Disclaimer: The GM for this game is awesome and everything that happened was all in good fun and had us laughing at our misfortune.
With Agility 2 and Throwing Weapons 0.
With that kind of stats, why would he even carry a flashbang?
Wireless flashbang placed on the ground next to a door pursuit is expected to come through + Decker with Wrapper program + microcamera with view of door = booby trap on demand that doesn't require a throwing weapons or an extended demolitions test.
On topic, one particularly devious GM I with played years ago decided to creep the team out by having us find a child who, and I quote, "has an eerie vibe to her", in the bio-containment section of an old, abandoned Renraku lab. The child, who looked to be about 8 years old, had seemingly survived by herself in a lab that was supposed to have been locked off for about a decade, and when assensed she had a strange aura that the Awakened team members all agreed was off somehow, but couldn't quite identify. Despite the rest of the team essentially saying "oh HELL no", one player decides that their characters first instinct is to protect this child, who when approached starts pleading to be let out of the lab, and the player character lets the child out and brings it out of the lab.
Over the next several weeks, the child shows incredible aptitude and an astonishing capacity for learning. Additionally, the team soon starts getting spooked because they feel eyes on them from time to time with increasing frequency. One team member manages to catch a trid recording of something digitally camouflaged following him while not on a job, and when the child starts asking questions about the team members we all start getting a little creeped out. When the child start asking questions about metahuman biology, we decide it's time to put some security measures in place and bug the one players apartment, only to catch the child conversing with full-on humanoid killer drones in, you guessed it, digital camouflage.
The player who decided to bring the child home is contacted, a meet is decided on, and we all do some legwork. After our hacker manages to crack the encryption on the paydata we stole from the lab (and kept copies of, of course), we discover that the lab was doing high-level cybernetics, robotics, and, as if revealing the cherry on top of the ice cream sundae that is his adventure, the GM gleefully says "Artificial Intelligence research". We promptly convince the player who brought this creepy little kid home that this doesn't scan, and with EMP grenades in hand we proceed to go take care of this monstrosity, permanently.
We get back to the place of residence, sneak up to it to the best of our ability (which was significant), and bust in the door ready to unleash hell, only to find an empty domicile. No sign of the child or it's protectors or conspirators are found, except for one note left in the home node of the residence, addressed to the team as a whole.
"Would you like to play a game?"
When the news started reporting on unseen killers in the night we all promptly packed our shit and left for another town.
We never did find out what that was all about, but we had a good time freaking out over it.