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Deep Black Sea [5e OOC]

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Jack_Spade

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« Reply #225 on: <03-05-15/1623:34> »
You can find the details about their gear here

As mentioned before: Those guys have no gear that is active in the matrix at the moment. As far as bnc can see there are no other hidden icons beside the already known Transsys Avalon.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Volker

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« Reply #226 on: <03-05-15/2217:02> »
kay, thanks and sorry, commander!

Slobbertooth puts his flashbang grenade back into his jacket, but never loses his grin. "You said that those helmets don't have thermographic, right?" Th uber-tusker pulls out a smoke grenade and glances at Krestov. "We do."

I don't know every detail of your character, but since you don't have augmentations and you're an ork you shouldn't have thermographic view unless you have chosen an adept power that provides it to you.
« Last Edit: <03-05-15/2222:34> by Volker »
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SquirrelDude

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« Reply #227 on: <03-05-15/2244:29> »
I don't know every detail of your character, but since you don't have augmentations and you're an ork you shouldn't have thermographic view unless you have chosen an adept power that provides it to you.
Helmets with vision modifications are cool. ;)
« Last Edit: <03-05-15/2247:37> by SquirrelDude »
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Volker

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« Reply #228 on: <03-06-15/0228:54> »
Ah, you have your own helmet? I missed that. Fair enough :)
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Jack_Spade

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« Reply #229 on: <03-06-15/0343:37> »
@Volker
Don't assume that just because you can't hack those guy, bnc is useless.

There are a lot of things around here, that you could access and help you and your team in indirect ways *hinthintnooneheresyouscreambehindshuthatches*
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Sabato Kuroi

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« Reply #230 on: <03-06-15/0504:54> »
I'm on a mind to try and Con them that someone's chasing me, send them your way.They will see my partner is missing so they will have no reason to suspect that I'm lying.I know the voice of the man I'm impersonating, I heard him talk  through the comm.Just when they are about to turn the corner Slobbertooth can throw the smoke grenade.I got thermographic vision as well. He could position them between an anvil and a hammer.

The only problem is they may go for a defensive formation.But either way, I may create a little chaos in order  to find an opening and drag the dwarf away. 
« Last Edit: <03-06-15/0523:16> by Sabato Kuroi »

SquirrelDude

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« Reply #231 on: <03-06-15/0835:27> »
I'm going to pop the smoke now that you've hopefully created chaos.

You never want to be down a narrow hallways against a bunch of dudes with fully automatic weapons. Suppressing fire doesn't need to see you to kill you. I want to pop it and bust out of the hallways ASAP.
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SquirrelDude

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« Reply #232 on: <03-06-15/1125:43> »
Slobbertooth Initiative: 4d6+13 26

Do they get a dodge if they can't see where the attack is coming from?

Slobbertooth moves up the stairs and towards the elevator.
Simple Action: Agility Boost [2]: 8d6t5 3 Limit reduces to 2 *Lasts for 4 Rounds*
Simple Action: Full Auto Burst 3 Targets. Stick-n-Shock ammo.
Target 1: Full Auto Burst 3 Targets: 6d6t5 1 Soak: 6s(e) -5AP
Target 2: Full Auto Burst 3 Targets: 5d6t5 1 Soak: 6s(e) -5AP
Target 3: Full Auto Burst 3 Targets: 5d6t5 5 Soak: 10s(e) -5AP  <-- Welp. That happened.
If moved to a single target: 7 hits. Accuracy of Cobra decreases to 5 hits. Soak: 10s(e) -5AP

If they can dodge, move all hits onto one target. I'll provide a descriptive post once the question is answered.
« Last Edit: <03-08-15/1431:19> by SquirrelDude »
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SgtBoomCloud

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« Reply #233 on: <03-06-15/1225:48> »
So, area of suppressing fire is directly with the four guards in diamond formation.  If I read our position and suppressing rules right, that should leave #5, Torrent, and our dwarf in the clear.

Free action to go thermo as needed.  Complex to commit suppressing fire.

With that roll, the four will receive a -5 dice pool to actions until I do something else.  Additionally, since they are out of cover, they must make a Reaction + Edge (5) test, or take 7P damage.

Slob, hope that works out for your plan :)

SquirrelDude

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« Reply #234 on: <03-06-15/1623:55> »
I don't mean to hold back all of combat, but I do need to know whether or not we'll get surprise/the enemies will be able to dodge my shots. I also adjusted my post above with the proper dice rolls.

GM, adjudicate as you want.
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Volker

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« Reply #235 on: <03-06-15/2135:28> »
Can you give me a list of accessible matrix icons? Drones, defensive systems, doors, wifi-linked anvils hanging on the ceiling. You name it, I rape it ;-)
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Jack_Spade

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« Reply #236 on: <03-07-15/1110:34> »
Sorry to keep you waiting, but Saturday is always very busy for me. I'll post on Sunday.
Feel free to roll for your enemies

Those guys only have group Edge 3 but Reaction 7.

Their regular dodge is impeded by bad visibility with -6

Torrents opponent is surprised and can't dodge. In addition, Torrent gains a +4 dice bonus to his attack.

Devices for bnc:

Automatic doors at the stairs slaved to Tartaros with 12 dice Firewall, direct access 4 (all stair doors have direct connections to each other and count as one system)
Fire suppression system (Halon)  slaved to Tartaros with 12 dice Firewall, direct access 4
Cleaning drone with attached Defiance Ex Shocker on lvl. 3 (small crawler, can reach scene in one combat turn Body 3, Speed 2, Pilot 2, no Armor)
Siren, can cost 10 points of initiative through startling effect  slaved to Tartaros with 11 dice Firewall, direct access 2
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Volker

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« Reply #237 on: <03-07-15/2001:01> »
Could I use the fire suppression system to distract / blind target enemies?
If yes, where is the direct access point (how far / how dangerous)?
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SquirrelDude

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« Reply #238 on: <03-07-15/2031:49> »
I've got a VTT game that starts in 15 minutes, so I won't try and do my IC post right now. Sorry everyone.

With just a -6, I'll go ahead and have all the hits apply against a single target. Reminder.

7 Hits. Limited reduces to 5.
Reaction+Intuition Defense w/-6 penalty: 10d6t5 1


Wait. Messed that up. It's a -11 Penalty because I'm doing a full-auto burst. Yeah, I'll split that among 3 targets then.

Target 1: 1 Hit to dodge
Reaction+Intuition w/-11 penalty: 5d6t5 2 DODGE

Target 2: 1 Hit to dodge
Reaction+Intuition w/-11 penalty: 5d6t5 2 DODGE

Target 3: 5 Hits to dodge
Reaction+Intuition w/-11 penalty: 5d6t5 2 -2 Net hits.

Target 3 Soak: 8s(e) -5AP
Soak w/-5 Penalty: 15d6t5 2 Target takes 6 stun (electrical) damage. Electrical damage: Character takes a -1 to all actions and defense tests (not soak tests). Immediate -5 to their initiative. Lasts for one combat turn.





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Jack_Spade

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« Reply #239 on: <03-08-15/1204:42> »
Could I use the fire suppression system to distract / blind target enemies?
If yes, where is the direct access point (how far / how dangerous)?

The doors' access point is directly at the stairs entrance a few steps from your character away (you'd need to open the cover somehow: Rating 2)
The fire suppression system can also be accessed from all fire alert switches (direct access cover rating 2) that are stationed everywhere. A directed alert would also automatically close the section off.

And yes, it's very likely that the release of a cloud of chemicals would distract them severely.
The downside is, that you'll have a much harder time to open the doors again after you started an alert.

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

 

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