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[OOC] Honest to god milk runs, Part 3- (Wreckanize Rale)

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Poindexter

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« Reply #210 on: <06-03-15/1808:38> »
Well, in that case I have no idea where my opponent is and I'm wounded...

So, despite me, the player knowing he's inside...

Free: "Lost sight of enemy."
Simple: toss flashbang over fence.
Simple: Take cover @ corner.

I assume the flash will go off during or after the first pass of the next round.

You've still got your pistol out, right? I don't remember Byte ever readying the flash, so he'll still have to use a simple action to do so.

Either way, whether you use that simple to ready the flash or to take cover, things move on to Bandana next. He's gonna drop his weapon and plead with FP for dear, sweet life. He will use his move action to crawl backward away from you, toward a rear window. Where did FP cut him anyways? It was somewhere DEEP, wherever it was. Next, the junkies make it into the kitchen and continue unseen. This completes the pass and brings everyone into...

Round 3 Pass 2
FP 11
Blowjob 4
Destiny 2
Viso 2

Action is to FP. Let's everyone get in an IC post or two, myself included.

« Last Edit: <06-03-15/1819:15> by Poindexter »
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Nevyn

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« Reply #211 on: <06-03-15/2014:09> »
Marcus, as a student of Kenjutsu, approached in standard Ha So and executed a Kesa Giri. TV Tropes talks about this too
« Last Edit: <06-03-15/2022:04> by Nevyn »
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Poindexter

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« Reply #212 on: <06-04-15/1748:45> »
Poindexter, will you be posting up a synopsis of the combat as it goes, or should we post as we get the results to our actions?

I went ahead and caught everybody up to where we are now, except for Viso's shot at Blowjob. From now on though, lets have yall post as you get the results to your actions.


Also, action is to FP.
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« Reply #213 on: <06-05-15/1338:19> »
Oh - darn... Action to FP.

Right. Knowing that we have 2 down but not knowing whether or not there are 3 or 4 or 5 guards. We expected 3, there seemed to be 4 but now there are 2 in the house.

So, he's going to leave 'Bleeding and Quivering Dixie' and head up the stairs. attack Clumsy Dixie.

Speak: Better take care of this mess
Free Action: Charge Clumsy
Complex Action: Melée with sword: (Blades 7 + 3 Agility +2 Charging -2 Defender prone) 10d6t5 2 = 11P

« Last Edit: <06-07-15/1014:21> by Nevyn »
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« Reply #214 on: <06-05-15/1725:21> »
So, he's going to leave Bleeding Dixie and Quivering Dixie and head up the stairs.

Just to let you know, bleeding and quivering are the same guy, Bandana. The other guy, Blowjob, is just clumsy, 7 shots short of a full clip, but still somehow miraculously uninjured and unafraid of yall trawg luvers. Are you certain you wanna turn your back on him and head up the stairs? I'll totally let you go back and edit your actions if ya wanna.

Now that FP is close enough to see where the stairs lead, he can tell that they go up for about 8 or 9 steps before turning 90 degrees to the left.
« Last Edit: <06-05-15/1812:18> by Poindexter »
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« Reply #215 on: <06-07-15/0955:02> »
I did not notice that....
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Poindexter

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« Reply #216 on: <06-07-15/1038:55> »
I did not notice that....

Ok, so...
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« Reply #217 on: <06-07-15/1043:26> »
This might help the envisioning of things.


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Poindexter

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« Reply #218 on: <06-07-15/1446:03> »
So... What's up?
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« Reply #219 on: <06-07-15/1734:23> »
I edited my post... at about 10,15 cst
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« Reply #220 on: <06-07-15/1755:04> »
Complex Action: Melée with sword: (Blades 7 + 3 Agility +2 Charging -2 Defender prone) 10d6t5 2 = 11P

I'm gonna say that the defender prone only applies to ranged attacks. For melee, you actually get +2 for having superior position, so...
4 whoops dice: 4d6t5 1

Bringing you up to 3 hits. Please list base weapon dmg as well as AP when ya get a hit on something.
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« Reply #221 on: <06-07-15/1819:49> »
COol.

So the standard sword is 8P but Critical Strike[Blades] makes this a base 9P weapon. (actually - I'm unsure of the standard base and am away from my books. I know that this is 9P with Crit Strike. (if crit strike adds +2 instead of +1 then standard base is 7P )
« Last Edit: <06-07-15/1822:07> by Nevyn »
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« Reply #222 on: <06-07-15/2126:44> »
Defense Roll (Rea 4 + Int 3): 7d6t5 5

Wow, this dude is lucky as SHIT!

So he rolls outta the way of the sword, just like in the movies. He's up next, so he's gonna use a complex action to fire a three round burst at you from the floor.

3 round burst at FP (Agi 3 + Pistols 4): 7d6t5 2

Destiny does some things...

Round 3 Pass 2
FP 11
Blowjob 4
Destiny 2
Viso 2

Action is to Viso.



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« Reply #223 on: <06-08-15/1102:25> »
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Jayde Moon

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« Reply #224 on: <06-09-15/1739:38> »
Looks like we'll need IC updates.  Meanwhile, I'm going to pretty much repeat myself:

Complex Action: 3 Round SA Burst 14 - 2 Defender Prone, 12 Dice Pool = 5 Hits.
Defender is at -2 to defense from 3 round burst.
Base Damage 8P, -1 AP

Also, the guy shooting while FP is trying to sword him, he should get the 'Attacker in Melee Combat' modifier of -3.
That's just like... your opinion, man.

 

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