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Deep Black Sea [5e IC]
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Deep Black Sea [5e IC]
430 Replies
102085 Views
Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e IC]
«
Reply #300 on:
<04-17-15/1537:03> »
Intruder 3 dodge:
Intruder Dodge
:
8d6t5
3
Defend against 10S AP 5
Intruder Soak
:
15d6t5
4
takes 6S
Unconscious
Torrents shot was measured and precise. Without anywhere to dodge beside the hail of bullets, Intruder #3 was easy prey.
Intruder Laser 1 12-1+2d6=13 (4S/0P)
Drop Laser, draw sidearm, fire at Krestov:
Intruder Laser 1 Shoot
:
6d6t5
4
8P+Successes AP 1
Krestov Dodge 1
:
13d6t5
7
no hit
Intruder 1 12-2+2d6=10 (7S/0P)
Ready weapon, Fire short FA burst at Krestov
Intruder 1 Shoot
:
5d6t5
3
5S +Successes AP 5, Dodge -5
Krestov Dodge 2
:
12d6t5
3
no hit
Intruder 2 12-1+2d6=10 (5S/0P)
Unload/Reload
Intruder 4 12+2d6=10 (2S/0P)
Full auto (complex) Attack on Krestov (Brain Blaster Trick)
Intruder 4 Shoot
:
7d6t5
3
9P AP0 + Successes
Krestov Dodge 2
:
11d6t5
6
no hit
Intruder 5 12+2d6=10 (3S/0P)
Full auto (complex) Attack on Krestov (Brain Blaster Trick)
Intruder 5 Shoot
:
7d6t5
3
Intruder 6 12-1+2d6= 7 (6S/0P)
9P AP0 + Successes
Krestov Dodge 3
:
10d6t5
4
no hit
Intruder Laser 2 12-1+2d6= 7 (4S/0P)
Drop Laser, draw sidearm, fire at Krestov:
Intruder Laser 2 Shoot
:
6d6t5
1
8 AP AP1 +Successes
Krestov Dodge 3
:
10d6t5
4
no hit
With more than a hint of desperation all intruders concentrated their fire on Krestov who prevented them from attacking the HMG. But the troll behind his shield and the covering fire from said HMG prevented them from hitting anything vital.
Logged
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Revenant
Kynos
Isaint
Rex
SquirrelDude
Omae
Posts: 868
Re: Deep Black Sea [5e IC]
«
Reply #301 on:
<04-18-15/1034:12> »
Slobbertooth raised his TMP, took a moment to aim and fired a short burst at one of the intruders who fired a burst at Krestov.
Colt TMP Simple FA burst
:
17d6t5
4
Damage Code: 5(s)+net hits -5 AP
Target takes a -5 to dodge
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Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e IC]
«
Reply #302 on:
<04-18-15/1056:39> »
I designate Intruder 1 as your target:
Intruder 1 (7S/0P)
Dodge: 0
9S AP 5
Soak:
Intruder 1 Soak
:
15d6t5
5
Takes 4 dmg, unconscious
The ork's shots accurately hit the pinned down man and several thousand volt forced him twitching to the ground.
Logged
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Revenant
Kynos
Isaint
Rex
Sabato Kuroi
Omae
Posts: 822
Re: Deep Black Sea [5e IC]
«
Reply #303 on:
<04-21-15/1032:33> »
Torrent sees that the intruders are pinned down by bnc's suppresive fire and pulls the trigger again trying to hit the one holding that nasty laser weapon.He doesn't wish to see what this prototype is capable of.
Target : Intruder Laser 1
Simple Action : Aim (+2 dice total)
Simple Action:
Shoot (+2 aim, SA mode)
:
18d6t5
6
(Limit 7)
«
Last Edit: <04-21-15/1036:37> by Sabato Kuroi
»
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Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e IC]
«
Reply #304 on:
<04-21-15/1357:46> »
Intruder Laser 1 Ini 3=>-2 (4S/0P)=>(6S/0P), Pain Resistance 1 relevant
Intruder Laser 1 Dodge
:
6d6t5
3
Dmg 9S AP 5 -5 Ini -1 to all actions
Soak:
Intruder Laser 1 Dodge
:
15d6t5
7
Total Damage 2S
Torrents shot hit and made the man loose his balance, but it did not make him fall.
New Round:
Intruder 4 12+2d6=23 (2S/0P)
Intruder 4 Ini
:
12+2d6
23
Intruder 5 12+2d6=23 (3S/0P)
Intruder 5 Ini
:
12+2d6
23
Intruder Laser 1 12-2+2d6=19 (6S/0P)
Intruder Laser 1 Ini
:
10+2d6
19
Intruder 6 12-1+2d6=19 (6S/0P)
Intruder 6 Ini
:
11+2d6
19
Intruder Laser 2 12-1+2d6=18 (4S/0P)
Intruder Laser 2 Ini
:
11+2d6
18
Intruder 2 12-1+2d6=16 (5S/0P)
Intruder Laser 1 Ini
:
11+2d6
16
Seems like someone is about to do something really stupid...
As I see it, bnc keeps the suppressive fire up, Torent probably keeps up his full defense and Slobbertooth is tied for Ini with 4 and 5 but loses when considering the ERIC sequence.
Now it's up to Torrent: Can he beat 23 ini and hit 4 and 5 hard enough to make them drop ini?
Logged
talk
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Revenant
Kynos
Isaint
Rex
Sabato Kuroi
Omae
Posts: 822
Re: Deep Black Sea [5e IC]
«
Reply #305 on:
<04-21-15/1531:42> »
Initiative
:
11+4d6
22
Gonna keep my cover and drop 10 initiative for full defense
@GM : is it partial cover (+2 dice to defense)?
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Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e IC]
«
Reply #306 on:
<04-21-15/1630:57> »
You have good cover (and I realize now I totally forgot to add cover to the intruders rolls... lucky you...
Intruder 4 12+2d6=23 (2S/0P)
Draw Grenade, Throw Grenade:
12 -5 (Suppressed) -3 (Throwing from cover)
Intruder 4 Grenade
:
4d6t5
1
Scatter:
Intruder 4 Grenade Scatter
:
2d6
9
= East-North-East
Scatter Distance:
Intruder 4 Grenade Scatter Distance
:
1d6
1
-1=0
Bullseye
10S AP4
Intruder 5 12+2d6=23 (3S/0P)
Intruder 5 Grenade
:
4d6t5
3
10S AP4
The HMG is not affected, but Torrent, Slobbertooth and Krestov have to soak against two grenades or run for cover
Suddenly two of the Intruders simultaneously lobbed two grenades in the team's direction. If Krestovs experience was any indication, those grenades were programmed to explode on impact...
«
Last Edit: <04-21-15/1633:19> by Jack_Spade
»
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Revenant
Kynos
Isaint
Rex
SquirrelDude
Omae
Posts: 868
Re: Deep Black Sea [5e IC]
«
Reply #307 on:
<04-21-15/2022:24> »
Slobbertooth decided now would be a time to get out of the way, and quickly dove for cover.
Don't know what to roll here, if anything
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SgtBoomCloud
Guest
Re: Deep Black Sea [5e IC]
«
Reply #308 on:
<04-21-15/2032:20> »
Shutting his mouth from his roar, the troll Krestov stood, a bold living wall in the face of imminent danger. As the grenades came hurtling from the opposition, he bared his teeth, stomping a foot down in open defiance as they came down and went off, the concussion shock reverberating against his large form. But still he remained, uncowed by the blasts.
Initiative
:
1d6+8
14
Damage Soak, Flashbang 1
:
31d6t5
10
Nil damage
Damage Soak, Flashbang 2
:
31d6t5
11
Nil damage
Logged
Volker
Ace Runner
Posts: 1896
Re: Deep Black Sea [5e IC]
«
Reply #309 on:
<04-24-15/0513:21> »
"Focus on the ones with the grenades! I took out the laser weapons!"
bnc regrets that she hasn't shared this crucial information earlier. But then, they too have to be taken out anyway. She cost them a second but with their sidearms they would not be less harmful than the others anyway. She curses under her breath as she sees the incoming grenades. This is going to be the end for the turret, and then things would turn nasty.
I think I haven't rolled my initiative yet. It's
INI roll
:
4d6+10
21
I'm not sure how we concluded the dumpshock discussion. If she's going to get dumpshock she will drop offline the split-second before the grenade impact and go online again at the beginning of the round if the turret is still operating.
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Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e IC]
«
Reply #310 on:
<04-25-15/0753:57> »
I assume you dive for cover and take the -5 ini
Intruder Laser 1 12-2+2d6=19 (6S/0P)
Sidearm: Double Tap at Krestov: complex action +1 dmg
Intruder Laser 1 Double Tap
:
6d6t5
2
9 P AP 1 +2 Successes
Defense Krestov:
Dodge Krestov
:
8d6t5
4
No hit
Intruder 6 12-1+2d6=19 (6S/0P)
Brain Blaster at Krestov: complex action +2 dmg
Intruder 6
:
6d6t5
1
9P +1 Success
Dodge Krestov
:
7d6t5
2
No hit
We are at Ini 18 now, so I'll just finish the opposition:
Intruder Laser 2 12-1+2d6=18 (4S/0P)
Double Tap at Krestov: complex action +1 dmg
Intruder Laser 2
:
6d6t5
0
Miss
Intruder 2 12-1+2d6=16 (5S/0P)
Unload, Reload
The team minus Krestov dove for cover. While the troll took the punishment without batting an eye, the other intruders again concentrated their fire on him, but where frustrated again and again. The covering fire prevented them from doing anything more than popping up for a second and take badly aimed shots at the massive shield, hoping to hit anything vital behind.
Krestov and bnc both could make out movement behind the pinned down intruders: A small cleaning drone made slow progress toward the back row of their attackers. With ducktape someone had attached a small object on top of it...
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talk
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To strive, to seek, to find and not to yield
Revenant
Kynos
Isaint
Rex
SquirrelDude
Omae
Posts: 868
Re: Deep Black Sea [5e IC]
«
Reply #311 on:
<04-26-15/0124:29> »
"I'm tired of this." Slobbertooth moved back into a position of cover, aimed his acquired SMG down the hallway at one of the laser weapon toting intruders, and let out another short stream of stick'n'shock darts.
"Torrent, feel free to use that flashbang grenade I gave you earlier."
Colt simple full auto burst [5]
:
17d6t5
7
5 hits
Damage Code 5+net hits(s) -5AP
Target takes a -5 to dodge.
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SgtBoomCloud
Guest
Re: Deep Black Sea [5e IC]
«
Reply #312 on:
<04-26-15/1353:49> »
They're getting smarter...interested to see how much more they can throw at me..
A small grin appeared on the troll's face as he took all the missed and deflected bullets, even more so as he spotted the cleaning drone coming up behind them. Noting Slobbertooth's shot at one of the laser intruders, Krestov aimed at the other one, letting off a volley of rounds.
Full auto blast
:
10d6t5
8
(limit 7)
Damage= 7S +net hits. AP +1 for gel rounds
Logged
Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e IC]
«
Reply #313 on:
<04-27-15/1332:41> »
Intruder Laser 1 Dodge
Intruder Laser 1 Dodge
:
1d6t5
1
9S AP5 Damage
Intruder Laser 1 Soak
:
15d6t5
3
6S Damage
K.O.
Intruder Laser 2 Dodge
Intruder Laser 2 Dodge
:
1d6t5
1
14 S AP +1
Intruder Laser 2 Soak
:
21d6t5
5
9S Damage
K.O.
Both runners hit their mark: Both laser carrying intruders (who actually had switched to their sidearms ever since their high tech toys had been rendered inoperable) were hit by a precise volley of bullets. bnc suppressive fire prevented them from evading and so they fell inevitably unconscious.
While both still enjoyed there triumph a short message flashed over their image links:
"Take cover boys'n girl,
my cleaner will explode now
best regards the Janitor"
Logged
talk
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To strive, to seek, to find and not to yield
Revenant
Kynos
Isaint
Rex
Volker
Ace Runner
Posts: 1896
Re: Deep Black Sea [5e IC]
«
Reply #314 on:
<04-30-15/0235:13> »
What the heck?
bnc is happy to hear good news, but she's not ready to believe until she checked herself.
If I understood correctly, it's only one Complex Action per CR to sustain the Suppressive Fire. That should give me time to put a MARK on the drone.
Perception (if it's running silently)
:
8d6t5
2
Hack on the Fly (2 marks)
:
13d6t5
4
Trace Icon
:
11d6t5
3
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