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Deep Black Sea [5e OOC]

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SquirrelDude

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« Reply #300 on: <03-23-15/1123:16> »
I'll post later this afternoon.

Surprise, I'm going to be shooting a guy.
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Volker

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« Reply #301 on: <03-24-15/0451:36> »
Hoi!
Sorry my posts have been crap recently. Until now, we didn't have internet access either at home or in the office. When I managed to go online, it was either for only a couple of minutes or over my phone.

So, I'll try to put these two combat rounds to hack the doors. Before I can roll, I have some short questions:
  • Did we have time to wake the she-dwarf or, better, can I use her commlink to legally invite my deck?
  • Do I still have marks on Tartaros? Since I had a direct connection when I deleted the spam files, I should still have some marks, but I'm not sure.
  • How many dice did Tartaros have? Shall I roll the Opposed rolls for it?
  • If I manage a direct connection (say, through the door itself), it would only make it easier to mark them, not to open them, wouldn't it?
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Jack_Spade

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« Reply #302 on: <03-24-15/0510:06> »
No, and sadly no, she has a internal commlink

If I remember correctly, you rebooted your system after the IC got loaded.

Tartaros is the hidden security host and has A8 S7 D9 F10 and a 7 rating, be my guest on rolling

Well, direct connection means you can mark the host easy as the door (which has a rating of 3) and also that you can give commands directly to the door without having to fight the host.
But the direct access is secured with a rating 3 panel and a rating 2 security measure (the cellar access was a lucky break, so to speak)

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Volker

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« Reply #303 on: <03-24-15/0614:23> »
Goddammit!

Okay, I'll try and hack that beast. My configuration:
ASDF = 3654
programs:
  • Virtual Machine
  • Configuratior (6345, Encryption, Hammer, Shell)
  • Exploit
  • Sneak
  • Stealth
  • Encryption (if there is noise, I use Signal Scrub instead)
INI: Initiative Roll: 4d6+9 22

Mark host: Hack on the Fly: 19d6t5 6
Opposed roll: Opposed roll: 17d6t5 6

Goddammit! I spend Edge to reroll the unsuccessful rolls (I just assume that the Host will get alert if I don't).
Edge: 13d6t5 3

Okay, I'm in.
Is one mark enough to open the door? If not, we might be in trouble.


As soon as we come close, I try to force it open. Therefore I go full VR and use Edge to expand my dice pool (if I need a second mark, tell me).

Electronic Warfare: 17d6t5 3
Electronic Warfare (reroll 6s): 2d6t5 0
Man am I not lucky today.

Opposed roll: 17d6t5 5

*sigh* This is it. We're screwed.

I'll try the same thing again.

Electronic Warfare: 17d6t5 4
Electronic Warfare (reroll 6s): 3d6t5 1
Opposed roll: 17d6t5 5

This is just so not fair!

I'm not sure whether I already spent Karma when I first encountered Tartaros, but I just spent 3 and achieved nothing. So there's either nothing left, or only 1.

Feel free to tell me if I rolled anything wrong.
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Jack_Spade

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« Reply #304 on: <03-24-15/0658:22> »
One mark is enough to open and close the door. But don't despair: You have two full rounds before the opposition appears, so just reboot and try again.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Volker

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« Reply #305 on: <03-24-15/0751:31> »
If I reboot, I'll still have my -4 dice pool modifier, no edge and I'd have to put my mark on it again. Can I remove the panel with my hardware toolkit. How long would that take? A pool of 17 is nigh invincible. If you add bad luck, there's no way I can enter this way.
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SquirrelDude

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« Reply #306 on: <03-24-15/1117:23> »
Quick question for the group:

Do you think two flash-bangs would do the job? I'm talking high probability of success here. Less than 70% and I'd say that we should definitely run.
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Sabato Kuroi

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« Reply #307 on: <03-24-15/1501:08> »
I don't think we can take them on, without the element of surprise
« Last Edit: <03-24-15/1503:41> by Sabato Kuroi »

Jack_Spade

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« Reply #308 on: <03-24-15/1737:02> »
If you are willing to risk the drone you could use even more grenades as remote detonated mines, just sayin... ;)

@Volker: Since you don't care for alarms, Krestov could simply kick of the panel to grant you access. That would probably be the fastest way.

@All: Someone of you could also invest in a Search Perception check to maybe find the mechanical key on one of the unconscious intruders...
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Sabato Kuroi

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« Reply #309 on: <03-24-15/1943:32> »
I can also try with locksmith..?

Volker

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« Reply #310 on: <03-24-15/2125:37> »
I think we indeed should try and bis as quick as possible. Krestov would be the troll of my choice.
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thought
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SgtBoomCloud

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« Reply #311 on: <03-24-15/2156:21> »
Plan works for me.  Kick and hack won over locksmith on the speed angle, nothing personal sabato :P

Should have a IC post up later 2nite

Sabato Kuroi

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« Reply #312 on: <03-25-15/0727:22> »
Yes, have the drone attack the guard.It will buy ussome time

Volker

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« Reply #313 on: <03-25-15/0900:45> »
Okay, fellas, here are some rolls (no, not to eat; to admire).

Unfortunately, my laptop is "Starting Windows" for roughly quarter an hour now and I have little hope it will do anything besides "Starting Windows" in the close future. This means, I have no possibility to look up my stats (though I think I know them pretty well) or the rules.

So, for the drone I take time to aim. I think the bonus is capped to 2 dice. If not, I'll aim a bit longer. I'll have some time while we're running.

On the assumption that I have 2 (AGI) + 4 (Gunnery) + 2 (HotSim) + 2 (aim) + 0 (no smartlink), I rolled>
Gunnery: 10d6t5 3
He should not be able to defend since I shoot him from behind.

In case I need a second shot:
Gunnery: 10d6t5 4


For the door. I still have one mark on Tartaros, so all I need is to open the door itself:
Electronic Warfare: 13d6t5 2
I really should change my dice website...

Opposed roll: 6d6t5 4
I have just been beat by the door.

Okay, before the host is ripping me apart, I'll try it once again:
Electronic Warfare: 11d6t5 5
Opposed roll: 6d6t5 4

tough door, but I made it anyway (if I survived that long)
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Jack_Spade

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« Reply #314 on: <03-25-15/1101:43> »
You may actually use logic for your gunnery check.

But yeah, the guard goes down.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex