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[StS OOC] Triple Threat

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VegasRigged

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« Reply #135 on: <07-14-15/1707:04> »
Tarrane takes cover.

Gespenst informs all  that he's moving in to provide fire support, their being very little to do in the matrix.

All of the Guards are now alert. They Jump the their feet and take cover near the first boat, out of the way of the second headed into the second docking bay. All open fire.

Angus, dodge three attacks at a minus one each, the first two are minus two for short burst, the last one is minus five for a long burst.

Anyone in the doorway is now suppressed. Either use a free action or 5 init to go prone or try to dodge the attacks




trv123

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« Reply #136 on: <07-14-15/1906:06> »
 I wasn't so much in the doorway as using it for cover, so I'll duck back behind it.   If that's not sufficient, I'll drop prone.
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Agleaca

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« Reply #137 on: <07-15-15/0207:51> »
first 6d6 http://orokos.com/roll/308754                 no hits
second 5d6 http://orokos.com/roll/308756         2 hits
third 1d6 http://orokos.com/roll/308758             1 hit

i think that would be how it works out 8d6 normally -2 on first -3 for second and -7 for last. I don't know if foreboding effects that or not if it does then only the first roll gets a roll which ends up being

http://orokos.com/roll/308760 no hits

« Last Edit: <07-17-15/2139:34> by Agleaca »

Agleaca

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« Reply #138 on: <07-17-15/2141:43> »
so i asked someone else and it turns out yes the spell does so then i got no hits they all hit
i just need to know what the armor penetration is. and ill roll away.
Ill need to know that and the dmg so i can roll dice and judge whether i take cover or not.

VegasRigged

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« Reply #139 on: <07-17-15/2200:04> »
That's 4 net, 5 net and 2 net against you. Weapons are 8p no AP so resist 12, 13 and 10.

Agleaca

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« Reply #140 on: <07-18-15/1233:54> »
12 hit for the first http://orokos.com/roll/309584 no dmg
7 hits  on the initial roll http://orokos.com/roll/309585 use an edge to reroll misses 6 more hits http://orokos.com/roll/309588 total 13 soak no dmg
finally 5 hits on the initial http://orokos.com/roll/309589 reroll missis with edge http://orokos.com/roll/309590 with 7 mor hits 12 soak no dmg

Cant keep doing that but hopefully i wont have to

I take -5 to my initiativ and drop prone hopefully in a way not to get in every ones else's way
« Last Edit: <07-18-15/1240:37> by Agleaca »

VegasRigged

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« Reply #141 on: <07-18-15/1446:59> »
Very nice.

Calico gets an action then we are back to the top of the third pass.

Right now Calico and Tarrane are in cover by the door being suppressed, Div is outside ready to jump in next turn, Gespenst is moving up, Angus is about two meters inside, prone and in partial cover. Three Troll Illusions are marching through carrying crates and drawing some fire from the Gangsters.

The five Gangsters are in cover four meters from the door to the right. Theirs a pane of glass cutting off an office behind them from view, which is where you suspect the mage is hiding.


trv123

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« Reply #142 on: <07-19-15/0912:57> »
 So is dropping sustained spells a free or simple action? If it's free, then I've already dropped the "guys looking into the trunk" phantasm, and I can drop the sound barrier and still do something else. If it's simple, then I will drop the aforementioned phantasm as well as the sound barrier and I guess that will be it

 Also, would I be able to peek around the corner and cast a spell without being subject to having to dodge three dozen bullets?
« Last Edit: <07-19-15/0914:37> by trv123 »
"Speech" *Thought* <Text> ~Astral~

Agleaca

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« Reply #143 on: <07-19-15/1654:01> »
so that's what the water spirit was for. Good water spirit  :)

Waiting of coarse for calico's pass to be resolved, my initiative should be 15 now at the start of the next pass am I still at top or is it the other guy between Terran and I.
barring any huge changes I fire at the guy using suppressing fire, if there is I may change my mind.
base dice pool 14d6 take aim +1 and +1 for smart gun so 16d6 -5 for forboding. 11d6

http://orokos.com/roll/309765                    6 hits

 -5 defense dice for full auto probably +2 for partial cover so net -3 defense
base dmg is 10p with -7 armor penetration..
« Last Edit: <07-19-15/1723:39> by Agleaca »

VegasRigged

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« Reply #144 on: <07-20-15/1633:15> »
You can drop a spell as a free action.

You can see into the room where Angus is crouching, but if you try to stick your head around for a look at the shooters then you will have to evade their suppression.

trv123

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« Reply #145 on: <07-20-15/2121:33> »
Then I will drop the sound barrier and move out of the spells's area of effect, making sure to keep the wall between me and the bullets. Then I'll summon a force 4 spirit of beasts. A cat, naturally. I'm thinking a small panther.
« Last Edit: <07-20-15/2123:53> by trv123 »
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VegasRigged

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« Reply #146 on: <07-22-15/2045:02> »
You got five hits, it got one. Drain resisted.

trv123

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« Reply #147 on: <07-23-15/0747:46> »
Oh, optional power will be confusion
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VegasRigged

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« Reply #148 on: <07-27-15/1406:04> »
Next up is Angus, then the other guy, then Tarrane and Angus again.

Then we will need new init from all.

Agleaca

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« Reply #149 on: <07-27-15/2022:15> »
I fire at the guy using suppressing fire,
base dice pool 14d6 take aim +1 and +1 for smart gun so 16d6 -5 for forboding. 11d6

http://orokos.com/roll/309765                    6 hits

 -5 defense dice for full auto probably +2 for partial cover so net -3 defense
base dmg is 10p with -7 armor penetration..
« Last Edit: <07-28-15/0227:56> by Agleaca »

 

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