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[5e] Circle of Heaven [OOC]

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Csjarrat

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« Reply #510 on: <02-08-15/1234:44> »
pilot ground test to break away (acceleration):
: 7d6t5 1
bleh,
edge to re-roll failures:
: 6d6t5 4 much more like it!

5 total hits, bike's accel is 6 iirc and ar +1 limit for 7 limit.

Driving test to keep up: 14d6t5 7

The driver stays at Extreme range.  Attempting to catch up.

Driver attempts to keep up: 14d6t5 10

Limit bottoms out at 6 hits, but it's enough to catch up to close range.  He blasts ahead and is on your ass now.

The driver's action is up next.  He's attempting to cut you off and force you to crash.

Cut Off: 14d6t5 4

Pilot Vehicle + Reaction[Handling] to beat a 4.
Erm, how many tests does this guy get to make? I only rolled one driving test (with edge spent to re roll failures)
That's my first pass so he'd only get one opposed roll there, not two.
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gilga

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« Reply #511 on: <02-08-15/1424:30> »
Okay, IT's next action is:
1. Take a look at the raider.
Assensing: 11d6t5 3
2. Return to her meat body.

@Csjarrat , @Siren:

The initiative is :
Rider: 27
Flea: 15

So we get
Rider (27) - control bike
Flea (15) - control bike

Rider (17) - catch up (opposed test)
Flea (5) - speed up

Rider(7) - speed up - he is now in close range.

In that calculation the action phase ends with the biker in close range, and if he want to ram Flea it is within the next initiative phase.

The other interpretation (I think this is what explain Sirens version) is that the control bike operation, is included within the other bike actions, rather than a dedicated one. In that case the biker can ram Flea, but Flea also get an action to do something.

Another note:  Flea you cannot out run a rigger.  Control rigs are really amazing - at rating 1 you drive well.   rating 2 and 3 you drive better then anyone else without a rig, almost automatically.  Either we send a spirit to help you or you need some other trick to get it over with.... driving just won't cut it this time.

« Last Edit: <02-08-15/1443:33> by gilga »

Malevolence

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« Reply #512 on: <02-08-15/1510:15> »
Yeah, each level of control rig is basically like +4 dice to your vehicle tests. One from an actual bonus die and an effective 3 by reducing the threshold by one (effectively a free hit).
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Csjarrat

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« Reply #513 on: <02-08-15/1559:26> »
Hmm, I think the accelerate action I declared as first action counts as controlling the vehicle? My take on the rule is that you must spend at least one action controlling it in some manner rather than hanging out the window emptying clips at cops.
In that regard, I should get two lots of trying to maintain distance, but of course that means the rigger does too.
Flea is dead here without divine intervention anyway as this guy has double the dicepool and a crash at high speed on a public road isn't going to go well.
To that end I'll burn a point of edge to max-succeed the cutoff attack
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gilga

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« Reply #514 on: <02-08-15/1613:06> »
Hmm, I think the accelerate action I declared as first action counts as controlling the vehicle? My take on the rule is that you must spend at least one action controlling it in some manner rather than hanging out the window emptying clips at cops.
In that regard, I should get two lots of trying to maintain distance, but of course that means the rigger does too.
Flea is dead here without divine intervention anyway as this guy has double the dicepool and a crash at high speed on a public road isn't going to go well.
To that end I'll burn a point of edge to max-succeed the cutoff attack

The way I interpenetrated it is that vehicle actions like stunts and such are control actions. So you can't just spend all your actions shooting stuff. But I am not sure it is the only interpretation.


Malevolence

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« Reply #515 on: <02-08-15/1917:47> »
IC up. James is not trying to be intimidating, he is merely under the Shark spirit's influence and fighting it. The adrenaline rush tends to give Jaws some leverage over James's actions. What he wants to say is "I don't want to hurt you, but I can't just let you go", but it comes out as in the IC. If the man is perceptive, he'll probably see that James is truly fighting the urge to simply brain him and be done with it.
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gilga

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« Reply #516 on: <02-08-15/1934:09> »
@Malevolence
I'd roll intimidation because James is one scary bartered.  He is basically playing both the good cop and the bad cop by himself. But mages are dangerous to keep conscious and your restraints are nothing more than a symbol he is not the physical type that will jump you with a blade. he can still cast spells... I think you need some special gear to really prevent him from using magic. 



@Sabato since you shot during the second imitative pass and the spirit exploded during the first. By the end of the second imitative pass IT is back in the car, and Yako is free and riding her bike toward us. I assume IT will be out of initiative - because her meat world imitative will always just give just two actions. (so I know without rolling that she is out of actions). 10+1d6 right now.

We can try to catch him, but we risk losing the car for good, or even dying the last hit we suffered started out as 12P - such damage means death to IT and I feel that Yako is also not the type that eat assault rifles for breakfast.

So being careful, I don't mind - sending spirits or coming to combat jumped in a drone, but I prefer to keep her meat body where we are. She also has two stun damage from the invisibility spell that wasn't enough to prevent the guy from hitting the car shooting in blind fire with -6 -  they shoot really well. (18 dice or so, like your char actually).

I'd like to have her back for cleaning the car from tracking devices - but feel free to snipe the bartered - and if you really want  we can gamble on the car - although one more hit and the car is dead so it might backfire on us. Another option is to try and hack the bike, he may be driving in AR - and thus we may just get some marks and stop the bike. AR gives bonuses to driving - some people like them enough.

I am leaning towards trying something low risk - like drone + spirit or trying to one shot him with stun bolt + (if you have stun ammo it combines great) we may get a shot or two before he is out of range. Overall if we go after him, there is no point in killing him. (Siren won't run out of NPC's) just if we can question him it's great. In that case probobly need Inanna with her social magic.

OOC James seems to have a prisoner - although he seems a bit naive to keep a mage conscious. I wouldn't dare to do so, as well these can cast spells even without their hands. These require special restraints - that are out of our gear grade - but we'll see.

PS guys - I am boarding a flight tonight. If I am holding the game feel free to play IT - use her spirits and so on. I should be able to post from time to time - but I am not sure every day.



« Last Edit: <02-09-15/0942:45> by gilga »

Siren

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« Reply #517 on: <02-09-15/0941:35> »
The rider must die or be captured, the tracking device is still active.

Is he still in my field of vision?If not, maybe mr.T can catch up?

With magnification, for this round, yes, you can still see him.

Siren

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« Reply #518 on: <02-09-15/0944:17> »
Updates incoming.

Siren

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« Reply #519 on: <02-09-15/0948:31> »
The other interpretation (I think this is what explain Sirens version) is that the control bike operation, is included within the other bike actions, rather than a dedicated one. In that case the biker can ram Flea, but Flea also get an action to do something.

This, but I'm not married to it. I figured it that way since the guy is rigged up directly to the bike. 

If Csjarret has a strong objection, I'm willing to go with his interpretation of the rule instead. I don't see that he should burn Edge for the success.  The rider only had 4 hits.  I'll let you just spend 2. I'd rather not see a permanent Edge reduction so early in the game anyway. Let's save burning for no-doubt deaths and wing it the rest of the time.

In either case, it is Flea's move now.  The guy shot past you, but he's still short range as far as your action is concerned. 
« Last Edit: <02-09-15/1006:55> by Siren »

Siren

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« Reply #520 on: <02-09-15/1008:40> »
Overall if we go after him, there is no point in killing him.

As a note here, there is a limited number of guys after you.  OOC but this is another team of runners.  I won't say if you have seen all of them, but in this scenario, I can run out.  I expected the two Samurai to be a longer fight with IT and Baro, for example.

Siren

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« Reply #521 on: <02-09-15/1013:39> »
Flea's scenario brings up a question I should probably ask now.  I've played with a few groups, and they all have different feelings about NPC allies helping out in battle.  How does everyone here feel about it when used sparingly?

gilga

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« Reply #522 on: <02-09-15/1020:17> »
No problem by me. I'll toss also the bounded spirits if it is allowed (this is why we have them )
Flea is not going to make it without help.

Siren

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« Reply #523 on: <02-09-15/1036:08> »
Flea is not going to make it without help.

Correction; Flea may not make it without help... in a chase.  There is a very simple way for her to shore up those odds.

And yes, sending spirits around is allowed.  That is indeed why you have them.  Drones too, although they suffer from travel time delays.

gilga

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« Reply #524 on: <02-09-15/1058:47> »
In that case, IT will spend two services and send Chase (the air spirit) and Grace, the spirit of man to help Flea.
I'll fluff it out, when you decide that they arrive. 
they now each have 7 services left.

The drones I think may be too slow, so let's keep them around us - we also may need some protection.