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You don't Know Jack

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Sterling

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« Reply #45 on: <06-01-15/0309:45> »
With Data trails was able to make some adjustments...here is the current
[...]
1. It may (or may not) be a good idea to go AGI 3 + STR 2 + Aged II neg quality. More knowledge skills and a better limit plus you can get rid of some other negatives.
2. Isn't Slease dongle better for you?

You do realise that the Aged II Quality means his character would be in his 60s, don't you?  Where in his description does that get mentioned?
"His name is Sterling. He’s an ex-pat Brit making a living as a fixer and a hacker in Metropole. He’s a rare blend of upstanding and fun...(so) listen to his experience."
>>Data Trails, p.82

The Wyrm Ouroboros

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« Reply #46 on: <06-01-15/0314:26> »
OMFG I litterally bursted out laughing reading this you need people to pick up the slack, accidents can and will happen plans will go to drek seen runs turned a complete 180 when the decker got fried. then the rigger who had some hacking skill got in and saved the runs bacon or the rigger got shot and at least someone knew how to drive. Im sorry but even SWAT teams cross train
Precisely our point.  The rigger (primary) knows how to do a little decking (secondary).  The street samurai (primary) knows how to drive a truck (secondary).  The mage (primary) can bargain pretty well (secondary).  The point that was made about the original character, Rooks, was that he's nothing primary - he's ALL secondary, and nobody's going to hire a nothing-but-secondary guy unless they literally can't get a specialist (i.e. a standard primary/secondary character) on short notice.  I WILL say that someone like this should have a lot of contacts, a lot of fixers on his speed-dial, so that he is (or becomes) the go-to guy when you absolutely need someone in 30 minutes or less.  He isn't unplayable, he's just in a relatively weak negotiating position, especially when it comes to a team.

I DO know whereof I speak.  Hawatari (of Pananagutan) started out - and continued - pretty much as a generalist.  She was very good with a blade, and pretty good with a pistol, and could facetime somewhat, and had a classical 'security' education (meaning a little bit of Arcana / Magical Background knowledge), and she was not bad on a motorcycle, and and and and and.  She became the center of the group not because she was 2nd Best at almost everything (which she was), but because she had the knowledge base to see how magic could interact with drones, or the matrix support a HAHO insertion, or whatever; she was the Mastermind.  And the only reason she wasn't the best at close combat was because Isamu (seen in the early 'modern' chapters) was almost nothing BUT a swordsman, and an adept to boot.

Such characters can be the most fun to play - but you really have to know what you're doing, and you often have to be able to enable the other PCs into doing an even better job with you than they would without you.
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ZeldaBravo

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« Reply #47 on: <06-01-15/0339:32> »
With Data trails was able to make some adjustments...here is the current
[...]
1. It may (or may not) be a good idea to go AGI 3 + STR 2 + Aged II neg quality. More knowledge skills and a better limit plus you can get rid of some other negatives.
2. Isn't Slease dongle better for you?

You do realise that the Aged II Quality means his character would be in his 60s, don't you?  Where in his description does that get mentioned?
Of course I do. Is it prohibited to come up with new ideas here? I don't recall JmOz01 mentioned that the character backstory is set in stone. OP even tried different metatypes, so why not? It is up to him to decide if he likes my suggestions or not anyway.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Sterling

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« Reply #48 on: <06-01-15/0434:44> »
I'm sorry if you took it as a personal affront, it's just there is a fairly detailed character timeline and it indicates a character in his 20s.  The other thing is that there are an awful lot of people who suggest qualities purely for the mechanical benefits and ignore the fluff.

Also, and this is on me, as someone stuck in a wheelchair your sig tends to grate.  Take it from me, it's not a bad thing to be in a wheelchair when the circumstances leading up to it could easily have resulted in death.  I mistook your intentions and apologise.
"His name is Sterling. He’s an ex-pat Brit making a living as a fixer and a hacker in Metropole. He’s a rare blend of upstanding and fun...(so) listen to his experience."
>>Data Trails, p.82

JmOz01

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« Reply #49 on: <06-01-15/0720:06> »
Actually his negatives (Except debt) are pretty much locked in.  They are exactly what I want for him.  The debt me and the GM  have a deal where I am not getting karma for it, but don't need to spend karma to get out of it either...

JmOz01

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« Reply #50 on: <06-01-15/0746:08> »
I do have a problem on the rewrite.  I screwed up the cost of the dongle.  So need to downgrade it a level, which brings his hacking limit to 3.  Thinking of using the program slot for decryption instead of hammer to bring it up to 4, admittedly reduces the damage possibility, but I think I need a CC rating of at least 4 for any chance of success...

ZeldaBravo

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« Reply #51 on: <06-01-15/0752:04> »
Also, and this is on me, as someone stuck in a wheelchair your sig tends to grate.  Take it from me, it's not a bad thing to be in a wheelchair when the circumstances leading up to it could easily have resulted in death.
Now I feel like a burnt-out firepit. Sorry about that.  :-\

Actually his negatives (Except debt) are pretty much locked in.  They are exactly what I want for him.  The debt me and the GM  have a deal where I am not getting karma for it, but don't need to spend karma to get out of it either...
Oh, didn't realise that! And you got yourself a sweet deal with In Debt costing no karma.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

JmOz01

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« Reply #52 on: <06-01-15/0759:36> »
Not that sweet actually.  There is a provision in in debt that allows you to pay it off with other neg qualities w/Gm approval.  He is just letting me have those negs early (as I said the other negs are exactly what I want for this guy...Until he trades them for his Limited corp SIN back, after he clears his name)

ZeldaBravo

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« Reply #53 on: <06-01-15/0804:09> »
I do have a problem on the rewrite.  I screwed up the cost of the dongle.  So need to downgrade it a level, which brings his hacking limit to 3.  Thinking of using the program slot for decryption instead of hammer to bring it up to 4, admittedly reduces the damage possibility, but I think I need a CC rating of at least 4 for any chance of success...
How much money do you need exactly? You can get rid of some Fire resistance in your armor...
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

JmOz01

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« Reply #54 on: <06-01-15/0807:01> »
24k.  With dropping it to 3 I still needed 3k which I got by gutting the Armored Jacket (now just a jacket, no mods).

I misread the price and thought it was X*2*3,000 not X^2*3000.

ZeldaBravo

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« Reply #55 on: <06-01-15/0825:51> »
Tough luck then.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Whiskeyjack

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« Reply #56 on: <06-01-15/0857:22> »
A hacking limit of 3 is not good enough to really do anything quite frankly. And you don't have the Edge to consistently break the Limit.

I might look into making the katana a weapon focus.....wait, Blades 5 with STR 1 and a need of a round of set up to use it well, AGI 4....never mind.

You're still way too all over the place to be hirable IMO but at this point it's neither here nor there. Have fun with your group though frankly this character isn't likely to live very long if an enemy decides to put him down.
Playability > verisimilitude.

JmOz01

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« Reply #57 on: <06-01-15/1100:21> »
Wow, so negative...

I will SO ENJOY this character...


Whiskeyjack

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« Reply #58 on: <06-01-15/1117:37> »
Wow, so negative...

I will SO ENJOY this character...
I hope you'll have fun with it.

But effectiveness is not that subjective. The only place subjectivity comes in is knowing what kind of opponents your GM has historically thrown at you. By reading the game rules it's pretty easy to see that this character is pulled in a lot of different competence directions and suffers for it with relatively low pools or Limits. I'm not being negative, I'm looking at your mechanics and being realistic.

Like I said I hope you have fun playing the character. I don't personally enjoy playing a character in Shadowrun who is not some kind of expert in one field or another but I'm not saying my way is the right way to approach the game. I AM saying that from a reading of the rules and an objective perspective, having low dice pools and Limits might translate into being less effective than you hoped, and it can be frustrating if you consistently underperform compared to the rest of the team or compared to your own hopes and expectations for the character.
Playability > verisimilitude.

Rooks

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« Reply #59 on: <06-01-15/1129:58> »
OMFG I litterally bursted out laughing reading this you need people to pick up the slack, accidents can and will happen plans will go to drek seen runs turned a complete 180 when the decker got fried. then the rigger who had some hacking skill got in and saved the runs bacon or the rigger got shot and at least someone knew how to drive. Im sorry but even SWAT teams cross train
Precisely our point.  The rigger (primary) knows how to do a little decking (secondary).  The street samurai (primary) knows how to drive a truck (secondary).  The mage (primary) can bargain pretty well (secondary).  The point that was made about the original character, Rooks, was that he's nothing primary - he's ALL secondary, and nobody's going to hire a nothing-but-secondary guy unless they literally can't get a specialist (i.e. a standard primary/secondary character) on short notice.  I WILL say that someone like this should have a lot of contacts, a lot of fixers on his speed-dial, so that he is (or becomes) the go-to guy when you absolutely need someone in 30 minutes or less.  He isn't unplayable, he's just in a relatively weak negotiating position, especially when it comes to a team.

I DO know whereof I speak.  Hawatari (of Pananagutan) started out - and continued - pretty much as a generalist.  She was very good with a blade, and pretty good with a pistol, and could facetime somewhat, and had a classical 'security' education (meaning a little bit of Arcana / Magical Background knowledge), and she was not bad on a motorcycle, and and and and and.  She became the center of the group not because she was 2nd Best at almost everything (which she was), but because she had the knowledge base to see how magic could interact with drones, or the matrix support a HAHO insertion, or whatever; she was the Mastermind.  And the only reason she wasn't the best at close combat was because Isamu (seen in the early 'modern' chapters) was almost nothing BUT a swordsman, and an adept to boot.

Such characters can be the most fun to play - but you really have to know what you're doing, and you often have to be able to enable the other PCs into doing an even better job with you than they would without you.
Thats simple Leadership skill maxed

Direct: Your hits act as a Teamwork Test for one subordinate’s
skill or Composure Test that they perform on
or before their next Action Phase.

For each assistant that scores at least one hit, the
relevant limit for the leader’s test increases by one. Additionally,
each hit the assistants make adds one die to
the leader’s dice pool.

Surprised people arent munchkining this to death at rollplay tables