NEWS

[5e] Circle of Heaven [OOC]

  • 744 Replies
  • 162005 Views

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #495 on: <02-06-15/1301:18> »
@Sabato - if you have ammo that does stun damage I think we can take him down together.  IT only have stunbolt - but it sort of always hit  (for 5-2 damage or so), otherwise one of us is doing physical and the other one stun - it seems not very effective.

@Csjarrat - GL driving;)  if your bike is fast enough, I'd consider some edge to get it over with quickly;)
« Last Edit: <02-06-15/1304:51> by gilga »

Csjarrat

  • *
  • Prime Runner
  • *****
  • Posts: 5108
  • UK based GM + player
« Reply #496 on: <02-06-15/1336:27> »
Yeah it's plenty fast enough, just my dicepool is shoddy as I'm a hacker not a rigger lol. Edge is gonna come in nifty methinks
Speech
Thought
Matrix
Astral
Mentor

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #497 on: <02-06-15/1343:54> »
I'm going with a Blast out of Hands attack. -4 dice, but he's unlikely to get a defense roll because he is unaware. We'll use a regular shuriken for this. As an aside, are the stun shuriken re-usable after a recharge or battery replacement?
Simple: Ready shuriken
Simple: Throw Weapon
Blast out of Hands: 10d6t5 3 [5, 6, 1, 4, 4, 1, 3, 5, 2, 3]
Move: move adjacent to the person

If I'm lucky, he'll be surprised and I'll get the opportunity to finish him before he can act.
Speech Thought Matrix/Text Astral

Sabato Kuroi

  • *
  • Omae
  • ***
  • Posts: 822
« Reply #498 on: <02-07-15/0618:26> »
@gilga

 You and Mr.T better focus on the spirit.Since it's gonna 3vs1 let's hope you make short work of him and then we can all focus on the rider.


gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #499 on: <02-07-15/0733:12> »
@Sabato I estimate that the spirit will go down within one or maybe two IP's.
P.S I'll be less available from 10.2 - 26.2 as i am going to California ;)

Sabato Kuroi

  • *
  • Omae
  • ***
  • Posts: 822
« Reply #500 on: <02-07-15/0908:13> »
@gioga

Hopefully the rider won't keep rolling like he's on fire

I believe it's mr.T's turn ?

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #501 on: <02-07-15/0916:32> »
Yea, he rolled 4 hits on astral combats 3 days ago or so. We're going really slow... IT rolled 5 hits on stun-bolt I think both should undo the spirit. ~ 3-4 damage from IT, and if MR. T hits add at least 4-5 damage - as he does force(5) + net hits  - resisted just by willpower.



 
« Last Edit: <02-07-15/0918:35> by gilga »

Csjarrat

  • *
  • Prime Runner
  • *****
  • Posts: 5108
  • UK based GM + player
« Reply #502 on: <02-07-15/1403:51> »
pilot ground test to break away (acceleration):
: 7d6t5 1
bleh,
edge to re-roll failures:
: 6d6t5 4 much more like it!

5 total hits, bike's accel is 6 iirc and ar +1 limit for 7 limit.
Speech
Thought
Matrix
Astral
Mentor

Siren

  • *
  • Omae
  • ***
  • Posts: 261
« Reply #503 on: <02-08-15/0647:16> »
Still around, just had to work super late last night. Updates incoming.

Siren

  • *
  • Omae
  • ***
  • Posts: 261
« Reply #504 on: <02-08-15/0648:22> »
haha ;) Siren, did you see the rolls for stunbolt + astral combat (IT and Mr.T?)
I think they should have happened before shooting the rider.

http://forums.shadowruntabletop.com/index.php?topic=19254.msg350313#msg350313

Damn, sorry, these pages just fly by.

Siren

  • *
  • Omae
  • ***
  • Posts: 261
« Reply #505 on: <02-08-15/0704:08> »
IT:

Noxious Spirit Defense against Mr. T (-1): 9d6t5 2

2 net hits. Resisting 7S.

Soaking 7S: 4d6t5 2

5S.  Spirit is now fighting at a -3 wound modifier.

Noxious Spirit Resist Stunbolt: 1d6t5 0

Failed.  Critical failure too.  Spirit is destroyed in such a spectacular way that you restore 1 Edge.  Take the killpost if you want it.  Make it a cool one.

Not sure about drain resistance, but damage resistance isn't affected by modifiers, so I assume Drain isn't either.

More updates incoming.

Siren

  • *
  • Omae
  • ***
  • Posts: 261
« Reply #506 on: <02-08-15/0717:24> »
I'm going with a Blast out of Hands attack. -4 dice, but he's unlikely to get a defense roll because he is unaware. We'll use a regular shuriken for this. As an aside, are the stun shuriken re-usable after a recharge or battery replacement?
Simple: Ready shuriken
Simple: Throw Weapon
Blast out of Hands: 10d6t5 3 [5, 6, 1, 4, 4, 1, 3, 5, 2, 3]
Move: move adjacent to the person

If I'm lucky, he'll be surprised and I'll get the opportunity to finish him before he can act.

Sorry, I'm going to rule that they short out after a usage.  Armory test (2) can restore them, however.

Mystery Figure Surprise Test: 9d6t5 3

Unsurprised.

Defend against Blast out of Hands: 9d6t5 3

Glancing blow, but contact was enough to shatter the bottle.

More to come.

Siren

  • *
  • Omae
  • ***
  • Posts: 261
« Reply #507 on: <02-08-15/0740:13> »
pilot ground test to break away (acceleration):
: 7d6t5 1
bleh,
edge to re-roll failures:
: 6d6t5 4 much more like it!

5 total hits, bike's accel is 6 iirc and ar +1 limit for 7 limit.

Driving test to keep up: 14d6t5 7

The driver stays at Extreme range.  Attempting to catch up.

Driver attempts to keep up: 14d6t5 10

Limit bottoms out at 6 hits, but it's enough to catch up to close range.  He blasts ahead and is on your ass now.

The driver's action is up next.  He's attempting to cut you off and force you to crash.

Cut Off: 14d6t5 4

Pilot Vehicle + Reaction[Handling] to beat a 4.

Siren

  • *
  • Omae
  • ***
  • Posts: 261
« Reply #508 on: <02-08-15/0745:42> »
I apologize for the slowness of recent updates.  Weekends are my busiest days, and sometimes I have trouble getting the time to get on here.  I'll try to do better, however.

Sabato Kuroi

  • *
  • Omae
  • ***
  • Posts: 822
« Reply #509 on: <02-08-15/0936:30> »
The rider must die or be captured, the tracking device is still active.

Is he still in my field of vision?If not, maybe mr.T can catch up?