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[Hero Lab] Version 1.12 of the Shadowrun 5 files for Hero Lab is now available!

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Mathias

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« on: <03-17-15/1135:07> »
A new update of the Shadowrun 5 files for Hero Lab is now available from the automatic updates mechanism within Hero Lab.

This update makes our initial release of the Run Faster book available! The initial release contains everything except the three alternate character creation systems from the Construction Kits chapter and the shapeshifter races. You can add this package to your license from the "Purchase Data Package" option in the License menu, and it's available for $9.99. The remaining portions of Run Faster will be added as free updates for anyone who has the Run Faster package in future updates.

This update also adds two books from Catalyst's Enhanced Fiction line. The books Sail Away, Sweet Sister and The Vladivostok Gauntlet have been added to the Supplements #2 package, which is available for $9.99 and already contains the book Shadows in Focus: Sioux Nation. This package is not complete yet. We'll be adding the book Nothing Personal, also from the Enhanced Fiction line, to this package, and at least one more supplement or pdf after that (although the exact book depends on what books Catalyst releases in the near future).

Here's the complete change list for this update:
New Releases!

    Content from Run Faster is now available! You can purchase this by choosing "Purchase Data Package" from the License menu. This initial release contains everything except the new character creation systems and the shapeshifter races. Those portions of the book will be added as free updates in future releases.
    Content from Sail Away, Sweet Sister and The Vladivostok Gauntlet are now available in the Supplements Package #2! You can purchase this by choosing "Purchase Data Package" from the License menu.

Enhancements & Changes

    Applied the changes from the Shadowrun Missions FAQ version 1.3 (using a draft of that update dated 3/16/2015).

Bug Fixes

    The sludge spirit was missing its Mutagen power.
    Adding the free spirit modification to a spirit made the initiative incorrect.
    Watchers and Homuncili were counting against the single unbound spirit that a character can have summoned at a time.
    The Evasion, Maneuvering and Stealth Autosofts, when placed in an RCC, were not counting towards the RCC's program limit.
    Damage overflow was not being displayed on the In-Play tab.
    For a Magic choice that fixes Magic at 6, if Edge was set to 6+, the karma costs for purchasing additional special attribute points were not calculating correctly.
    Critters (like Ghouls or Sasquatches) who were given an initiate grade could not select metamagic powers.

Data File Authoring

    -

adzling

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« Reply #1 on: <03-17-15/1311:17> »
thanks Mathias, did you fix the magic cost increase bug that was causing incorrect karma cost to be applied?
(the bug I reported that caused a magic rating that was reduced by cyberware to cost the same to raise as the un-reduced stat)

thanks

AJCarrington

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« Reply #2 on: <03-17-15/1320:52> »
Thanks Mathias. Any idea as to potential timing on the alternate character creation systems?

Mathias

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« Reply #3 on: <03-17-15/1337:19> »
thanks Mathias, did you fix the magic cost increase bug that was causing incorrect karma cost to be applied?
(the bug I reported that caused a magic rating that was reduced by cyberware to cost the same to raise as the un-reduced stat)

thanks

This one is simple to work around.  The "Advancement Karma Cost" adjustment on the Personal tab allows you to adjust the cost of an advancement.  The fix will be a very large project, since the way Hero Lab tracks gear purchases needs to be altered in order to keep track of what order each essence-altering thing was added in, and how that order compares to the order that magic attribute changes occurred, so that it can properly calculate the cost of each advancement to reflect the character's essence at the time that advancement was taken.

Mathias

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« Reply #4 on: <03-17-15/1338:01> »
Thanks Mathias. Any idea as to potential timing on the alternate character creation systems?
Unfortunately, there will be a delay. We need all hands working on Pathfinder Unchained, so I won't be able to get back to having Run Faster be my focus until at least May. I'm not sure how long the various pieces will take or what order they'll happen in after I switch back. I'm sorry that I won't be able to get you these pieces sooner.

adzling

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« Reply #5 on: <03-17-15/1340:16> »
ok downloaded and checked the update.

Looks like the magic cost bug is still present even though the correct cost is displaying in the advancements window.

So for example Character has Magic rating 5.
He adds some cyberware which drops his magic and essence by a point.
New magic rating is 4.
He pays karma to increase his magic back to 5, the correct cost is displayed in the advancement window (25) but the incorrect cost is actually applied (30).

Bit of a sad that you couldn't fix that for this release considering I reported it just after the last release came out.

And now I hear you guys are not doing any more updates to Srun until may sometime due to pfinder release schedule.

yaaay....

adzling

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« Reply #6 on: <03-17-15/1342:05> »
ok noted thanks
i guess we'll see you in May sometime...
good luck with your pathfinder output.

thanks Mathias, did you fix the magic cost increase bug that was causing incorrect karma cost to be applied?
(the bug I reported that caused a magic rating that was reduced by cyberware to cost the same to raise as the un-reduced stat)

thanks

This one is simple to work around.  The "Advancement Karma Cost" adjustment on the Personal tab allows you to adjust the cost of an advancement.  The fix will be a very large project, since the way Hero Lab tracks gear purchases needs to be altered in order to keep track of what order each essence-altering thing was added in, and how that order compares to the order that magic attribute changes occurred, so that it can properly calculate the cost of each advancement to reflect the character's essence at the time that advancement was taken.

Mathias

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« Reply #7 on: <03-17-15/1354:11> »
And now I hear you guys are not doing any more updates to Srun until may sometime due to pfinder release schedule.

I did not say there would not be any Shadowrun updates during that period.  I will still be handling bugs and small Shadowrun projects, but I won't be able to take the time to work on a large Shadowrun project like the remaining pieces of Run Faster or any of the other large projects or complex bugs that are still on the to-do list.

Malevolence

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« Reply #8 on: <03-17-15/1412:12> »
    Applied the changes from the Shadowrun Missions FAQ version 1.3 (using a draft of that update dated 3/16/2015).
Wants!
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AJCarrington

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« Reply #9 on: <03-17-15/1432:29> »
Unfortunately, there will be a delay. We need all hands working on Pathfinder Unchained, so I won't be able to get back to having Run Faster be my focus until at least May. I'm not sure how long the various pieces will take or what order they'll happen in after I switch back. I'm sorry that I won't be able to get you these pieces sooner.
Thanks Mathias.

Zweiblumen

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« Reply #10 on: <03-17-15/1445:26> »
Thanks!!!
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Kincaid

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« Reply #11 on: <03-17-15/1538:21> »
I don't use Hero Lab, but it sounds like an enterprising runner might be able to reverse-engineer the Run Faster FAQ.  Yes?
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All4BigGuns

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« Reply #12 on: <03-17-15/1556:01> »
Thanks Mathias. Any idea as to potential timing on the alternate character creation systems?
Unfortunately, there will be a delay. We need all hands working on Pathfinder Unchained, so I won't be able to get back to having Run Faster be my focus until at least May. I'm not sure how long the various pieces will take or what order they'll happen in after I switch back. I'm sorry that I won't be able to get you these pieces sooner.

As much as I like Pathfinder and all, I for one would rather see Pathfinder Unchained delayed than I would the rest of Run Faster.

Pathfinder is pretty much fully functional as-is right now, so a bunch of variant stuff (I hoopume that Pathfinder Unchained is like the Unearthed Arcana was) isn't really as important as a core book for SR, IMO.

Edit- No idea why a-s-s-u-m-e got transformed in posting...
« Last Edit: <03-17-15/1953:42> by All4BigGuns »
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AJCarrington

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« Reply #13 on: <03-17-15/1645:45> »
As much as I like Pathfinder and all, I for one would rather see Pathfinder Unchained delayed than I would the rest of Run Faster.

Pathfinder is pretty much fully functional as-is right now, so a bunch of variant stuff (I hoopume that Pathfinder Unchained is like the Unearthed Arcana was) isn't really as important as a core book for SR, IMO.
Can't say I disagree at all, but would suspect this is about trying to capitalize on the release of the new book and drive revenue (at least it would be if I was in charge ;))

Raven2049

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« Reply #14 on: <03-17-15/1712:19> »
following that logic, the run faster addition should have been done by now, as its dead tree release was last month. however i CAN see a reasoning for waiting for it to become missions legal before the release for hero lab (which is exactly what has happened)