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[StS IC] Triple Threat

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zeththeadeptork

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« Reply #120 on: <06-02-15/1948:05> »
"well when you launch the spell tell me I give em a shock!raps on his horns "but know when I attack I can't be subtle
"Speech" Matrix Thought Astral

trv123

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« Reply #121 on: <06-02-15/2058:32> »
"We don't need subtle, just quiet. But NOT until they've opened the gate."
"Speech" *Thought* <Text> ~Astral~

zeththeadeptork

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« Reply #122 on: <06-02-15/2157:29> »
"alright but im raring ta go Chum i need a good rumble."
"Speech" Matrix Thought Astral

trv123

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« Reply #123 on: <06-06-15/1958:38> »
Calico quickly casts a sound barrier centered on the two guards near the opening gate, then immediately begins staggering drunkenly towards them, taking an indirect route so their gaze won't fall on her companions in the background when they look at her. "Heeey ..." she slurs once inside the spell's radius, smiling invitingly. "I can't fin' my caaaar .... oh wow, are those YOUR cars??" she asks airily pointing at the 3 sports cars, then stumbles clumsily, staggering towards the nearest guard. "Oh shit, I'm so wasted!" she announces as she passes them, spinning back around to face them, striking a suggestive and slightly unsteady pose. "So could one of you take me home? Pleeeease??"

F5 sound barrier, 17 dice
« Last Edit: <06-07-15/2113:38> by trv123 »
"Speech" *Thought* <Text> ~Astral~

VegasRigged

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« Reply #124 on: <06-11-15/0018:15> »
The one who opened the gate smiles and blatantly checks Calico out until his friend says something quietly and goes for his comm-link. As the second guy brings up his link it sputters and makes an audible 'pop' before imiting a black acrid smoke.

Everyone roll initiative.

Agleaca

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« Reply #125 on: <06-12-15/2128:39> »
Angus steps out of the shadows with Lilith ready and walks into to silence bubble. He raises her a little more at the guards who kept his wits about him, and fires 6 round into his face.
« Last Edit: <06-12-15/2135:14> by Agleaca »

trv123

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« Reply #126 on: <06-14-15/2026:12> »
As the second guard drops, Calico grins broadly and drops her sound barrier spell. "You didn't leave any for ME to play with. Didn't your mothers ever teach you to share your toys?" she asks the group with mock indignation, then returns to business. "Let's take care of those cars before we move on.  For all we know, there could be people inside them. Somebody with a blade, disable the holy hell out of those tires, all 12. Div, keep an eye out for astral ... stuff. Gespenst, how's about you unlock these car doors real quick and then give us a little matrix scouting of what's inside this building? Alarms, commlinks, locks, killer sprinkler systems that spray napalm, whatever you can find. If anybody's got issues speak up, otherwise let's be quick here. Clock's ticking."
« Last Edit: <06-14-15/2028:03> by trv123 »
"Speech" *Thought* <Text> ~Astral~

Agleaca

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« Reply #127 on: <06-15-15/0205:56> »
"Sorry miss," Angus gives her a rye smile, "but in truth you did get to mess with them a little." He lets Lilith hang loss on her sling while he grabs the two bodies and starts to drag them to a hiding place. He stops and looks back at the group "best to hide them first. I can take care of the tires." He looks down at his load, "whats the word on the breather." Lilith chimes in over the comm-link, "Let them wake or seal their fate" Angus shrugs, "They got an eye full of you calico so its your call. Your most at risk." He finishes moving the guards behind a dumpster finds a pallet and some other refuse to put on top of them. Then rejoins the group. "They'll probably hold for now, just think about it." He then moves to the cars with Lilith ready. Then slashes the tires with his bayonet. If he has time he'll also cut a few of the hoses around each tire wheel he guess might be the brake lines.  While he goes about that business he talks over the comm-link, "As I see it, given the way you described the group inside, we could breach the door and fire a gas grenade right in the middle of em while their still at the table. Might not take them all out but will give us a good starting point to engage them."
« Last Edit: <06-15-15/0226:03> by Agleaca »

zeththeadeptork

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« Reply #128 on: <06-15-15/1732:18> »
"Heh i figured that would hurt but just out cold he's made of sturdier stuff than i thought. I did that to a troll once and killed 'im course i got a better hit in. Helps Angus drag the bodies behind the dumpster.  "So sorry we took em out before you could play more darlin'. But im sure there will be enough fun on the menu tonight and maybe later too." winking at Callie "Now do we try to wait til both shipments arrive or take our chances taking one at a time, I dunno how these chummers operate so your call Beautiful"
"Speech" Matrix Thought Astral

trv123

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« Reply #129 on: <06-15-15/1826:47> »
"Well I've never been one for offing unconscious people, and I'm not about to start now. As for the plan from here, let's wait until Gespenst has scouted the building via the matrix before deciding what's next. Unless of course you'd rather just kick the door in ....

Hey Div, can you stick your astral head inside these cars real quick? I just want to make sure there's no one inside before continuing."
"Speech" *Thought* <Text> ~Astral~

VegasRigged

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« Reply #130 on: <06-16-15/0210:27> »
A strong of German pours over the comm Ich habe die Autos überprüft , sieht aus wie alles ist, verdammt , Übersetzer engagieren, as I was saying, we appear to be clear on the vehicles, boat is still a ways out.

A moment later Div confirms Nothing in the cars that should worry us

trv123

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« Reply #131 on: <06-16-15/1615:59> »
"Ok, I say we wait until both shipments are here before we strike. That will also give Gespenst time to report back on what he finds in the building, matrix-wise."
"Speech" *Thought* <Text> ~Astral~

Agleaca

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« Reply #132 on: <06-16-15/2246:31> »
"You sure? Now that we've taken out the front guards, they may try to communicate with them and find out the game is up. Plus if they are all around a table right now I could take most of them out with one grenade. Its just a matter of opening the door and shooting into the card game. If they are unloading the shipments then there will be more people inside and they will be dispersed throughout the building. The only risk I see with doing it now is alerting the boats. could you cast an actual silence spell so they cant communicate at all."

trv123

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« Reply #133 on: <06-17-15/0736:48> »
"These are good points.  Combat WILL be easier if we go now.   Problem is, if either shipment gets warmed off, they will simply go somewhere else, and we will have no way to stop them.  My silence spell also works on comms,  but the problem will be getting everyone in the building inside them and keeping them there.  And anyway, for all we know the main purpose of that water spirit I told you about is to haul ass and warn the others if  there are problems.

I don't like it either, but unless you have a way to guarantee both boats will come here, I think we have to wait
"Speech" *Thought* <Text> ~Astral~

Agleaca

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« Reply #134 on: <06-17-15/1142:57> »
"Valid point, alright we wait." Angus wonders back after slashing the tires leans down and picks up his bullet casings and puts them in his pocket.

He then moves back to the cars and takes up a good defensive position behind them so he can engage anyone easily if they exit the building.
« Last Edit: <06-19-15/1338:48> by Agleaca »

 

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