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Metasapients and Magic Rating

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gradivus

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« Reply #15 on: <02-03-15/1955:40> »
Metasapients can't have resonance... no one with a magic rating can.
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Damien Granz

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« Reply #16 on: <02-04-15/1314:22> »
The four metasapients listed in run faster all start with MR 1 as opposed to the normal metatypes (and their variants) that start at 0. So, what happens if you choose let's say Magic Priority D which is normally Adept MR 2 or Aspected Mage MR 2. Are your MR 2 or do you add the natural MR 1 to it and so are MR 3? I tend to think it's the former but there is no explanation that I see in Run Faster to cover it.

Thoughts?

It replaces the natural, so you're magic 2.

Non-Mage/Adept shifters can raise their magic stat like normal but can't initiate and can lose magic by essence loss, possibly trapping them in their animal form, and they don't gain any power points or anything by raising their magic unless they're an adept or what not.
« Last Edit: <02-04-15/1317:17> by Damien Granz »

The Wyrm Ouroboros

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« Reply #17 on: <02-05-15/0006:43> »
The question/debate/argument this has moved to, really, is whether or not non-mage metasapients can raise their magic - even/especially when the chart has their magic at a flat rate of '1'.  I presume the chart is in error, and they can.  Spellbinder believes the chart to be accurate, and thinks they cannot.  Take your pick.
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Csjarrat

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« Reply #18 on: <02-05-15/0308:01> »
tbh, if you're not awakened, why would you waste karma on increasing your MAG anyways? it only really affects shifters who want to take ware which is a bit of an odd concept anyway. I mean the tiger or eagle would need to find a vet who's willingly going to source cyberware and install it, and I can't really imagine in-game that there are huge amounts of vets with the skills to install custom cyberware into tigers let alone actually getting the access to these incredibly rare implants lol
If you are an awakened metasapient (mage/adept), you'll have a higher MAG than the starting 1 so it kinda makes it a moot point unless I've missed something obvious.
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The Wyrm Ouroboros

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« Reply #19 on: <02-05-15/0310:56> »
Because it isn't just shapeshifters - it's pixies, centaur, etc.  Because some of their abilities are magic-based, so having a higher magic would be good for them.
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jim1701

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« Reply #20 on: <02-05-15/0911:58> »
Because it isn't just shapeshifters - it's pixies, centaur, etc.  Because some of their abilities are magic-based, so having a higher magic would be good for them.

This.

Granted it would probably be more efficient to just be awakened and have a regular magic attribute but I think a "mundane" metasapient character with a decent magic attribute to power some interesting tricks could be fun too.   


Sendaz

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« Reply #21 on: <02-05-15/0939:33> »
Yeah the inate powers can benefit, like a Centaur's Search ability.

Would make a good bounty hunter or PI gumshoe (gumhoof?)
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Rift_0f_Bladz

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« Reply #22 on: <02-05-15/1146:34> »
Gumhoof, certainly! Also, don't some of the other metasapient have some cool innate power, like invisibility, etc. that run off of force for duration, or am I completely wrong on that? I would go with they can raise it like any other special attribute.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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jim1701

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« Reply #23 on: <02-05-15/1159:29> »
Pixies have Concealment (self only) which applies a dice pool penalty equal to their magic to any perception rolls against them.  Add a good sneak roll to a decent magic rating and that is one stealthy character.

Csjarrat

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« Reply #24 on: <02-05-15/1208:13> »
Pixies have Concealment (self only) which applies a dice pool penalty equal to their magic to any perception rolls against them.  Add a good sneak roll to a decent magic rating and that is one stealthy character.
wow, ok, that is well worth it then.
Guess I skimread that section....
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jim1701

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« Reply #25 on: <02-05-15/1225:01> »
Infected type I characters would also have a very tough time if their magic attribute could not be raised.  Essence Drain is an Extended Magic + Charisma (10 - target's essence, 1 minute) test.  If I'm a Vampire with 1 magic and 4 Charisma I might starve to death just because I don't have enough dice to feed!

Herr Brackhaus

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« Reply #26 on: <02-05-15/1442:15> »
Infected type I characters would also have a very tough time if their magic attribute could not be raised.  Essence Drain is an Extended Magic + Charisma (10 - target's essence, 1 minute) test.  If I'm a Vampire with 1 magic and 4 Charisma I might starve to death just because I don't have enough dice to feed!
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Namikaze

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« Reply #27 on: <02-05-15/1456:11> »
Infected type I characters would also have a very tough time if their magic attribute could not be raised.  Essence Drain is an Extended Magic + Charisma (10 - target's essence, 1 minute) test.  If I'm a Vampire with 1 magic and 4 Charisma I might starve to death just because I don't have enough dice to feed!
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Spooky

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« Reply #28 on: <02-06-15/0924:58> »
Yup, that's why we hang out in places like this: the "humor"....
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Rift_0f_Bladz

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« Reply #29 on: <02-06-15/1041:58> »
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Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.