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[5e] Circle of Heaven [OOC]

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Siren

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« Reply #525 on: <02-09-15/1135:50> »
I consider Astral travel to be basically instant in an area as small as Jeju.  They can be there with Flea as early as next IP if you so wish.  You'll still need to command them, or order them to obey Flea.

Malevolence

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« Reply #526 on: <02-09-15/1305:35> »
James will pat down the prisoner, looking for his commlink and and any other communication devices.
Pat Down: 11d6t5 2
Wow, that's miserable. Even including the missing die from Hawk Eye:
Missing pat down die: 1d6t5 0
I think James has an additional -2 modifier for looking for the commlink (-4 concealability mod divided by 2 for pat down), but he can lose a bunch of dice off the end before it affects his hits. Hopefully he didn't have a chance to try to conceal it in which case I think this is a Normal preception threshold that James makes handily.


I don't think we really want to take him with us, especially since he's likely a caster, but as a toxic mage, there could be money in it. James will want input from Inanna.
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rednblack

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« Reply #527 on: <02-09-15/1310:52> »
Been a hell of a weekend/day.  Hope to get an IC up soon.
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Csjarrat

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« Reply #528 on: <02-09-15/1326:38> »
ok, so the way i read it then is as so:
rider was at 27, declares acceleration, closes gap
rider at 17 accelerates, closes gap.
Flea at 15 accelerates, expands gap.
Rider at 7 declares cut-off stunt, flea spends edge to avoid
Flea at 5 wants to get the hell out of dodge, will ditch the bike and make a run for the rooftops.

actions;
Simple-dismount off bike
Simple-run!
Free- send short message via DNI
« Last Edit: <02-09-15/1332:53> by Csjarrat »
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ScytheKnight

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« Reply #529 on: <02-09-15/1524:27> »
Things having calmed down a bit for Yako and having had a chance to go through the messages, think she might check her bike over for any tracking devices/tampering.

Visual Perception test, includes low light and thermographic.
Perception 6 + Intuition 3
Visual Perception: 9d6t5 3 hits, limit 4.

Audio Perception test, Includes Ultrasonic frequencies.
Perception 6 + Intuition 1 + Keen eared 1
Audio Perception Test: 10d6t5 4 hits, limit 5 with BAS: Ultrasonic.
« Last Edit: <02-09-15/1554:08> by ScytheKnight »
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Sabato Kuroi

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« Reply #530 on: <02-09-15/1916:10> »
The rider must die or be captured, the tracking device is still active.

Is he still in my field of vision?If not, maybe mr.T can catch up?

With magnification, for this round, yes, you can still see him.

Free action:Switch to BF mode, the rider gets -2 dice penalty
Simple action: Take aim again for a total of +2 dice
Simple action: Shoot in BF mode

Agi 9 + skill 8 + smartlink 2 + take aim 2- 3 range-3 recoil = 15 dice, defender gets -2 dice, -6 AP

Shoot the  rider whotries to flee: 15d6t5 4

I spend a second  edge, hope I won't regret this
second chance: 11d6t5 2

6 hits in total
bah, this rider will become my nemesis I think
« Last Edit: <02-10-15/0915:43> by Sabato Kuroi »

rednblack

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« Reply #531 on: <02-09-15/1935:01> »
Not sure what kind of moral areas we're wanting to stick with, but toxic mages need killin, so if given the chance I say that's exactly what we do.
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Malevolence

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« Reply #532 on: <02-09-15/2007:07> »
James isn't ready to cross that line, but he'll cooperate in knocking him out.


Nerve Strike (Reaction):
Nerve Strike (Reaction): 14d6t5 7
Physical Limit is 7. This might drop him in one punch.
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rednblack

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« Reply #533 on: <02-09-15/2234:10> »
@Mal, nice.  That should drop him, but I'll hold off posting IC until we know for sure. 
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Siren

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« Reply #534 on: <02-10-15/0853:17> »
ok, so the way i read it then is as so:
rider was at 27, declares acceleration, closes gap
rider at 17 accelerates, closes gap.
Flea at 15 accelerates, expands gap.
Rider at 7 declares cut-off stunt, flea spends edge to avoid
Flea at 5 wants to get the hell out of dodge, will ditch the bike and make a run for the rooftops.

actions;
Simple-dismount off bike
Simple-run!
Free- send short message via DNI

I should ask, are you going for the rooftops literally, as in Parkour check?  Or just trying to get to higher ground in general?

Baro

Dodge Baro's Shot: 14d6t5 4

2 net hits. 13 damage exceeds modified armor, so soaking 13P.

Damage Soak: 18d6t5 7

A solid hit.  6P.

Quick question, is Baro currently in the car, or has he gotten out?

James

You've got him basically prone and he isn't resisting.  He goes down automatically.

IT

New initiative.  You are joining Flea's combat scenario.

Sabato Kuroi

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« Reply #535 on: <02-10-15/0911:24> »
@Siren

Baro/Sabato is outside.He's been outside since IT first pulled over.He was at the point of the diamond formation around the car.

Question : Can Baro assume that this rider is a better combatant than his comrade?As far as Mechanics go, he has more defense dice and far more soaking dice(at least 24).Can Baro aknowledge such differencies in game?

If yes, he will probably consider givng chase, this guy is too dangerous to be left alone.
« Last Edit: <02-10-15/0918:09> by Sabato Kuroi »

Csjarrat

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« Reply #536 on: <02-10-15/1047:59> »
as in, wirelessly activating gecko gloves and parkour to rooftops. fucker can't get his motorbike up there lol
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Sabato Kuroi

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« Reply #537 on: <02-10-15/1614:20> »
@ScytheKnight/Yako

Street name is Sabato, the name your char knows

Real name is Baro Sukezane(not Bravo :P)

ScytheKnight

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« Reply #538 on: <02-10-15/1617:48> »
blargh... sorry... just got up and having first cuppa tea.
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Sabato Kuroi

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« Reply #539 on: <02-10-15/1622:16> »
No worries mate

Have a nice day!
It's 11:20 pm here but I think I'd love some tea right now.It's been snowing all day
« Last Edit: <02-10-15/1624:32> by Sabato Kuroi »