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[5e IC] Tabula Rasa, Chapter III

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Tecumseh

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« Reply #75 on: <03-05-15/0118:07> »
The Eurovan drives north and manages not to be stopped or detained or flagged for additional investigation. Your credentials check out, just like 99.9% of the cars on the road. You pass underneath the drone, which is moving slower than traffic, and continue on your way. You're one of the masses. For once, that feels good.

You pass through Defiance, a larger town than Carbondale, before merging on the old Interstate heading west. A couple exits later, you take a right and are following a small road running north, parallel to Mitchell Creek. The road is not well-maintained, with few turn-offs or driveways. It hasn't been plowed but the Eurovan - laden with a heavy load - has enough traction to navigate the curves successfully. Trees and bushes lean over the road, creating a snowy canopy as you get further from town.

Finally you see an old bed and breakfast, which - just as Styles said, looks closed for the winter. The road is on the west side of Mitchell Creek but the house is on the east side. There's a small foot bridge that leads over the creek. Closer examination reveals that it is made out of wood. Whether it can bear the weight of metahumans carrying the obelisk is unknown.

The house itself has no lights on, nor any indication that anyone is there. Thermographically, the house has no heat signature. It seems to be the temperature as the surrounding air, which is about -8 C.



(but with more snow)

rednblack

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« Reply #76 on: <03-05-15/1331:12> »
Ace lets out a long sigh when the traffic drone fails to keep pace with him.  For the next few minutes, he still eyes the road behind them apprehensively, but when Sec Force fails to show in force, he leans back, rubs his cyber eyes, and takes another thoughtful swig of his beer.  Then he's back at his post again, until the Eurovan comes to a stop at the B&B cum safehouse. 

Once, in Defiance, Ace reboots the hunter's commlink to check for messages, and immediately turns it off after his check.

When they pull to a stop outside the safehouse, Ace eyes the wooden bridge suspiciously.  "I don't think we're getting our payload across that thing,"  Ace says.  "How visible is this thing in mojo-space if it's in a car?  Do we, uh, maybe need to take turns keeping watch outside tonight?"
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Tecumseh

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« Reply #77 on: <03-05-15/1407:00> »
Ace turns on the hunter's commlink and finds a series of messages.

>> To: Reggie
>> From: Susan
>> February 1, 10:02am
>> Baby, where are you?! You said you'd be back first thing in the morning! Call me!

>> To: Reggie
>> From: Susan
>> February 1, 12:05pm
>> Reggie, you're stressing me out. John and Kenny's wives haven't heard from them either. We're all worried! Call us!

>> To: Reggie
>> From: Susan
>> February 1, 3:12pm
>> Please, please call. You know I get nervous when you go hunting. I called the hotel and they said you never checked in last night. Are you okay?! Did you crash?! I've contacted the authorities in Aspen and gave them a description of the Rover. They're looking for you. Please call me as soon as you can, but if you're hurt and can't respond then know help is on the way. I love you. Come home safe.




Ivana looks skeptically at the bridge. "Is that thing even wide enough for us to stand on all four sides of the obelisk while carrying it?" She shakes her head doubtfully.

"I don't think we have to keep watch all night. If we give Ohanzee an hour or two to recover, he should be rested enough to cast and levitate it over, right?" She looks to the dwarf, uncertain if he's even awake.

"It should be fairly concealed within the van. I could do a ward, but that would take at least an hour, and probably several hours if we wanted it to be robust. I can just watch it until Ohanzee's ready to move it."

Zweiblumen

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« Reply #78 on: <03-05-15/1421:41> »
"Yeah, I don't think hauling the oblisk through the snow manually is the best idea.  I'd say we should get Ohanzee inside and get some rest while we take turns keeping an eye on it for a few hours."  He gently nudges the dwarf's shoulder to rouse him.  "Come on omae, time to get you some real sleep.  We're here."
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Malevolence

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« Reply #79 on: <03-05-15/1450:03> »
The activity prompted by the arrival of the van at the safehouse brings the dwarf groggily back to consciousness, but he continues to sit with his eyes closed, trying to hold on to the last tendrils of sleep's comforting embrace. When Doc gently nudges him and implores him to wake, he grudgingly opens his eyes to the bright cabin light, immediately squinting against its glare and even more immediately cursing his decision to open his eyes in the first place.


"I'm up." he grumbles, slowly shifting his weight so he can take stock of his new surroundings. It's hard to make out in the dark, but he eventually spots the safehouse and the bridge that is causing the consternation. "Where are we supposed to park?" If the safehouse is supposed to look unoccupied, having a parking lot full of vehicles would pose a significant problem. There had to be a garage or other covered area to park. It was also possible that they were expected to send the van away after disembarking.


What to do with their prize - or curse, depending on how you looked at things - while they were staying here? Would it be prudent - or even allowed - to bring the item in, even without the issue of actually moving it? Time to become familiar with the house rules.


Out of recent habit - and perhaps long habit - Ohanzee reset all of his gear, then stood. "Let's go meet the Madame and see what our options are."
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Tecumseh

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« Reply #80 on: <03-05-15/2020:01> »
Ivana offers to stay with the van while the others "check in", or whatever the applicable verb is for a safehouse.

The van doors open and you step outside into the cold evening air. The wooden foot bridge is narrow but seems sturdy enough - it doesn't sag under the weight of Sam - but it is slippery. If anything, the compacted snow provides better traction that the wet wood underneath.

After crossing the bridge you turn north and walk a short distance to the house. Even as you get closer, you don't see any lights or see any heat signatures. The walkway up to the front door has not been shoveled. There are few steps up to the covered porch which wraps around the house, and a welcome mat in front of the door that says "WIPE YOUR FEET".

The door is locked. There's a old-style doorbell but there's no sound when you press it. It must alert someone's commlink though, because after a second there's a CLACK and the door unlocks and swings open. The door itself is shockingly heavy. Passing through, you see that it looks like the locks are magnetic seals, like they use in bank vaults.

There's a short hallway that leads into the house, with another door at the other end. The hallway is just as cold as it is outside. You hope some portion of the house itself is heated or it's going to take some of the "safe" out of the "safehouse", given the overnight temperatures. A long rug runs the length of the corridor.

You get to the end of the hallway and open the second door. A blast of warm air hits you, along with jazz music and the smell of something cooking. The house is decorated like a bordello, with garish furnishings and red velvet wallpaper.

There's a podium immediately in front of you, behind which stands a giant troll woman of ample proportions. She's of mixed ancestry - there must be some African and Native American in there - with dark skin and black hair. She wears an old-fashioned purple dress with a bustle (as if she needed it) that's equal parts cleavage and cover. She stares wrathfully at anyone who neglected to wipe their feet.

"Reservations?" she booms. You don't think she's yelling; you think maybe she always talks like this. Big woman, big voice.

Malevolence

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« Reply #81 on: <03-06-15/1241:41> »
Ohanzee turns off wireless on all of his devices before heading to the safehouse. The hallway after the entrance concerns him - in addition to its ability to separate the presumed noise and heat of the inside from the outside, maintaining the illusion of vacancy, it also makes a rather effective mantrap. A good security precaution, and it improves his impression of the establishment, but considering the uncertainty of their circumstances, it presently causes him consternation.


Once in the inside proper, the warmth has a near immediate effect on him, and he is on the edge of losing his struggle with unconsciousness when the troll speaks, her booming voice jolting him to attention. He debated asking if she was Kimama, but decided to let her introduce herself if she chose. "The Ohanzee party. Styles made the arrangements." He tensed - if Styles was untrustworthy, now would be the most likely time something would happen.
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Poindexter

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« Reply #82 on: <03-06-15/1950:39> »
Without opening his eyes or moving a muscle, Sam speaks. "I'll wait here with the Mask." Once everyone but he and the woman are alone, he slowly opens his eyes, reconnects his DNI and boots all his gear except the burner comms back up, slaving it up to his personal commlink which itself, is running on silent.  He watches the rest of the team cross the snowy bridge ahead of them on foot and without looking at the woman to whom he speaks, he says, "So, if you were the goddess Hecate herself, what would you do with the obelisk?"
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Tecumseh

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« Reply #83 on: <03-06-15/2044:09> »
Ivana is not particularly surprised when Sam stays behind, as he seems to catnap whenver possible. Not a bad strategy, given the persistent and unscheduled threats they face. But she is surprised when he asks her a question.

She pauses to think it over. It's not a bad question. What would be the highest and best use of the artifact?

After a moment, she starts to answer. "Hecate would have the advantage of knowing what the obelisk is for," she begins. "At this point I feel confident that it is the reason why we have lost our memories, but I'm having a hard time imagining a purpose for such an artifact. Perhaps to give someone the opportunity to start over, to wipe away their sins? But the indigenous peoples of these parts didn't have the same concept of sin as the modern world does."

She thinks on this. "I suppose that's something we haven't discussed. If this was discovered around here - perhaps where those photos were taken - then it is probably an artifact of the people who were living here in the Fourth World. Presumably such a powerful artifact is religious or spiritual in nature, but that might be my own bias. Perhaps it was for legal purposes: punishment for those who were deemed beyond rehabilitation. A draconian possibility, but of course it is difficult to extrapolate based on our own weak grasp of magic. The Fourth World lasted over five thousand years; the Sixth World is only sixty three. Our understanding is so limited compared to theirs; we can comprehend their artifacts no better than they could understand space flight."

She pauses for a moment to reflect on her final answer. "The spiritual side of me would want the artifact to find its way to the descendants of the original creators, which could be Ohanzee for all I know. The scholar in me wants to study it and learn. I suppose the answer is that it should go where it can do the most good and the least harm, if only we could know where that was."



The buxom troll belle coos, "Ohh, Lordy, yes. Y'all are expected. ¥20 per person per hour, up front. Overnight minimum. Make your mark. Breakfast and comfort options available. I'll signal the bellboy."

She presents an old ledger book to Ohanzee, the kind where a guest's name and address would have been entered by hand. Ohanzee glances it over and see that there is no particular need to use a real name or address. According to the book, Maria Mercurial has been several times, as has Dunkelzahn, plus Holly Brighton, Gary Cline, and Rasputin. Perhaps the provided name serves as an alias for the duration of your visit.

The woman gives Ohanzee an old fountain pen. Whether he knows how to write manually is another question. Some of the other guests have simply made Xs. Who knows what the purpose of the ritual is, other than tradition. Everyone is expected to sign.

A young lad of muddled ethnicity appears by her side. He's short, and is either a thin dwarf or a small human. He's wearing a purple velour uniform that's only a little less absurd than the troll's dress. She presents him with a handful of old-fashioned keys, which he quickly palms away. He looks for bags to carry.

Malevolence

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« Reply #84 on: <03-07-15/1329:12> »
Ohanzee looks to Ace, prompting him to provide his credstick. He wasn't comfortable relying so much on Ace's boon, but considering his own balance, he had no real choice. He glances at the bellboy and shakes his head, indicating they have no luggage for him to carry. He pauses and takes a moment to look at his aura, and the troll's, to see if they are Awakened.
As he signs "Crazy Horse" in the ledger, he asks "Is there somewhere we should move our car?"
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Tecumseh

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« Reply #85 on: <03-09-15/0228:21> »
The troll doesn't blink an eye at the arrival of Crazy Horse. Perhaps the false name was unncessary, given the fact that Ohanzee already had a reservation under his real name. Or maybe Ohanzee is the real name and Crazy Horse is the fake name. Who is to say?

Ohanzee tries to assense the troll and the boy. His eyes cross, he gets dizzy, and he quickly decides he should leave that until tomorrow after he's had some rest. In the meantime, he's more or less certain that they exist, but that's about as far as he can commit at the moment.

The troll nods to Ohanzee. Seeing there is no need for a porter, she releases the boy to direct you to the best place to park.

"Jacquez here can show you," she says, as she pushes the ledger to Ace.

rednblack

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« Reply #86 on: <03-09-15/1127:56> »
"We'll start at 24 hours, and see where things go from there.  We have 2 more in the vehicle," Ace says producing his credstick.  He signs in as John Hawkwood, and for the first time notes his handwriting.  There's a severe slant to it, but the letters are well-formed, studied, which catches Ace by surprise.  He replaces the pen in the stand, and steps aside for his teammates to step forward.

Ace rubs his chin thoughtfully, looks to Ohanzee and Chino, then turns to the troll.  "Some of us will probably be in need of razors and shaving cream, ma'am.  Beautiful place."
« Last Edit: <03-09-15/1135:00> by rednblack »
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Malevolence

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« Reply #87 on: <03-09-15/1306:16> »
While the rest of the team signs their names, Ohanzee asks the Madame of the House "Are there any House Rules we should be aware of?"
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Zweiblumen

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« Reply #88 on: <03-09-15/1854:02> »
Doc walks up to the podium after Ace is done and takes the pen.  Without thinking he signs his name Dr. Jeckyll in very precise script.  It's almost elegant and obviously something he's used to doing.  Thinking back to the video of him acquiring his current 'deck and the details of his persona in the matrix before he changed reminds him how very twisted he was.  Probably more appropriate to sign it Mr. Hyde.  Shaking his head, he hands the pen to Chino.
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Tecumseh

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« Reply #89 on: <03-09-15/2025:57> »
The troll slots Ace's credstick. "Thank you, Mr. Hardwood," she says, misreading Ace's severely slanted writing. She takes Doc's name, then Chino's. She seems to be loosening up a bit now that the cred has been transferred.

"Here are the house rules:
1) My name is Kimama and I am the madam of the house. You may call me Madam or, if you are feeling flirtatious, Mistress.
[She winks covertly at Chino.]
2) No in-and-out privileges. Once you gone, you gone. We will be locked in until your departure time.
3) No wireless, no spirits, no ritual sorcery, nor anything else that may be tracked here.
[Doc notices that there's no wireless signal, either from the remoteness of the location, or from wifi inhibitors in the velvet wallpaper, or signal jammers, or all three.]

"The rest is negotiable. Jacquez here -" she pronounces it zhock-kwez "- will fetch your friends and your luggage. Follow me, please."

Jacquez returns the keys that the Madam had given him and runs outside to Eurovan. He hops into the driver's seat, his head barely rising above the dashboard. He removes an ingenious contraption that allows him to work the pedals despite the fact that his feet fall well short of the floor. He gives a polite nod to Sam and Ivana but otherwise acts as if small boys in purple outfits hijacking your vehicle are an ordinary occurrence.

He puts the Eurovan in gear and pulls forward down the snowy road. Suddenly he veers to the left and drives it straight into the hillside. The hill opens up then slides back into place behind the van as it enters. Jacquez parks the van in the middle of a small cave, then hops out and begins looking for bags to carry. He grabs an armful of guns, stacked in his arms like cordwood, and goes down a flight of stairs that leads him to a passageway that travels underground, underneath the creek, and then up a flight of stairs into the basement of the house.



Inside, Kimama leads a tour around the house. It is old-fashioned but luxurious, with dim lighting and creaking wooden floors. The only things missing are external windows and the aforementioned wireless signal. Kimama leads you into a room with a long table lined with chairs. The table is set with cutlery, china place settings, and linen napkins.

"This is the dining room. The kitchen is through those doors. You may provide for yourselves or you may order meals through Jacquez. Meals are not included with your stay and will be charged accordingly."

She leads you into a room lined with books. Actual, physical books in bookshelves that might be made out of real wood. Maybe it is vat-grown hardwood but it still looks good. There are comfortable plush chairs for sitting.

"This is the library. Books may be taken to your room but not from the premises. Cigars and brandy are served in here after dinner. Additional charges apply."

She takes you next door. There is a billiard table along with tables for playing cards.

"This is the game room. As we do not offer wireless, more traditional amusements are provided. Other services are available upon request. Contact myself or Jacquez. Charges apply."

She leads you upstairs, where the guest rooms are. She unlocks a door with a physical key and pushes it open. The room is dominated by a bed large enough to comfortably fit a troll. There is a bedside table with a small lamp, as well as a bureau for clothing. A small private bathroom adjoins the bedroom. It is barely largely enough to accommodate a troll, but it offers some privacy, including a narrow shower.

Kimama turns and drops the key into Ace's hand.

"To protect your privacy, a Renraku Manservant will turn down and tidy your rooms. I will send up a razor and some shaving cream, Mr. Hardwood. If you prefer a more personal touch, I will send up one of the girls. Or boys. Rates available upon request."

She assigns rooms to the rest of the group and the looks to see if there are additional questions. Jacquez continues to shuttle baggage back and forth as quickly as his small legs can carry him.

 

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