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[OOC] Honest to god milk runs, Part 2- (Dat one ring)

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Poindexter

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« on: <03-03-15/1848:05> »
Ok, folks, the three runners selected for this simple mission are...

1- Janitor, Ork Second-story-man, created by Jack Spade
2- Dolly, Pixie Vodou Summoner, created by Malevolence
3- Ballz, Elf Face, created by Gilga


Welcome to Jacksonville, Old Jack City as the locals call it. It's hot 10 months out of the year, during which it rains at 3 o'clock every day for about 20 minutes to an hour, but sometimes for days. For the other two months, its just as wet, but cold. Really cold. Like, right next to the Atlantic ocean cold. Never QUITE cold enough to freeze for longer than a day at a time, leaving the place choked in a layer of slush the entire time. It's one of the oldest cities on the continent, and as far as land space goes, THE largest. It's got a port and a naval base, but neither one are of much importance. There are far better places on the shore for both those activities than here, so there's not many jobs at the port and not many tips from the sailors.

Due to the geographical uniqueness of the place, being a city, more or less surrounded by rivers and swamps, it can be a little tricky for newcomers to get around. If you're not on autopilot, expect to make NAV rolls, and expect them to be harder if you lack the Area Knowledge: Jacksonville skill. Naturally divided into little sections by rivers and the bridges that run over them, it's an incredibly segregated place. You're NEARLY as likely to be accosted for "walking while squish" as you are for "driving while trog" It's also very religiously intolerant. You will NOT be hired for most conventional 9-5 jobs, no matter how minor if you are openly non-christian. Even among christians, Non-southern baptists are viewed with suspicion, although not outwardly scorned.

Most people here are lazy as shit. The mayor, the clergy, the workers, the drug dealers, the cops, the strippers, the soldiers, the gang bangers, the garbage men, you name it. Something about the heat just fucks with people's priorities. Whether you fall into the same category as the rest or not is ALL up to you, but I felt it bared mentioning that things are WAY more laid back in Old Jack City than in Chicago, Seattle, or Denver. A good place for a person, new to the shadows to get their feet wet. An even BETTER place for an experienced runner, trying to lay low, but still make a little cash to keep the belly full while on the lam. And it's a perfect place for new relationships to be born and for old ones to die. Something about the forceful salty wind that comes off the beach has a way of eroding everything in time.

Here's some basic info on the main large gangs in the area.

1- Red five: a go gang from the Atlantic beach area, They're mainly about extortion, smuggling, and mayhem for the sake of fun. Wear red X's and talk in star wars lingo. has no "official" leadership, but a guy who calls himself "Grand Moffuckin' Tarkin" seems to have a lot of pull with the rest of the squad. moreso than most, probably just cause he has the biggest balls.
2- Krubb Force: a primarily goblin gang from the emerson/phillips highway area. Drugs, gambling, prostitution. No identifying markers, but they only speak or'zet, and with a heavy local dialect, so non-members are fairly easy to root out. Locals ONLY.  Headed up by an aging ork called Twine. He's smarter than he is ruthless, which is considerable. He runs the group almost like a business and so has several lower ranking officers as well as division heads and project managers.
3- Dixie Sisters Gang: A largely human inbred family run gang in the westside. Specializes in drug manufacture, manufacture and modification of illegal gear, chop shops, etc. All keep Green bandanas somewhere on their person. headed up by Jolene and Tammy Dixie, two hardcore old human ladies, chromed to bejeezus and mean as hornets.
4- Hermanos: An all awakened and spanish speaking gang that runs riverside efficiently and with nearly no violence. They're all about protection rackets, gambling, and extortion. run by complete democracy with no leaders of any sort.

Unknown by anyone outside gang circles, but suspected by some who care in police and the media, there has been a somewhat official gang truce in effect for almost 10 years now, with profits soaring for everyone involved.


I would like each of you three, in whatever order you choose, to post up your character sheets as well as backstory and BRIEF physical appearance (once they're finished) before anyone posts anything else. We can keep chatting in the recruiting thread until then.
« Last Edit: <03-11-15/2227:40> by Poindexter »
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Malevolence

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« Reply #1 on: <03-04-15/0346:13> »
Name: Dalia Highspire
Alias: Dolly
Race: Pixie
Sex: Female
Nationality: CAS
Lifestyle: Medium
Karma Spent: 0
Unspent Karma: 7
Physical Description: Light brown skin, golden brown eyes, shoulder length brown hair, and nearly invisible dragonfly wings that reflect a dull rainbow like an oil slick if the light catches them just right. She stands (rarely) 48cm tall with lean build and pleasant curves. Her face is attractive with a small, narrow nose and full lips topped by large, almond shaped eyes. Her voice is melodious and speaks with the easy southern drawl common in the Big Easy.
Personality/background Generally pleasant and chatty, she has a mild fear of felines and other small predators that tend to view her as a toy or a meal. She is fiercely outspoken in defending the rights of metasapients, and by extension, all metahumans and variants. She is also loyal to NeoNET, though the need to keep quiet about her affiliation when working on the streets often takes priority.


Attributes

BodyAgilityReactionStrength
1441
CharismaIntuitionLogicWillpower
8547
EdgeMagic/ResonanceEssenceInitiative
2669+1d6

Positive Qualities
Magician (Tradition: Vodou; Drain: Charisma + Willpower; Possession; Spirits: Guardian, Air, Man, Guidance, Task)
Astral Perception
Concealment (Self Only)
Movement (x1/x2/+1m;x2/x6/+2m flight)
Fame (as Sylvia Silverstar)
Focused Concentration 1
Spirit Whisperer
Trust Fund (5)

Negative Qualities
Corporate Limited SIN
Creature of Comfort (10)
Vanishing
Bad Rep (Bought off)
Paranoia (Bought off)
Uneducated (Bought off)

Active Skills
Enchanting Skill Group1
Blades1
Clubs1
Unarmed1
Escape Artist1
Survival1
Perception3
Palming1
Sneaking5
Con3
Impersonation1
Performance1
Etiquette3
Leadership1
Negotiation3
Arcana4
Assensing5
Astral Combat5
Banishing6
Binding6
Summoning7
Counterspelling6
Ritual Spellcasting6
Spellcasting7
Computer3
Pilot Ground Craft1

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Art2
CAS1
Charity Shelters5
Fashion2
History1
Jacksonville1
Literature2
Magic Traditions3
Magical Law1
Magical Theory5
Magical Threats4
Matrix Personalities3
Metaplanes5
Music2
NeoNET3
New Orleans6
News2
Parabotany4
Parazoology4
Politics2
Shadow Community2
Spirits2

Language Skills
EnglishN
French (Speak)2 (4)
Spanish1


Spells/Complex Forms/Programs
SpellCategoryNotes
PowerBoltCombatF-3, Physical, Direct LOS, Resist w/ Body
Lightning BoltCombatF-3, Physical, LOS, Lightning Damage, Resist w/ R+I then B+A
Combat SenseDetectionF, Mana, Touch
Decrease IntuitionHealthF-2, Physical, Touch, Resist with Will + Int
HealHealthF-4, Mana, Touch, Permanent
Increase ReflexesHealthF, Physical, Touch, Sustained
Magic FingersManipulationF-2, Physical, LOS, Sustaine

Gear (7,640¥ remaining)
SIN (Merielle Morningdew, R3 w/Magic License)8,100¥
Knife10¥
Custom Ballistic Mask (Micro Camera, Gas Mask)600¥
Form Fitting Body Armor1,300¥
Chameleon Suit (Shock Frills)1,950¥
Sony Emperor Commlink700¥
Trodes70¥
Electronic Paper
AR Gloves150¥
Biomonitor300¥
Reagents (100)2000¥
Magical Lodge (Force 6)3,000¥
Psyche (2 doses)400¥
Tool kit (Tailoring)500¥
Credsticks (one each Gold, Sliver, Standard)125¥

Contacts
ContactC/L
Talismonger (Naga), Hssssan4/3
Fixer, Léon5/2
NeoNET PR, Sally Trundle3/3
Street Doc (Gnome), Quincy2/2
Fixer, Sam "One67" Tallman
(known only as “One” or "Six-Seven")
4/2

Karma Spend
BalanceKarmaItemEffects
8500Starting
750100Pixie Magician
73515CAS (General CAS)English N, Spanish 1, Etiquette +1, History +1, CAS +1
Charisma +1, Computer +2, SINner (5)
69540FugitiveReaction +1, Willpower +1, Intuition +1, Paranoia (7), Criminal SIN (10), Bad Rep (7), Acting SG +2, Perception +1, Sneaking +1, Street Knowledge: City (New Orleans) +2
64550Magical EducationWillpower +1, Charisma +1, Corporate Limited SIN (15), Sorcery SG +1, Conjuring SG +1, Arcana +2, Academic: Magical Theory +5, Academic (Magical Threats) +4, Academic (Parazoology) +4, Academic (Magical Traditions) +3, Language (French) +2
56580Ivy League UniversityCharisma +1, Logic +1, Willpower +1, Computer +1, Etiquette +1, Perception +1, Academic (Parabotany) +4, Sorcery SG +1, Academic: Metaplanes 5
465100Corporate Wage MageLogic +1, Intuition +1, Limited Corporate SIN (15), Etiquette +1, Professional: Corp (NeoNET) +3
Arcana +2, Assensing +2, Astral Combat +2, Conjuring SG +2, Enchanting SG +1, Sorcery SG +2, Professional: Magical Law +1]
365100CelebrityCha +1, Attribute (Intuition) +1, Attribute (Agility) +1, Fame (8 ) , Con +1, Escape Artist +1, +6 to any skills (Astral Combat +3, Assensing +1, Spellcasting +1, Summoning +1), Professional: Matrix Personalities) +3
265100Street Magic (Street Shaman)Willpower +1, Assensing +2, Blades +1, Conjuring SG +3, Palming +1, Perception +1, Sneaking +1, Sorcery SG +2, Survival +1, Street: Charity Shelters +5, Street: Sprawl (New Orleans) +4
2587Buy off Paranoia
2517Buy off Bad Rep
2438Buy off Uneducated
234918,000¥
244-10Creature of ComfortMust maintain Middle Lifestyle
2395Trust FundMiddle Lifestyle + 500¥/month
2318Spirit WhispererSummoned spirits get +1 die to resist, but appear as +1 Force
21516Focused Concentration 4Auto sustain 1 Force 4 or lower spell
85130AttributesMagic 2-6, Agility 7-8
3649SkillsSneaking 2-5, Leadership 0-1, Negotiation 0-3, Athletics SG 0-1, Close Combat SG 0-1
351Knowledge SkillsJacksonville 0-1
035SpellsLightning Bolt, Powerbolt, Combat Sense, Decrease Intuition, Heal, Increase Reflexes, Magic Fingers

Career Notes
DateNote
2015-05-01That One Ring complete: 6 Karma, 7500¥, +1 Loyalty to One67, loa spent 250¥
« Last Edit: <05-03-15/1920:05> by Malevolence »
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gilga

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« Reply #2 on: <03-04-15/0930:09> »
== Info ==
Street Name: 'Balls'
Name: Jimmy Edwin
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 1
Elf
Composure: 12
Judge Intentions: 12
Lift/Carry: 4 (15 kg/10 kg)
Memory: 8
Nuyen: 6000

== Life Modules ==
General CAS   
Fugitive
Magical Education
Ivy league
Celebrity
Wage Mage
Street Mage

== Attributes ==
BOD: 3
AGI: 2
REA: 5
STR: 1
CHA: 7
INT: 5
LOG: 3
WIL: 5
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                10 + 1d6
Rigger Initiative:         10 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      10 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    6
Social:                    9
   Fame: National [+1] (Limited to Single Nation)
Astral:                    9

== Active Skills ==
Alchemy                    : 1                      Pool: 7
Animal Handling            : 0                      Pool: 6
Arcana                     : 4                      Pool: 9
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 2
Artificing                 : 3                      Pool: 9
Assensing                  : 3                      Pool: 8
Astral Combat              : 2                      Pool: 7
Automatics                 : 0                      Pool: 1
Banishing                  : 6                      Pool: 12
Binding                    : 6                      Pool: 12
Blades                     : 1                      Pool: 3
Clubs                      : 0                      Pool: 1
Computer                   : 2                      Pool: 5
Con                        : 6                      Pool: 21
Counterspelling            : 6                      Pool: 12
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disenchanting              : 1                      Pool: 7
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Escape Artist              : 1                      Pool: 3
Etiquette                  : 3                      Pool: 16
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 1                      Pool: 14
Instruction                : 0                      Pool: 12
Intimidation               : 0                      Pool: 12
Leadership                 : 0                      Pool: 12
Longarms                   : 0                      Pool: 1
Navigation                 : 0                      Pool: 4
Negotiation                : 1                      Pool: 14
Palming                    : 1                      Pool: 3
Perception                 : 3                      Pool: 8
Performance                : 6                      Pool: 19
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 0                      Pool: 1
Ritual Spellcasting        : 6                      Pool: 12
Sneaking                   : 2                      Pool: 4
Spellcasting               : 6                      Pool: 12
Summoning                  : 6                      Pool: 12
Survival                   : 1                      Pool: 6
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
                           : 0                      Pool: 0
Ares                       : 3                      Pool: 6
Art                        : 4                      Pool: 7
CAS                        : 1                      Pool: 4
City Shelters              : 5                      Pool: 10
English                    : N                      Pool: 0
History                    : 1                      Pool: 4
Jaksonville                : 2                      Pool: 5
Literature                 : 4                      Pool: 7
Magical Law                : 1                      Pool: 4
Magical Theory             : 5                      Pool: 8
Metaplains                 : 5                      Pool: 8
Music                      : 3                      Pool: 6
Or'zet                     : N                     
Spanish                  : 2                      Pool: 7
Parazoology                : 4                      Pool: 7
Sprawl Life                : 4                      Pool: 9

== Qualities ==

Fame: National
Blingual: Or'zet  and Einglish
Day Job (10 hrs)
In Debt V
Low-Light Vision
Mentor Spirit (Dragonslayer)
Mystic Adept
SINner (Corporate Limited) (Ares)



== Powers ==
Cool Resolve Rating: 6

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (12))
Ball Lightning             DV: F-1
Imrpove Charisma     DV: F-3
Shapechange                DV: F-3
Stunbolt                   DV: F-3
== Weapons ==
Unarmed Attack
   Pool: 1   Accuracy: 4   DV: 1S   AP: -   RC: 1

== Lifestyles ==
Mom  1 months - middle. 

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                        12
Helmet                              2

== Weapons ==
Unarmed Attack
   Pool: 1   Accuracy: 4   DV: 1S   AP: -   RC: 1

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Fake SIN (Jimmy Handrix) Rating 4
Medkit Rating 6
Reagents, per dram x420
Tool Kit (Disguise Kit)






== Life Modules ==
General CAS   
Fugitive
Magical Education
Ivy league
Wage Mage
Street Mage
Celebrity

== Karma Expenses ==
body 1-->3
reaction 3-->5
intuition 4-->5
edge 1-->2
replace bad qualities (-14 +10) -4
4 skills from 0 to 1.

Contacts:
1. Linda 'mom' Edwin (1/6)  - Balls mother is an awakened street doctor. They live together and have some complex relationship. Revolving Balls performance, and recently his shadow running. Apparently his mother was once a shadow runner and always dreamed of performing. She sacrificed her dreams to raise Balls.

2. One67 (4/3 ) Balls knows him from performing. He is also one of the contacts of his mother dropping shadow runners at their joint at odd hours. He watched Balls grow up and balls think his mother knows One67 from her shadow running days.

3.  Cybertooth (3/4) - a gang mid level leader that is responsible over Balls neighborhood. He is the one Balls talked up, and they become friends and are now working together. In Krub Force - Balls is socially accepted in the gang but does not receive any other benefit out of this cooperation, as directly instructed by the gang leader.

4. Robert Tromer (2/2) - Balls dorms buddy from university - They both studied magic together although -  Robert was always into different magical arts. He is also a terrible drinker and cannot hold his liqueur. They were once good friends but over the years they downgraded to a professional relationship.  Robert is a Talismonger.


Physical description:

Balls is tall and skinny clearly an elf although he is dressed like an orc. His clothes appear to be way bigger than his modest size. To a run, he also wears a leather jackets covered with logos of his all time of favorite orc and rock bands. 

He has dark hair, green eyes, and unlike most in the business he is completely unarmed. The guitar case he usually carry with him actually contains a guitar. Although, the average runner would assume it contains an assault rifle.  He is also a bit famous in UCAS -  if you are following orc rap you probably heard his name before.
 

Full background:
http://forums.shadowruntabletop.com/index.php?topic=19832.msg357841#msg357841
« Last Edit: <03-08-15/1915:40> by gilga »

Jack_Spade

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« Reply #3 on: <03-04-15/1214:42> »
"How the hell did I end up here in Jackson-fucking-ville? Don't get me wrong, I know exactly how I got here - on my bike over half the continent from Denver. It's not exactly pleasant, but you tend to swallow so many bugs that you can at least keep the food expenses low.
If I had to pinpoint the moment where everything went to shit, I'd say it was the day after my 19th birthday. That was the day I graduated from mil-school and this g-man with his nice black suit asked me if I wanted to serve my country...
Yeah don't look so surprised, I did go to school, graduated even - law to be precise. I grew up in a rough part of Seattle. My parents had fled from Europe to escape some pretty mean Humanis Skinheads. Yeah, yeah, 'didn't think that through really. So there is me, the little ork and my parents to shellshocked and to orkish to find a good job in the Barrens. The gangs really were my only option at that point - and those guys can always use some muscle, even if it's a little ork kid.
At least my parents had the sense to keep me out of the worst trouble - never got arrested which meant I could join the army and get some education. I never had much use for book smarts, but I am perceptive and good with rote learning which apparently is enough in the army to get a law degree.
Usually they would have sent me on a few tours and fast tracked me to become a commissioned officer.
But of course, this fucking g-man had to turn up to recruit me for some special operations shit. Up in New York they stuffed me full of chrome - most of it government stuff, meaning it was obsolete tech even back then - and sent me right back to the gangs to find out why some of them were so flush with military hardware. Hadn't been there a month before some idiot blew my cover and I had to jump out of a second story window. But the kicker was them laying the blame on me - dishonorable discharge inclusive. At least they didn't try to cut the chrome out again.
That's how I got into the shadows of Denver: After the bills began piling up I applied for a license to catch bail jumpers and other scum who thought they could escape consequences by getting into another sector - wasn't long before I also went after people for other reasons - namely people who offered large wads of cash and weren't to keen on being asked questions. That's how I got my name - The Janitor, collecting the trash and clean up the pieces.

But as always happens, my last contract there proved to be a mistake: Black bagged a little guy who liked to carve up his whores. Big mistake, the asshole was friends with the Vory and those guys really have no sense of humor whatsoever. Burned down the bordello and carved up the rest of the girls - me, I got the hell out of Dodge or rather Denver. An acquaintance of mine said I should head to the south-east since a friend of his always had a use for competent runners.
Well, now I'm here and that asshole Ricky hasn't had one decent job for me in four weeks.

Man, I sure could use a decent payday otherwise I'll have leave this roach infested shit hole early and try my luck with the Vory...


Name: Michael Jager
Alias: Mike, The Janitor
Race: Ork
Sex: Male
Age: 32
Nationality: UCAS
Lifestyle: Low
Karma Spent: 0/6
Physical Appearance: Short black hair, graying on the sides, small canines visible, broad, slightly grey face with a ugly chemical burn scar on the left cheek. About 1.90m tall with broad shoulders and a slight beer belly. Beetle black eyes with a piercing stare.
 
Movement: 12/24
Composure: 7
Judge Intentions: 8
Lift/Carry: 14 (105 kg/70 kg)
Memory: 7
Nuyen: 896

Lifepath:
UCAS: Seattle
FUGITIVE
GANG WARFARE
MILITARY ACADEMY: Law
COVERT OPERATIONS
DRIFTER
BOUNTY HUNTER

Attributes
BOD: 7
AGI: 5 (6)
REA: 5 (9)
STR: 6 (7)
CHA: 2
INT: 6
LOG: 2
WIL: 5
EDG: 1


Derived Attributes
Essence:                   0,14
Initiative:                15 + 2d6
Rigger Initiative:         15 + 2d6
Matrix AR Initiative:      15 + 2d6
Physical Damage Track:     12
Stun Damage Track:         11


Limits
Physical:                  10
Mental:                    5
Social:                    4

   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Securetech PPP: Legs Kit [-1] (Must be visible)
   Securetech PPP: Vitals Kit [-1] (Must be visible)

Active Skills
Automatics                 : 2                      Pool: 8
Blades                     : 3                      Pool: 9
Chemistry                  : 1                      Pool: 3
Clubs                      : 1                      Pool: 7
Computer                   : 1                      Pool: 3
Con                        : 5                      Pool: 7
Escape Artist              : 2                      Pool: 8
Etiquette                  : 2                      Pool: 4
First Aid                  : 3                      Pool: 5
Gymnastics                 : 2                      Pool: 8
Impersonation              : 2                      Pool: 4
Intimidation               : 2                      Pool: 4
Leadership                 : 2                      Pool: 4
Longarms                   : 3                      Pool: 9
Navigation                 : 2                      Pool: 9
Negotiation                : 4                      Pool: 6
Palming                    : 1                      Pool: 7
Perception                 : 5                      Pool: 11
Performance                : 1                      Pool: 3
Pistols                    : 6                      Pool: 12
Piloting: Ground           : 1                      Pool: 10
Running                    : 3                      Pool: 10
Sneaking                   : 4                      Pool: 10
Survival                   : 3                      Pool: 8
Swimming                   : 2                      Pool: 9
Throwing Weapons           : 1                      Pool: 7
Tracking                   : 1                      Pool: 7
Unarmed Combat             : 4                      Pool: 10


Knowledge Skills (Including INT+LOG=16)
Area Knowledge: Denver     : 3                      Pool: 9
Area Knowledge: New York   : 5                      Pool: 11
Area Knowledge: Seattle    : 6                      Pool: 12
Area Knowledge: UCAS       : 1                      Pool: 7
Area Knowledge: Jacksonv.  : 1                      Pool: 7
Black Market               : 3                      Pool: 9
Codes                      : 2                      Pool: 4
Crook Hangout              : 3                      Pool: 9
Grey Market                : 3                      Pool: 5
History                    : 1                      Pool: 3
Janitoring                 : 3                      Pool: 8
Gangs                      : 3                      Pool: 8
Law                        : 5                      Pool: 7
Lonestar Procedures        : 3                      Pool: 9
Military                   : 3                      Pool: 9
Military History           : 2                      Pool: 8
English (N)
German                     : 3                      Pool: 9
Small Unit Tactics         : 6                      Pool: 12
Magic Theory               : 3                      Pool: 5
Magic Threats              : 3                      Pool: 9


Qualities
Code of Honor (Warrior)
Black Market Pipeline
Poor Link
Hawk Eye
High Pain Tolerance (Rating 1)
In Debt III 15.000+1500  [The One Ring: -5000= 11500(+1150 next month)]
Low-Light Vision
Sense of Direction
SINner (National) only 85% income remain

Lifestyles
Hideout  1 month 1800 NY

Money: 750+375=
Run: The One Ring: 7500 +1321 on hand
-1125 Taxes
-1800 Lifestyle
-5000 Debts
=896
Contacts
Ricky (Fixer) Con 5/ Loy 2
One  (Fixer Jacksonville) Con 6/Loy 2

Cyberware/Bioware
Bone Lacing (Titanium) Used
Muscle Replacement Rating 1
Reaction Enhancers Rating 3 Used
Smartlink
Wired Reflexes Rating 1 Alpha

Armor: 24
Ares Victory: Wild Hunt             14
   +Auto-Injector
   +Gear Access
   +Gel Packs
   +Liner - Chemical Protection (6)
   +Nonconductivity 5
   +Biomonitor
   +Holster
Ballistic Mask                      2
Forearm Guards                      1
   +Miniwelder
Helmet                              2
Lined Coat                          9
   +Electrochromic Clothing
Securetech PPP: Legs Kit            1
Securetech PPP: Vitals Kit          1


Weapons
Defiance EX Shocker
   +Advanced Safety System, Basic
   +Concealed Quick-Draw Holster
   +Laser Sight
   +Personalized Grip
   +Spare Clips (4)
   Pool: 12   Accuracy: 6   DV: 9S(e)   AP: -5   RC: 3
Savalette Guardian
   +Gas-Vent 3 System
   +Personalized Grip
   +Smartgun System, Internal
   +Spare Clips (4)
   Pool: 12   Accuracy: 8   DV: 8P   AP: -1   RC: 7
Unarmed Attack
   Pool: 10   Accuracy: 10   DV: 10P   AP: -   RC: 3
Restraints: Metal
Restraints Plastic (10)

Commlink
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

Gear
Advanced Medkit Rating 6
Ammo: APDS (Heavy Pistols) x12
Ammo: Explosive Rounds (Heavy Pistols) x12
Ammo: Gel Rounds (Heavy Pistols) x24
Ammo: Regular Ammo (Heavy Pistols) x12
Ammo: Taser Dart (Tasers) x20
Contacts Rating 3
   +Image Link
   +Thermographic Vision
   +Flare Compensation
Earbuds Rating 3
Fake SIN (Mike) Rating 3
Kamikaze x2
Micro-Transceiver
Respirator Rating 6
Slap Patch, Stim Patch Rating 6 x2
Subvocal Mic
Survival Kit
Trodes

Suzuki Mirage
« Last Edit: <05-02-15/0334:09> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

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« Reply #4 on: <03-05-15/1551:32> »
Cool, now that everyone's  up, let's talk contacts. Everyone gets a free one. His name is One67.

Sam "One67" Tallman
Small time to mid level fixer who lives in riverside. Problems with addiction and impulse control. He is a solid and honorable man, nonetheless and loves his friends more than anything. Doesn't want to screw anyone over, but watches out for number one first and foremost. He's a near legendary graffitti artist and anytime you see a train go by, you have a good chance of seeing his name painted in stunning detail on the side. He's got a connections rating of 4, and you can take him at whatever loyalty you want, but you only get 1 for free. anything else you've gotta buy. You'll also need to justify it in game, as well as why you're in jacksonville. If your loyalty is below 3, you don't know his real name. You may even only know him as "One", "Six-seven", or "Scrub".

I need to know a few more things from each of you before we get going.
1- How did you meet One?
2- What side of town do you live on?
3- How long have you been in town and how familiar with the area are you?

I can work with you on any of these questions you need,

Do yall have any questions so far?
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Jack_Spade

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« Reply #5 on: <03-05-15/1615:05> »
I'd say Mike knows "One" only as a contact of his fixer (taking the loyalty 1). He is desperate for work (debts, you know) and will take a job even from a less well known source.

Mike's hideout lies riverside within Hermanos territory. He has studied the available maps but didn't venture outside his crappy motel room since he arrived in Jacksonville about one week ago. 
talk think matrix

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Revenant Kynos Isaint Rex

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« Reply #6 on: <03-05-15/1627:51> »
I'd say Mike knows "One" only as a contact of his fixer (taking the loyalty 1). He is desperate for work (debts, you know) and will take a job even from a less well known source.

Mike's hideout lies riverside within Hermanos territory. He has studied the available maps but didn't venture outside his crappy motel room since he arrived in Jacksonville about one week ago.

Your fixer, did he/she just give you a commcode? Give One a commcode? Introduce you in person? Have you worked for One before or purchased goods from him in the past? He is skilled at obtaining drugs.
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Jack_Spade

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« Reply #7 on: <03-05-15/1630:15> »
Nope, just a call from Ricky telling Mike, that if he wants work, he can give his number to a local colleague of his. Mike therefore expects a call from One, but has never met him before.
talk think matrix

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Revenant Kynos Isaint Rex

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« Reply #8 on: <03-05-15/1632:53> »
Nope, just a call from Ricky telling Mike, that if he wants work, he can give his number to a local colleague of his. Mike therefore expects a call from One, but has never met him before.

ok, one down.

well done.
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gilga

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« Reply #9 on: <03-05-15/1636:20> »
1. Balls lives in the Force territory. If 'one' grew up in the area they can be neighbors. Balls mother is  a street doctor - she might have worked with one,  patching up some of his runners no questions asked. Possibly in the middle of night - she might be one of his contacts.

2. He probably met young balls while doing legwork, watching the young elf boy growing over the years. Heck she could be one of the runners that worked for 'one' until... balls was born.  How old is 'one' ?

3. Balls is local and lived in Jacksonville his entire life. (except university)

 


 
« Last Edit: <03-05-15/1640:55> by gilga »

Poindexter

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« Reply #10 on: <03-05-15/1645:24> »
1. Balls lives in the Force territory. If 'one' grew up in the area they can be neighbors. Balls mother is  a street doctor - she might have worked with one,  patching up some of his runners no questions asked. Possibly in the middle of night - she might be one of his contacts.

2. He probably met young balls while doing legwork, watching the young elf boy growing over the years. Heck she could be one of the runners that worked for 'one' until... balls was born.  How old is 'one' ?

3. Balls is local and lived in Jacksonville his entire life. (except university)

You also know One from the local rap battle scene, as he is nearly as legendary in that as he is in the graffiti scene.
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gilga

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« Reply #11 on: <03-05-15/1710:08> »
Cool so I'll buy him at the maximum allowed 3 loyalty.
Now I got to figure some new contacts I think I kept 17 more karma for contacts.

I am thinking some ganger - the one balls talked up that balls now work with/helps.
I'll give him 7 points.

Do I need 'balls' mom as a contact?  I mean she is defiantly someone to call too
I just do not know how it fits in the connection/loyalty system I should give her 1/6 maybe?

one67 can also be someone from the rap scene so that is covered.


Poindexter

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« Reply #12 on: <03-05-15/1731:14> »
Do I need 'balls' mom as a contact?  I mean she is defiantly someone to call too
I just do not know how it fits in the connection/loyalty system I should give her 1/6 maybe?

sounds good.
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Malevolence

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« Reply #13 on: <03-05-15/1827:10> »
I'm taking him at the minimum loyalty as well.


For now, Dolly is just visiting Jacksonville, likely as a vacation or for some business (likely a little of both). I'm going to guess that she either bumped into "Six-Seven" while she was taking in the sights or heard of him all the way in Orleans during her time as a runner there. Since you can't really miss his artwork, it's likely she was curious about it and asked around. So, yeah, I'll go with all of the above. She saw his work while sightseeing, and when she asked who the "artist" was, she remembered the name as someone her fixer in Orleans had mentioned. So she felt she had the cred to seek him out and let him know she appreciated his work and it evolved from there into a "work trip".


I updated my character sheet post to give names to my contacts and add 67, as well as change a few things out.
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« Reply #14 on: <03-05-15/2210:25> »
I'm taking him at the minimum loyalty as well.


For now, Dolly is just visiting Jacksonville, likely as a vacation or for some business (likely a little of both). I'm going to guess that she either bumped into "Six-Seven" while she was taking in the sights or heard of him all the way in Orleans during her time as a runner there. Since you can't really miss his artwork, it's likely she was curious about it and asked around. So, yeah, I'll go with all of the above. She saw his work while sightseeing, and when she asked who the "artist" was, she remembered the name as someone her fixer in Orleans had mentioned. So she felt she had the cred to seek him out and let him know she appreciated his work and it evolved from there into a "work trip".


I updated my character sheet post to give names to my contacts and add 67, as well as change a few things out.

I feel like you should find the karma in there to take the "Interest: Art" knowledge skill to reflect her interest in such things, but I like it, overall. What side of town is she staying on?
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