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[OOC] Honest to god milk runs, Part 3- (Wreckanize Rale)

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Poindexter

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« on: <03-10-15/2213:44> »
Ok, folks, the three runners selected for this simple mission are...

1- FP, Ork Melee Adept, created by Nevyn
2- Byte, Human Decker, created by Byte
3- Viso, Human Face, created by 8-bit


Welcome to Jacksonville, Old Jack City as the locals call it. It's hot 10 months out of the year, during which it rains at 3 o'clock every day for about 20 minutes to an hour, but sometimes for days. For the other two months, its just as wet, but cold. Really cold. Like, right next to the Atlantic ocean cold. Never QUITE cold enough to freeze for longer than a day at a time, leaving the place choked in a layer of slush the entire time. It's one of the oldest cities on the continent, and as far as land space goes, THE largest. It's got a port and a naval base, but neither one are of much importance. There are far better places on the shore for both those activities than here, so there's not many jobs at the port and not many tips from the sailors.

Due to the geographical uniqueness of the place, being a city, more or less surrounded by rivers and swamps, it can be a little tricky for newcomers to get around. If you're not on autopilot, expect to make NAV rolls, and expect them to be harder if you lack the Area Knowledge: Jacksonville skill. Naturally divided into little sections by rivers and the bridges that run over them, it's an incredibly segregated place. You're NEARLY as likely to be accosted for "walking while squish" as you are for "driving while trog" It's also very religiously intolerant. You will NOT be hired for most conventional 9-5  jobs, no matter how minor if you are openly non-christian. Even among christians, Non-southern baptists are viewed with suspicion, although not outwardly scorned.

Most people here are lazy as shit. The mayor, the clergy, the workers, the drug dealers, the cops, the strippers, the soldiers, the gang bangers, the garbage men, you name it. Something about the heat just fucks with people's priorities. Whether you fall into the same category as the rest or not is ALL up to you, but I felt it bared mentioning that things are WAY more laid back in Old Jack City than in Chicago, Seattle, or Denver. A good place for a person, new to the shadows to get their feet wet. An even BETTER place for an experienced runner, trying to lay low, but still make a little cash to keep the belly full while on the lam. And it's a perfect place for new relationships to be born and for old ones to die. Something about the forceful salty wind that comes off the beach has a way of eroding everything in time.

Here's some basic info on the main large gangs in the area.

1- Red five: a go gang from the Atlantic beach area, They're mainly about extortion, smuggling, and mayhem for the sake of fun. Wear red X's and talk in star wars lingo. has no "official" leadership, but a guy who calls himself "Grand Moffuckin' Tarkin" seems to have a lot of pull with the rest of the squad. moreso than most, probably just cause he has the biggest balls.
2- Krubb Force: a primarily goblin gang from the emerson/phillips highway area. Drugs, gambling, prostitution. No identifying markers, but they only speak or'zet, and with a heavy local dialect, so non-members are fairly easy to root out. Locals ONLY.  Headed up by an aging ork called Twine. He's smarter than he is ruthless, which is considerable. He runs the group almost like a business and so has several lower ranking officers as well as division heads and project managers.
3- Dixie Sisters Gang: A largely human inbred family run gang in the westside. Specializes in drug manufacture, manufacture and modification of illegal gear, chop shops, etc. All keep Green bandanas somewhere on their person. headed up by Jolene and Tammy Dixie, two hardcore old human ladies, chromed to bejeezus and mean as hornets.
4- Hermanos: An all awakened and spanish speaking gang that runs riverside efficiently and with nearly no violence. They're all about protection rackets, gambling, and extortion. run by complete democracy with no leaders of any sort.

Unknown by anyone outside gang circles, but suspected by some who care in police and the media, there has been a somewhat official gang truce in effect for almost 10 years now, with profits soaring for everyone involved.


I would like each of you three, in whatever order you choose, to post up your character sheets as well as backstory and BRIEF physical appearance (once they're finished) before anyone posts anything else. We can keep chatting in the recruiting thread until then.
« Last Edit: <03-18-15/2212:50> by Poindexter »
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8-bit

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« Reply #1 on: <03-12-15/2103:11> »
-- General Information --
Name: Antonio Bellini Confortola
Alias: Viso
Sex: Male
Metatype: Human
Age: 27
Eyes: Blue
Hair: Black
Height/Weight: 182.88 cm (6 ft.)/ 91 kilograms (~200 pounds)

[spoiler=Background]Antonio was born to a well-off Italian family, in the UCAS Sector of Denver. He was an only child. He didn't get to see his parents too much, as they were always busy working on their business. That didn't stop him from getting everything he ever wanted. He as mostly raised by a series of nanies, his parents were just a distant source of cash for him. He became a real spoiled brat.

At 16, his parents bought him some cyberware and bioware for him. Alphaware grade, of course; they weren't going to get some Standard grade stuff that just came off the shelf.

At the age of 18, he was sent off to Harvard. So far, he had been living the good life, but his parents thought it might be good for Antonio to experience some "real" hardship. Their idea of "real" hardship was living in a college dorm with another human being. He roomed with a man named Paul Shellok, who came from a fairly poor family. While Antonio's overconfidence and overbearing attitude didn't change, he found himself becoming friends with Paul pretty quickly.

22 years old, he graduated with a major in Business. He was offered all sorts of jobs, but he turned them all down. As annoying as school was, it couldn't be worse than actually having to work for someone. He stayed another 4 years at Harvard, graduating a second time. During this time, he had done some thinking. He had always had a sort of rebellious streak, and the idea of working in the shadows really appealed to him.

He told his parents he had accepted a job in Seattle, and was moving there to work. They had fallen on some hard times, but they were still rich enough that they set up a trust fund to pay for his housing.

He found someone who would make him a fake SIN; he wasn't stupid enough to run under his own SIN. He then went out and got his eyes modified to have a smartlink to help him shoot. Buying a pistol, he practiced shooting in VR for a few days. He was ready; it couldn't be that hard, right?

He couldn't have been more wrong.

The first run went well, all things considering. What didn't go well was his part in it. He nearly had gotten killed, simply because he hadn't been fast enough, and all his VR training hadn't prepared him for this. He couldn't have hit the broadside of a barn when he was shooting under pressure. They had barely gotten out before the HTR teams arrived. Still, even though it had been the most terrifying time of his life; Antonio felt exhilirated when they made their getaway. It was even more satisfying when he got paid. He was determined to keep running, so he did what any rich kid would do when they weren't good enough to do something they wanted to do.

He took a shortcut.

Paul, his former rommate, had used his doctorate degree to start his own clinic in Seattle. He was quite good at what he did, but not so good with all the paperwork and such required to run a business.

Antonio called him up, and said he was in town. Paul was happy to reconnect with his former roomate, and they had a talk over dinner. He offered to help Paul out with his business, in return for a favor.

They shook hands over the deal and left separately. Antonio started helping sift through the paperwork and run the business side of things. It took Paul a few weeks to hold up his end.

"You have what I need?" Paul nodded. "When will you be ready?"

"Tonight."

Ever since he had finished his first run, he knew that he needed to be faster, stronger, and even better at convincing people. He'd already spent 8 years at college; he wasn't about to wait again. 'Ware would give him everything he needed, and all it required was a simple surgery. The 'ware was discounted, no less, because he had made a deal. Antonio couldn't wait to get back into the shadows.

Later that night, Antonio and Paul were in the sterilized surgery room. He was given an anesthetic, and didn't wake up until several days later.

Upon waking up, he immediately noticed a difference. He felt stronger. Something felt missing though; something human about him. When Paul came in to check on him, he had to force himself to smile. "Everything seems to be working Doc. I won't forget this." Paul just nodded and handed him his jacket.

Despite how he felt, the augmentations clearly helped. Antonio has been around Seattle for a few years, making a living for himself. He cut most of his ties to his first shadowrunning attempt, and now is working under the alias of Viso; literally meaning "face". Everyone in the shadows puts on a face, or a mask, of some sort; he was just admitting it.[/spoiler]

-- Karma Expenditure --
850 Karma
-15 Nationality - UCAS | Denver (UCAS Sector) | Mandarin picked as language
-40 Formative Years - Rich Kid
-50 Teen Years - Preparatory School
-80 Further Education - Ivy League (Business)
-100 Real Life - Further Education | +4 Perception, +3 Negotiation, +2 Computer, +1 Etiquette
-100 Real Life - Shadow Work (Face)
-25 Agility from 1 to 3
-25 Reaction from 1 to 3
-15 Willpower from 2 to 3
-45 Intuition from 3 to 5
-60 Edge from 2 to 5
-5 Athletics from 0 to 1
-7 Bargaining Specialization
-40 Con from 1 to 6
-40 Pistols from 1 to 6
-7 Fast Talk Specialization
-7 Semi-Automatics Specialization
-12 Sneaking from 0 to 3
-149 298,000 nuyen
-7 Buying off Prejudiced
-17 Points for Contacts
+10 Weak Immune System
+5 Incompetent: Close Combat
+5 Poor Self Control: Vindictive
-2 Street Knowledge: Jacksonville from 1 to 2
-2 Street Knowledge: Jacksonville Gangs from 1 to 2
-2 Impersonation from 0 to 1
-2 Performance from 0 to 1

Remaining Karma: 1

-- Attributes --
Body 3
Agility 3 (6)
Reaction 3 (5)
Strength 1 (4)
Willpower 3
Logic 4
Intuition 5
Charisma 6
Edge 5
Essence 0.1100

Initiative - 10 + 1d6
Physical Condition Monitor - 10
Stun Condition Monitor - 10
Overflow Boxes - 3
Physical Limit - 6
Mental Limit - 6 (8) | Mnemonic Enhancer 2
Social Limit - 6 (9) | Tailored Pheromones 3

-- Qualities --
Bilingual - English and Italian (5)
First Impression (11)
Perfect Time (5)
Trust Fund (10)
Incompetent: Close Combat (5)
Poor Self Control: Vindictive (5)
SINner - National | UCAS (5)
Weak Immune System (10)

-- Skills --
Artisan 1 - dice pool of 6
Chemistry 1 - dice pool of 5
Computer 7 - dice pool of 11
Con 6 (+2 Fast Talk) - dice pool of 12 (14)
Etiquette 7 - dice pool of 13
Gymnastics 1 - dice pool of 7
Impersonation 1 - dice pool of 7
Instruction 2 - dice pool of 8
Intimidation 1 - dice pool of 7
Leadership 5 - dice pool of 11
Negotiation 7 (+2 Bargaining) - dice pool of 13 (15)
Perception 6 - dice pool of 11
Performance 1 - dice pool of 7
Pilot Ground Craft 1 - dice pool of 6
Pistols 6 (+2 Semi-Automatics) - dice pool of 12 (14)
Running 1 - dice pool of 5
Sneaking 3 - dice pool of 9
Swimming 1 - dice pool of 5

-- Skill Groups --
Athletics 1

-- Knowledge/Language Skills --
English N
Italian N
Mandarin 7
Knowledge: History 1
Knowledge: Denver 2
Knowledge: UCAS 1
Interest Knowledge: Fashion 3
Interest Knowledge: Alcohol 4
Academic Knowledge: Art 1
Academic Knowledge: Music 1
Academic Knowledge: Business 6
Academic Knowledge: Economics 6
Academic Knowledge: Law 2
Street Knowledge: Seattle   4
Street Knowledge: Seattle Gangs 2
Street Knowledge: Jacksonville 2
Street Knowledge: Jacksonville Gangs 2

-- Augmentations --
Datajack - Alphaware - 0.125 Essence | 1,200 nuyen
Rating 3 Cybereyes - Alphaware - 0.32 Essence | 33,600 nuyen
w/ Flare Compensation, Low-Light Vision, Smartlink, Thermographic Vision, Vision Enhancement 2, Vision Magnification
Muscle Replacement 3 - Used - 3.75 Essence | 56,250 nuyen
Reaction Enhancers 2 - Used - 0.75 Essence |19,500 nuyen
Tailored Phereomones 3 - Used - 0.75 Essence | 69,750 nuyen
Mnemonic Enhancer 2 - Alphaware - 0.16 Essence | 21,600 nuyen
Sleep Regulator - Alphaware - 0.08 Essence | 14,400 nuyen

-- Gear --
Armante Suit w/ Electrochromic Clothing, Nonconducitivity 4 - 4,000 nuyen
Synergist Business Line w/ Custom Fit, Concealable Holster, Electrochromic Clothing, Rating 3 Medkit - 2,750 nuyen
Synergist Business Line Longcoat w/ Custom Fit (Stack - Synergist Business Line), Holster, Nonconductivity 6 - 3,800 nuyen
Armor Vest w/ Nonconductivity 6, Fire Resistance 3 - 2,750 nuyen
Custom Ballistic Mask w/ Biomonitor, Audio Enhancement 2, Micro-transceiver, Rating 6 Bug Scanner, Gas Mask - 2,500 nuyen
Defiance EX Shocker w/ Personalized Grip, Internal Smartgun, 2 Spare Clips, Concealed Quick-Draw Holster - 885 nuyen
Ares Predator V w/ Internal Smartgun, Concealed Quick-Draw Holster, Personalized Grip, Silencer, 2 Spare Clips - 1,610 nuyen
Taser Ammunition: 50 Taser Darts - 250 nuyen
Heavy Pistol Ammunition: 120 Flechette, 240 Regular, 240 Gel Rounds, 120 APDS Rounds, 120 Capsule Rounds (15 Laes; 105 Narcoject) - 6,660 nuyen
Rating 6 Medkit - 1,500 nuyen
2 Medkit Supplies - 200 nuyen   
Transys Avalon Commlink w/ Sim Module - 5,100 nuyen
3 Renraku Sensei Commlinks - 3,000 nuyen
3 Meta Link Commlinks - 300 nuyen
Rating 6 Bug Scanner - 600 nuyen
Micro-transceiver - 100 nuyen
Tag Eraser - 450 nuyen
Rating 6 White Noise Generator - 300 nuyen
Rating 4 Area Jammer - 800 nuyen
Rating 6 Directional Jammer - 1,200 nuyen
5 doses of Long Haul - 250 nuyen
50 Datachips - 25 nuyen
Gas Mask - 200 nuyen
Survival Kit - 200 nuyen
4 Silver, 4 Standard Credsticks    - 100 nuyen
Rating 4 Fake SIN (Luke Patrozzi) - 13,200 nuyen
w/ Rating 4 Fake License (Concealed Carry Permit), Rating 4 Fake License (Firearms License), Rating 4 Fake License (Restricted Cyberware and Bioware), Rating 4 Fake License (Driver's License)               
Rating 1 Fake SIN (Marie Antoinette) - 2,500 nuyen
Ford Americar w/ Morphing License Plate, Spoof Chips - 17,500 nuyen
Low Lifestyle - Perpetuity - Trust Fund
Low Lifestyle - 2 Months - Jacksonville; off Plymouth and Pangola - 4,000 nuyen

Remaining Money - 5,810 nuyen

-- Contacts --
[spoiler="Gregory" | Fixer - Connection 5; Loyalty 2]
170.18 cm (5' 7"); 67.1317 kg (148 pounds); Blue Eyes; Blond Hair

Gregory is the only name that Viso knows him by; he's pretty sure that's not his real name. They've met face to face a couple of times, but Viso doesn't really know anything about him. Normally that would bother him, but hey, Gregory is good at what he does, so why ask questions? He doesn't seem to have an accent or any distinct ethnicity, and his tone has always been businesslike. Viso's used him to get just about anything and everything, and he always pull through. If there is one thing Gregory is, it's reliable.

Relationship to contact:

Once Viso went back out into the shadows, he knew he needed to get a good fixer. He did some poking around, and Gregory eventually came up in time. Viso managed to get someone to introduce them, and they've maintained a business relationship since. His network is mostly in Seattle, although his influence is fairly large.
[/spoiler]

[spoiler=Paul Shellok | Street Doc - Connection 3; Loyalty 4]
175.26 cm (5' 9"); 72.5748 kg (160 pounds); Green Eyes; Black Hair

Paul is a 26 year old Polish doctor. He came from a poor family, and he has a bit of a drinking addiction. He's a pretty serious kind of guy. He's not naive, but he has a kind heart; he's always willing to help those who need it.

Relationship to contact:

Paul and Viso used to be roommates during college. Since then, Paul has started his own business, Shellok's Trauma and Surgical Services, in Bellevue, Seattle. A few years ago, Viso moved to Seattle, and helps Paul out with the business side of his medical practice. They are still good friends and will go pretty far for each other. Paul does know about Viso's shadowrunning habits, but he makes sure to hear as little as possible. He's stitched up "friends" before, but he tries to stay out of it. Viso is his friend, but Paul doesn't want anything to do with shadowrunning.
[/spoiler]

[spoiler=Alicia Althaus - "Pixel" | Decker/Info Broker - Connection 4; Loyalty 3]
162.56 cm (5' 4"); 58.967 (130 pounds); Cerulean Cybereyes; Pink Hair

Alicia is a young and easy-going individual. She loves to party, have fun, and basically be larger than life. She's a wicked good hacker, her handle is "Pixel" (merely an idealized version of her physical form), and she's good at what she does, but it's mostly on the side. She does know just about every bar in Seattle, and can tell you a thing or two about any of the latest news. She can also be surprisingly mature sometimes, despite her normal demeanor. She's Seattle born and bred, and is just as wild as the city she lives in.

Relationship to contact:

Viso met her back when she used to be a Shadowrunner. She was quite a bit younger then, but just as talented at hacking. Although she's retired from running, Viso's kept in touch; occasionally going out for a couple of drinks with her; even for dinner a few times. She's flirtatious, and while Viso can't help but like her, they tried it once, it didn't work out. Doesn't change how she acts, but they both know they aren't really right for each other. His own skill at gathering information provides him with some useful data, and so they keep a good business relationship as well. They're friends, but they don't stay in close enough contact to be great ones.
[/spoiler]

[spoiler=Adam Marxan | Lawyer - Connection 5; Loyalty 2]
180.34 cm (5' 11"); 68.0389 kg (150 pounds); Hazel Eyes; Brown Hair

Adam is a stern English lawyer. He specializes in Extraterritoriality cases, and has probably memorized the last five years' worth of trials. He's pretty condescending, and hates to do any sort of dirty work. He'll gladly accept payment for a bit of "advice on the law", though. He has his own office in Downtown Seattle, and even though he was born in the UCAS, he completely fits the British stereotype. Pinky finger out while drinking tea, and all.

Relationship to contact:

Viso met Adam, briefly, while he was at Harvard. Adam doesn't recognize him, of course, Viso made sure of that. Still, he's built up a decent relationship of bribing him in return for information. It's rather hard to get anything more than a chilly relationship when one member condescends and doesn't hesitate to point out his superiority at every chance.
[/spoiler]

[spoiler=777 - "Seven" | ID Manufacturer - Connection 5; Loyalty 2]
190.5 cm (6' 3"); 95.2544 kg (210 pounds); Hazel Eyes; Black Hair (with green $ signs in it)

777 is a large black man who lives in Redmond, Seattle. While distinctive, he is slightly intimidating and doesn't show his real personality at all. He does have access to a surprising amount of tools, mostly in setting up Fake IDs and SINs. He may not be the most personable guy, but he knows his stuff. Viso wouldn't have come near the guy if he wasn't recommended. Viso has no idea what his real name is; he goes by the alias of 777. He'll answer to "Seven" for short.

Viso has a vague suspicion that 777 was, and might still be, a gambler. He doesn't inquire though; the man does good work and is reliable enough.

Relationship to contact:

Vsio regularly works with him to create new Fake IDs and Fake Licenses; an important tool in the shadowrunner's kit. They don't know each other, and have really nothing in common. Still, Viso's been a regular customer for years, and 777 has always given him good stuff for the money paid.[/spoiler]
« Last Edit: <03-19-15/2120:51> by 8-bit »

Nevyn

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« Reply #2 on: <03-13-15/1327:34> »
Name: Marcus O'Ryan
Alias: F-P
Race: Orc
Sex: Male
Nationality: Denver / UCAS
Lifestyle: Medium
Karma Spent: 0
Physical Description: F-P is about 5'7" tall. He weighs about 235lbs. He has dark eyes, dark hair and sun kissed rugged skin. His tusks are filed back a ways. He typically wears either suits or fatigues depending on the situation.

Personality/background F-P is an ork born to an elven mother. She was a British woman in a sound job with a human husband who worked for a British corporation. Mother was assaulted by members of an ork go-gang in London. His parents kept the pregnancy and birth secret and when the inevitable shock of having an ork child born to elven and human parents grew too much F-P was moved to America at a very young age. He was sent to live with extended family in Chicago and, soon after, moved to Denver. Since moving to America as a child, F-P has had rare contact with his parents.

Though he was not an orphan as such, with so little contact with his parents and as an ork brought up in a mostly corporate compound populated by elves and humans, his mentality is that of an orphan.

He grew into his adept powers early and trained in Kenjutsu with a mentor at the CAS military school, in Denver, who was training him for competition which gained him some local notoriaty and also gained him entrance to CAS Military Academy in Atlanta. However, after one semester F-P grew restless and one night, one particularly busy and dark night near the start of his 4 years, F-P saw his first shadow-runners and his heart was set. He left the academy but was recruited in Atlanta as an operative in a covert ops division of CAS in which he served the minimum term before leaving to offer his services to the highest bidder: F-P has worked recently in Chicago and London but has also spent time in Seattle and Denver but tries to avoid Atlanta since his work with CAS Covert Ops ... which is where we are today!:

Due to his up-bringing F-P is strongly prejudiced against others of his ilk but especially rougher, less educated orks. More disturbingly is his, admittedly milder, dislike for elves which stems from the feeling of abandonment from his parents.

He is friendly but quick to anger. He also has a failing for those weaker and younger than him. He has strong protective urges and will defend a fallen comrade if there is any hope. He is, however, pragmatic.

Life Paths: UCAS, Orphan, Military School, Covert Ops, Shadowrunner. No further education taken.

Is a retired NCO in CAS Reserve.
Karma remaining: 6.
NuYen remaining from Karma - NuYen purchase: 4836Y

Attributes

Body         6
Agility         3
Reaction      4(6)
Strength       5
Charisma    4
Intuition        4
Logic            3
Willpower    4

Edge           1
Magic          6
Essence     6
Initiative           10 +3D6
Astral Initiative 8 + 2D6

Positive Qualities
Blade Adept (0)
Low-Light Vision (0)
Military Rank (5); Military Rank (15) (Colours Sergeant)
Hawk Eye (3)
Poor Link ( 8 )
Ambidextrous (4)
Analytical Mind (5)
Aptitude (Blades) (14)
Toughness (9)

Code of Honor (-15) [Warriors Code]
Prejudiced (Common, Biased) (Elves) (-5)
Prejudiced (Common, Outspoken) (Orks) (-7)
Social Stress (-8)

Active Skills
Animal Handling            : 0                      Pool: 3
Archery                    : 1                      Pool: 4
Armorer                    : 3                      Pool: 6
Automatics                 : 3                      Pool: 6
Automotive Mechanic        : 2                      Pool: 5
Blades                     : 7                      Pool: 10
Chemistry                  : 2                      Pool: 5
Clubs                      : 4                      Pool: 7
Computer                   : 3                      Pool: 6
Con                        : 1                      Pool: 5
Cybercombat                : 0                      Pool: 2
Demolitions                : 2                      Pool: 5
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 5
Escape Artist              : 1                      Pool: 4
Etiquette                  : 1                      Pool: 5
First Aid                  : 1                      Pool: 4
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 5
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 0                      Pool: 2
Hardware                   : 3                      Pool: 6
Heavy Weapons              : 1                      Pool: 4
Impersonation              : 0                      Pool: 3
Instruction                : 0                      Pool: 3
Intimidation               : 3                      Pool: 7
Leadership                 : 2                      Pool: 6
Longarms                   : 3                      Pool: 6
Navigation                 : 2                      Pool: 6
Negotiation                : 2                      Pool: 6
Palming                    : 2                      Pool: 5
Perception                 : 5                      Pool: 11
Performance                : 0                      Pool: 3
Pilot Ground Craft         : 4                      Pool: 10
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 4                      Pool: 7
Running                    : 1                      Pool: 6
Sneaking                   : 5                      Pool: 8
Software                   : 3                      Pool: 6
Survival                   : 1                      Pool: 5
Swimming                   : 1                      Pool: 6
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4                      Pool: 7


Knowledge Skills
Area Knowledge: UCAS     : 3                      Pool: 6
Area Knowledge: Atlanta    : 3                      Pool: 6
Area Knowledge: Chicago    : 2                      Pool: 5
Area Knowledge: Denver     : 3                      Pool: 6
Professional Knowledge (Codes)             : 2                      Pool: 4
Military                   : 3                      Pool: 4
Military History                   : 3                      Pool: 4
Security Design            : 1                      Pool: 2
Safe Houses                      : 3                      Pool: 6
Small Unit Tactics         : 1                      Pool: 2
Sperethiel                 : 4                      Pool: 7


Adept Powers
Astral Perception (0.5)
Blind Fighting (0.5)
Combat Sense Rating: 2 (0.75)
Critical Strike (Blades) (0.5)
Enhanced Perception Rating: 2 (0.75)
Improved Reflexes 2 (2.5)
Killing Hands (0.5)
Astral Perception, Combat Sense and Enhanced Perception all part of "the Adept Way"

Martial Arts
Kenjutsu

Gear: Y 47,164
Commlink
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4) x3

Armor
Armor Vest                          9
Lined Coat                          9

Weapons
AK-97
   +Foregrip
   +Gas-Vent 1 System
   +Spare Clip
   +Spare Clip
   Pool: 6   Accuracy: 5   DV: 10P   AP: -2   RC: 4
Ares Predator III
   +Gas-Vent 1 System
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 7   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Grenade: Flash-Bang
   Pool: 2   Accuracy: 8   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Flash-Pak
   Pool: 2   Accuracy: 8   DV: Special   AP: -   RC: 2
Grenade: Fragmentation
   Pool: 2   Accuracy: 8   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Staff
   Pool: 5   Accuracy: 6   DV: 8P   AP: -   RC: 2
Sword
   Pool: 10   Accuracy: 6   DV: 9P   AP: -2   RC: 2
Sword
   Pool: 10   Accuracy: 6   DV: 9P   AP: -2   RC: 2
Telescoping Staff
   +Concealed Quick-Draw Holster
   Pool: 5   Accuracy: 4   DV: 7P   AP: -   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 8   DV: 5P   AP: -   RC: 2
Vibro Knife
   Pool: 10   Accuracy: 5   DV: 8P   AP: -2   RC: 2

Misc Gear
Ammo: Regular Ammo (Heavy Pistols) x50
Ammo: Regular Ammo (Assault Rifles) x50
Binoculars Rating 2
   +Vision Magnification
Camera Rating 2
Card Reader
Certified Credstick, Platinum Rating 4
Crowbar
Fake License (Adept License) Rating 5 x2
Fake License (Large Blades License) Rating 3 x2
Fake License (Pistol License) Rating 4 x2
Fake SIN (John Smith) Rating 4
Fake SIN (Sean O'Ryan) Rating 5
Gecko Tape Gloves
Grenade: Flash-Bang x5
Grenade: Flash-Pak x5
Grenade: Fragmentation x5
Rapelling Gloves
Stealth Rope (100m)
Survival Kit

Laser Microphone
Audio Enhancement Rating 3
Select Sound Filter Rating 3
Spatial Recognizer


Vehicles
Harley-Davidson Scorpion (Chopper)
   +Sensor Array Rating 2


Contacts
Christel Lowater (4, 3) Fixer / Runner
Mirriam O'Ryan (3, 4) Corporate (Aztechnology) Scientist, human family member in Detroit
Nevyn (3, 4) Hermetic Mage, Academic
Number 2 (2, 2) Miss Johnson

Lifestyles
Home Sweet  6 months  (Low)
Secure Location  6 months  (Middle)

« Last Edit: <03-24-15/2139:39> by Nevyn »
speaking out loud
matrix actions/communication
thought
astral
subvocal/whispering

Byte

  • *
  • Newb
  • *
  • Posts: 85
  • Some say I'm crazy... I say I'm fun.
« Reply #3 on: <03-16-15/1223:46> »
Okay, I think I have it all fixed up and accurate. My manually created char-sheet and the Chummer's word-only version had some very different sorting methods I had to work around, so there was a bit of a discrepancy here and there, but the math should add-up.


== Info ==
Street Name: Byte
Name: Mike
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 3
Public Awareness: 1
Human Male Age 24
Height 6'0 Weight 185
Composure: 6
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 11
Nuyen: 0 (2,380¥ left over from chargen)

== Priorities ==
Metatype: E extra - Human (0)
Attributes: B extra - 20 Attributes (3)
Special: E extra - Mundane (0)
Skills: A extra - 46 Skills/10 Skill Groups (4)
Resources: B extra - 275,000¥ (3)

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 3
INT: 5
LOG: 6
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   4.2
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  4
Mental:                    7
Social:                    5
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 5
Automatics                 : 0                      Pool: 2
Blades                     : 0                      Pool: 2
Chemistry                  : 1                      Pool: 7
Clubs                      : 0                      Pool: 2
Computer                   : 7                      Pool: 13
Con                        : 0                      Pool: 2
Cybercombat                : 5                      Pool: 11
Demolitions                : 0                      Pool: 5
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Electronic Warfare         : 4                      Pool: 10
Escape Artist              : 0                      Pool: 2
Etiquette                  : 3 [Professional]       Pool: 6 ( 8 )
First Aid                  : 2                      Pool: 8
Forgery                    : 1                      Pool: 7
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 5                      Pool: 11
Hardware                   : 6                      Pool: 12
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 1                      Pool: 4
Perception                 : 2                      Pool: 7
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 5                      Pool: 8
Running                    : 0                      Pool: 2
Sneaking                   : 0                      Pool: 2
Software                   : 6                      Pool: 12
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
Area Knowledge: Seattle    : 2                      Pool: 7
Black IC Protocols         : 3                      Pool: 8
Corporate Security         : 1                      Pool: 7
Corporation                 : 5                      Pool: 11
English                    : N                      Pool: 0
German                     : 6                      Pool: 11
History                    : 1                      Pool: 7
Matrix Design              : 6                      Pool: 12
Matrix Security Design     : 6                      Pool: 12
Matrix Security Procedures : 4                      Pool: 10
Matrix Security Spider     : 2                      Pool: 8
Physics                    : 3                      Pool: 9
UCAS                       : 1                      Pool: 6
White IC Protocols         : 5                      Pool: 11

== Qualities ==
Analytical Mind
Bad Rep
Codeslinger (Hack on the Fly)
Distinctive Style
Photographic Memory
Weak Immune System

== Lifestyles ==
Abandoned Shack  1 month(s)  (-1,950¥/month)
-Extra Secure
-Obscure/Difficult to find
-Special Work Area

== Cyberware/Bioware ==
Cyberdeck
Cyberears Rating 1
   +Sound Link
   +Damper
   +Sound Link
Cybereyes Basic System Rating 4
   +Image Link
   +Smartlink
   +Low-Light Vision
   +Vision Enhancement Rating 3
Datajack
Pathogenic Defense Rating 2
Simrig
Voice Modulator Rating 6

== Armor ==
Armor Vest                          9
   +Insulation 3
   +Nonconductivity 6
Clothing                            4
   +(Synth)Leather
   +Electrochromic Clothing
   +Feedback Clothing
   +Thermal Damping 4

== Weapons ==
Ares Light Fire 75
-Integral Silencer
-Smartgun
-Concealable Holster
-Spare Clip x 5
-Ammo (Standard) x100
   Pool: 8   Accuracy: 8   DV: 6P   AP: -   RC: 1

Fichetti Security 600-R
-Detachable Folding Stock
-Laser Sight
-Smartgun (Internal)
-Concealable Holster
-Spare Clip x3
-Ammo(Standard) x120
   Pool: 8   Accuracy: 8   DV: 7P   AP: -   RC: 2

Unarmed Attack
   Pool: 2   Accuracy: 4   DV: 3S   AP: -   RC: 1

== Commlink ==
Renraku Tsurugi (ATT: 6, SLZ: 5, DP: 5, FWL: 3)
   +Browse
   +Configurator
   +Edit
   +Signal Scrub
   +Toolbox
   +Virtual Machine
   +Armor
   +Baby Monitor
   +Biofeedback
   +Biofeedback Filter
   +Blackout
   +Decrypt
   +Defuse
   +Exploit
   +Hammer
   +Lockdown
   +Shell
   +Sneak
   +Stealth
   +Track
   +Wrapper

== Gear ==
Ammo (Regular): Light Pistol - 92
AR Gloves
Autopicker Rating 6
Biomonitor
Bug Scanner Rating 6
Certified Credstick, Gold Rating 1
Certified Credstick, Platinum
Cyberprogram, Common
Cyberprogram, Hacking
Data Tap
Earbuds Rating 3
Electronic Paper x5
Fake License (Hacking) Rating 6
Fake SIN (Martial Aliway) Rating 3
Flashlight
Headjammer Rating 6
Jammer, Area Rating 6
Jammer, Directional Rating 6
Keycard Copier Rating 6
Light Stick x3
Maglock Phoopkey Rating 4
Medkit Rating 3
   +Medkit Supplies
Micro-Transceiver
Respirator Rating 6
Satellite Link
Select Sound Filter Rating 1
Sequencer Rating 6
Shopsoft, Communications
Shopsoft, Electronics
Shopsoft, Firearms
Shopsoft, Software
Mapsoft, Jacksonville
Slap Patch, Antidote Patch Rating 6
Slap Patch, Trauma Patch
Spatial Recognizer
Subvocal Mic
Tag Eraser
Trid Projector
White Noise Generator Rating 6

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2

== Contacts ==
Hacksaw (Street Doc: 3, 4)
Hacksaw is one of the better doctors that works on the streets. After years of stress building up trying to save lives and limbs for the, less economically suited, Hacksaw eventually found his way into the chop-chop business. He still does a little doctoring on the side for those with the nuyen. (and for a few select friends, though not for free.)

Byte met Hacksaw shortly after catching a big haul and was looking for a reputable doc. Introduced to him by his fixer, Byte quickly came to like Hacksaw after seeing how good his work was. Since then, Byte regularly does favors for Hacksaw and recommends anyone with spending money, (and often with no other options) to see Hacksaw for any medical reason.

Moneyman Mick (Armorer: 2, 2)
Interested in money, not in people, Moneyman Mick is known for his direct approach with his customers. Nothing special about him, he's just another armorer trying to make a living. He's dealt with Byte on more than one occasion, but never as more than a supplier/buyer.

Slick (Fixer: 4, 3)
Slick has been around for a while and knows the shadows well. There are few things he can't track down. Slick was one of the only reasons Byte was able to fully severe his ties with his corporation, and Byte has returned favors many times as one of the hackers that tracks information for Slick.

Slack Jaw (Bartender: 3, 3)
Byte and Slack Jaw haven't known each other long, however they do have a fairly decent relationship. Byte is a regular at Slack Jaw's bar, and after helping him with a little security issue, the two have had a mutual understanding.


Byte has simple tastes when it comes to his clothing. Aside from always wearing some sort of hat, headband or helmet to cover up his cyber headware, Byte is usually in a t-shirt and short-sleeved jacket with long shorts. He has a spare jacket and pants which is the same style, just with long sleeves and legs. Byte also wears sneakers when not on the job, and traditional boots when running.

Byte's distinctive style comes from his tendency to ramble on about various topics he has a great deal of knowledge in, even if those around him don't care about anything he has to say. It often comes down to someone telling Byte to shut up before he stops.

BACK STORY:
Byte grew up as a promising youth under the careful eye of Ares Macrotechnology. While not a legitimate "corps born," he showed great promise and potential in his early years with his knack for all things electronic. Driven by his parents and supported by his sister, Byte easily found success in his corporate education. Having already shown his corp promise, Byte had his choice of colleges and programs. After consideration, Byte decided attending Computer Science at a nice State College would be the best choice for him.

As expected, Byte had great success in college and once he finished Ares wasted no time recruiting him for work. Giving him a proper Limited Corporation SIN, Ares employed Byte as a Corporate Decker because of his interest in hacking and knowledge of security... And how to exploit it. While Byte wasn't heavily used to hack anything outside of the corp, Ares did find a great use for him as a training partner for their Matrix Security Team as an opponent who would regularly find flaws in their practices.

After a couple of years, however, Byte was at his patience's end. He wanted to have freedom and the ability to make decisions for himself, something Ares wasn't willing to give him. So, after some careful planning, lots of Nuyen and calling on every favor he was owed... Byte managed to find his freedom, leaving Ares behind. Broke, homeless and jobless, Byte finally had what he coveted the most. Freedom. Freedom doesn't do much to fill a stomach or provide shelter though. So, Byte immediately started to look for work. SINless and unknown in the real world, Byte was eventually forced into the barrens and into the shadows. None of this bothered Byte though... Being a weird guy by nature, he simply kept himself occupied with his VR games and by keeping an eye on the flow of information in the Matrix.

It didn't take long before Byte found an opportunity for pay in the Shadows. Being well equipped thanks to his time at Ares, Byte already had the means to flex his muscle in the Matrix and get a hold of information people didn't want him to have. Byte managed to get the dirt on a small group of Shadowrunners who were planning a job to hit a small branch of the Ares Corp. The job was a simple extraction of a  “valuable” slave-wage.

The run went as smooth as one could hope for until they reached the upper floor where the target was located. With most runs, something goes wrong eventually and on this run, it was when someone was readily able to identify Byte. Immediately, distrust began between Byte and the rest of the team. Thinking that Byte was an inside man of the company, the team decided they would attempt to use Byte as a bargaining chip, should the situation need one. If not, simply putting a bullet in his head on their way out would suffice.

Fortune smiled on Byte that day when the street samurai of the group opted to help Byte escape with his life. Some code of honor, or something... While not completely betraying his crew, the samurai did indeed end up being the only reason Byte was able to escape to the server room of the building while the rest of the team followed their planned escape route. It was while hiding in the server room that Byte's reputation was about to take a serious blow before his career as a Shadowrunner ever had a chance to start.

In the struggle, Byte found himself cornered in the Matrix, unable to open a clear path. In his desperation, Byte opted to destroy the servers and attempt to glitch the system into unlocking the doors and denying remote access. He was successful, but he left a large data trail in the process. The Shadowrunners' Decker took the opportunity to record some of the damages and actions Byte made and used that data to stain Byte's reputation as a Decker, labeling him as a “reckless Decker that destroys data for fun, without concern for who it hurts.” It was the team's last little “frack you” to Byte, since they failed to kill him. Well... Better than being geeked, I suppose.

Today, Byte spends the majority of his time in his drek hole; Some abandoned shack in disrepair. Constantly feeding his appetite for all things Matrix, the only person Byte regularly has any contact with is a Fixer named Jake he met while laying low. They might not be the best of friends, but Byte and Jake get along well and the work has been decent so far, despite Byte's reputation at this point.

Byte is now 26 years old. Always in the same clothes, an electrochromatic top and bottom, a thermal damping Synth leather jacket and a nonconductive, insulated armor vest underneath. Byte also wears a hat whenever he leaves his drek hole to hide the cyberdeck implant in his head. Not the only cyberware he has, but the only obvious one he has.
« Last Edit: <03-19-15/2018:39> by Byte »
"speaking out loud" (Red)
<<matrix actions/communication>> (Green)
thought (Blue)
astral (Maroon)
subvocal/whispering (Orange)
non-english (Brown)
Rambling

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #4 on: <03-16-15/1902:13> »
Ok, glad to see this is back on track.

Cool, now that everyone's got their characters up, let's talk contacts. I need to know where they live, how you know them, what they're like, all that good shit. Also, everyone gets a free one. His name is One67. He's a fixer of sorts.

Sam "One67" Tallman
Small time to mid level fixer who lives in riverside. Problems with addiction and impulse control. He is a solid and honorable man, nonetheless and loves his friends more than anything. Doesn't want to screw anyone over, but watches out for number one first and foremost. He's a near legendary graffitti artist and anytime you see a train go by, you have a good chance of seeing his name painted in stunning detail on the side. He's got a connections rating of 4, and you can take him at whatever loyalty you want, but you only get 1 for free. anything else you've gotta buy. You'll also need to justify it in game, as well as why you're in jacksonville. If your loyalty is below 3, you don't know his real name. You may even only know him as "One", "Six-seven", or "Scrub".

Do we have any questions so far?
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Byte

  • *
  • Newb
  • *
  • Posts: 85
  • Some say I'm crazy... I say I'm fun.
« Reply #5 on: <03-16-15/2122:41> »
EDIT: ... Well that's handy. I hope we can use google maps for most of the large-scale areas from here on then? That'd make it a lot easier, thanks.

~~~~~~~~~~~~~~~~~~~~~~~~~~
(I seem to have lost my contacts' real-names, if need be I can just make new ones up.)

Hacksaw (3, 4) is an eccentric, if not mad, doctor who works at a chop-shop located in the heart of Seattle, where he also lives.. When Byte wanted to tweak and modify his Cyber Headware, he was referred to Hacksaw. Both of them being, odd, they got along great from the start. Byte was impressed by the skill the doctor displayed with the results of the modifications he made to Byte's Headware and offered his services to the doctor in good faith. Ever since then, Hacksaw is one of the few people who Byte can call a friend.

Their on-going relationship usually has Byte occasionally going into the Matrix and getting into certain left-over electronic gear. Most of the time, Byte simply unlocks a commlink or cracks the security of a recently deceased's vehicle. On the other hand, Byte readily recommends anyone in need of a doctor to Hacksaw if he sees potential profit in it. (Byte gets a small cut when he refers someone. The bigger the operation/pay, the better the cut.) In turn, the doctor refuses any offers for Byte's Cyberware or Bioware and doesn't keep a record of his visits or orders.

Moneyman Mick (2, 2) is a simple chummer who is trying to make a buck. He doesn't have many connects, but he does run a fair and efficient Armorer shop. He can also get his hand on the more readily available forbidden gear without traces leading back to the buyer. (At least, not on accident.) Byte used Mick to get his pistols and ammunition, bugging Mick again whenever he needs another order. Their relationship is purely buyer/supplier as neither knows the other too well or has any reason to become friends.

Mick operates down the street from his apartment on E 1st St near the Robert F. Kennedy Park.. Byte usually orders deliveries, but isn't shy of appearing without warning when in the area and needing some bullets. Mick is a typical street-salesman, but he knows that he can't con too many people in his condition. Instead, he just looks for his next paycheck, be it a customer or someone who wants one of his customers.

He is 5'9, Black hair Brown eyes. He's a bit thin and scrappy and likes his hair to be slicked back. He looks like a typical greaser from those old 1990 videos. He also carries a comb for when he needs to fix his hair.

Slick (4, 3) is and old-timer who has his prime behind him. His mind, however, is still kicking on all cylinders and his cushy job at the Ares Corp keeps him in a good spot. There isn't much Slick doesn't know, and he has connections all over the world, making him a very good fixer. Slick carries himself as a professional and expects those he does business with in the shadows to act the same. He has a sense of humor and isn't afraid to put his 2-cents in, but he mostly just does what he is requested to do, within his abilities.

Slick was Byte's main contact in the Ares Corp when he was looking to free himself from their grip. Byte first met Slick through his father and kept in contact ever since. Slick was one of the reasons Byte was as successful as he was in the Ares Corp and served as sort of a mentor. Since leaving, however, Byte has become more distant. While this doesn't strain their relationship, Byte wouldn't consider Slick as a man who would risk his standing for Byte's sake when push came to shove. Instead, he just refers to Slick as "an old friend" and talks in a more casual way with him than he does most others.

Slick operates almost entirely through the Matrix and is staying with the main Ares Corps staff.

Slack Jaw (3, 3) is the type of guy you open up your drunken heart to. He's got a sincere looking face, laid back attitude and great sense of humor. His work at Kickbacks Gastropub on King St and College St, has him see all walks of life. Slack Jaw is almost a stereotypical bartender to the customers, and sometimes uses his bar as a cover for his closer friends. Byte is aware of the ability to use the bar to hide out for a night or two, but hasn't quite been giving permission by Slack Jaw.

Byte is a regular at the bar, showing up whenever he needs to resupply his reserve of drinks (both alcoholic and non) for those all-nighters. Slack Jaw, while not giving Byte any special treatment, is often refreshed by his attitude and demeanor. He sees Byte as a kid with a good chip on his shoulder and gladly listens to some of Byte's ramblings. He figures it's much better than hearing the same old complaining and drek from most of the other customers.

Slack Jaw is an older guy about 6'0 in height. Grey hair and always seen in his nice bar tending outfit. His only remarkable feature is a simple scar going across his left temple back towards his ear.

Sam "One67" Tallman (4, 2) is the reason Byte has been in Jacksonville for the past while. (So much so he has set-up a "complete" shelter in an abandoned shack in the Girvin area near Singleton) Byte needed to get away from Seattle, but having lived his whole life there, had no idea where to go. That is when Slick suggested to go to Jacksonville and do work for One67. Being his only lead, Byte went for it.

Byte doesn't know much about 1-67 (1-67 is Byte's nickname for the guy, so just imagine an odd pronunciation.), but he does know that he was referred to him for a reason. The first contact between the two saw Byte flaunt his stuff, but not really take One67 seriously. This made One67 slightly weary of Byte, but being hoopured by one of his trusted contacts that Byte is trustworthy, he is readily available to work with Byte.

Byte doesn't contact 1-67, One67 contacts Byte. As far as Byte is concerned, Slick is his Fixer and he is merely working with 1-67 as an extension with his current job(s). As usual, Byte prefers all contact to made through the Matrix, but isn't shy about showing up in person when repeatedly requested.
« Last Edit: <03-19-15/2008:55> by Byte »
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« Reply #6 on: <03-16-15/2214:57> »
CAS Covert Ops has a small base at the Mayport Naval Station. Though never officially posted there, F-P knows some senior NCOs at the base. When he retired he took on a few jobs in the pan-handle and uses the military base as a stepping off point,

Christel Lowater (4, 3) Is an ex-military shadowrunner and sometimes fixer based in Chicago. With connections in London and Berlin. He is rarely out of work but stays clear of NAN territories.He is human and looks sort of Amer-Indian
Mirriam O'Ryan (3, 4) Corporate (Aztechnology) Mirriam is Marcus' aunt. She is a scientist in Aztechnology in Detroit. She is human.
Nevyn (3, 4) Is a human hermetic mage ho works as an academic in the UK at London University College. He is also known in the London circles for having done a few jobs but is actually quite well connected. Nevyn has highly effective magical skills often conjuring and binding spirits to his will.
Number 2 (2, 2) Miss Johnson... She's a Johnson. A pretty one. Born in AMC lands, she took a job as a wage slave working for Aztechnology but when her skills became more apparent, she moved out to work for the AMC government who use her as a spy in Denver. She has remarkable computer skills - seemingly faster than is possible. (she might be one of those technomancer thingies)
Six-seven (4, 1) Fixer. Known mostly by reputation, this guy is known as a guy that can get stuff done around Jacksonville. F-P has used him once, but only through an intermediary, while working covert ops, even though he is small time, tagging trains, stations as well as the odd bridge. F-P has always thought it was a terrible cover story, but six-seven is still around so...
« Last Edit: <03-18-15/0958:53> by Nevyn »
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« Reply #7 on: <03-16-15/2220:45> »
Where can I find a map of Jacksonville? Shit is hard to friggin' locate without labels.

https://www.google.com/maps/@30.306251,-81.5846089,12z?hl=en
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« Reply #8 on: <03-17-15/2143:03> »
Six-seven (4, 1) Fixer. Known mostly by reputation, this guy is known as a guy that can get stuff done in northern Florida. F-P has used him once, but only through an intermediary, while working covert ops. He used to be smaller then, tagging trains and stations as well as the odd bridge. F-P has always thought it was a terrible cover story, but six-seven is still around so...

SixSeven is STILL smalltime in the fixer game, despite being nearly legendary in the train graffiti game. Also, he would not have willingly helped you if he knew you were working for a govt or any of the Big 10.

Also, I just noticed you went over the 7 point/contact maximum on a couple of them. Mind re-doin that bit?
« Last Edit: <03-17-15/2144:37> by Poindexter »
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« Reply #9 on: <03-18-15/1037:19> »
I have modified the contact and the fluff on the new contact. This leaves me with an extra karma point. I'm going to convert that to on-hand cash.
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« Reply #10 on: <03-18-15/1730:53> »
Ok, I need to know a couple more things from each of you before we can get going.

1- Basics about your contacts, especially where they are.
2- Where do you currently reside? I can help you match up your desired lifestyle to one of the appropriate areas of town. I used to drive a taxi cab there way back in the day and I know that city like the back of my hand.
3- We need to work out how you met One67, IF you've met him yet. You might just have him as a code in a comm for all I know. But if you've met him, we need to briefly work out how and under what circumstances.
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« Reply #11 on: <03-18-15/1752:17> »
Well, if Byte (having been in Jacksonville long enough to have set-up a shack) did meet One67, it would have been through the Matrix where Byte was basically diggin' around a bit before hand and didn't really get to know One67. It's mainly just something along the lines of Slick told Byte, "Hey, if you need to get away, there's a guy I know of in Jacksonville that might have work for you. I'll introduce you to him." Then Slick goes and tells One67 that Byte is a bit odd, but trustworthy (Thus the 2 loyalty, not 1) and that's about it.

If byte did a job by now, I'd say it'd be a simple job tailored to Byte's specialty, basically to see how competent he was. Maybe something like, cracking some basic device or vehicle security and possibly gathering some realatively easy-to-get info. (Some average chummer's address off his comlink for example.)
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« Reply #12 on: <03-18-15/1804:33> »
Well, if Byte (having been in Jacksonville long enough to have set-up a shack) did meet One67, it would have been through the Matrix where Byte was basically diggin' around a bit before hand and didn't really get to know One67. It's mainly just something along the lines of Slick told Byte, "Hey, if you need to get away, there's a guy I know of in Jacksonville that might have work for you. I'll introduce you to him." Then Slick goes and tells One67 that Byte is a bit odd, but trustworthy (Thus the 2 loyalty, not 1) and that's about it.

If byte did a job by now, I'd say it'd be a simple job tailored to Byte's specialty, basically to see how competent he was. Maybe something like, cracking some basic device or vehicle security and possibly gathering some realatively easy-to-get info. (Some average chummer's address off his comlink for example.)

I don't think he's hit you up for work just yet. I think you met in a VR hangout for ARO design enthusiasts, as you're both quite skilled visual artists in your own medium. He wanted to see what kinda beautiful shit you could do, and you he. Neither of you were terribly impressed with eachothers work. He lacked the refined eye to appreciate yours, as well as the skill in matrix design to translate his thoughts and ideas into reality. He kept saying over and over again in frustration, "F'RALE SON! If you wanna see what the fuck Onesixseven really be about? What you need to do is lemme holler at a mug to come through the yard! For real, son? All this... numbers and drek, wiz? I aint really feelin all this, wiz? I'm finna holler at a mug next time a mug hit the yard, and that's real, wiz?"
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« Reply #13 on: <03-18-15/1947:59> »
Okay, sorry for the delay. I generally have time to participate in PbPs, but writing things up requires larger time blocks.



-- Contacts --
[spoiler="Gregory" | Fixer - Connection 5; Loyalty 2]
170.18 cm (5' 7"); 67.1317 kg (148 pounds); Blue Eyes; Blond Hair

Gregory is the only name that Viso knows him by; he's pretty sure that's not his real name. They've met face to face a couple of times, but Viso doesn't really know anything about him. Normally that would bother him, but hey, Gregory is good at what he does, so why ask questions? He doesn't seem to have an accent or any distinct ethnicity, and his tone has always been businesslike. Viso's used him to get just about anything and everything, and he always pull through. If there is one thing Gregory is, it's reliable.

Relationship to contact:

Once Viso went back out into the shadows, he knew he needed to get a good fixer. He did some poking around, and Gregory eventually came up in time. Viso managed to get someone to introduce them, and they've maintained a business relationship since. His network is mostly in Seattle, although his influence is fairly large.
[/spoiler]

[spoiler=Paul Shellok | Street Doc - Connection 3; Loyalty 4]
175.26 cm (5' 9"); 72.5748 kg (160 pounds); Green Eyes; Black Hair

Paul is a 26 year old Polish doctor. He came from a poor family, and he has a bit of a drinking addiction. He's a pretty serious kind of guy. He's not naive, but he has a kind heart; he's always willing to help those who need it.

Relationship to contact:

Paul and Viso used to be roommates during college. Since then, Paul has started his own business, Shellok's Trauma and Surgical Services, in Bellevue, Seattle. A few years ago, Viso moved to Seattle, and helps Paul out with the business side of his medical practice. They are still good friends and will go pretty far for each other. Paul does know about Viso's shadowrunning habits, but he makes sure to hear as little as possible. He's stitched up "friends" before, but he tries to stay out of it. Viso is his friend, but Paul doesn't want anything to do with shadowrunning.
[/spoiler]

[spoiler=Alicia Althaus - "Pixel" | Decker/Info Broker - Connection 4; Loyalty 3]
162.56 cm (5' 4"); 58.967 (130 pounds); Cerulean Cybereyes; Pink Hair

Alicia is a young and easy-going individual. She loves to party, have fun, and basically be larger than life. She's a wicked good hacker, her handle is "Pixel" (merely an idealized version of he physical form), and she's good at what she does, but it's mostly on the side. She does know just about every bar in Seattle, and can tell you a thing or two about any of the latest news. She can also be surprisingly mature sometimes, despite her normal demeanor. She's Seattle born and bred, and is just as wild as the city she lives in.

Relationship to contact:

Viso met her back when she used to be a Shadowrunner. She was quite a bit younger then, but just as talented at hacking. Although she's retired from running, Viso's kept in touch; occasionally going out for a couple of drinks with her; even for dinner a few times. She's flirtatious, and while Viso can't help but like her, they tried it once, it didn't work out. Doesn't change how she acts, but they both know they aren't really right for each other. His own skill at gathering information provides him with some useful data, and so they keep a good business relationship as well. They're friends, but they don't stay in close enough contact to be great ones.
[/spoiler]

[spoiler=Adam Marxan | Lawyer - Connection 5; Loyalty 2]

180.34 cm (5' 11"); 68.0389 kg (150 pounds); Hazel Eyes; Brown Hair

Adam is a stern English lawyer. He specializes in Extraterritoriality cases, and has probably memorized the last five years' worth of trials. He's pretty condescending, and hates to do any sort of dirty work. He'll gladly accept payment for a bit of "advice on the law", though. He has his own office in Downtown Seattle, and even though he was born in the UCAS, he completely fits the British stereotype. Pinky finger out while drinking tea, and all.

Relationship to contact:

Viso met Adam, briefly, while he was at Harvard. Adam doesn't recognize him, of course, Viso made sure of that. Still, he's built up a decent relationship of bribing him in return for information. It's rather hard to get anything more than a chilly relationship when one member condescends and doesn't hesitate to point out his superiority at every chance.
[/spoiler]

[spoiler=777 - "Seven" | ID Manufacturer - Connection 5; Loyalty 2]
190.5 cm (6' 3"); 95.2544 kg (210 pounds); Hazel Eyes; Black Hair (with green $ signs in it)

777 is a large black man who lives in Redmond, Seattle. While distinctive, he is slightly intimidating and doesn't show his real personality at all. He does have access to a surprising amount of tools, mostly in setting up Fake IDs and SINs. He may not be the most personable guy, but he knows his stuff. Viso wouldn't have come near the guy if he wasn't recommended. Viso has no idea what his real name is; he goes by the alias of 777. He'll answer to "Seven" for short.

Viso has a vague suspicion that 777 was, and might still be, a gambler. He doesn't inquire though; the man does good work and is reliable enough.

Relationship to contact:

Vsio regularly works with him to create new Fake IDs and Fake Licenses; an important tool in the shadowrunner's kit. They don't know each other, and have really nothing in common. Still, Viso's been a regular customer for years, and 777 has always given him good stuff for the money paid.[/spoiler]



Ok, I need to know a couple more things from each of you before we can get going.

1- Basics about your contacts, especially where they are.
2- Where do you currently reside? I can help you match up your desired lifestyle to one of the appropriate areas of town. I used to drive a taxi cab there way back in the day and I know that city like the back of my hand.
3- We need to work out how you met One67, IF you've met him yet. You might just have him as a code in a comm for all I know. But if you've met him, we need to briefly work out how and under what circumstances.

1 - Answered above.
2 - Bellevue, Seattle; fairly close to where my contact Paul lives. I was curious how we were handling that; are we going to have to pay for a lifestyle out in Jacksonville?
3 - I'll get to this below.

Paul's business was having a slow period, and while Viso wasn't burned, his last run had stirred up some law enforcement. It was time to get out, lay low for a bit. Seattle wasn't going anywhere.

He'd heard that Jacksonville was a decent place for a runner to go. No big jobs, but nothing ever really happened there. Any jobs would be easy pickings for someone of his skill. They weren't going to be Milk Runs, of course, everyone knows they don't exist. But still, it was a place to be off the radar, and there was still a chance at making enough money to stay alive. Viso had Seven make him a new Fake SIN; nothing fancy, just something to put a residence under. After getting set up in Jacksonville, Viso contacted his fixer, Gregory. He knew Gregory only worked out of Seattle, but maybe he knew a guy. A message showed in his inbox.

<<@Viso [Gregory] There's a real smalltime guy in town. Calls himself One67. I hear he does art or something. Enjoy your vacation.>>

Attached was a commcode.

Viso assumed that Gregory had sent all the right information to this One67 guy. Still, it probably wouldn't hurt to take him out for drinks.

(No idea how you would want that to progress from here; I don't know enough about One67's character to roleplay him)

Taking One67 at Loyalty 1.



Skill Points (18 total):

Mandarin from 5 to 7 (2 points)
Academic Knowledge: Music from 1 to 3 (2 points)
Academic Knowledge: Art from 1 to 3 (2 points)
Interests: Alcohol from 0 to 4 (4 points)
Street Knowledge: Seattle Gangs from 0 to 2 (2 points)
Street: Area Knowledge: Seattle from 0 to 4 (4 points)
Street: Area Knowledge: Jacksonville from 0 to 1 (1 point) - Viso is very adept at getting information out of the Matrix. I figured he did some poking around before "moving" and while he was there to learn what he could. He wouldn't be the best at navigating stuff, but at least he'd be familiar with landmarks.
Street Knowledge: Jacksonville Gangs from 0 to 1 (1 point) - As above. Just to know what they are, and maybe roughly where they operate.



Still got 13 Karma remaining to spend.

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« Reply #14 on: <03-18-15/2111:34> »
2 - Bellevue, Seattle; fairly close to where my contact Paul lives. I was curious how we were handling that; are we going to have to pay for a lifestyle out in Jacksonville?

I more meant, what side of town in jacksonville does everyone currently reside?
Yes, we will have to pay for lifestyle here, unless arrangements can be made some other way.
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