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[OOC] Passing Yourself the Amulet

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Poindexter

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« on: <01-26-15/1439:37> »
For now, this thread is gonna be rather bare bones.
 
LIST OF THINGS WE KNOW ABOUT THE GAME

1- It's gonna happen mainly in Chicago.

2- The players are:

Rednblack
Baby Hardcore, the noble savage
Ryo
Boogeyman, the failed parent
Tecumseh-
Syndicate man, the wicked atoner
8-Bit-
Robert Baker, the swimming stone
Stgboomcloud-
Lyall, the faller from grace



The swimming stone
You have something driving your soul toward evil. Resist all you want, the best you can hope to do is tread water.
The faller from grace
You started off in the high ivory towers and now you're down in the filth with everyone else. Whether you wallow in it or whether you try to keep it off you is up to you.
The wicked atoner
You used to do some horrible shit. Maybe you still do. But you're trying to make a change for the better.
The noble savage
Maybe you're from outside the city and maybe you're a street rat who never went to school, but either way, you exist on the fringe of society, despite having the clearest moral compass in it. Your struggle is to not sell out in a world that rewards nothing so much as it does selling out.
The failed parent
You brought something into this world, perhaps a literal child, perhaps not. But it has not gone according to plan and you feel the need to redeem yourself for the guilt you feel over this.

4- The characters will be made in 2 phases. one to generate a "1st lvl" version of them. The person they were in their early days in the shadows. We won't be playing these characters, merely using them as a jumping off point, so we know who we all used to be before the ravages of time did what they do.

« Last Edit: <02-21-15/1141:38> by Poindexter »
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

rednblack

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« Reply #1 on: <01-26-15/1644:36> »
First Draft starter sheet for Baby Hardcore

Notes (mostly for my sake):
Log raised to 2 with 10 karma
5 karma spent on contacts
11 karma remaining

Attributes B
Resources E
Skills B
Metatype D
Magic B

Name: Milton Freudenberg (Nobody knows this name)
Alias: Baby Hardcore, AKA BabyHarkorps (Tag name), AKA Harkorps, AKA Baby (if you want to get on his bad side)
Race: Human
Sex: Male
Nationality: UCAS
Ancestry: Euro-mutt, Jewish, with a smattering of hispanic
Lifestyle: Squatter
Money: ¥
Karma Spent:
Height:182cm
Weight: 65kg
Age: 17
Physical Desciption: Lanky, dirty, gutter punk. 


Attributes
BodyAgilityReactionStrength
36 (7)4 (6)3
LogicIntuitionWillpowerCharisma
2533
EdgeMagicEssenceInitiative
5663d6 + 11

Physical l.Mental l.Social l.Astral l.
545N/A
Physical boxStun boxOverflow
0/100/100

Positive Qualities (-24 Karma)
Agile Defender
Mentor Spirit (Dragonslayer)
Hawk Eye
Perceptive (Level 1)
School of Hard Knocks
Legendary Rep

Negative Qualities (+25 Karma)
Code of Honor (Neo-anarchist)
Prejudiced (Common, Outspoken) (Corpers)
Consummate Professional

Active Skills
Skill Groups
NameRating     Notes
Athletics skill group2
...Running3
...Jumping3
...Swimming3Haha
Outdoors skill group2
...Navigation2
...Survival2
...Tracking2

Individual Skills
Name     Rating     Pool
]
Con (Fasttalk)35 (7)
Etiquette (Street)59 (11)
Heavy Weapons (Grenade Launchers)411 (13)
Longarms (Shotty)616 (18)
[/tr
Perception (Visual)612 (15)
Sneaking (Urban)613 (15)
Unarmed Combat411

Knowledge Skills
NameRating     Category
Area Knowledge: Chicago5Street
Music (Anarcho-punk)4 (6)Interest
Sprawl Life (Squats) 4 (6)Street
Street Drugs2Street
Philosophy (Anarchist)2 (4)Academic
Small Unit Tactics2Interest
Corporate Policy (Exploitative)2 (4)Interest
Underworld (ABC)2 (4)Street

Language Skills
NameRating
EnglishN

Contacts
Weedy 3/1
Weedy's a merc with Vulcan Intl. who came up on some of the same streets that Baby Hardcore did, though a few years ahead of him.  In a way, Baby felt like he was growing up in her shadow, and given the line of work that she chose for herself, he felt a little righteous indignation at that, and talked a little shit now and then.  Thing is, Baby Hardcore was wrong about her, and he was confronted by that fact one night on some little business the ABC and the Black Panthers had against some local gangers.  BH kinda felt bad about running his mouth after that, but it wasn't like Weedy was going to give the benefit of the doubt to some young kid who hadn't learned any manners growing up.  Then, one night a few months back, he got a chance to redeem himself.  Weedy left this little hole in the wall called The Ely, and Baby noticed a trio of serious looking characters on her tail.  He kept lookout a little bit, and kept pace, and when Weedy started down a desolate street, he saw the irons coming out and knew he had to act fast.  "Six o'clock!" he shouted as he plugged one of the men from behind.  Weedy wheeled arms drawn and dropped the other two with three well-aimed shots apiece.  She went ahead and dropped her commcode to him after that, and things have been much more civil.  Hell, one day she might even grow to like him.

Jaime: Ammo Jim's 3/2
If you say you know someone at Ammo Jim's people probably think you're talking about Big Jim.  If you're a ne'er do well, they may assume Little Jim, and if you're gutter trash it's Jaime, the youngest of the group who runs the ammo for ammo exchange up near Northbrook.  Jaime's a good kid, always spitting on his thumb to wipe off his goggles when something really catches his eye, and he's got an infectious grin to go with. 

Bao Stephano 2/1
Of Vietnamese and Italian ancestry, Bao is a bruiser of an ork who tools around the mean streets of Chicago on a bicycle that he's adapted to be a med station on wheels.  He typically wears a nón lá that has crescents spray painted across its top, has a reddish tint to his straight brown hair, and is fond of referring to his "appointments" as a "stitch and bitch."  He's given surprising berth by the Ancients, and it's rumored that he may know a guy or two in The Makers.


Background
Forthcoming

== Lifestyles ==
Squatter  1 months

== Armor ==

== Weapons ==

== Ammunition ==

== Commlink ==

== Gear ==

== Vehicles ==
« Last Edit: <02-24-15/2314:52> by rednblack »
Speech
Thought
Matrix/Comm
Astral
Subvocal

Tecumseh

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« Reply #2 on: <01-26-15/1655:40> »
First draft. Low skills are intentional, to represent both Jack of All Trades and the callow, feckless nature of a rich brat. 5 karma left to spend. The idea is that much of the 2nd round of karma would go toward skills. Used Sum to 10 chargen.

Attributes A
Resources A
Skills C
Race E
Magic E

Name: Marcos Di'Chelli III
Alias: Syndicate Kid / Mob Brat
Race: Human
Sex: Male
Nationality: UCAS
Ancestry: Guido
Lifestyle: Middle
Money: ¥757
Karma Spent: 0
Physical Description:TBD

Attributes
BodyAgilityReactionStrength
34 (5)53 (4)
LogicIntuitionWillpowerCharisma
3 (5)536
EdgeMagicEssenceInitiative
303.201d6 + 10

Physical l.Mental l.Social l.Astral l.
667 (10)N/A
Physical boxStun boxOverflow
0/100/100

Positive Qualities (-25 Karma)
NameNotes
Jack of All Trades
Legendary Rep
Made Man
Privileged Family Name         
RankCaporegime
Speed Reading

Negative Qualities (+25 Karma)
NameNotes
Code of Honor (Omerta)
Prejudice (Common, Biased) (Elves)         
SINner (National)UCAS

Active Skills
Skill Groups
NameRating     Notes
Influence skill group2
...Etiquette2
...Leadership2
...Negotiation2
Acting skill group2bought with 10 karma
...Con2
...Impersonation2
...Performance2
Athletics skill group1bought with 5 karma
...Gymnastics1
...Running1
...Swimming1
Close Combat skill group     1bought with 5 karma
...Blades1
...Clubs1
...Unarmed1

Individual Skills
Name     Rating     Notes
Armorer (Firearms)1 (3)
Automatics (Assault Rifles)1 (3)
Computer (Matrix Search)1 (3)
Demolitions (Improvised Explosives)1 (3)
First Aid (Gunshot Wounds)1 (3)
Forgery (Counterfeiting)1 (3)
Gunnery (Ballistic)1 (3)
Heavy Weapons (Grenade Launchers)1 (3)
Intimidation (Torture)1 (3)
Palming (Pilfering)1 (3)
Perception (Visual)1 (3)
Pilot Ground Craft (Wheeled)1 (3)
Sneaking (Urban)1 (3)
Thrown Weapons (Non-Aerodynamic)          1 (3)

Knowledge Skills
NameRating     Category
Area Knowledge: Seattle3Street
Organized Crime (Mafia)3 (5)Street
History (Mafia) 1 (3)Academic
Business (Front Organizations)1 (3)Professional
Finance (Money Laundering)1 (3)Professional
UCAS Law (Loopholes)1 (3)Professional
Underworld (Protection Rackets)          1 (3)Professional

Language Skills
NameRating
EnglishN
Italian (Speak)          2 (4)

Bioware
NameNotes
Cerebral Booster R2+2 Logic
Mnemonic Enhancer R3+3 Knowledge, Language, and memory-related tests, and Mental limit.
Muscle Augmentation R1+1 Strength
Muscle Toner R1+1 Agility
Pathogenic Defense R1+1 Disease Resistance Tests
Platelet FactoriesReduce damage by 1P
Sleep Regulatoronly need 3 hours of sleep per night
Tailored Pheromones R3     +3 Acting, Influence, Social Limit
Toxin Extractor R3+3 Toxin Resistance Tests
Tracheal Filter R1+1 Toxin Resistance (Inhalation vector only)

Contacts
Name     Location     Profession     C/L     Description
TBDChicagoTBD#/#TBD

Background
Forthcoming

== Lifestyles ==
Middle  1 months

== Armor ==
Custom Ballistic Mask               2
   +Auto-Injector
   +Gas Mask
   +Low Light
   +Trodes
   +Vision Enhancement Rating 1

Ares Victory: Big Game Hunter       14
   +Chemical Protection 3
   +Custom Fit
   +Fire Resistance 3
   +Gear Access
   +Insulation 3
   +Nonconductivity 3
   +Holster

Ares Victory: Rapid Transit         9
   +Chemical Protection 1
   +Fire Resistance 2
   +Insulation 2
   +Nonconductivity 1

Vashon Island: Synergist Business Line9
   +Chemical Protection 1
   +Custom Fit
   +Fire Resistance 1
   +Insulation 1
   +Nonconductivity 2
   +Concealable Holster

Vashon Island: Synergist Business Line Longcoat3
   +Chemical Protection 2
   +Custom Fit (Stack)
   +Fire Resistance 2
   +Insulation 2
   +Holster

== Weapons ==
Ares Alpha
   +Flashlight, Standard
   +Gas-Vent 3 System
   +Sling
   +Smartgun System, Internal
   Accuracy: 7   DV: 11P   AP: -2   RC: 6

Ares Crusader II
   +Flashlight, Standard
   +Gas-Vent 2 System
   +Sling
   +Smartgun System, Internal
   Accuracy: 7   DV: 7P   AP: -   RC: 3

Ares SIGMA 3
   +Flashlight, Standard
   +Folding Stock
   +Foregrip
   +Gas-Vent 3 System
   +Slide Mount
   +Smartgun System, Internal
   Accuracy: 6   DV: 8P   AP: -   RC: 7

Combat Axe
   Pool: 0   Accuracy: 4   DV: 7P   AP: -4   RC: 1

Urban Tribe Tomahawk
Vibro Sword

== Ammunition ==
Ammo: APDS (Machine Pistols) x120
Ammo: APDS (Submachine Guns) x100
Ammo: APDS (Assault Rifles) x126
Ammo: Explosive Rounds (Machine Pistols) x120
Ammo: Explosive Rounds (Submachine Guns) x100
Ammo: Explosive Rounds (Assault Rifles) x126
Ammo: Flechette Rounds (Machine Pistols) x240
Ammo: Flechette Rounds (Submachine Guns) x200
Ammo: Flechette Rounds (Assault Rifles) x252
Ammo: Gel Rounds (Machine Pistols) x40
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Gel Rounds (Assault Rifles) x42
Ammo: Hollow Points (Machine Pistols) x40
Ammo: Hollow Points (Submachine Guns) x50
Ammo: Hollow Points (Assault Rifles) x42
Ammo: Stick-n-Shock (Machine Pistols) x40
Ammo: Stick-n-Shock (Submachine Guns) x50
Ammo: Stick-n-Shock (Assault Rifles) x42
Minigrenade: Flash-Bang x6
Minigrenade: Gas x6
   +Neuro-Stun VIII x6
Minigrenade: High Explosive x6

== Commlink ==
Transys Avalon (R6)
   +Trodes

Meta Link x3

== Gear ==
Contacts Rating 3
   +Image Link
   +Smartlink
   +Flare Compensation
DocWagon Contract, Basic
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake License (Firearms) Rating 4
Fake License (Drone License) Rating 4
Fake License (Restricted Bioware License) Rating 4
Fake License (Military Ammunition License) Rating 4
Fake SIN (Bartholomew Simpson) Rating 4
Fake SIN (Lingus Dingus) Rating 1
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
Grenade: Fragmentation x6
Medkit Rating 6
Medkit Supplies
Restraint, Metal x10
Slap Patch, Antidote Patch Rating 2
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Tranq Patch Rating 6 x2
Slap Patch, Trauma Patch x2
Tag Eraser
Tool Shop (Automotive)
White Noise Generator Rating 6

== Vehicles ==
Ares Roadmaster (Armored Transport)
   +Weapon Mount, Manual
   +AK98 w/ External Smartlink
   +Sensor Array Rating 3

Sikorsky-Bell Microskimmer (Microdrone)
   +Sensor Array Rating 3
« Last Edit: <02-19-15/0215:17> by Tecumseh »

SgtBoomCloud

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« Reply #3 on: <01-26-15/1731:45> »
WIP Sheet for Lyall, the mys-ad Fallen From Grace

== Info ==
Street Name: Lyall
Name: Unnamed Character
Movement: 8/16
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf F Age 22
Height 4'4" Weight 146 lbs
Composure: 12
Judge Intentions: 8
Lift/Carry: 8 (45 kg/30 kg)
Memory: 9
Nuyen: 899

==Physical Description==
A prime example of her metatype, Lyall stands under four and a half feet in height, bearing a stout figure: feminine curviness covering a hardened layer of trained muscle.  Her hair reaches down to about midback, coarse brown hairs that fall about her wildly when kept loose.  When trying to look clean and acceptable, she ties it back into a ponytail.  When looking respectable, it becomes a thick braid.  A product of her current lifestyle, she usually wears well-worn articles of fatigues or BDU, in obvious need of repair, and likely a good washing: boots, cargo pants, tanks and shirts, jackets, etc.  Most of her possessions are carried on her in a satchel bag at all times.

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: D - 22 Skills/0 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 5
AGI: 4
REA: 4 (5)
STR: 3
CHA: 5
INT: 3
LOG: 2
WIL: 7
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 + 2d6
Rigger Initiative:         8 + 2d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      8 + 2d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         12

== Limits ==
Physical:                  6
Mental:                    5
Social:                    8
Astral:                    8

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 1
Assensing                  : 1                      Pool: 4
Automatics                 : 5                      Pool: 9
Blades                     : 1                      Pool: 5
Clubs                      : 0                      Pool: 3
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 4
Counterspelling            : 6                      Pool: 12
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 3
Etiquette                  : 0                      Pool: 4
First Aid                  : 1                      Pool: 3
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 3                      Pool: 7
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 3
Impersonation              : 0                      Pool: 4
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 3
Navigation                 : 1                      Pool: 4
Negotiation                : 0                      Pool: 4
Perception                 : 3                      Pool: 6
Performance                : 0                      Pool: 4
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 3                      Pool: 7
Running                    : 4                      Pool: 7
Sneaking                   : 2                      Pool: 6
Spellcasting               : 6                      Pool: 12
Survival                   : 1                      Pool: 8
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 1                      Pool: 5

== Knowledge Skills ==
Combat Tactics             : 3                      Pool: 5
English                    : N                      Pool: 0
Military                   : 2                      Pool: 5
Religion                   : 1                      Pool: 3
Small Unit Tactics         : 4                      Pool: 7

== Contacts ==
Brother Armin (Talismonger) (3, 2)
Dr. Isachs (Street Doc) (2, 3)
Sgt. Donahue (Supply Sergeant) (4, 1)

== Qualities ==
Mentor Spirit (Wolf)
Mystic Adept
Quick Healer
Resistance to Pathogens and Toxins
SINner (Corporate) (Sarah O'Bannor)
Thermographic Vision

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (12))
Clairvoyance               DV: F-3
Control Thoughts           DV: F-1
Deflection                 DV: F-1
Detect Life, Extended      DV: F-1
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase [Attribute] (AGI) DV: F-3
Increase Reflexes          DV: F
Lightning Bolt             DV: F-3
Punch                      DV: F-6

== Powers ==
Astral Perception
Combat Sense Rating: 2
Improved Reflexes 1
Wall Running

== Lifestyles ==
Space in Hostel  2 months

== Armor ==
Armor Jacket                              12
   +Nonconductivity 4
Chameleon Suit                         9
   +Thermal Damping 2
Street Clothing                            0
Little Black Dress                        0
Helmet                                          2
Lined Coat                                   9

== Weapons ==
AK-97
   +Foregrip
   +Gas-Vent 3 System
   +Laser Sight
   +Shock Pad
   +Sling
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 9   Accuracy: 6   DV: 10P   AP: -2   RC: 6
Combat Knife
   Pool: 8   Accuracy: 6   DV: 5P   AP: -3   RC: 1
Ruger Super Warhawk
   +Concealed Quick-Draw Holster
   +Laser Sight
   +Speed Loader
   +Speed Loader
   +Speed Loader
   Pool: 7   Accuracy: 6   DV: 9P   AP: -2   RC: 1
Unarmed Attack
   Pool: 5   Accuracy: 6   DV: 3S   AP: -   RC: 1
Yamaha Pulsar
   Pool: 7   Accuracy: 5   DV: 7S(e)   AP: -5   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module

== Gear ==
Ammo: APDS (Assault Rifles) x76
Ammo: Hollow Points (Assault Rifles) x152
Ammo: Regular Ammo (Assault Rifles) x380
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Stick-n-Shock (Heavy Pistols) x30
Ammo: Taser Dart (Tasers) x40
AR Gloves
Biomonitor
Certified Credstick, Gold x2
Certified Credstick, Silver x3
Certified Credstick, Standard x5
Crowbar
Datachip x10
Fake SIN (Mary Connor) Rating 2
   +Fake License (Mage License) Rating 1
   +Fake License (Concealed Carry Permit) Rating 1
   +Fake License (Weapon License) Rating 1
   +Fake License (Driver's License) Rating 1
Flashlight, Infrared
Glasses Rating 4
   +Vision Enhancement Rating 2
   +Image Link
   +Vision Magnification
Micro-Transceiver
Reagents, per dram x10
Respirator Rating 6
Restraint, Plastic x30
Security Tags x10
Sensor Tags x10
Slap Patch, Stim Patch Rating 4 x3
Slap Patch, Trauma Patch
Survival Kit
Trodes

==Background==

My name is Sarah O'Bannor.  At least it was up until I got wrapped up in the drek heap of a life i got to claim as my own now.  So, where should I begin?  I'm the second child of three in the O'Bannor household living in Boston.  My pop, Shamus, was a respected exec in the local Ares Branch, overseeing various R&D projects and whatever.  My ma, Marie, worked as his assistant, and no one had a problem with it, despite the fact that we were all halfers.  Yeah, dwarves in the executive branch, what of it?   My older sister Brianne was WAY into the whole family business thing, and was likely gonna take over ma or pa's position.  Younger brother Martin was a bit of a nerd in school, and I think we was gonna be set up to be a scientist or somesuch.  As for me?  I knew I wasn't gonna beat out Brianne as the "heir" to the family work, and I wasn't near smart enough to be the scientist Martin was gonna be.  My interest?  Call it classic Ares programming or some such, but the UCAS patriotism hit me hard.  I wanted to do my duty and serve in the military way.

My parents were hesitant towards my enthusiasm at first, but it is a common O'Bannor trait that once we set our minds to something, it's gonna happen.  They eventually turned me around and let me enlist.  Pa showed a surprising level of support for me, getting me in touch with the right people, making sure I had the best of opportunities in the Boston Brigade where I enlisted.  Turns out, I make a pretty fragging good soldier when I set to it, especially after boot.  During advanced testing for placement, I was doing drek I didn't even think I could do.  Pretty sweet, huh?  The brass thought so, and I was given a spot no-one at 18 shoulda got, but my hoop landed it: Spec Ops.  I fraggin' got placed on one of the top-level teams doing the awesome drek: geeking bad guys, saving the country, real fragging heroes.  I was so stoked I ended up celebrating so hard, I don't remember that night very much.  Heh.  Things were great.  The squad leader was a definite hardass, but the team was tight knit and welcomed me as the greenie with a gift, so to speak.  Couldn't have been more proud.

And man, was I good.  I was a crackshot with a rifle, and with my size I could get to places easier, and DESPITE my size I was a pretty quick little halfer too.  Great for communication, recon, and assault, which they loved.  The squad lead, codename Dragon, was a great tactical expert, and one hell of a martial artist to boot. 
« Last Edit: <02-21-15/1935:22> by SgtBoomCloud »

Ryo

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« Reply #4 on: <01-26-15/2302:27> »
Stage 1 sheet, pre-infection. He is The Failed Parent.

Generation: Sum to 10

Metatype: A - Troll(5) | 4
Attributes: A - 24 | 4
Skills: D - 22/0 | 1
Magic: D - Adept: Magic 2 | 1
Resources: E - 6,000¥ | 0

Name: Cyrus Hughes
Alias: The Boogeyman
Age: 29
Height: 277 cm (9' 1")
Weight: 340 kg (750 lbs.)
Ethnicity: European
Metatype: Troll
Hair: Red
Eyes: Blue

Body       9
Agility    5
Reaction   4
Strength   9
Intuition  3
Charisma   3
Logic      2
Willpower  5

Edge     2
Magic    6
Essence  6


Positive Qualities:

Catlike: 7 (+2 to Sneaking tests.)
Mentor Spirit: 5 (Wolf. +2 Tracking, Agility Boost 2. Can't run from a fight.)
Erased: 8 (Does not exist on the matrix)


Negative Qualities:

Signature: -10 (leaves a calling card)
Vindictive: -5 (Composure (2) Test to not get revenge for all slights)
Dependent: -9 (Full custody of a child.)

Power Points: 6

Mystic Armor   Rating 4
Spell Resistance   Rating 4
Melanin Control
Keratin Control
Heightened Concern
Facial Sculpt Rating 1
Enhanced Accuracy (Blades)

Attribute Boost (Agility) Rating 2

Skills:

Blades(Axes)     6(+2)
Intimidation     6
Unarmed Combat   6
Stealth Group    2
-Disguise
-Palming
-Sneaking
Perception       2
Athletics Group  1
-Running
-Gymnastics
-Swimming
Outdoors Group   1
-Navigation
-Survival
-Tracking
Etiquette        1


Knowledge Skills:

Interrogation Tactics   3
Anatomy                 2
Organized Crime         2
Psychology              1
Cooking                 1
German                  1


Lifestyle:

Low

Weapons:

Combat Axe
Urban Tribe Tomahawk

Armor:

Globetrotter Jacket
Ballistic Mask (Customized)
-Trodes

Other:

Renraku Sensei

Notes:

15 Karma on Stealth Group 2
5 Karma on Outdoors Group 1
5 Karma on Athletics Group 1
2 Karma on Nuyen

2 Karma Remaining
1150 Nuyen Remaining

Placeheld!

@Tecumseh: I've got a couple concepts that kind of run the gamut of what's offered in Run Faster. Depending on whether or not Poindexter wants to allow the dirty rotten Infected as playable, I can either pitch you something neat involving HMHVV or something more mundane using a fun combo of the new qualities.
« Last Edit: <02-21-15/1639:16> by Ryo »

8-bit

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« Reply #5 on: <01-31-15/1608:35> »
Stage 1 Sheet. Still working on Background and Contacts, life has been super busy for me. He is fitting into the Swimming Stone category. Here's the crunch for Robert Baker. It's not the final form, but it's pretty close.



-- General Information --
Name: Robert Baker
Street Name:
SINs on Person: George Tarnam (Rating 2 Fake SIN)

Age: 24
Sex: Male
Metatype: Human
Ethnicity: UCAS - Hint of British from many generations back

Height: 175 centimeters (~5' 9")
Weight: 63.5 kilograms (~140 pounds)
Eye Color: Hazel
Hair Color: Brown

-- Priorities --
Metatype E (Human)
Attributes B
Resonance A
Skills B
Resources E

-- Karma Expenditures --
25 Starting Karma
-18 Positive Qualities
+25 Negative Qualities
-10 Strength from 1 to 2
-10 Perception from 1 to 3
-2 Armorer from 0 to 1
-2 Pilot Ground Craft from 0 to 1
-4 1 Complex Form

Remaining: 4

-- Attributes --
Body: 3
Agility: 2
Reaction: 3
Strength: 2
Willpower: 5
Logic: 6
Intuition: 5
Charisma: 3

Edge: 3
Resonance: 6
Essence: 6

-- Derived Attributes --
Meat Space/AR Initiative - 8 + 1d6
Hot-Sim Initiative - 11 + 4d6
Physical Condition Monitor - 10 | Currently 0 are filled
Stun Condition Monitor - 11 | Currently 0 are filled
Overflow Boxes - 3 | Currently 0 are filled
Wound Penalties = 0
Physical Limit - 4
Mental Limit - 8
Social Limit - 6

-- Qualities --
Codeslinger - Hack on the Fly (-10 Karma)
Focused Concentration 2 (-8 Karma)
In Debt to the Yakuza - 40,000 nuyen (+8 Karma)
Paranoia (+7 Karma)
Wanted (+10 Karma)

-- Skills --
Armorer 1 - Dice pool of 7
Automatics 6 (+2 Submachine Guns) - Dice pool of 8 (10)
Compiling 6 (+2 Fault Sprites) - Dice pool of 12 (14)
Con 4 (+2 Fast Talk) - Dice pool of 7 (9)
Decoding 6 - Dice pool Variable
Disguise 4 - Dice pool of 9
Encoding 6 - Dice pool Variable
Gymnastics 1 - Dice pool of 3
Palming 4 - Dice pool of 6
Perception 3 (+2 Visual) - Dice pool of 8 (10)
Pilot Ground Craft 1 - Dice pool of 4
Programming 6 - Dice pool Variable
Registering 6 (+2 Fault Sprites) - Dice pool of 12 (14)
Running 1 - Dice pool of 3
Sneaking 4 - Dice pool of 6
Swimming 1 - Dice pool of 3

-- Skill Groups --
Athletics 1
Stealth 4

-- Knowledge and Language Skills --
Language: English N

TBD - 22 Points

-- Resonance --
Resist Fading with Resonance (6) + Willpower (5)

Stream - Scholar

Device Rating: 6
Firewall: 5
Data Processing: 6

Cleaner - Fading = Level - 1
Diffusion of Firewall - Fading = Level - 2
Puppeteer - Fading = Level + 2
Resonance Channel - Fading = Level - 3
Resonance Spike - Fading = Level + 0
Transcendent Grid - Fading = Level - 3

-- Gear --
Custom Ballistic Mask w/ Auto-Injector, Biomonitor, Micro-transceiver, Gas Mask, Flare Compensation, Vision Enhancement 1 - 3,150 nuyen
Ares Victory: Globetrotter Jacket w/ Holster, Electrochromic Clothing, Rating 6 Radiation Shielding, Liner - Chemical Protection 4, Nonconductivity 4 - 4,000 nuyen               
Ares SIGMA 3 w/ Folding Stock, Foregrip, Slide Mount, Internal Smartgun, Personalized Grip, Silencer, Sling, 2 Spare Clips - 1,625 nuyen
Submachine Gun Ammunition:   200 Regular, 200 Gel Rounds, 100 Flechette, 25 Laes Capsule Rounds, 100 Narcoject Capsule Rounds, 25 Picrotoxin Capsule Rounds - 7,625 nuyen            
Rating 6 Medkit - 1,500 nuyen
3 Medkit Supplies - 300 nuyen         
Data Tap - 300 nuyen
Micro-transceiver - 100 nuyen
Rating 4 Area Jammer - 800 nuyen
Rating 6 Directional Jammer - 1,200 nuyen
Tag Eraser - 450 nuyen
Rating 6 White Noise Generator - 300 nuyen            
10 doses of Jazz - 750 nuyen
10 doses of Psyche - 2,000 nuyen
5 doses of Long Haul - 250 nuyen
50 Datachips - 25 nuyen               
Gas Mask - 200 nuyen
Survival Kit - 200 nuyen               
Disguise Kit - 500 nuyen
Capacity 3 Glasses w/ Smartlink, Thermographic Vision, Vision Magnification   - 3,050 nuyen
4 Silver, 4 Standard Credsticks    - 100 nuyen
Rating 2 Fake SIN w/ Rating 2 Fake License (Ares SIGMA 3), Rating 2 Fake License (Glasses) - 5,800 nuyen
3 Shiawase Kanmushi Microdrones - 1,000 nuyen
Yamaha Growler   w/ Morphing License Plate, Spoof Chips - 6,500 nuyen      
1 month of Low Lifestyle - 2,000 nuyen

Remaining Nuyen: 275 + (3d6 x 60)

-- Contacts --
TBD - 9 Points
« Last Edit: <02-19-15/1501:54> by 8-bit »

Poindexter

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« Reply #6 on: <01-31-15/1619:15> »
might take us all a day or two to come up with a concept. Good to know you're still with us.
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Poindexter

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« Reply #7 on: <01-31-15/2327:25> »
OK, so A few ideas had been kicked around, so far. Ryo suggested a couple ideas, including an infected troll and a young syndicate man.

Other than the fact that I INSIST all these characters know each other, trust each other, have worked with each other extensively in the past, and are totally willing to do so again (if they aren't currently working together) there are NO restrictions on concept yet. As proof, I offer the fact that I kinda hate using infected as PCs, yet I trust Ryo enough to do something cool with his infected troll. We're all good players here, and at the end of the day, i think we all have the same goal; to tell a good story. I'm gonna try and let yall tell it the way yall wanna as much as possible, BUT...

Keep in mind, i LOVE sad endings and tragedy. My favorite end of a movie is the end of The Killer with Chow Yun Fat. If you've seen it, you know the deal and if you havent, I don't wanna spoil it for you. (Despite the fact that its damn near 30 years old, you still deserve to see it unspoiled if you haven't yet. It's THAT amazing) So give some thought, not only to the goals of your character, but also to how miserable and ironic it would be for him to fail, and what all that would look like.

I feel as though I'm starting to ramble here, so I'll stop now.
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Ryo

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« Reply #8 on: <02-01-15/0030:36> »
I've never been one to
As proof, I offer the fact that I kinda hate using infected as PCs, yet I trust Ryo enough to do something cool with his infected troll.

I'm happy to have the opportunity to show you that the Infected can be interesting, cool and valid characters.

If we all must know and trust each other from go, I think we should go with the angle where we're all from the same crime syndicate or gang. Or if we don't have ties there, definitely a group that has previously run together. For my Troll at least, it's important that everyone knew him and trusted him prior to his Infection. For lack of a better word, that would help humanize him in their eyes, since they would have known him prior to him becoming a man-eating monster.

Poindexter

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« Reply #9 on: <02-01-15/0039:05> »
For my Troll at least, it's important that everyone knew him and trusted him prior to his Infection. For lack of a better word, that would help humanize him in their eyes, since they would have known him prior to him becoming a man-eating monster.

Exactly one of the reasons the whole connection thing is SO important to this game. No matter what walks of life you all started in, at some point, you met in the shadows and learned that despite the (sometimes GLARING) character flaws, you're all dependable people.

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« Reply #10 on: <02-02-15/1317:43> »
Any ideas on what Character Creation system we are using? My current ideas are a newly made Mafia man, a grassroots Politician who can't help but get his hands dirty, or a poor college student who currently has a massive debt to the Yakuza. I can probably make all of them in any system, but I'm just curious so I can see what I'm working with.

ETA: Hell, I might even combine the Politician with being a Mafia Man. That might be interesting.
« Last Edit: <02-02-15/1319:16> by 8-bit »

Poindexter

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« Reply #11 on: <02-02-15/1433:52> »
We'll either be using prime or street + LOTS of karma and money.

Keep in mind, these are people who have been IN the shadows for a while now.

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rednblack

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« Reply #12 on: <02-02-15/1449:06> »
We'll either be using prime or street + LOTS of karma and money.

Keep in mind, these are people who have been IN the shadows for a while now.

If we've been around for awhile any chance you'd allow multiple specializations for the same skill? 

Also, what are everyone's thoughts on OP level? 
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« Reply #13 on: <02-02-15/1450:59> »
We'll either be using prime or street + LOTS of karma and money.

Keep in mind, these are people who have been IN the shadows for a while now.

All right, so just Priority. That's good to know.

Also, what are everyone's thoughts on OP level?

OP level?

Poindexter

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« Reply #14 on: <02-02-15/1456:11> »
We'll either be using prime or street + LOTS of karma and money.

Keep in mind, these are people who have been IN the shadows for a while now.

All right, so just Priority. That's good to know.

OH YEAH, I forgot those new character gen rules just came out in run faster!

Well, i spose if anyone wants to use one of those, i have no problems with that either. I just wanna make sure everyone is on an appropriate power level for their concept to work. NOTE: This does not mean a balanced power level with the rest of the group. I kinda hate worrying balance, actually. It makes it harder for me to really immerse myself in the story, as VERY LITTLE if anything at all in the real world is balanced.
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