NEWS

New GM, (possibly) new players. Start in 2050s or 70s?

  • 12 Replies
  • 5158 Views

Quatar

  • *
  • Omae
  • ***
  • Posts: 414
« on: <02-04-15/1549:20> »
I'm new to GMing Shadowrun, I GMed Pathfinder before and played SR but never GMed it.

Now I'm more or less set on running my first game, and will soon start looking for players. Not sure when, but soon. I play online on Roll20 mostly, so I'll look for players that fit my style and idea for a campaign, not the other way round.

I'm going to use the 5th Edition rules for certain.

I'm just torn between the decission if I should start in the 50s with some of the classic modules that I heard so much about, or not. Universal Brotherhood (though since SRR I doubt I can surprise anyone with that conclusion anymore), the Maria Mercurial adventure and Dunkelzahn only knows what else.
There's the Shadowrun 2050 sourcebook for SR4, that should be easily converted to SR5, so while modules would still need to be converted, I at least got some help on this.

Or I could start in the 70s. I'd probably start with something like the Ork Underground plotline from season 4, throwing in some other runs (modules like Copycat Killer or stuff I come up with myself) in every now and then, then eventually moving to Splintered State (which seems to be sort of a continuation of the Ork Underground plot).

It both seems to have advantages and disadvantages.
For example an advantage I see for the 50s timeline is that it's the actual start of the story, so to speak. As a player and GM you don't have to catch up on 20 years of metaplot and history and stuff, this is the era where all that history happened. This is where the legendary runners and shadowtalkers of the 70s were made. You see all of it happen and unfold right infront of you, not just read about it. We'd just grow into it somehow. Hopefully.

On the other hand, you could say "A lot of that stuff were Shadowruns and therefor not widely known anyway, so no big deal if you don't know about it or if you mess up some details. Your runner wouldn't know either."
Also more experienced players will at least have heard about some of the more famous modules, and probably wouldn't be terribly surprised by a lot of them, so I'd really have to stick to new players and tell them not to use google...
It also seems to me the 50s were a more "pink mohawk" time, and that's usually not my style, but I may be utterly wrong on that part.

But somehow I still feel I'm missing out on never having experienced those old runs, you know?

I find it really hard to make a decission here. So I'm turning to you for opinions. I know you can't make the call for me, and in the end it will be "whatever I like best", but I just wanna hear what others have to say. See if I'm missing some crucial piece of information on either side of the argument, or maybe people who did one or the other and it worked great or they wished they hadn't.

Namikaze

  • *
  • Freelancer Ltd
  • Prime Runner
  • **
  • Posts: 4068
  • I'm a Ma'fan of Shadowrun!
« Reply #1 on: <02-04-15/1628:19> »
If you're playing with 5th edition and going into the past, I would STRONGLY recommend picking up the 2050 book from 4th edition to use as a guideline.  The historical events of the past are a LOT of fun to play through, but because almost none of the things from 5th edition existed, it would be a good idea to get some idea of what did exist.  That's where the 2050 book comes in.  You just have to modify the stats on some gear a little bit (though if you just keep the stats the same across NPCs and PCs it'll be balanced out anyway).
Feel free to keep any karma you earned illicitly, it's on us.

Quote from: Stephen Covey
Most people do not listen with the intent to understand; they listen with the intent to reply.

Medicineman

  • *
  • Ace Runner
  • ****
  • Posts: 2310
« Reply #2 on: <02-04-15/1633:23> »
+1 to Namikaze's Post   ;) ;D
( and btw , I'm doing the same . I start a new table/Round in 2055 because the big Action / Monumental Runs start 2055  with UB, Dunkelzahn is 2057, R-A-S is in 2059/60  to name just a few)

With a Dance across the Decades
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Quatar

  • *
  • Omae
  • ***
  • Posts: 414
« Reply #3 on: <02-04-15/1745:41> »
Yes, I got the 2050 book, which is what kinda gave me the idea that this might be possible and not just a stupid idea.

LordGrizzle

  • *
  • Chummer
  • **
  • Posts: 242
« Reply #4 on: <02-04-15/1854:56> »
Well, firstly Id think about the following:

Which of the timelines do you know better and like better? If you want to gm you should pick the setting you know better (from a story perspective). That's why I would always go with 2070's because that's where I really started and am most comfortable with even though we don't even have setting Nazis in our group.

I have never looked into the 2050's book so I can't say anything about that, altough I still think it would be a bit much of work porting all that stuff if you are gming sr for the first time.
Also, this is just an assumption since I haven't read the book, I think you couldn't take advantage of the new matrix rules with the 2050's (maybe some1 can confirm that), which would be a shame since they are cool.

Shaidar

  • *
  • Omae
  • ***
  • Posts: 477
« Reply #5 on: <02-04-15/2303:12> »
I've worked up a conversion Google Spreadsheet to assist with converting between SR1 -> SR2 -> SR3 -> SR4, if you'd like I could grant you access and edit privlidges.

PiXeL01

  • *
  • Errata Team
  • Ace Runner
  • ***
  • Posts: 2264
  • Sheltering Orks in Osaka
« Reply #6 on: <02-05-15/0137:32> »
I would like access to this marvel so I can use some of the old gems (UB etc ^^)
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

Shaidar

  • *
  • Omae
  • ***
  • Posts: 477
« Reply #7 on: <02-05-15/0141:26> »
PM sent.

Namikaze

  • *
  • Freelancer Ltd
  • Prime Runner
  • **
  • Posts: 4068
  • I'm a Ma'fan of Shadowrun!
« Reply #8 on: <02-05-15/0228:50> »
Yeah, I think this would be really good to post in the GM's Toolbox section!
Feel free to keep any karma you earned illicitly, it's on us.

Quote from: Stephen Covey
Most people do not listen with the intent to understand; they listen with the intent to reply.

Shaidar

  • *
  • Omae
  • ***
  • Posts: 477
« Reply #9 on: <02-05-15/0421:24> »

The Wyrm Ouroboros

  • *
  • Prime Runner
  • *****
  • Posts: 4471
  • I Have Taken All Shadowrun To Be My Province
« Reply #10 on: <02-08-15/1744:42> »
If ever I get my home group going, I'll be starting at 2050.  Some of the most fun published runs (Dreamchipper, Mercurial, Queen Euphoria) come from then, so ... :)
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

cyclopean

  • *
  • Chummer
  • **
  • Posts: 130
« Reply #11 on: <02-10-15/2306:27> »
Having run my game solely in the 70's, and having slowly introduced a huge amount of lore/backstory/etc, I agree it would be really cool to someday do a campaign in the 2050's, as it really is where so many things kind of kick off. It might be fun to start in the 50's, play through some major events, then advance the timeline, and have the surviving runners from the 50's team be established fixers or other connections for the new 70's team.

Splintered State, and the preceding ork underground adventures, are super fun and a really good intro to the setting and style of play and such, though, if you do go the 70's route. They'll give the players a lot of seattle connections, and provide some solid intrigue that new players could get into without needing multiple decades of backstory (though it never hurts...). 6th World Almanac and the Seattle 2072 book will both be super useful for you and the players also.

Lighthouse

  • *
  • Omae
  • ***
  • Posts: 424
« Reply #12 on: <02-22-15/1312:26> »
Have you asked the players what time period they want to play in? The difference in tech really changes game strategy.
"Fish gotta swim You know what I'm sayin." Omar