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[5e OOC] Deep in the Shadows of Texas

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rednblack

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« Reply #465 on: <11-23-15/1620:54> »
@Jack, that connects.  Base Damage (6) + Net Hits (2) + 1 MARK (2) = 9 DV.

The knight is staggered, but absorbs the blow as best it can.

Wraith has 7DV Matrix Damage coming her way to resist with DR + Firewall, as the Flying Pegasus blasts her with an Electron Storm.  In addition, her Noise rating has increased by 2.

CT 1 IP 2
Flying Pegasus 10
Knight 6
Wraith 6

The Phoenix 5
Ridden Pegasus 4

Action to The Phoenix.

Also looks as though it's time to roll Initiative again. 
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JackVII

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« Reply #466 on: <11-23-15/1628:47> »
Note that I am running Mugger and Hammer. That's an extra 3 Damage in my attack. I think your base damage calculation shorted me a box of damage as well. All told, it would have been 13DV.

Jesus, the sprite has Resonance of 7? Sigh...

Matrix Damage Resistance: DR (4) + Firewall (8): 12d6t5 7

I guess we all get ridiculous rolls sometimes.
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JackVII

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« Reply #467 on: <11-23-15/1635:50> »
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Jayde Moon

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« Reply #468 on: <11-23-15/1638:25> »
Initiative: 9
That's just like... your opinion, man.

rednblack

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« Reply #469 on: <11-23-15/1819:04> »
Note that I am running Mugger and Hammer. That's an extra 3 Damage in my attack. I think your base damage calculation shorted me a box of damage as well. All told, it would have been 13DV.

Corrected.  Ouch.  Still standing, but ouch.
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Poindexter

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« Reply #470 on: <11-24-15/2021:26> »
init: 1d6+7 10
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Jayde Moon

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« Reply #471 on: <11-25-15/1148:07> »
We don't know that Wraith is under attack.

I imagine Hopeless and the Phoenix aren't sure WTF La Sombra is even doing...

In the interest of pushing this forward, as SGTBoomcloud is AFK for the moment, might I suggest the Phoenix uses this action to position herself to support whatever happens next?
That's just like... your opinion, man.

JackVII

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« Reply #472 on: <11-25-15/1149:36> »
Yup. I haven't had a Simple Action free to message the team...
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SgtBoomCloud

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« Reply #473 on: <11-25-15/1156:30> »
Sincerest apologies...again, chummers...

Right now is finals week, but I can at least set up actions.

The three passes will be spent pulling and placing the shotgun and katana on the Phoenix's person, as well as pulling out the assault rifle and moving into position.  The dual Predators and Stun baton are still on her.  She is wearing the armored jacket and sunglasses.

There will be at least one action communicating to La Sombra asking for a what the drek is going on update, and in the first pass she will move into a supporting position...another free action is readied to activate her focus

That work for all?

Jayde Moon

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« Reply #474 on: <11-25-15/1159:26> »
:)

Don't worry about your time, we can work with it and keep the Phoenix alive and kicking ass, as she should be!  Take care of them finals!
That's just like... your opinion, man.

rednblack

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« Reply #475 on: <11-25-15/1235:49> »
CT 2 IP 1
Knight's Mount: 33
Knight: 15
Flying Pegasus: 28

Wraith: 27
The Phoenix: 20
Hopeless: 10
Crowd, Etc: 10
La Sombre: 9

@Jack, Wraith has another 7DV Matrix Damage coming her way to resist with DR + Firewall.  The Knight drops from HotSim to AR, dropping its Initiave to 15 from 30.

I'll get an IC between now and Friday covering the crowd, and the TM.  Others are encouraged to write their character's perspectives for the past few seconds.

ETA: @Jack, I also need another INT + Firewall Test.
« Last Edit: <11-25-15/1304:31> by rednblack »
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Jayde Moon

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« Reply #476 on: <11-25-15/1336:02> »
The CROWD even goes before me :(
That's just like... your opinion, man.

JackVII

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« Reply #477 on: <11-25-15/1422:48> »
Damage Resistance: Matrix Damage Resistance: DR (4) + Firewall (8): 12d6t5 3

Matrix Condition Monitor is now 4/10

Matrix Defense Test: INT (5) + Firewall (8): 13d6t5 5

Another Data Spike to try to take out the TM: Data Spike LOG (8) + Cybercombat (4) + Hot-Sim (2) [6]: 14d6t5 5

I don't know what the current noise is, other than it's increased by 2 for me. I have a datajack, which eliminates one point. The last roll was a hit, so that is probably getting deducted, reducing my hits to 4.
« Last Edit: <11-25-15/1556:30> by JackVII »
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SgtBoomCloud

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« Reply #478 on: <11-25-15/1513:10> »
Realized two things.  One, I forgot to roll new initiative.   Two, I shorted myself an initiative pass.

To take care of the one:  Initiative: 4d6+9 31

To take care of the other, I'll resummarize:

CT1 IP 1: grab and affix katana
CT1 IP 2: grab and sling shotgun
CT1 IP 2: grab and setup AK-97

Somewhere in here, free actions to communicate w/ team

CT2 IP 1: get a defensive position, prepare actions to activate qi focus and retaliate.

rednblack

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« Reply #479 on: <11-25-15/1717:32> »
@Jack, at this distance, I'm just counting the Noise from the Electron Storm.  Wraith does note that the matrix connection here is stronger than she would imagine, but that may be a question for less combative times. 

The TM is going FMD, lowering Initiative again to 5.  Now that the TM is in AR, it's only Stun damage, but the Knight would rather not get slapped around much more, especially after the last hit. 

The TM resists the attack successfully.

@SGT, I've updated the Initiative below with your roll.  Thanks for the actions.

@Poindexter, I forgot about Salsha and Lil Rambo, and have included their Initiatives below as well.  Salsha will be communicating with Hopeless on her pass, so you may want to wait on my IC before declaring actions.  I'll try to get to that soon.

CT 2 IP 1
Knight's Mount: 33
Knight: 5
Flying Pegasus: 28
Wraith: 27
Lil Rambo: 22
Salsha: 21
The Phoenix: 20

Hopeless: 10
Crowd, Etc: 10
La Sombre: 9
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