud is a spirit. We figured out we cannot really run, until we get rid of the tracking device and we won't be more ready than now.

So IT is in astral projection, never the less. She is looking at the raider and the cloud and just to see if anything else that draws her attention is visible there. For example, she should be able to identify if the biker is the same one that was chasing her, as she already saw their aura before.

« Last Edit: <02-04-15/0224:14> by gilga »

Siren

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« Reply #457 on: <02-04-15/0234:05> »
James is going to back off and Quckdraw a stun shuriken.


I'm not sure exactly how the spirit being water based is going to affect resisting it. Looking in the toxin section, the attack could be seen as ingestion based, but to me that implies more food and drink that must be swallowed. If I could just close my mouth, then the toxic spirit would be pretty ineffective. So I think that they chose inhalation as the vector because it's kind of like drowning - you don't have a lot of choice about whether or not it gets in your mouth or nose. In either case, it seems that a gas mask would work to protect you as it would prevent the liquid from reaching my mouth and nose which is a prerequisite for both vectors.


With that assumption, he'll activate the gas mask as a simple action and convert his last simple to a free and use it to run toward the mage using the trees as cover.


Throw Shuriken: 14d6t5 4
Not great, but maybe the spirit will roll poorly. He's at -1 for this being the second attack against him this IP in addition to all of his other penalties. James is banking on this disrupting him otherwise he's kind of leaving Inanna in a lurch, but she seems capable of handling herself against a weakened spirit. Of course, if the spirit wants to protect its master, it'll probably take off after James anyway.


EDIT: The quick draw requires a roll:
Quick Draw: 14d6t5 4 against a target of 2 (3 - 1 for the Rapid Draw Power) - success!

Alright, spirit rolls to dodge.  -1 for being zapped, -1 for being attacked twice this IP, -2 for wound modifiers.

Sludge Spirit Dodge (-4 DP): 10d6t5 3

1 net hit.  Now I'm assuming you're throwing a STUN shuriken here, because otherwise, this isn't going to do shit.

7 exceeds spirits modified hardened armor, so saoking 7P(e).

Sludge Spirit Damage Soak: 8d6t5 1

1 net hit + 1 automatic hit from hardened armor, 5P damage.

James disrupted it.  I'll let you have the IC kill post if you want it.

Gilga;

I think you can only Assense one being per round in detail.  You can determine, however, that the biker will arrive at the site of the dark cloud within 2 combat rounds.  I'll merge your initiative with Yako's and the cloud's now so we can get a good sense of what happens when.  Give me a few minutes to gather all the info.

gilga

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« Reply #458 on: <02-04-15/0239:28> »
Yako is there too super cool.

I thought it is like a perception test but in the astral, but in that case lets just look at the cloud...
« Last Edit: <02-04-15/0242:01> by gilga »

Siren

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« Reply #459 on: <02-04-15/0247:10> »
Ok, since IT, Baro, and Yako are all part of the same combat now

Init:
Baro - 25
Drone 1 - 24
Mr. T (Spirit of Man) - 23

IT (Astral) - 21
Drone 3 - 20
Noxious Spirit - 18
Drone 2 - 14
Biker - 13
Yako - 8

Yako is there too super cool.

I thought it is like a perception test but in the astral, but in that case lets just look at the cloud...


It usually is, but they are far enough away that you won't be able to view both simultaneously. Sorry, I wasn't very clear about that.  :-\

The cloud most certainly is a spirit; toxic, with a force weaker than yours; slightly injured.  You recognize Yako's aura within the cloud as well.
« Last Edit: <02-04-15/0251:54> by Siren »

gilga

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« Reply #460 on: <02-04-15/0251:51> »
PS.
The drones are out of range with teasers - so their order is not relevant at least for this combat round.
I'll declare actions for Mr.T and IT.
Mr. T attacks the spirit with astral combat: (stun damage to complement IT's stunbolt).
Astral Combat: 10d6t5 4
Base DV is its force (5)
I think that armor do not work in the astral - so to resist damage it is just willpower.  (that replaces body).

IT will use stun-bolt on the spirit.
stunbolt (force 5) -
she gets 16 dice for combat spells -2 because of improve logic and intuition 14 dice remain.

stunbolt: 14d6t5 6 - 1 hit wasted. but going force 6 results in physical drain... that cannot be healed. So let's stick to force 5.
Does spell sustain reduce drain resistance? ( it does not matter for this role - but so I'll be consistent ).
drain: 12d6t5 5 - no drain.

I think the damage is physical - so it is a different damage track. (wounds penalties stack tough so we have that).
« Last Edit: <02-04-15/0311:52> by gilga »

Siren

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« Reply #461 on: <02-04-15/0252:59> »
PS.
The drones are out of range with teasers - so their order is not relevant at least for this combat round.
I'll declare actions for Mr.T and IT.

Still important to know when they move.

Also, I've learned as a GM, always give a rigger's drones initiative.  You never know what crazy stuff a rigger might get up to when it looks like he can't do anything.

We are definitely going to need a map for this.  I work late, but when I get home, I'll whip something up.

On that note, anyone have any suggestions for good mapping software?

Sabato Kuroi

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« Reply #462 on: <02-04-15/0258:55> »

Ok since I took point, the moment I see the rider I shoot him.How far is he going ti be when he appears?I guess I'll need vision magnification in order to mitigate distance penalties.


gilga

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« Reply #463 on: <02-04-15/0315:05> »
Sabato, you can also use the car to be in range. The drones are as fast as the car anyhow. ;)

Siren

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« Reply #464 on: <02-04-15/0334:05> »

Ok since I took point, the moment I see the rider I shoot him.How far is he going ti be when he appears?I guess I'll need vision magnification in order to mitigate distance penalties.

He's roughly 400m from your starting point.  He appears as soon as he is in your Extreme Range.  From there, yeah, vision magnification can help reduce penalties for that.

I'll be sure to mark for distance when I make the map, it'll make this all much simpler.
« Last Edit: <02-04-15/0342:40> by Siren »