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[OOC] Honest to god milk runs, Part 2- (Dat one ring)

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Malevolence

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« Reply #90 on: <04-01-15/1941:46> »
IC up. Go ahead and let me know what other rolls you want me to make. I'm going to burn another spirit service and have it possess me and take me to the building so that I can use its perception roll to look for physical security.


Perception: 14d6t5 7 Mental limit is 7


I don't think I need to roll to check for metahuman auras in and around the suite or to see if the ring is enchanted (information I would have likely had from my first trip anyway), but let me know if you want another roll. If the possession goes off without a hitch, you can roll the stealth check or let me know what Skim's Agility is and I'll roll it. It would be Sneaking 7 + (Skim's Agility if 7+, otherwise Skim's Agility + 3).
« Last Edit: <04-09-15/1324:48> by Malevolence »
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Poindexter

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« Reply #91 on: <04-02-15/2339:56> »
Ok, so the plan is to take a look at the physical world before possessing him?
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Malevolence

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« Reply #92 on: <04-03-15/0322:18> »
Outside the building, yes. She won't be physically entering the building.
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« Reply #93 on: <04-03-15/1616:29> »
Go ahead and let me know what other rolls you want me to make.

To check for physical security around the area using just visuals, gimme any one of these knowledge rolls; Gangs, Security, Sprawl Life, Jacksonville Area, or Street Drugs. The closer to the beginning of the list you roll, the fewer hits you'll need. Also, are you doing this BEFORE Janitor gets there? This type of thing will be easier with more sets of eyes.

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Malevolence

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« Reply #94 on: <04-03-15/1657:34> »
Preliminary looksie before he gets there, but no action until he's ready to go.


Jacksonville 1 + Intuition 5 = 6
Looking for lookouts (Jacksonville): 6d6t5 4 [5, 2, 6, 5, 5, 2]
Holy cow, that was pretty good.
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Jack_Spade

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« Reply #95 on: <04-03-15/1728:05> »

Since Janitor is getting there: Gang Knowledge: 9d6t5 2
A bit under average, but hopefully good enough
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Malevolence

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« Reply #96 on: <04-09-15/1325:29> »
Updated my post to change "health" to "stealth", so hopefully it makes more sense now.
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« Reply #97 on: <04-09-15/1723:25> »
Sorry for the delay, IC post up.
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« Reply #98 on: <04-10-15/1916:18> »
At this point, it seems like we've moved past the legwork phase and are getting into the run.

I need to know what all everyone has "active" as it were. This includes astral perception, biomonitor feeds, any wireless stuff you might have going, group comm channels, etc.
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Malevolence

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« Reply #99 on: <04-10-15/2022:27> »
Dolly has Astral perception going. She has no vision enhancements.

She has everything wireless off except her commlink, trodes, and chameleon suit, both of which are slaved to her commlink. The chameleon suit is running silent. Her biomonitor is active on her wrist, but running wireless off.

If Janitor sets up somewhere where she can see him, she will switch everything but the suit to wireless off and try to use hand signals, flipping the 'link and trodes on and silent if they need electronic comms again.

Leaving the commlink and trodes as wireless on assumes that they won't look out of place to a MP check since they are less than 100m up and so their location would appear as if they were in the crowds on the street or in the building. Also, the suit running as hidden assumes that there are probably any number of other hidden devices around so that it won't immediately set off alarms should a casual MP detect hidden devices. Some of these things are handled differently by different GMs, so I just want to make sure we're on the same page.
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« Reply #100 on: <04-11-15/2329:26> »
Ok, help me out here, as I'm still quite hazy on possession. The Loa (Can we name it? Is that even how they work with this tradition?), once it has control over Skim Kid's body, will attempt to sneak out of bed, through the sliding glass door, and out onto the balcony, deposit the ring there, then sneak back into bed, correct?

The possession goes off without a hitch. The un-named loa now uses it's stats and skills for the sneak roll or Skim's? Or does it use a mix of both, like Skims stats, but the loa's skills? Help me out here, eh?
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Malevolence

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« Reply #101 on: <04-12-15/0144:15> »
I haven't been naming the Loa since they haven't had significant roles, but since this is a recurring summon, and it's about to have a significant part to play, I guess I should. Of course, that brings me to the real reason I haven't been naming them - it's complicated. The Loa belong to families, nations, pantheons, and what have you. I haven't quite wrapped my head around it, but we'll give it a shot.

I found a list of named loa here. I'm not sure if you really summon these specifically or if they are the heads of a court of similar, lesser, loa that are summoned. I'm assuming the latter, but I also assume that the lesser loa are unnamed, and for simplicity will refer to them using their master's name. So the sneaky loa that loves the swamps that I have summoned will be Gran Boa. Note that these are Haitian loa, though everything I have been able to find on Louisiana Voudun seems to indicate that the loa names are largely similar, having come from the Fon and Ewe slaves that carried the beliefs from Africa to both areas.


You are correct in the actions it will attempt - however, if it is undiscovered, it will simply crack the sliding door and place the ring on the balcony where it can be snatched easily, only going fully outside if necessary to maintain its cover.


While possessed, the spirit's skills and mental attributes are used, but the host's physical attributes are used. However, if the host's physical attribute is less than the spirit's force (7 here), half of the spirit's force (rounded down) is added to the attribute. It's unlikely that Skim has an agility higher than 7 (not sure if this comparison includes augmentations, but I assume so - at least the ones the spirit can benefit from), so it'll probably end up being Skim's attribute + 3 (for 7/2 rounded down). So, the stealth check will likely be Skim's Agility + 10 (7 for the spirit's sneaking and 3 for the possession bonus). Also, if Skim is inebriated or otherwise negatively impacted by a stun or physical damage effect, the spirit reduces the Wound Modifier by 7 (one point per point of Force). This applies to damage taken both before and during possession, though any damage taken during possession is also applied to the spirit, and it does not negate that. In short, 7 points of WM negation (7 dice, not 7 boxes - basically the equivalent of 21 boxes of damage negation) likely means that Skim will be into the Overflow box before his wounds affect dice pools.


So, summary:
Sneak, run, unarmed: Skim's Agility + 10
eliminate up to 7 dice of WM due to damage Skim has taken - stun and physical
Can access any augmentations that Skim might have that do not require DNI (the rules say "active control", which might also include things such as an adrenaline pump or pain editor). So, bioware can be used, but wired reflexes could not.
Skim is unaware of what is happening while possessed, but the loa also does not have access to Skim's knowledge, skills, or memories.
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Poindexter

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« Reply #102 on: <04-17-15/2337:01> »
Sneak out of bed. (Agi 4 + Spirit stuff 10): 14d6t5 5

Is Skim sneaking out again? (Int 3 + Perception 5 + Shitty boxspring 2): 10d6t5 3

So, he's out of bed just fine and into the living room.

Quietly open this shitty door. (Agi 4 + Spirit stuff 10): 14d6t5 6

And wow! He's through the door with ease. IC post incoming.
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« Reply #103 on: <04-17-15/2348:18> »
At this point, the team has basically got the ring. Feel free to post your next 10-15 minutes worth of actions, assuming they do not lead to intentional combat.
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Malevolence

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« Reply #104 on: <04-19-15/1840:13> »
If One is available, we'll head to meet with him. If not, Dolly is going to leave the loa in charge of her body (as a reward - a night of partying is quite the prize for them) with a promise to keep her safe, then probably try to "sleep" (mentally, anyway) until the loa departs at dawn. She's planning on staying clear of her pad until then (other than going there for a change of clothes before letting the loa take control), regardless of whether they meet with One or not. Whether her or Janitor holds on to the ring is up to him, but if the spirit is in control, it's probably better if Janitor keeps it.
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