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[OOC] Honest to god milk runs, Part 3- (Wreckanize Rale)

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Byte

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« Reply #90 on: <04-12-15/1338:23> »
Yeah, I mean... Byte is already starting to process of hacking the target's central node, instead of waiting until we get there and doing it all on the fly. I'm hoping that, by the time the crew gets to the target for the hit, Byte will already have the entire system cracked and waiting for his command to open up.

If nothin' really happens today, I'll just go ahead and do my rolls as if I were on the same grid as the target, since that is the point of the Matrix Perception test. (A shitty little drug house shouldn't offer much resistance to Byte, assuming it's in a low to medium area. If it's street-level, there's almost no point in making the rolls, lmfao.)

Edit: Alright, so in this case... Still gonna be doing everything through AR, since I need to be able to keep up with Viso and FP. But, I'm going to assume I sleaze my way onto the grid the Central Node of the house is on, then proceed to probe it and slow hack it. I'll use more brute force if the time starts running out before the hit starts... Though I realize, there is no simple "sleaze" action in SR5... Only the "Hack on the Fly" is there to place a mark without attacking and alerting the target... Ah well.

CURRENT SET-UP (as last seen in the IC thread):6 Sleaze, 5+1 Data Processing, 5 Attack, 3 Firewall: Signal Scrub(-2 Noise), Toolbox(+1 Data Processing), Virtual Machine, Exploit(+2 Sleaze when Hacking on Fly) and Baby Monitor. (Programs in Core Rulebook [2nd Printing] p.245) Also, all Matrix Actions start on Page 238.

Obviously, I will be running silent. First is hopping grids. Reading the book, I don't alert GOD if I fail this role, so just going with it: Hoping Grids: 11d6t5 6 (Yup. That's a hit.) Then I ofc hop grids to the one that houses the target.

Second, since I should be aware of which icon belongs to my target, I want to try and place 2 marks on it (Hack on Fly -4 dice): 2 Mark Hack on Fly Target's House: 7d6t5 3 (Should be good if they don't get a perfect roll.)

Third, I want to place a 3rd mark on it: 3rd Mark on Target's House: 11d6t5 6 (That's a hit!) So, I'll enter the host at this point and check my Overwatch score via the Baby Monitor. (Should still be golden right now though.)

Fourth would be the backdoor, but I don't really see anywhere where it mentions backdoors, let alone how I might set one up... So, in order to dance around the rules, since I already have 100% access to the Central Node, I'm just going to add the access Byte is using to hack to the Node's user-list as an admin. To do this I will first use a Matrix Perception to find the relevant Data: Matrix Perception in Target: 12d6t5 2 The two hits should let me find 2 files: The file I need to edit in order to give Byte his log-on, and the Log File which keeps track of everything that happens on the node and all connections.

Finding those, Byte swaps out his Exploit program for his Edit program (Making Data Processing 5+1+2=8.): Editing User List: 13d6t5 5 That should be enough to completely add Byte as an admin user, so he doesn't have to hack the node again.

After doing that, Byte is going to erase his tracks from the Log file, so they can't simply trace him: Editing Log File: 13d6t5 5 That should be enough to erase most, if not all of Byte's tracks. (Aside from his disconnecting, of course.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

IN SUMMARY:

Byte hopped grids, placed 3 marks on the target, entered the target, searched for the User-List file and Log file, added himself as an admin, and removed from the log: His access as an Admin (3 marks), his adding a new user, his time spent logged on and alter his connecting information.

This should allow Byte to log onto the target freely (as long as the owner of the node isn't aware of the added user and deletes it.) and the log should make Byte's connecting look like any other random connection that was bounced through that node.
« Last Edit: <04-13-15/1410:15> by Byte »
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Nevyn

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« Reply #91 on: <04-14-15/1645:44> »
I've been waiting for 8-bit but he hasn't logged in since the 9th.

I'm just going to head in and hope for the best.
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Nevyn

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« Reply #92 on: <04-15-15/1001:30> »
The Plan:
We'll head over to the target. Assuming Viso can ride a bike, we'll drop Byte off at 3rd and Engle. He heads up to the back of the property.

Viso and Marcus will ride up to the front door posing as buyers. Marcus' gun in sight but holstered. We'll go in and then take out who we need to. Code word to call to action is "the Naval yards at Mayport."

To make it seem like there's more of us, Marcus or Viso will comms Byte and he'll throw a flashbang at the outside of the house, near a window if possible. Marcus hopes that this should orient the bad guys at the window.

Then Byte runs to the bikes and starts the engines. When Viso and Marcus exfil then exit strategy is: get to Kings Road by zig zagging east til they reach it. Go all the way down Kings Road all the way to the River, swap to the 228, cross the bridge, get off on Atlantic Boulevard heading West, back over the river on the Fuller Bridge, get off on 15 going south and then meet up at the Florida state college. Marcus' safe house is 5 minutes from there. We'll hole up there.

Its F-P's main residence during a run in J-Ville: Hollycrest Drive. https://www.google.com/maps/@30.30064,-81.733818,18z?hl=en
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Byte

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« Reply #93 on: <04-15-15/1214:29> »
Sounds good. As long as the GM decides Byte is able to complete his hacking session on their node *and* that the doors are indeed slaved to that node (99.99% sure it is.) there should be no problems for you guys inside. I just wish they had an actual backdoor section in the rule book, since that is 90% of what slow-hacking before a run is about.

Looking at how many extended tests are involved with the 'links and guns, I opted to skip those... Would need more than 2 hours to do, and even then, street-medium level guys will still have triggers that can manually fire despite being hacked. Worst I could do is find some with smartlink and have them go off while holstered.

Otherwise, I don't see anything that would give Byte any trouble. So, I'll still wait for the GM or 8-Bit to say something before I continue in IC.

Oh and if either of you two have a camera, or cyber-eyes, invite a mark from Byte so he can use his image-link to see what's up. It's no TacSoft, but it should help Byte give a much better "heads-up" if he sees someone coming from outside and he knows where you are.
« Last Edit: <04-15-15/1219:13> by Byte »
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Poindexter

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« Reply #94 on: <04-17-15/2323:42> »
So... would yall prefer we NPC'd Viso or re-cast him? I've got an interested player if yall decide on the latter.
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Byte

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« Reply #95 on: <04-18-15/0020:56> »
Whichever. If you have someone, more the merrier, if not, then it's supposed to be a milk run based on speed right? We can get by with an all-in NPC.

Though, I'm scared about throwing the flashbang... I just know my low DP will make me drop it at my feet....
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Nevyn

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« Reply #96 on: <04-18-15/0408:54> »
I don't mind either way..
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« Reply #97 on: <04-19-15/1342:28> »
Ok, I've had at least one player in every game drop and two players who want in, so right now they're deciding who's goin where and then we'll be off.
sorry for the delay.
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Jayde Moon

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« Reply #98 on: <04-20-15/1709:17> »
Hi, I'll take over for Viso until B-bit returns, ad assume he can retake the reins.  This will at least keep the adventure going.  I've read over the IC, and seem to be following the OOC.  Let's get this game back on track :D

Quick question, Viso is riding on the back of the bike, I assume?  Or did we borrow One's car?
That's just like... your opinion, man.

Poindexter

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« Reply #99 on: <04-20-15/1738:48> »
it seems yall did not, after all, borrow the car.
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Byte

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« Reply #100 on: <04-20-15/1849:32> »
I believe Viso would be on the back of the bike. Byte could always grab his bike and go to his designated spot no problem.

Once you two are in place IC, I will make my next post getting into place and updating you two on my matrix adventure.
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Nevyn

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« Reply #101 on: <04-21-15/1317:40> »
Right... Thanks Jayde.. Lets go.
« Last Edit: <04-21-15/1339:19> by Nevyn »
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« Reply #102 on: <04-21-15/1626:46> »
Ok, so someone lay out what the plan is for me, so I can set up the next scene.
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« Reply #103 on: <04-21-15/1641:41> »
Pretty sure the plan right now, is to have Byte sneak up on the house from the back side, where I can see the backdoor. Thus, why Byte has a different drop off spot.

Then, FP and Viso go up to the front door and attempt to get in via "business." Once drek hits the fan and shooting starts, Byte is supposed to throw a flashbang he got outside one of the windows. (I personally fear my low DP will result in a crit glitch here.) Then from there it's basically a smash 'n' grab.

Also, by the time Viso and FP get to the front door, Byte should already have his backdoor in place and be readily able to log in as an admin and open any doors, disable any security, etc etc, tied to the house's central node. I should also be able to boot and refuse access to anyone else attempting to log on, since I will have a legit Admin account. When done, I plan to set-up a data bomb on the logs, and delete my admin account (which will sever my connection.) That way, when they access the logs later, it will set off the bomb that will delete any records of Byte having been on the node.

*EDIT*: Y'know... I've noticed this thread has been read like 1,268+ times... Which makes me curious how many of those are just me opening up my browser... Since I have the tabs open 24/7 on it so I don't forget or have to find the threads again... Lmfao.
« Last Edit: <04-22-15/1644:22> by Byte »
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Nevyn

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« Reply #104 on: <04-22-15/2142:05> »
I concur. Viso will face into the building and I will appear as his muscle... (not much of a stretch).

Expecting to be able to get in easily but if not then Marcus will ping Byte. The flashbang from Byte is a diversion only... He is meant to understand to throw it at a window but have it land outside; the idea being that any chummers on the inside will have to orient on 2 axis which should give Marcus time to dance on their bones. Viso and Marcus will secure the drugs in Marcus' bag and then they get the hell out of dodge.

Exfil as described earlier

When Viso and Marcus exfil, exit strategy is: get to Kings Road by zig zagging east til they reach it. Go all the way down Kings Road all the way to the River, swap to the 228, cross the bridge, get off on Atlantic Boulevard heading West, back over the river on the Fuller Bridge, get off on 15 going south and then meet up at the Florida state college. Marcus' safe house is 5 minutes from there. We'll hole up there.

Its F-P's main residence during a run in J-Ville: Hollycrest Drive. https://www.google.com/maps/@30.30064,-81.733818,18z?hl=en
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