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Date Night ( OOC )

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Mercy Merchant

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« Reply #360 on: <12-16-15/0012:50> »
Yelena's driving test:  Driving Test: 6d6t5 1  Not so good.
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ismilealot

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« Reply #361 on: <12-21-15/1406:04> »
I'm working over the holidays so I think it's a good time to say post when you post peeps and Happy Holidays!

http://www.jacquielawson.com/viewcard.asp?code=5872124151276&source=jl999&utm_medium=internal_email&utm_source=pickup&utm_campaign=receivercontent
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Shaman_Yuri

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« Reply #362 on: <12-21-15/1720:26> »
I am too.  Take care, Smiles.

And to the rest of you non-healthcare types, enjoy the time with your families!

ismilealot

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« Reply #363 on: <01-02-16/1955:24> »
And now for the words of pain and redemption. Roll Initiative.



I've placed Dana's init. in a spoiler so that you have a chance to decide what you want to do and roll your init before you see it.
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Shaman_Yuri

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« Reply #364 on: <01-02-16/2044:16> »
Firefly
Initiative, round 1, Dana Wallace
Results 7+1d6: 12 [1d6=5]

Yelena
Initiative, round 1, Dana Wallace
Results 10+1d6: 12 [1d6=2]

gilga

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« Reply #365 on: <01-02-16/2045:11> »
For Marco Initiative: 10+1d6 15 it is 14 actually due to wound modifiers.
« Last Edit: <01-02-16/2046:54> by gilga »

SgtBoomCloud

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« Reply #366 on: <01-02-16/2133:53> »
Initiative (wound -3): 1d6+5 7

Apologies that people were waiting on me.  I've been sick as a dog all day, can barely concentrate. I see that the sitch has deteriorated, and my initiative means I can wait.  Sorry peeps, hope to be well tomorrow :(

Mercy Merchant

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« Reply #367 on: <01-02-16/2226:57> »
No apologies necessary, Boom.  Get better.  The battle can wait.  Smiles needs to figure out what to do to me and the mages then need to subdue Dana.
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Duck N. Cover

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« Reply #368 on: <01-03-16/1115:38> »
It's in the room at  Rolz.org, but for posterity:

1d6+9 = 15  #Tuskaloosa's Initiative
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Mercy Merchant

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« Reply #369 on: <01-03-16/1337:35> »
Fireball is area effect so no dodge.  Damage is 6P

Soak Damage:  [Soak Damage  Armor 12 + FR 3 + Body 3: 18d6t5 8  No damage. (Forgot to take 5 dice away for spell power:  Take 1P damage)

Resist Confusion:  Resist Confusion WIL 3 + LOG4 - SIT 2: 5d6t5 5  Not confused at all.
« Last Edit: <01-03-16/2305:56> by Mercy Merchant »
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Shaman_Yuri

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« Reply #370 on: <01-03-16/1406:50> »
Dodge Fireball:  Dodge Fireball: 7d6t5: 3 [7d6t5=3, 4, 3, 3, 6, 5, 5]   So damage is 5 + 1 = 6

Soak Damage:  [Soak Damage  Armor 9 + FR 6 + Body 2 - 5 armor penetration for force 5: 17d6t5: 3 [17d6t5=6, 3, 5, 1, 2, 3, 3, 6, 4, 4, 4, 2, 1, 2, 6, 5, 6]  Three damage.

Resist Confusion:  Resist Confusion WIL 5 + LOG 6 - 2 for situation: 11d6t5: 3 [11d6t5=6, 3, 5, 3, 3, 1, 6, 1, 2, 2, 1]  Not confused

Counterspell fireball (target Chesh, daughter, Yelena, Arc, myself): 6d6t5: 0 [6d6t5=2, 4, 4, 3, 1, 1] Counterspell ineffective

Armor save against fireball/catching fire (9 armor + 6 FR - 5 force = 10 dice): 10d6t5: 4 [10d6t5=6, 2, 1, 5, 6, 3, 2, 1, 6, 4] Do NOT catch fire
« Last Edit: <01-03-16/1750:17> by Shaman_Yuri »

gilga

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« Reply #371 on: <01-03-16/1445:02> »
Marco's damage resist vs 6P -5

Body 3 + 16 armor + 6 (fire resistance) -5 AP = 20
Resist Fireball : 20d6t5 9
no damage taken.


Resist confusion:
resist illusion: 5d6t5 2
to a -1 from confusion

So Marco is at -2 for all actions.

agility boost (simple action)
Agility boost: 7d6t5 2
+2 agility for 2 combat rounds.

Quick draw the Crusader and fire (simple action threshold 2, reaction 5 + skill 6 11 -2 = 9)
Quick Draw: 9d6t5 2
Success Marco can fire:

Single bullet not to hit anyone unintended:
Agility 6 + skill 6 + specialization (2)  + agility boost (2) -(wounds + confusion) (2) = 14
Single shot: 14d6t5 5
DV is 5 stun + net hits -5 electricity damage (Marco fires stick and shots) not the best gun but the mage is completely unarmored and wounded.
 



Duck N. Cover

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« Reply #372 on: <01-03-16/1529:48> »




The second roll description is off: it should should have counted only  5s and 6s and  3 being the number I needed to pass.  Since there were 3 successes in the roll I didn't re-roll, but will do so if GM desires.


And for Tuskaloosa's armor:

Later it was determined the Threshold was net hits which was 1.  The jacket is not on fire.
« Last Edit: <01-03-16/1843:44> by Duck N. Cover »
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Shaman_Yuri

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« Reply #373 on: <01-03-16/1752:54> »
Smiles, it has literally taken all afternoon for us to figure out the effects of that Fireball.  We can't dodge it we learned.  We also realized things catch on fire.  This is all relevant to Dana as well.  She's wearing regular clothes that FF bought for her.  Flammable clothes.  She may or may not be wearing the jacket FF loaned her but she may be burning.

gilga

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« Reply #374 on: <01-03-16/1813:48> »
Armor resistance catching fire: 15d6t5 4
Marco is not burning.

 

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