Yeah I know a full space sourcebook is just plain wishful thinking on my part at this point. But I could definately see them releasing one in the next couple years. Considering they're in the 2070's now. And with those new ion engines I read about somewhere. (Not sure which book?) Heavier space travel and business becomes an inevitability. And where there's business there's shadow-business. (too corny?)
And as far as mages and adepts go I realize it's hard to get around that whole "going insane and bleeding from various orifices" thing. I'm not sure if I read this or just made it up but I remember something about mages being able to use the mana from self contained ecologies within space vessels. Which would make magic at least possible on space stations and the like.
I also remember reading that the Matrix extends to (at least) low Earth orbit so I think technomancers would be ok. Also couldn't they use a satellite link-up? Might suffer some wierd symptoms from the signal latency at that altitude though.

Space definately isn't a shadowrunner's native habitat but if you look at alot of the location sourcebooks, they're all about extreme circumstances and environments. I'd love to at least see another good write-up like Target: Wastelands to give some updates for the 70's.
I digress. By a lot. Like the whole point of my High Concept thread, I think there are times when SR just needs to go all-in and embrace its batshit insanity and the fact that reality is even crazier than fiction (If magic was real, SR would be pretty sedate).
It wouldn't be any easier that Findley's Tir Tairngire. Of course, I like the original TT and laugh at people who bitched about it being too hard or unrealistic or some other nonsense. That said, it would be worth exploring, and I think that making it hard but playable is a worthwhile challenge and opportunity to authors and GMs/Players alike.
I totally agree. Why get bogged down in what's realistic in a game like Shadowrun? I respect trying to keep the setting "plausible" and "realistic". But isn't the whole idea of RPGs to suspend belief for the sake of fun and creativity?
I always thought of taking SR to space with an alien abduction... Totally shooting from the hip I know!
That sounds great. With all the dangers that runners face everyday, an encounter of the fouth kind could really shake up a jaded team. I've considered something similiar where the aliens turn out to be rogue AIs that emerged from advanced astrogation pilot softs. Then stole a fleet of Ares spacecraft to build their own space colony built out of old de-commissioned orbital habitats and parts from the junkyard at L5.