NEWS

Shadowrunner ethics

  • 19 Replies
  • 7696 Views

brasso

  • *
  • Omae
  • ***
  • Posts: 274
« on: <02-02-15/0528:05> »
Just curious really, what the ethics of your shadowrunner groups are? Obviously they're willing to do questionable things for cold hard nuyen, but how far will they go?

Will all your runners do wetwork? What about innocents? Children? Torture? Do your runners have any principles/ code of ethics, or are they cold-hearted killing machines?

I think it's an interesting topic, as ethics as such isn't really built into the game, it's more of a table feel I guess. So how do your runners add up?
The system we learn says we're equal under law
But the streets are reality, the weak and poor will fall

LordGrizzle

  • *
  • Chummer
  • **
  • Posts: 242
« Reply #1 on: <02-02-15/0741:27> »
Well, I got one guy who almost only Plays cold hearted killing machines and if not he still only has respect for the life of children and maybe will back down from rape.

My other Players will generally only perform wetwork if the Johnson has a good enough reason for why it has to be done, though won't Refrain from using lethal force against anybody who is armed and dangerous (policemen, guards, gangers,...) and they probably will not perform anything that is Kind of rapy (like acquiring People to turn into Bunraku or generally force women into questionalbe positions, altough I don't think that they wold have These qualms about men, funny right?).

As for myself when it's my turn to be a Player I think I'd do anything if the nuyen's right though as opposed to Player number 1 I don't run around raping and killing Squatters for fun.

Imveros

  • *
  • Ace Runner
  • ****
  • Posts: 1005
« Reply #2 on: <02-02-15/1025:02> »
Read the assassins primer if you you get a chance. There are several pages about the ethics of an assassin which i feel can be easily applied to runners as well. There are even several runners chiming in on both sides of the spectrum as they talk about it
No trees were harmed in the creation of this message, but a large number of electrons were terribly inconvenienced.

"normal speech" thought "Matrix"   whisper "Subvocal" "Foreign Language"

sidslick

  • *
  • Newb
  • *
  • Posts: 99
« Reply #3 on: <02-02-15/1125:14> »
Most of my players will engage in wetwork for the right price, usually if they are playing an "assassin build".  As for bounty hunting, they tend to prefer the "alive" rather than "dead" option, and have had some players create primarily non-lethal characters who only resort to deadly force if they really, really have to.  As for "applied questioning" (torture) one of my players is a pre-registration med student with an excellent understanding of substances; the torture is rarely physical, more truth serums and perception altering drugs......

In saying that, I've had a couple of players play out a vendetta with a bombing campaign, poisonings, assassination, and abduction.  Family deaths were considered ok - if they were quick (car bombings, etc).  Rape was never entertained as a means of action.  Everything else was ok as it was in line with the character background.
Travel the world; meet new people; crush them for all they are worth!

brasso

  • *
  • Omae
  • ***
  • Posts: 274
« Reply #4 on: <02-02-15/1147:11> »
Read the assassins primer if you you get a chance. There are several pages about the ethics of an assassin which i feel can be easily applied to runners as well. There are even several runners chiming in on both sides of the spectrum as they talk about it

Thanks, I'll pick it up some time
The system we learn says we're equal under law
But the streets are reality, the weak and poor will fall

Magnaric

  • *
  • Chummer
  • **
  • Posts: 225
« Reply #5 on: <02-02-15/1230:19> »
Giving a lengthy answer, but with a reason.

My group actually runs a fairly wide spectrum, though they almost all have that one line they won't cross. The dwarf hacker isn't a huge fan of extreme violence, unless it's against the "suits" he holds a grudge against. The veteran elf street mage is very "live-and-let-live", and prefers diplomacy and bargaining to violence, though she has a hate-on for Magical threats(bugs, certain infected, etc), and has no qualms about hunting them down for the greater good(and sweet sweet nuyen). The dryad medic/drone rigger is usually pretty non-violent, but has a strong revenge fetish, and like flipping a psychotic switch will actively want to use her medical instruments on anyone that tried to fuck with her. And the troll cybered tank has a criminal past and gang-ties, plus he's got Uncouth, Combat Monster, and Vendetta. Soo...he's a slight bit unhinged, and one of the few that has pretty much no lines he won't cross, but he's still a professional.

The point of all that is that each and every one of the runners, like real people, have their regular mortal and ethical stance, but in a particular situation, when a friend or contact is threatened or they're faced with a certain type of wrong that must be righted(in their minds), each one will go outside their own comfort zone once they rationally or morally justify it to themselves.

The only universal codes of conduct so far are a dedication to professionalism(they're still learning some aspects of professional etiquette though), and no rape. Torture for information is a grey area, as the main 4 characters are split 50/50 on whether they endorse it or frown upon it.

PS: Just a side note, but from my experience GMing in multiple systems(Pathfinder, D&D 3.5, Shadowrun 4E), rape seems to be one of the universal lines that most decent people won't ever cross, but I keep seeing it mentioned in posts by players and GMs alike. So I'll just say my bit. I've seen player characters use torture, blackmail, assassination, even "evil" ones killing off family or children in a situation, and as long as it's rationalized in their character's heads I can deal with that. But I have never, ever seen a situation where a player decided it would be fine for their character to sexually assault another, and to be honest, I'd have to wonder about the stability of the player controlling that character if they ever did. Just my two nuyen.
"Fast is fine, but accuracy is everything."
-Wyatt Earp

Lethal Joke

  • *
  • Chummer
  • **
  • Posts: 227
  • Hahahahahahaha
« Reply #6 on: <02-02-15/1720:04> »
My players have an alarming tendency to resort to lethal force as a first resort. They'll do just about any job for a some amount of money. Hell, as a test I had a Mafia consigliore offer them a favor instead of pay to do a wetwork job. They did it.

Next run, they learn why lethal shooting as a first resort is a very bad idea...

Vibral

  • *
  • Newb
  • *
  • Posts: 70
  • Deaf Mute
« Reply #7 on: <02-02-15/1756:53> »
My playgroup is near identical to Lethal Joke's. In general they have ADPS loaded and have everything else as an alternative unless they have been explicitly told otherwise by a Johnson. We actually have a player who... well brags isn't the right word but I can't think of anything else to call it right now. He tells the tale about having used a flash bang on a group of school children TWICE. The same group. Mind you the reasoning was they were still moving after the first flash bang and after he told them not to, that was the only way to get them to stop moving and stay out of danger but…. dang. Also this is the same player who once blew up a hospital.

MijRai

  • *
  • Ace Runner
  • ****
  • Posts: 1845
  • Kane's Understudy
« Reply #8 on: <02-02-15/1814:16> »
My games (and characters) vary a lot in regards to ethics/morals.  It varies from game to game, but...

I've got a character (human aspected conjurer) who donates a tenth of his profit to charities and to helping the disadvantaged locals due to his beliefs and experiences in the gutter.  At the same time, he'll sic a blazing avatar of death on some gangers to help cops in a fight when he could have just left and let them get gunned down, because being known as a guy who doesn't kill cops is definitely a plus, reputation-wise (as in, they're less likely to shoot him in the face first).  Two nice acts, two very different motivations. 

There's the Infected character (human adept infiltrator) I'm dabbling with right now, a Vampire.  He's, surprisingly enough, a very nice guy!  Helps people out, avoids hurting innocents, does the right thing for the most part.  His method of feeding?  He targets the 'wicked', the bad-guys, but most especially he targets Infected hunters and Fear the Dark agents.  Both sides of that fight make him want to shove a stake in his own heart.  He wants to live in peace eventually, maybe put on a Batman suit once in a while to go get a proper meal.  Both sides make that difficult. 

Another practically grew up a sniper in the Yucatan (human adept sniper/sneak), and he'll take wetwork jobs any day; that said, he detests collateral damage, tries to get along with anyone he can and will 'hood his services if he agrees with a cause.  He doesn't like killing, though he does enjoy the thrill of the hunt, and the satisfaction of success; it's just a job to him, otherwise.  It's pretty much all he knows, so he sells his knowledge and skill to make a living. 

The next one makes Haze look like a nice guy.  Black Magic tradition Mystic Adept, an extremely scary elf Face not because of what he can do, but what he can get others to do.  He's amoral and honestly one of the most frightening characters I've made.  That said, he puts on a very friendly, helpful face to the world, almost all the time, a good cover to his sociopathy.  I used some Criminal Minds episodes as my inspiration. 

There's one I played a while back who was a survivor, through and through (elf melee adept).  If it didn't benefit him in some way (that didn't have to be immediately tangible or useful), he didn't care.  Sure, he did nice things now and again, helped some folks in his neighborhood, that kind of thing; it was all to get them on his side, to get favors, etc.  If someone offered to pay him to burn down their homes, he'd ask what was on the table. 

My last one is a loving, doting father, a friendly guy who seems like he'd be a good buddy (ork).  Put him in a fight and he becomes a brutal, merciless machine, a relentless killer who weighs lives with the bullets he needs to take them.  Collateral damage is unprofessional; witnesses are a liability.  You have to wonder which side of the fence you'll fall on.  He's picking the option that gets him back home to his daughter. 

As you can see, it runs the gamut.  None of them are saintly, by any stretch, but only one could be described as out-right evil.  Even then, he's the least obvious about such information.  I do try to match my character's morals to the overall plot, I suppose; the darker the setting, the darker the character. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

ScytheKnight

  • *
  • Ace Runner
  • ****
  • Posts: 1911
« Reply #9 on: <02-02-15/1815:40> »
My players have an alarming tendency to resort to lethal force as a first resort. They'll do just about any job for a some amount of money. Hell, as a test I had a Mafia consigliore offer them a favor instead of pay to do a wetwork job. They did it.

Next run, they learn why lethal shooting as a first resort is a very bad idea...

Hehe, Knight Errant Elite HTR, complete with air support and millspec armor... ohh and PR10 so they don't run away.
From To<<Matrix message>>
"Speech"
Thoughts
Astral
Mentor

Reaver

  • *
  • Prime Runner
  • *****
  • Posts: 6424
  • 60% alcohol 40% asshole...
« Reply #10 on: <02-02-15/1845:14> »
Depends on the group for me.

Our "elite" level group has all a very defined set of ethics that has come from literally years of playing the same character. But that is not the same as saying they share the same ethics. Machinegun Kelly will not even consider pointing a weapon at a "lady" (BTW: that means obviously FEMALE and obviously UNARMED. Yes we had to clarify that.). Whisper will kill anything and anyone... as long as if serves purpose. I won't kill the "innocent" (and that is more metaphoric, then it sounds). Pixel will only "kill" with the matrix (it's too messy IRL....)

My Mid level game, on principle, will not kill, ever. They go through great lengths to plan their runs to avoid any and all opposition, which gets very tricky.

Of the games that I GM,

My "low-be" group has yet to figure out the entire rule system, so I don't bother them too much yet with moral problems, everything is staying pretty cut and dry for them for a while.

My more experienced to advanced group has learned that "actions have reactions", and that they are not proportional, and that they are NOT the big fish in the pond. But this has come only after a long string of blood letting... on both sides. Now their ethics are more guided by "what can I get away with" mentality then any sort of personal ethics.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

firebug

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 2996
  • Scraping the bottom of the Resonance Barrel
« Reply #11 on: <02-02-15/1948:55> »
I don't remember who posted this originally.  Mirikon maybe?  Wyrm?  If someone owns up to it I'll take note (I don't know why I used to copy/paste stuff without saying who wrote it).

Quote
Do 'Professional' Shadowrunners Kill?

Yes.  Whether pro or amateur, death-dealing is part and parcel of the job.  Part of the difference between the two, I think, is that a professional decides what reputation they want to have very early on, even at the beginning, and then takes actions appropriate to achieve that reputation - as if they already had it.

There are professionals (Kane) who have decided to have the reputation of being the biggest, nastiest, most lethal badass out there, killing people and abandoning teammates in order to get as much cash as possible.  (Yes, he did it for a great reason, but that's still his reputation.)  He uses explosives, shoots security guards dead (or severely injured/incapacitated), causes chaos and mayhem, and basically is a Class-1 asshole and killer.

Other professionals work to acquire reputations as people who are ghosts - you don't see them, you don't hear them, you don't even know they've been there until six or ten days after the run, if ever.  They plan their runs to a T, if they run into someone they try to con/fast-talk/sleaze their way past, and if the weapons have to come out, they do their best to keep it silent.
 
However, I think the difference between the two is best stated by ImaginalDisc - pros do their best to kill people only when they're getting paid to do so.  Everyone's been talking about shooting guards in firefights, them bleeding out (oops!), and whatever.  Yes, that's true - and pros have to watch nuyen as much as the next guy (normal rounds cost 2¥, specialist rounds ... a lot more).  It depends on what reputation you want to have, though.  If you want a reputation as being super-bad-ass, out come the automatic weapons.  If you want your reputation to be that of a quiet infiltrator, use that Predator with the silencer.  If you want a reputation as a complete ghost, spend the damn cash and use gamma-scopolamine or, even better, laes, and leave the guards trying to remember what happened before they took that little nap.

Pros don't blow stuff up to blow stuff up; amateurs do.  Amateurs will seriously consider a 'go in shooting' entry plan, because hey, maybe they don't have the skills for something else.  Pros will use a 'go in shooting' plan only if G. Salaysay ("Mr. Tell" in Tagalog) has paid for them to make a crapload of noise.  Why?  Several reasons.

    Because despite everyone saying, 'oh, just a corp guard, they won't come after you for that', yadda yadda, here's the subtle kink in that hose - they might not, but the guard might, if he survives.  Him, or his pal, or his brother, or his boss, or the investigator - someone who knows what happened, and because of your actions now has a Goddamn Mission In Life: to make your life a living hell, at least once they find you.  Call it a triple-1 result on 3d6 - 1:216 chance.  It may come from a big haul; it may come from what was for you a piddling run, but the guy lost his 'cushy' job.  It's a GM's plaything, though.
    Because the whole 'continuum of force' that ImaginalDisc brought up and Bach the Fox named for us applies.  If you want corpsec to be shooting to kill, then shoot to kill; if you want them to shoot to capture, then you should be using a taser, gel rounds, or some other sort of non-lethal ammo.  If Security Corporal Davis discovers his pal Private Manuel unconscious but otherwise fine, he's not going to go out of his way to get the AP rounds, because he knows that someone isn't out to kill him.  Again, it's a GM's plaything, and if you're infiltrating a zero-zone you should know that corpsec is going to be using the heavy weapons right away, but remember that corps love interrogations even more than they love corpses.


The pro tries to minimize the impact on themselves of their actions.  Both of the above are examples of such.  It doesn't mean he doesn't kill when killing is called for; only a fool doesn't bring AV rounds along to deal with those pesky drones.  But the pro thinks about the impact of his run, and allows that to inform the nature of his planning.  The amateur doesn't.

Me, I play pros.  I've tried to play otherwise, but ... I've found that 98% of the time, if I'm not the mastermind at the table, there's someone there who'll grab the reins and drive the stagecoach right over the cliff, 'because it's ShadowRUN, so you're supposed to be running away, you know??'

Now, my own character, Firebug, has very twisted morals.

She grew up with gangs, and although she's not in one anymore, she never really left.  She's violent, angry, and quick to threaten, but she does have a kind of moral system.  It's immature, but it's "What makes you seem like a badass?"

Nobody on the street respects someone who hurts children or priests, and although she may harm someone who's homeless, it'd be intimidation, and in her mind okay as long as she doesn't just go kill a hobo for fun.  Violence for intimidation is great; pure torture is not.  It's a kind of pointless line between seeming like a dangerous warrior and seeming like a monster who needs to be put down.  The worst part is that she's not physically intimidating, and she's not even a street samurai in archetype.  It's supposed to be an unhealthy outlook that I intend to have her be forced to grow out of--  Which will likely take years in-game and the loss of several points of edge.
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

The Wyrm Ouroboros

  • *
  • Prime Runner
  • *****
  • Posts: 4471
  • I Have Taken All Shadowrun To Be My Province
« Reply #12 on: <02-02-15/2336:00> »
That would have been me, firebug.  And I can think of a thing or two to happen to her to help her get that unhealthy outlook out of her system ...

As for morality, it depends - it always depends - on the individual, whether player or character.  I have played pacifists, noble warriors, gangbangers who wrecked things for fun (Doorman is called that because he blows doors off cars via his magic) and didn't care who happened to be in the way, ice-cold killers, the entire gamut.  I have played characters who utilized torture, and though I do not recall having ever played a character who felt rape was a tool in his toolbox (though I once played a character who hunted rapists to catch them in the act, then killed and ate them in front of their victims - just because he was a Phentari who hunted hunters didn't mean he didn't enjoy causing incidental terror as well), I can imagine a character who understands that rape has a distinct psychological impact on both males and females, and who will use sexual assault as a tool if that is the impact he requires.

The real break point, however, is not 'what will your character do', but what will your group describe - and that is a measure of the morality of the players gathered 'round the table, not their characters.  Shadowrunners can and do run the entire spectrum, but there is a difference between saying, "Phineas tortures him for the information," and going into exactly what Phineas is going to do; the former is generally good RP and doesn't get into those issues, while with the latter, one might wonder what's wrong with the player - or the GM, if it's the latter demanding 'what, specifically, does Phineas do?' On the other hand, playing Phineas as he starts describing to his victim-to-be what he's going to do to him, and how long it's going to take, and how painful each particular torment is going to be on a scale of one to eleven counts as good RPing - and psychological torture, too.  ;)
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Lethal Joke

  • *
  • Chummer
  • **
  • Posts: 227
  • Hahahahahahaha
« Reply #13 on: <02-04-15/0203:17> »
My players have an alarming tendency to resort to lethal force as a first resort. They'll do just about any job for a some amount of money. Hell, as a test I had a Mafia consigliore offer them a favor instead of pay to do a wetwork job. They did it.

Next run, they learn why lethal shooting as a first resort is a very bad idea...

Hehe, Knight Errant Elite HTR, complete with air support and millspec armor... ohh and PR10 so they don't run away.

Two former elite Seraphim teams serving as HTR. For the rest, absolutely correct.

Dropship

  • *
  • Newb
  • *
  • Posts: 33
« Reply #14 on: <02-05-15/0347:11> »
Isn't ethics that place NE of London? Oh, that's Essex. Right.

My players are currently in the "shoot until it stops moving" phase, but then I've only thrown gangs and organised crime at them so far. The next job they're going to be going up a team of NPC shadowrunners that do have a moral code. Non lethal rounds until someone gets shot, then out come the lethal measures.

If I ever get a chance to be a player, I think the non-lethal route seems like it would be more interesting for character.