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[OOC] Honest to god milk runs, Part 3- (Wreckanize Rale)

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Poindexter

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« Reply #135 on: <05-17-15/2018:43> »
Turn 1, IP- 1 turn order

Blowjob Dixie 16
FP 15
Viso 15
Byte 14
Badtooth Dixie 13
Bandana Dixie 11

Blowjob Dixie's actions are,
Move: Walk around corner (At which point he notices the gun aimed at him)
Simple: Take cover (Behind corner)
Simple: Fire single shot at Byte
Free: Communicate (Shouting "Jacker out back!")

Pop one off at Byte (Agi 4 + Pistols 3): 7d6t5 0

aaaaaaand that's a miss. A shot rings out, ricochets off the wall near Byte's head, and then off into the night. everyone hears it.

Action is to FP and Viso.

« Last Edit: <05-17-15/2022:05> by Poindexter »
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Nevyn

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« Reply #136 on: <05-17-15/2213:17> »
FP is already crouched over and the clip is headed to the floor, taking advantage of the sudden interruption, he uses his right hand (now without gun) to deliver a punch to the throat of the guard in front of him using Killing Hands while, at the same time, with his left hand on the guards wrist pulling him down and forwards attempting to put him on the ground.

Complex Action: Melee attack on Guard (Bandana Dixie I think)
Movement: none other than those used while engaged in combat
Free: Communiate "Ids a drap boss, they're trying to rob you'm!"
« Last Edit: <05-17-15/2216:02> by Nevyn »
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Poindexter

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« Reply #137 on: <05-17-15/2224:06> »
Complex Action: Melee attack on Guard
Movement: none other than those used while engaged in combat
Free: Communiate "Ids a drap boss, they're trying to rob you'm!"

Block Roll (Rea 4 + Int 3 + Unarmed 3): 10d6t5 3

He blocks the strike and it costs him 5 off his initiative.

New order is:

Blowjob Dixie 16
FP 15
Viso 15
Byte 14
Badtooth Dixie 13
Bandana Dixie 6

Action is to Viso.

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Jayde Moon

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« Reply #138 on: <05-18-15/1655:40> »
Thinks: Well, that escalated quickly.

Simple Action: Draw Defiance-Ex Taser
Simple Action: Fire Defiance-Ex Taser (1 + 2 (Edge) = 3 hits) at the Ganger FP is not trying to hit.

Damage = 9S(e) AP -5

Man, Orokos rolls consistently low for me. 3 hits out of 27 dice, wow.
That's just like... your opinion, man.

Poindexter

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« Reply #139 on: <05-18-15/1731:05> »
Thinks: Well, that escalated quickly.

Simple Action: Draw Defiance-Ex Taser
Simple Action: Fire Defiance-Ex Taser (1 + 2 (Edge) = 3 hits) at the Ganger FP is not trying to hit.

Damage = 9S(e) AP -5

Man, Orokos rolls consistently low for me. 3 hits out of 27 dice, wow.

That would be Badtooth, the one you've been negotiating with. He's gonna dodge.

Dodge Taser fire (Rea 4 + Int 5 + Gymnastics 2): 11d6t5 2

Ha! Little good it did him! so that's 10s he's gotta soak.

Soak 10S (Body 3 + Armor 12 + Noncoductivity 2 - AP 5): 12d6t5 4

So, that's 6S, which beats his physical threshold, so he drops twitching to the ground. He loses 5 off his init for the attempted dodge and another 5 for the electrical dmg.

This puts the current order at:

Blowjob Dixie 16
FP 15
Viso 15
Byte 14
Bandana Dixie 6
Badtooth Dixie 3

Action is to Byte.
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Byte

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« Reply #140 on: <05-18-15/1848:01> »
*Sigh* Ah well, I tried for a freebie. Let's see if I can kill him now. (Also, is my Smartgun considered Wireless? I assumed it was, as it would be for a Hacker anyway. That would make the DP for Pistols 8+1... Though reading the Core Rulebook, everything is so much better wireless, I assume that's an additional thing I need to purchase with the gear itself. If that's the case, just take 1 hit off of each of my attacks,  to compensate for the inaccurate roll. I'm far too used to use SR4 by now. Lmfao)

Byte's gonna sigh, loudly, and say fuck cover. He's going to get into pointblank range and cap the Dixie.

Move: Byte moves next to the Dixie, negating his cover.
Simple: Fire Ares Light Fire 75 Attacking BJDixie 1: 9d6t5 4 (Take 1 hit off)
Simple 2: Fire Ares Light Fire 75 Attacking BJDixie 2: 9d6t5 4 (Take 1 hit off)

The Ares Light Fire does 6P DV with no AP.

Free: Will post after results.
« Last Edit: <05-18-15/1922:23> by Byte »
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Jayde Moon

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« Reply #141 on: <05-18-15/1903:30> »
Quote
I'm far too used to use SR4 by now. Lmfao

Were we able to fire twice in SR4?  I can't even remember anymore.  In SR5, you can only make one attack action per pass.

BUT, you can fire a burst (either in Burst Fire mode or in Semi-Auto by pulling the trigger three times) and it can be a complex action called 'Aimed Burst' (R&G 119)... so same fluff... it just adds 1 to the DV of your weapon.

Also, you have cybereyes with smart link.  Since you used ESSENCE for your smart link you get an ADDITIONAL +1 to your Dice Pool when using it in Wireless mode.
« Last Edit: <05-18-15/1905:24> by Jayde Moon »
That's just like... your opinion, man.

Poindexter

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« Reply #142 on: <05-18-15/1912:34> »
is my Smartgun considered Wireless? I assumed it was, as it would be for a Hacker anyway. That would make the DP for Pistols 8+1... Though reading the Core Rulebook, everything is so much better wireless, I assume that's an additional thing I need to purchase with the gear itself. If that's the case, just take 1 hit off of each of my attacks,  to compensate for the inaccurate roll. I'm far too used to use SR4 by now. Lmfao)

1- All firearms, unless specifically purchased without, are assumed to be wireless.
2- The mere state of a weapon being wireless does not increase your dicepool. A smartgun system in the weapon does. If the gun you're using doesn't have that as standard issue and you didnt pay extra to have it installed, then it doesn't have a smartgun system.
2a- Even if the weapon itself HAS a smartgun system, you must have the vision upgrade, Smartlink, in order to gain any benefit from the smartgun system in your weapon. If the upgrade is in a piece of equipment, you get +1, if it's from something installed in your body that cost essense to do, then it gives you +2.
3- You DO have all the correct things you need, so you actually get an extra die, for a total of 10.

Move: Byte moves next to the Dixie, negating his cover.
Simple: Fire Ares Light Fire 75 Attacking BJDixie 1: 9d6t5 4
Simple 2: Fire Ares Light Fire 75 Attacking BJDixie 2: 9d6t5 4

The Ares Light Fire does 6P DV with no AP.

You can only use one of your simple actions in a pass for an attack. So we'll keep the first one. Also...

Extra die from implanted smartlink: 1d6t5 0

Ok, so four hits total.

Dodge gunfire (Rea 5 + Int 3 + Gym 3): 11d6t5 3

so he's gotta soak 7P, which is less than his armor rating, so it will go down to 7S.

Soak 7S (Bod 3 + Armor 12): 15d6t5 8

Armor soaks it all up, but he did lose 5 off his initiative, scrambling back away from you, toward a small, three step plascrete stairway.

Bandana Dixie has just blocked FP's Unarmed attack, and his buddy has gone down, twitching on the ground. He moves back through the door, uses a simple action to draw his pistol, a second simple action to close the door, and his free action to communicate a warning to someone upstairs.

Badtooth Dixie uses a simple action to stand up, a move action to move back onto the porch, another simple to take cover behind one of the crappy pillars along the front of the house, and a free to communicate his anger at being shut outside.

The Order is now...

FP 15
Viso 15
Byte 14
Blowjob Dixie 11
Bandana Dixie 6
Badtooth Dixie 3

So we start T-1, IP-2. and it goes...

FP 5
Viso 5
Byte 4
Blowjob Dixie 1

Action is to FP.

« Last Edit: <05-18-15/1914:38> by Poindexter »
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Nevyn

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« Reply #143 on: <05-18-15/1945:41> »
FP , disappointed by his last attack, swiftly approaches Badtooth and attempts a flurry of blows into his torso using Killing Hands:

Movement: to the porch.
Complex action: Melee attack on Badtooth
Communication: "Stay down fucker"
« Last Edit: <05-18-15/2244:14> by Nevyn »
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Byte

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« Reply #144 on: <05-18-15/1949:46> »
Alright, so I think I got it....

Frankly speaking... SR5's rulebook sucks... I though I figured it out reading 50 pages, then 200+ pages later I find where the rule I was looking for originally was written.

Anyway, I can adapt and be more clean about my actions from here on.

So, as long as I'm not "running" yet, Movement is a separate action, right? I know running is a "Free" action and sprinting is a "complex" I get that.

Thus, we got "Walk - Free - Simple x2" actions to use.  Firing my weapon ends my action phase.

Okay, I got it. (From now on, Google! Info +page where it's written. Lmfao.)
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« Reply #145 on: <05-19-15/1333:30> »
Alright, well the Defiance doesn't work like modern tasers, I guess, where you fire once and then have to repack everything.  With 4 shots, I guess the wires can 'drop off, and it's ready for another shot the next round.

So...

If FP takes out the guy with his melee attack:

SImple Action: Holster Defiance Taser
Simple Action: Draw Predator
Free Action: Speak: FP, get the door please?

If FP DOESN'T take out the guy with his melee attack:
Simple Action: Shoot Idiot Again 4 hits
Simple Action: Holster Defiance Taser
Free Action: Speak: FP, get the door please?
« Last Edit: <05-19-15/1734:26> by Jayde Moon »
That's just like... your opinion, man.

Byte

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« Reply #146 on: <05-19-15/1646:47> »
In that case I will:

Move: Duck to the corner for cover
Simple: Take Aim (+1 DP to attack)
Simple: Shoot BJDixie Again: 9d6t5 2
Free: Drop the gun, you live.
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Poindexter

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« Reply #147 on: <05-19-15/1959:00> »
Complex action: Melee attack on Badtooth

Defense Roll (Rea 4 + Int 3): 7d6t5 1

It'd be a lot easier on me if you'd use the full bbcode so i don't have to click around too much to run numbers.

So he's gotta soak 6S.

Soak 6S (Body 3 + Armor 12): 15d6t5 7

Armor takes it all.

If FP DOESN'T take out the guy with his melee attack:
Simple Action: Shoot Idiot Again 4 hits
Simple Action: Holster Defiance Taser
Free Action: Speak: FP, get the door please?

Defense Roll (Rea 4 + Int 3 - 1 Previous Defense): 6d6t5 2

So he's gotta soak 11S

Soak 11S (Body 3 + Armor 12 + Nonconduct 2 - AP 5): 12d6t5 3

So that's 8S, + the 6S from earlier, he's down, twitching and drooling.

Move: Duck to the corner for cover
Simple: Take Aim (+1 DP to attack)
Simple: Shoot BJDixie Again: 9d6t5 2
Free: Drop the gun, you live.

2 things, 1- taking cover requires a simple action.
2- don't forget your 2 extra dice from the smartgun. 2 Whoops dice: 2d6t5 1

Bringing you to 3 hits.

Defense Roll (Rea 5 + Int 3): 8d6t5 4

He manages to leap behind the tiny set of stairs and your bullet pings off it.

He's gonna
Simple: Take cover
Simple: Fire Semi-auto burst at Byte

3 round burst at Byte (Agi 3 + Pistols 4): 7d6t5 2

Keep in mind, for Byte's defense roll, he'll be getting 2 fewer dice, due to the 3 round burst.

I'll need a defense roll (and hopefully not a soak roll) from Byte, as well as round 2 initiative from everyone.

The base damage is 8P and has a -1 AP.

EDIT: Also, let's get IC posts up for this last flurry of actions.
« Last Edit: <05-19-15/2021:30> by Poindexter »
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Nevyn

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« Reply #148 on: <05-19-15/2113:21> »
May I assume that my Predator III was dropped by Bandana Dixie when I sucker punched him?
FP is up-to-date - I deleted my old comment and reposted it exactly the same to keep chronology
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Poindexter

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« Reply #149 on: <05-19-15/2256:53> »
May I assume that my Predator III was dropped by Bandana Dixie when I sucker punched him?

He never even really had it.

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