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[OOC] Honest to god milk runs, Part 2- (Dat one ring)

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Malevolence

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« Reply #15 on: <03-05-15/2317:13> »
The fancier side, whichever that may be. All things being equal, she'll probably tend toward the Hermanos as the order and lack of violence appeals.

I can certainly move some points around to put them in art, and I actually like the idea of doing so. I'll probably see what I can pull to put some there and into music as well in order to make her more cultured. I can probably pull the points from fashion, though part of my image of her is that she designs and makes her own clothes using a task spirit  (she designs with her fashion skill, then lets a task spirit possess her in order to craft them). With a dice pool of 14 in Artisan and 9-11 in Fashion, she has some pretty fashionable and quality clothes.
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gilga

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« Reply #16 on: <03-06-15/0247:09> »
Hi, I modified the charsheet a bit. I was one point missing and I saw that I got Einglish N and I sort of wanted Or'zet N as well (can't be a good rapper with 2) so I took off yet another spell (only 4 remain karma is a bit tight) To get the bilingual quality that fits well with being raised by an orc mother.
Balls will definitely need to learn more spells on the fly but now his language skills matches his back-story so I am happy. I think it is reasonable that he knows few spells being a mystic adept and into music his attention is divided into 3 different realms.

I also added the contacts - it was a compromise but I managed to cover his back story.

PS: I think it is a shame Life modules do not give contacts. It was fun making the story with them and they seem to yield a very similar character to what i had in mind. With a lot more knowledge skills and fluff skills.

The one thing I think is a shame - that these modules do not include some fluff contacts. I guess you do know people from every phase in life but most are not relevant for your shadow-run carrier.

« Last Edit: <03-06-15/0251:50> by gilga »

Poindexter

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« Reply #17 on: <03-06-15/1805:34> »
The fancier side, whichever that may be. All things being equal, she'll probably tend toward the Hermanos as the order and lack of violence appeals.

How fancy are we talking here? The fancier areas are nearly devoid of gang activity.

https://www.google.com/maps/@30.2785986,-81.522959,12z?hl=en

Basically, areas that would be fancier (high lifestyle and above) would be Ponte Vedra, Sawgrass, Palm Valley, Deerwood, Golden Glades, Blount Island, and Mandarin.
In those areas that border on less nice areas, It's possible to find Middle lifestyle housing from time to time.
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Malevolence

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« Reply #18 on: <03-06-15/1952:32> »
She's middle lifestyle, so that option (living on the border of a high-life area) would work. It would certainly appeal to her (as a cultured pixie) more than living in gang territory.


Since being taken in by her foster parents, she's basically lived in corp housing, so she's used to the more secure and presumably "nicer" areas. As a corporate SINner, she could very well still be living in corporate housing even though she isn't actively employed at the moment (I probably should have taken the Day Job NQ instead of Creature of Comfort, but that puts additional burden on the GM to work it into the campaign, otherwise it's not really a NQ, so I opted not to). I haven't really come up with a good way for her to keep her association with NeoNET but still explain her lack of "official" employment - I'm mostly leaning toward "layoff", so she still has the SIN and access to corporate services it provides (living areas, etc - not material resources), but has the free time to pursue Shadowrunning.


If it's too much trouble to have us live in areas outside the four gang areas, it's no problem for her to live in one of them. Her experience with Spanish and/or her general lack of familiarity with the are could explain her living in the Hermanos controlled region. Being largely free of violence, she'd probably hardly care to move if given the opportunity so long as Middle lifestyle housing is available (gotta cater to that CoC NQ...).
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Poindexter

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« Reply #19 on: <03-06-15/1955:44> »
If it's too much trouble to have us live in areas outside the four gang areas, it's no problem for her to live in one of them. Her experience with Spanish and/or her general lack of familiarity with the are could explain her living in the Hermanos controlled region. Being largely free of violence, she'd probably hardly care to move if given the opportunity so long as Middle lifestyle housing is available (gotta cater to that CoC NQ...).

It's no trouble at all. I had assumed someone would live outside the hood. Pick a spot.
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Malevolence

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« Reply #20 on: <03-07-15/1336:28> »
Blount Island sounds like a good option.


Also, how should we handle starting funds from lifestyle? Roll, or assume one of Max/Med/Min?
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« Reply #21 on: <03-07-15/1343:04> »
Blount Island sounds like a good option.


Also, how should we handle starting funds from lifestyle? Roll, or assume one of Max/Med/Min?

roll
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Malevolence

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« Reply #22 on: <03-07-15/1401:27> »
Starting Nuyen: 4d6*100 1100
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Poindexter

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« Reply #23 on: <03-08-15/1755:40> »
IC thread is up!
Have at it folks.
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gilga

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« Reply #24 on: <03-08-15/1918:26> »
starting nuyen: 4d6*100 1100

Malevolence

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« Reply #25 on: <03-09-15/1939:02> »
Sorry my IC is taking so long. I keep getting sidetracked at work. Anyway, it's almost done. Here are some rolls:
Summoning a task spirit. I am summoning it at Force 6 (limit 6), but due to Sprit Whisperer, it shows up (and resists) as Force 7.
Magic 6 + Summoning 7 = 13 [6]

Summon Task Spirit [Force 7]: 13d6t5 9 (limited to 6)
Task Spirit Resist: 7d6t5 2
4 services
Resist Drain
Charisma 8 + Willpower 7 = 15 vs Spirit hits 2 * 2 = 4
Resist Drain: 15d6t5 5
No Drain!
Run speed of (24 m/T * 1200 T/hour / 1000 m/km * spirit force of 7) 201.6 km/h (flying), here I come! Or I can walk at 67.2 km/h (flying).
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Poindexter

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« Reply #26 on: <03-10-15/1655:26> »
Sorry it took me so long to get the next IC post up.
Feel free to edit yalls at it seems everyone assumed this would be an inside event and it is very much outside.
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Jack_Spade

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« Reply #27 on: <03-10-15/1756:22> »
Edit done. Hope I've integrated the infos correctly. If not just let me know.
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Poindexter

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« Reply #28 on: <03-10-15/1835:00> »
But instead of sulking, he got on his feet and strolled over to the next bbq smoker:
"Oy, are you Zane?"
Mike made sure to pronounce it clearly so he wouldn't accidentally question the man's mental wellbeing...

Gimme a cha + etiquette

Or'zet: Yo! name is Balls... Great party!  Nice to meet you. He extend his hand.

Gimma a cha + etiquette
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Jack_Spade

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« Reply #29 on: <03-10-15/1843:41> »
here you are: 4d6t5 2

« Last Edit: <03-10-15/1854:34> by Jack_Spade »
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