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Deep Black Sea [5e OOC]
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Deep Black Sea [5e OOC]
485 Replies
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Sabato Kuroi
Omae
Posts: 822
Re: Deep Black Sea [5e OOC]
«
Reply #255 on:
<03-09-15/1636:06> »
@GM I don't know if I missed anything but I didn't see what happened with my last account*
Edit: I meant to type "attack" , damned auto correct :p
«
Last Edit: <03-09-15/1748:25> by Sabato Kuroi
»
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Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e OOC]
«
Reply #256 on:
<03-09-15/1735:57> »
@Sabato
Oh, sorry, I totally forgot about that one: Let's see:
Intruder 4
Dodge: 2 Successes
Soak: 2 Successes (boy, my dice suck right now)
So yeah, forget about #4, he is down.
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talk
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matrix
To strive, to seek, to find and not to yield
Revenant
Kynos
Isaint
Rex
SgtBoomCloud
Guest
Re: Deep Black Sea [5e OOC]
«
Reply #257 on:
<03-09-15/1739:43> »
And here I thought I might actually get to flex my soak pool...oh well, I'll keep hoping
Initiative
:
1d6+8
11
And before this becomes last minute pertinent, how does GM feel on buying hits on damage soak?
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Sabato Kuroi
Omae
Posts: 822
Re: Deep Black Sea [5e OOC]
«
Reply #258 on:
<03-09-15/1753:48> »
Initiative(combat round 2)
:
11+4d6
25
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Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e OOC]
«
Reply #259 on:
<03-09-15/1801:13> »
Allowing bought soak hits: In a situation like now? Totally.
But in a really dramatic scene I like the dice gods to have a say
#2 has exactly one point of health remaining. Despite being high on Novacoke, I'm pretty sure you'll finish him this round before he can act.
If my count is correct there should be 10 neutralized intruders:
5 here on lvl. 3
1 door guard on lvl. 1
2 at the pods on lvl. 1
1 dead by spur on lvl. 2
1 wounded on lvl. 2 that retreated to the restrooms
Have I missed something?
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To strive, to seek, to find and not to yield
Revenant
Kynos
Isaint
Rex
SquirrelDude
Omae
Posts: 868
Re: Deep Black Sea [5e OOC]
«
Reply #260 on:
<03-09-15/1926:05> »
Alright, so that should make the Turn order
Round 1
Slobbertooth: 25 (for having a higher base reaction)
Torrent: 25
bnc: 23
Intruder 2: 18
Krestov: 11
We'll see if we get to Round 2.
Since I'm next in the order, I just edited my last post, as it was the last in the IC thread anyways.
«
Last Edit: <03-09-15/1943:19> by SquirrelDude
»
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Volker
Ace Runner
Posts: 1896
Re: Deep Black Sea [5e OOC]
«
Reply #261 on:
<03-11-15/0234:45> »
I wrote my post under the assumption that the she-dwarf would still survive a minute or two. Your post let it appear so. Please allow me to edit my post if bnc judges otherwise:
First Aid (Judgement)
:
13d6t5
3
Also, please confirm that we are still on the stairs in level 2 on our way to level 3.
Dr. Schmitt provided us a map. Is it more detailed than the one we got? That is, do the rooms have labels or do we have no clue at all what is where. I'm going to look for a good shelter (yes, I'm checking for icons first!) while we're running upstairs.
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Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e OOC]
«
Reply #262 on:
<03-11-15/0407:18> »
Actually the fight happened on lvl. 3 in front of the elevator and no there are no labels on the map beyond that I've provided.
The dwarf might survive another minute or two, but without a physical examination it's hard to tell. But generally speaking: Being unconscious and bleeding is bad.
Checking for Icons is easy, there are hundrets of them. You'll have to be a bit more specific.
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Revenant
Kynos
Isaint
Rex
Volker
Ace Runner
Posts: 1896
Re: Deep Black Sea [5e OOC]
«
Reply #263 on:
<03-12-15/1219:41> »
I scored 4 hits, so it takes 4 Combat Rounds and will restore 4 boxes, IIRC.
I meant icons indicating human life, like PANs, commlinks, smartguns, etc.
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Volker
Ace Runner
Posts: 1896
Re: Deep Black Sea [5e OOC]
«
Reply #264 on:
<03-15-15/2253:16> »
It shouldn't be so difficult for bnc to do that herself, should it? I don't have a rigger control, but you wouldn't need one to reactivate the drones. As for the rest, I think it's safe to assume that an unwounded bnc would have a higher dice pool than a half-dead rigger.
Which kinds of rolls would I have to perform? I could accss the system via Marcy's workstation and thus shouldn't need to hack anything, I assume.
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Jack_Spade
Prime Runner
Posts: 6516
Re: Deep Black Sea [5e OOC]
«
Reply #265 on:
<03-16-15/0158:26> »
Marcy wouldn't need to hack, that's all.
The drones are normally slaved to the Blue Hades host. If you want to reactivate all drones you have to hack the recharging station (13 dice with host, 6 with direct connection)
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Revenant
Kynos
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Rex
Volker
Ace Runner
Posts: 1896
Re: Deep Black Sea [5e OOC]
«
Reply #266 on:
<03-16-15/0528:12> »
All right.
On the assumption that I have a direct connection accessible via a workstation in the room or any other gear (not sure about that, but sounded that way):
Hack on the Fly
:
19d6t5
8
I just realized that I should receive a -1 die penalty because of my 2 Stun Damage. It wouldn't have changed the outcome, though.
Opposed Test:
Opposed roll
:
6d6t5
0
lol
In case I need another mark:
Hack on the Fly
:
18d6t5
4
Opposed roll
:
6d6t5
2
If I need a Control Device action:
Control Device
:
16d6t5
7
against:
Opposed roll
:
6d6t5
1
I hope it's fine if I use Orokos. It's just a lot more comfortable than invisiblecastle.
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Sabato Kuroi
Omae
Posts: 822
Re: Deep Black Sea [5e OOC]
«
Reply #267 on:
<03-16-15/0558:51> »
if you have 2 stun damage you get no penalty
you get a penalty for every three boxes of damage
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Volker
Ace Runner
Posts: 1896
Re: Deep Black Sea [5e OOC]
«
Reply #268 on:
<03-16-15/0928:27> »
D'oh! My ass! Now that's embarrassing!
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SquirrelDude
Omae
Posts: 868
Re: Deep Black Sea [5e OOC]
«
Reply #269 on:
<03-16-15/1414:39> »
I will try and post Slobbertooth's reaction/action sometime later this afternoon.
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