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[5e OOC] Deep in the Shadows of Texas

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JackVII

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« Reply #480 on: <11-25-15/1723:00> »
Since you said this was the Barrens when I tried to look for cameras, I didn't know if that meant you wanted to apply the 2 points of noise that usually accompanies it. Thanks for the clarification, makes calculations easier.

How much did the TM beat me by? Need to figure out if I took damage from the Attack rebound. God, I'd hate to know what my OS is..

ETA: Also, I think the Knight would have been taking Stun damage even in VR. I think the only time that makes a difference is for dumpshock or if you specifically take biofeedback damage.
« Last Edit: <11-25-15/1748:50> by JackVII »
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rednblack

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« Reply #481 on: <11-25-15/1855:17> »
V. Data Spike FMD: 18d6t5 9

Wraith did reset her deck prior to combat starting, so her OS only takes the last few passes into account.  Still . . .
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JackVII

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« Reply #482 on: <11-25-15/1858:33> »
OK, Well, I'm bricked. Sorry team,

Dumpshock Resist: WIL (4): 4d6t5 3

So Wraith gets dumped, takes 3P damage, is disoriented for 6 minutes, and everyone's gear who was protected isn't anymore.
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Poindexter

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« Reply #483 on: <11-26-15/0259:01> »
Uh oh.
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rednblack

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« Reply #484 on: <11-27-15/1115:49> »
ETA: Also, I think the Knight would have been taking Stun damage even in VR. I think the only time that makes a difference is for dumpshock or if you specifically take biofeedback damage.

That's my understanding as well, and why the TM went FMD.  When you get a chance I need corrected Initiative for Wraith.  Also, I need a list of files on Wraith's deck, including contact lists.

CT 2 IP 1
Knight's Mount: 33
Knight: 5
Flying Pegasus: 28
Wraith: 27
Lil Rambo: 22
Salsha: 21
The Phoenix: 20

Hopeless: 10
Crowd, Etc: 10
La Sombre: 9

Actions to Hopeless and La Sombre.  Hopeless will be aware of Wraith getting dumped.

I hope that everyone had a great Thanksgiving.

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JackVII

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« Reply #485 on: <11-27-15/1207:07> »
I'm not sure what she would have on her deck. Her cyberprograms, probably all of her contacts (team and Contacts). I'm actually not sure any of it would be available since her deck was bricked. Up to you I guess.

Initiative Reduction: Initiative Reduction: 3d6+4 13

-13 from whatever she was at, which I think takes her out of initiative order after this IP is over.
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JackVII

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« Reply #486 on: <11-27-15/1211:48> »
On that note, with Wraith's deck bricked and her being functionally useless for now, it's probably a good time for me to bow out of this game. I've been doing a lot of other things outside of gaming recently and just don't really have the time to devote to it. I appreciate gaming with you guys and appreciate rednblack for creating a deep story line and immersive environment. Good luck to you all. Hopefully you get a better decker, LOL.
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rednblack

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« Reply #487 on: <11-27-15/1710:00> »
@Jack, I'm sure I speak for everyone when I say that you will be missed.  You're a hell of an RPer, and I've appreciated your rules knowledge on many occasions.  Good luck out there, chummer.

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Jayde Moon

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« Reply #488 on: <11-27-15/1752:59> »
I am sad to see you go.  Hopefully everything that's going on with you is positive, and if it's not, hope it passes!

----

Meanwhile

Shooting a 3 round burst from the Remington Suppressor:

Agility 5 + Agility Boost 2 + Automatics 3 + Specilization 2 + Aim 1 = 13 Dice + 3 Pushing the Edge

for 6 hits.  Target hopefully doesn't get a dodge, but if so, it's at -2 (due to burst fire)

Hoping that this will be fired 'unawares' since we haven't entered combat.

Base Damage: 3P +3AP + If hit (even grazing) then another 15 from the taxi, mitigated with Body + Willpower + any Chemical Protection
That's just like... your opinion, man.

Poindexter

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« Reply #489 on: <11-27-15/1844:47> »
Are we NPCing wraith until the end of this encounter?
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rednblack

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« Reply #490 on: <11-27-15/1913:32> »
Are we NPCing wraith until the end of this encounter?

Yes. We can also talk about finding a replacement here or via PM if anyone wants to nominate someone. In the meantime, let's keep the game going. What's Hopeless doing?
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Poindexter

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« Reply #491 on: <11-28-15/0120:22> »
Lemme just recap real quick, eh?
LaSombre jumped out the car, and headed out into the crowd, then phoenix hopped out and armed up before following her, During that time, Ian launched the drone, put on his helmet, asked for a cam feed, and told salsha to protect LaSombre from the astral (guardian stuff). Then, wraith gets bricked and dumped, correct? Now, there's no special actions I have to take to re-slave my drone to the comm is there? If not,

Ian's actions are:
Simple: Extend Salsha's protect order to the entire team. (Does that count as a service?)
Simple: feed Aeriel cam to rest of team
Free: Ask wraith if she's ok.

If so, He'll hold off on sending the cam feed in favor of doing whatever that action is.

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rednblack

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« Reply #492 on: <12-01-15/1128:05> »
@La Sombre, the goon does not get a Dodge Test, so he is caught Unaware.  He shrugs off the 3P easily -- no surprise -- but the Narcojet drops him immediately. 

@Poindexter, your recap is correct.  I won't require an additional service to extend Salsha's protection to the entire team.  The bit about The Phoenix was more about keeping you guys in the loop with what the Spirit would be able to tell you than me taxing the team for services, etc.  Be sure to respond to Salsha with what you want her to do in the IC -- Free Action and it's on me. 

@All, given the crowd density, burst and automatic fire has the potential for striking noncombatants.  I'll be subtracting Net Hits from the rounds fired, and any anything left over could hit somebody else.  For example, if you let off a six round burst and have thee net hits, the three additional rounds could strike another, unintended, target. 

CT 2 IP 1
Knight's Mount: 33
Knight: 5
Flying Pegasus: 28
Wraith: 27
Lil Rambo: 22
Salsha: 21
The Phoenix: 20
Hopeless: 10
Crowd, Etc: 10
La Sombre: 9


CT 2 IP 2
Knight's Mount: 23
Flying Pegasus: 18

Fire Spirit: 15
Lil Rambo: 12
Salsha: 11
The Phoenix: 10

The Fire Spirit will be Materializing in front of The Phoenix this pass.  The rest of the Feathered won't roll Initiative until CT 3.  I'd like IC posts from Poindexter, Jayde, and SGT to cover what your respective chars have been up to.  Also, it's time to roll Initiative again.
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SgtBoomCloud

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« Reply #493 on: <12-01-15/1429:02> »
Realized two things.  One, I forgot to roll new initiative.   Two, I shorted myself an initiative pass.

To take care of the one:  Initiative: 4d6+9 31

To take care of the other, I'll resummarize:

CT1 IP 1: grab and affix katana
CT1 IP 2: grab and sling shotgun
CT1 IP 2: grab and setup AK-97

Somewhere in here, free actions to communicate w/ team

CT2 IP 1: get a defensive position, prepare actions to activate qi focus and retaliate.

@rednblack: hey man, my initiative should be higher than that for that table.  I'll be getting more actions :P

That being said, the second pass would be a readied action to retaliate, so the fire spirit materializing will, given La Sombra's random opening of fire (random to me anyway ^^; ), warrant a reactive retaliation, full opening of qi channels and firing.

..that and I have two more passes to cover as well, so I suspect initiative rolling is a bit premature...

I'm at work now, but I have some time tonight to make a proper IC post.  apologies for the wait time

rednblack

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« Reply #494 on: <12-01-15/1450:24> »
CT 2 IP 2
Knight's Mount: 23
The Phoenix: 21
Flying Pegasus: 18
Fire Spirit: 15

Lil Rambo: 12
Salsha: 11

@SGT, fixed.  The Fire Spirit won't be Materialized during your IP, nor do I think The Phoenix would know that one's coming down the pipe.  Also, The Phoenix is probably not aware that La Sombre has started firing -- suppressors and all that.

I do think that Mr. Hopeless has an extra Simple Action to spend on his pass, though.
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