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Don't You Wish Sometimes Your Teammates Would Get a C.L.U.E.

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insomn14

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« on: <02-19-15/1122:36> »
Way back in the way back of 2002, I got my first exposure to Shadowrun.  Not sitting down for a game or getting to hear a war story from a player.  No, that was when I first stumbled upon the Shadowrun C.L.U.E. Files: a collection of stories about the weird and clueless things we do when playing Shadowrun.

Since that site is dead and gone, but still a part of Shadowrun I feel near and dear to, here is my own story of things that likely should have not happened if someone had just stopped and thought things through.



The job was easy enough.  Hell, it was something most Shadowrunners excelled at: cause some property damage!  See, there was this Johnson who wanted to buy the land this hotel sat on, but the owners wouldn’t budge.  A few million in damages, however, would surely change their mind.
We were dutifully scoping the place out, testing security reactions to different events and had a good thing going, causing just severe enough reactions where the police were called out, but so minor that a few more calls and the police would think of the staff as the Boy Who Cried Wolf and get to things “with all due haste.”

That was when the minotaur checked in (this is an NPC).  It seemed the staff was quite racist (befitting upper middle-class humans) and took exception to the minotaur.  When the minotaur finally intimidated the manager into checking in, the police were called back in.  When the first (of four) officers came flying out the window of the minotaur’s room, we felt the perfect situation to cause some havoc (and claim responsibility for the damage the minotaur was causing to up our bill to the Johnson).  We talked before hand, so we were thinking things like burst some water pipes, cause a small fire, cut an elevator cable, etc.: little things that would never the less cause damage an need quite a bit of money to fix.  Little did we know one of our teammates had something else in mind.

Speeding over the hotel parking garage from his position three blocks away in his GMC Bulldog, the Infiltrator (to keep from naming names) parked his van on the incline of the underground parking structure, blocking the entrance, and snuck out of the back of the van hauling a conspicuously hefty duffle bag.

The guard immediately spotted the barely hiding Infiltrator and activated the garage’s automatic turrets.  One shot and the Infiltrator was down and bleeding out.  BUT he would not stand to go down alone and spent Edge to Dead Man’s Trigger to activate his detonator and blow his entire duffle bag of explosives.

With a DV of somewhere between 50 and 75, the guard, the Infiltrator, and nearby cars were vaporized.  And so was the hotel’s support structure.  To call the next few moments as the team attempted to flee the building as it collapsed upon itself stressful would be an understatement.

While the in-character actions were bad enough, the belly laughter of the Infiltrator’s player as his character died and took everyone with him was frankly disturbing.  Needless to say, we don’t play with the Infiltrator’s player any more.



And that's my tale.  Anyone else have crazy stories of runners who probably should have thought things through a bit more before they rushed headlong into destruction?

Vibral

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« Reply #1 on: <02-19-15/1650:04> »

Ok, so now I have to ask how many of us are on the forum?...

Anyway, my own personal story has to do mid-way through a mission of tracking down a higher ranking gang leader. However I'll paint the picture. We (the 5 of us) are all called down to a little hole in the wall bar near the CO Aurora barrens to meet with the Johnson. The first to arrive is the Rastafarian Shaman who's first order of business is to start dealing drugs outside the meet... which the Johnson (a Lone Star officer) mentions and says he will ignore this one time.

Off to a good start aren't we?

Well after a botched stakeout of a deli (including the pilfering of the safe and 2 sandwiches) , the destruction of a barrens taco truck and subsequent payment with a stolen car, and the faked drunken stupor of a mob lawyer, we finally track our prey to the Colorado version of the Orc Underground. HOWEVER it is at this point that the two Street Sams and the decker begin to refer to the Orc Underground as the equivalent to “The Den of Evil” from Diablo.

 As in the TEAM’S Objective Has just changed to: Clear The Den of Evil... Lasers, and Grenades plus ADPS rounds were prepped and equipped. Thankfully the GM threw a very young orc at us to dissuade us from that course of action as apparently ruthlessly killing children isn’t an option.

Kincaid

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« Reply #2 on: <02-19-15/1659:13> »
Killing so many sacred cows, I'm banned from India.

Namikaze

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« Reply #3 on: <02-19-15/1702:14> »
Oh I've had more than a few situations in which the runners at my table do things ridiculously.  If I had to pick one, there was a time when they were supposed to clear out this really bad evil magician from an old abandoned (re: haunted) house.  They were trying to interrupt him before he could finish a ritual that would summon a really nasty spirit.  He wasn't a toxic mage, but it was pretty goddamn close.

Anyway, the team sneaks up on the house successfully and hears chanting from upstairs.  They start to creak along the old stairs when the stairwell gives out from beneath them.  Two of the four team members crash to the ground.  One of the team members jumps up and grabs a landing to climb to the second floor (where the mage is located).  The fourth team member is a sniper waiting to pick off the bad guy if she can get a shot.

The third team member takes a brace of grenades and just hurls them into the room where he thinks the chanting is coming from.  The first and second team member are trying to climb on each other to get to the second floor.  The sniper is chuckling and thinking the team is stupid.

Grenades go off, which destablizes the structure of the house.  Meanwhile now everyone has managed to get to the second floor, just as the second floor begins to collapse.  The three team members jump out the window and successfully land on the ground, with a couple of sprained ankles and a broken leg for their trouble.

Bad guy has managed to get out of the house though - he jumped out a window at the back of the house.  This is when the house begins to fall in on itself.  The sniper asks for a situation report, as she can't see the back of the house.  The only team member without damage decides to search around the back of the house for the sniper.  The bad guy throws a toxic spray of acid at her face for her trouble, burning her helmet and part of her face off.  This, however, got the bad guy to get into a disadvantageous position, and the sniper promptly popped his head off his shoulders.

All in all, it was a success.  But the team left with a lot more damage than they needed to have, and spent most of their reward paying for medical bills.  Except the sniper, who just had to replace her three bullets (burst fire head shot).  So while everyone else was laid up, the sniper was laid out - just relaxing in a hammock with a pina colada.
Feel free to keep any karma you earned illicitly, it's on us.

Quote from: Stephen Covey
Most people do not listen with the intent to understand; they listen with the intent to reply.

insomn14

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« Reply #4 on: <02-19-15/1715:10> »
Ok, so now I have to ask how many of us are on the forum?...

To answer your question: just Charles and I, I think.  FYI, I was the guy playing Answers (the face).  Most of the rest of the players at our table only started playing in the past 4-5 weeks.  (I felt so proud to have been at some of their first game.  Less proud with others.)

Well after a botched stakeout of a deli (including the pilfering of the safe and 2 sandwiches) , the destruction of a barrens taco truck

Wow, this sounds so familiar.  Then again, I did used to play with a guy who got his hate-on around tacos (he had "Taco Stand" written the soles of his Goblin Stomper boots so that he could burn it into people's chests when he kicked them).

@Namikaze: That sounds more like just some bad luck rather than "Are you sure you want to do that" territory.  Or maybe I just missed something.  I at least feel for that crew.  Sounds like some of missions I've been on went down.  :-[  At least no one had to try and ram a manifested spirit with a bus, only for there to be more damage to the bus than the spirit... (a story for another time and a different subject)

Spooky

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« Reply #5 on: <02-21-15/1339:32> »
Well, not at my table, but the next table over had a mission to steal a big rig load of electronics. They used a rocket launcher to blow the engine on the rig. Only problem with that is that they did it on the freeway during rush hour. Can you say "notoriety"? I think one (or more?) characters left that team because of this incident (negative quality effects, I think)
Spooky, what do you do this pass? Shoot him with my thunderstruck gauss rifle. (Rolls)  8 hits. Does that blow his head off?

$/@mm-0!

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« Reply #6 on: <02-21-15/1721:48> »

Ok, so now I have to ask how many of us are on the forum?...

Anyway, my own personal story has to do mid-way through a mission of tracking down a higher ranking gang leader. However I'll paint the picture. We (the 5 of us) are all called down to a little hole in the wall bar near the CO Aurora barrens to meet with the Johnson. The first to arrive is the Rastafarian Shaman who's first order of business is to start dealing drugs outside the meet... which the Johnson (a Lone Star officer) mentions and says he will ignore this one time.

Off to a good start aren't we?

Well after a botched stakeout of a deli (including the pilfering of the safe and 2 sandwiches) , the destruction of a barrens taco truck and subsequent payment with a stolen car, and the faked drunken stupor of a mob lawyer, we finally track our prey to the Colorado version of the Orc Underground. HOWEVER it is at this point that the two Street Sams and the decker begin to refer to the Orc Underground as the equivalent to “The Den of Evil” from Diablo.

 As in the TEAM’S Objective Has just changed to: Clear The Den of Evil... Lasers, and Grenades plus ADPS rounds were prepped and equipped. Thankfully the GM threw a very young orc at us to dissuade us from that course of action as apparently ruthlessly killing children isn’t an option.

Ah yes that was a quite amusing game to run  ;D
$/@mmZ3r0

Senko

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« Reply #7 on: <02-21-15/2139:12> »
Sadly no shadowrun tales but there does seem to be a theme of people not knowing their weapons limits, I know stories from Dnd and cthulu which I won't share as this is a shadowrun forum.

Lethal Joke

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« Reply #8 on: <02-24-15/1754:59> »
I have probably mentioned this before, but this is stupid enough to bear repeating.

My players - a human decker, an elf aspected magician/archer, and an elf street samurai - were contracted by the chief local Mafia family to hit a Triad HQ. The consigliere/Johnson offered them a bonus if they could implicate the Yakuza in doing so. Of course, the samurai's first plan is to hit the place while "sounding Japanese." None of their characters actually spoke a word of Japanese. It's a sure bet at least a few of the Triads did. Thankfully the other two players managed to talk the elf sammie down.

So, the new plan was to try and get the Yakuza or a Yakuza-affiliate to join them in attacking the Triad-run chop shop they had selected as a target. The decker eventually managed to get a face-to-face with a Yakuza kyodai (senior member) to see if they can manage it.

First thing the street samurai does is to tell the kyodai that they intend to frame them for hitting the Triad location. He then asked if the Yakuza contact could help them with that. Just admitting it.

If that Yakuza guy hadn't been alone (well, with his girlfriend - that was how the decker got the face-to-face) I would have had the fairly-powerful magician attack them.  As it was, he sputtered in confusion, got mad, and left.

The street samurai was confused as to why asking a member of an organization they intend to frame if he would help to frame them wouldn't work. I still don't think he understands, even though I took him aside after the session to explain it to him.

Still, the decker to the rescue. He managed to get the girlfriend talking about other people the Yakuza contact had met with, finally coming down to him usually hiring a specific Halloweener gang. They did the same.

They didn't get the bonus (obviously,) but I gave the decker an extra point of Karma for his almost salvaging the situation.

gyrobot

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« Reply #9 on: <03-03-15/1554:07> »
It was from a disbanded group but I remember that there was drekhead mage who was ex lonestar. One job had us infiltrating a gang hideout to get to somebody. His great idea was to ride headfirst into gang territory like he owned the place while picking a fight.

Of course rule number one the element of surprise. Two bikes roaring into the neighbourhood was not a valid method

Second was the idea of a pig riding in to start shit. Say what you may about police brutality but cops only go in if they have a numbers advantage.

Sad thing is he came out better than the street sam did who got subpar rolls.

Sithlis

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« Reply #10 on: <03-04-15/0511:33> »
 OK so we just started a new 4th Ed. campaign with a first time gm who is brand new to Shadowrun, and four players.  There's myself, a guy who knows just enough to be dangerous, his 17 year old son, and another guy who knows nothing about the game.  I make a fairly normal street sam, the likes the sound of technomancers so I help him make one of those.  No problems so far right.  Well, the first guy decides he want to play a face, still ok, who has the fame quality, starting to get a little worried now, the full on 20pt global fame, and now I'm thinking how I'm gonna have to talk him out of this.  He makes his face with maybe 2 points in disguise and talk the other guy into playing his limo driver.  At this point I've gone from trying to  talk him out of this idea to trying to figure a way to kill both characters with them knowing just to make my life, and the gm's, easier.  We ended up with reducing the fame to Hong Kong(we're playing in Seattle) and upping his disguise skill. This was still probably a bad idea, thankfully the gm had him use different character because he just couldn't figure out how to work a Hong Kong trid star  into what he wanted to do.  But we still have a limo driver running with us *shrugs*

Darzil

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« Reply #11 on: <03-06-15/0537:35> »
But we still have a limo driver running with us *shrugs*
If he's built like Parker he's overpowered!

Sithlis

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« Reply #12 on: <03-06-15/0711:35> »
But we still have a limo driver running with us *shrugs*
If he's built like Parker he's overpowered!
He's not, we're playing through On the Run and he got taken out at the Coda.  Admittedly it was at the hands of one of the other players but he kinda deserved it.  He was firing a room sweeper and after being warned that he would hit another player he fired anyways. He had to burn edge to activate the hand of God rule.
« Last Edit: <03-06-15/1556:54> by Sithlis »

BeCareful

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« Reply #13 on: <06-16-19/0237:28> »
I did enjoy those reports, and have a story of cluelessness of my own (which doesn't go how you would expect). I've been wanting to tell it for a while now, and would also like to read other such stories people may have.

I offered to GM the Free RPG Day module for some new players who wanted to get into this, but knew little of the setting - save one. She approached me beforehand and said, "I wanna be a bug wizard!"
I went from "No," to, "Yes, but if anyone finds out you are a bug wizard - even your allies - they are going to kill you." She accepted this and came up with Cerci the Bug Wizard.

So, they get their run: Escort Mr. Corp from the premises, and place him in this other company. Employee IDs would be provided. Afterwards, Cerci asked the face why didn't he ask for more information or more money, then asked if anyone could look up information on Mr. Corp and where he was supposed to be going. Her own Matrix Search got no hits. Nobody sprang into action.

Upon locating Mr. Corp, the face announced, "I know this is a bad idea, but I'm doing it anyway," then opened both the office door and fire with his Narcojet-loaded dart gun. The chromed-up ork chimed in with, "Maybe we can 'Weekend At Bernie's' this?" (Both things you never want to hear)

So the dragged him into Cerci's van, the only vehicle with passenger seating (gotta have a way to transport those infectees), and he miraculously was able to come around during the hour-long commute. Cerci promptly mind-controlled him into silence.

At the place he was supposed to go, I drew the locations of security cameras on the map, and everyone forgot about them. Mr. Corp, obviously in a sorry state, drew a slient alarm from the secretary. I mentioned she then assensed Cerci, then fainted. Nobody cared. Nobody even cared when Cerci then blurted out, "The Universal Brotherhood did nothing wrong!"

So they dumped him in his office, threw a smoke grenade after him, then Cerci threw up a Physical Barriar on the doorway. They fled to the van, the ork having to drag the low-Body, default-on-Sprinting Cerci, vaulting with her over the entrance desk, taser darts bouncing off his cyberarms.

I gave them all a point of Public Awareness for how overt and incautious they were, and the face got Notoriety for tranqing their principle. After all this was over, Cerci's player went up to me and said, "So this was our big secret mission: Take. This man. To work."

I replied with my sig quote, and added that she, the bug wizard, was the most sensible out of all of them, from start to end.
"Welcome to Shadowrun, where the biggest obstacle is you!"

Ghost Rigger

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« Reply #14 on: <06-17-19/1932:49> »
I don't see the problem with the infiltrator in the OP. Yes, his performance was far from flawless; he should've informed his teammates of his intentions and been a little more diligent in sneaking around. But Mr. Johnson asked for a few million in damages, and that is exactly what he delivered.
After all you don't send an electrician to fix your leaking toilet.

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