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[5e] Circle of Heaven [OOC]

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ScytheKnight

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« Reply #615 on: <02-22-15/0051:41> »
Just a couple of quick corrections...

Learning about the awakened plants would be Parabotany, Parazoology is the study of awakened critters.

Also, I think you'll find the package is at customs, not costumes.
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Malevolence

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« Reply #616 on: <02-22-15/0458:18> »
James and Inanna should be good for the customs job. We can both con our way in, or if that fails, James can do some good ol' B&E. The only concern would be for Awakened security. James doesn't have Astral perception. He can see if the temple has some Deepweed he could have or buy, but the problem with that is that he can't turn it off at will, which is very risky.


I am reluctant to "split the party" again, so if possible it might be a good idea to have everyone else on hand should things go to pot during the customs infiltration to provide backup/extraction. But we might not have that kind of time, so we'll do our best either way - I just wanted to put that out there for consideration.
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Sabato Kuroi

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« Reply #617 on: <02-22-15/0522:12> »
To dress up as members we will need disguise rolls.

About the package at customs, It is a good idea, maybe we should look into it.

James and and Inanna could go for a visit or James and Yako could infiltrate the place.
Sabato will certainly provide backup and an extraction plan


Please assume that Sabato showed unusual interest about the donations linked to Renraku, I forgot to mention this earlier

Csjarrat

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« Reply #618 on: <02-22-15/0609:18> »
Flea is fairly sneaky and is decent at jumping, climbing and defeating electronics. could help on the customs job
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Sabato Kuroi

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« Reply #619 on: <02-22-15/0634:42> »
It seems Flea, James and Inanna are quite capable at infiltrating that place.Yako can also dissapear and cook up some illusions.IT can provide overwatch.
As for Sabato he only has 6 dice for sneaking but he knows about security measures and can provide backup.

We should do this

gilga

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« Reply #620 on: <02-22-15/0841:33> »
Just a couple of quick corrections...

Learning about the awakened plants would be Parabotany, Parazoology is the study of awakened critters.

Also, I think you'll find the package is at customs, not costumes.

Yes I fixed that now... ;) was smashed yesterday. It is worth reading the search results again, maybe there is more there.

PS: If you take james, innana and Flea for a sneaking (or let say it like that) - if you do not take Yako - IT can come in her astral form to give you astral eyes.
I think forgery is more about documents and stuff like this - I do not know how it relate to disguise tough.

Deepweed if you want to use is good because than you can receive heal spell from distance - but it sound a bit niche.
« Last Edit: <02-22-15/0854:25> by gilga »

Siren

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« Reply #621 on: <02-22-15/0940:01> »
Just a couple of quick corrections...

Learning about the awakened plants would be Parabotany, Parazoology is the study of awakened critters.

Also, I think you'll find the package is at customs, not costumes.

Catching up now.

gilga

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« Reply #622 on: <02-22-15/0941:29> »
I was tired when I read it you were okay ;)

Siren

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« Reply #623 on: <02-22-15/0942:07> »
I was tired when I read it you were okay ;)

Yeah, I just checked the post to make sure.  I am certainly relieved.

Siren

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« Reply #624 on: <02-22-15/1033:17> »
0. Defaulting on knowledge skill about botany (never knew there was such a knowledge skill).
para botany?: 8d6t5 2 awakened potato? probably for awakened fries;)

IT personally has no knowledge of what this thing might be.

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1. Googing parazoology according to what I seen in the astral:
matrix search para botany: 16d6t5 4

While IT doesn't know what it is, she does manage to find a seldom visited site in the Matrix maintained by a wage mage with a keen interest in Awakened plants.  Digging through the archives, you find a record that matches the object you saw in the Astral.

Teapot Fern.  A root vegetable filled with gas bladders within its root system.  Its splayed leaves are sensitive to touch, while the potato-like root is sensitive to pressure.  Any movement near this plant causes it to release its gas in a pleasant, but quite audible, tone; about 50dB.

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1. IT performs a matrix search about 'no idle hand', anything that may be needed to disguise as them.
Matrix search: 16d6t5 5

No Idle Hands Inc.  A corporation located within the Vatican that is responsible for producing all manner of Catholic trappings; everything from Foci to communion wafers.  Manufacturing employees are largely mundane and wear simple grey jumpsuits, sales staff dress professionally in suits, delivery staff wear brown armored jumpsuits. Mages and artisans typically wear whatever magical regalia they deem fit.

All have a patch sewn into the fabric of the uniform itself identifying both the name and department.
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2. Forgery - make costumes of 'no idle hand' crosses - uniforms, name badges, cargo forms - stuff that  will make people believe we are with them.
Forgery (defaulting): 8d6t5 4

Forgery is more for things like documents and such, you'll need a disguise roll here.  I'll let whoever rolls it use the same roll for each team member.  Your bigger concern here is going to be a proper SIN if you intend to masquerade as a delivery person.  The temple, through Max Blank, will be able to get you Level 2 SINs at best within 12 hours.  Anything better and you'll need to use your contacts.

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Also Siren - can you update any information recovered from the comm-link of the mage?

Not much, mostly just a backlog of messages.  One coming from someone named "Dwaeji" informing the team that another member is down, one from someone named "Tal" informing the team that he is escaping, one from someone named "Hotwire" informs that he is pursuing a target, and a final set of messages addressed to 6 commlinks that describe your team in detail, occasionally updating with positions and advice from someone with the name "Overseer".

Nothing appears to have been sent from this commlink, and it is sparse on any personal information besides the identifying name "Six" and various corporate SIN details such as physical appearance, gender, and position ("Assistant").


gilga

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« Reply #625 on: <02-22-15/1049:13> »
Oh... IT can fix hardware - she is more into electronics than mechanical work.

Hardware 5 + Logic 5 + magic 4 + augmented reality  reference materiel 2-
(it is a commlink so I assumed the technical spec is probably easy to find)  = 16
Hardware: 16d6t5 6

About forgery one of the things I thought about was shipping papers that indicates where we picked up the goods whom to deliver it stuff like this. Don't have to be papers - could also be files if we moved forward.
« Last Edit: <02-22-15/1051:52> by gilga »

Malevolence

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« Reply #626 on: <02-22-15/1345:39> »
Disguise roll:
Disguise 5 + Intuition 5 = 10
Disguise: 10d6t5 4
Hopefully that keeps us from being discovered.
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Csjarrat

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« Reply #627 on: <02-22-15/1554:16> »
Flea adds hardware as teamwork to IT's roll:
hardware: 6d6t5 2 2 hits
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ScytheKnight

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« Reply #628 on: <02-22-15/1608:00> »
Yako isn't with everyone else, but send her a message and she'll rejoin for the customs job, if nothing else she can use Chaotic World/Illusions/etc. to aid in escape if things go badly.

That said, she'd be much more difficult to disguise... perhaps have Sabato and her waiting on the wings in case things to badly.
« Last Edit: <02-22-15/1618:17> by ScytheKnight »
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gilga

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« Reply #629 on: <02-22-15/2209:38> »
Oh... IT can fix hardware - she will help with the bricked commlink - more into electronics than mechanical work.

Hardware 5 + Logic 5 + magic 4 + augmented reality  reference materiel 2-
(it is a commlink so I assumed the technical spec is probably easy to find)  = 16
Hardware: 16d6t5 6

About forgery one of the things I thought about was shipping papers that indicates where we picked up the goods whom to deliver it stuff like this. Don't have to be papers - could also be files if we moved forward.

Adding the cooperation dice from Flea,
2 additional dice cooperation: 2d6t5 1

total of 7 hits... good as new I think;)

@Malevolence : IT can also give you bonus dice for disguise, (improve intuition).  Siren does IT has to maintain improve intuition after the disguise roll? I'd assume that impersonation is something you actively do, but disguise seems a bit passive - you use makeup clothes and stuff like that.  In the second case scrap what I said because an active magic spell will make you look more suspicious. (I think)


Some technical mechanical stuff of buffs/debuffs:
1. started projecting with 2 spells logic + intuition.
2. dropped logic for matrix perception afterwards.
3. dropped intuition + recast logic (I know- IT rolls a lot - until she can quicken - or get a sustaining focus).
Self spells refresh: 16d6t5 6 - I. logic
Self spells refresh(drain fix): 8d6t5 3 - (vs 2 drain - no drain)



« Last Edit: <02-23-15/0058:23> by gilga »