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[StS IC] Triple Threat

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VegasRigged

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« Reply #135 on: <06-17-15/1213:35> »
Gespenst informs you as tires drain quietly that six comm-links inside are all marked, and one belongs to a Triad Lieutenant with a bounty on his head. Also the boat is practically here, and all the guards have quit playing poker.

trv123

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« Reply #136 on: <06-17-15/1448:37> »
"What about cameras?" Calico asks Gespenst. "Are there any of those in there you could access?"
"Speech" *Thought* <Text> ~Astral~

VegasRigged

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« Reply #137 on: <06-19-15/1418:28> »
Zhe aar, Fruiline, a first viewing zhe water, and a second... (An image of the two dry-dock stations pops up on everyone's HUD, but the other Mobsters are out of camera) here. Neizer is recording, so I suspect they are being watched."

zeththeadeptork

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« Reply #138 on: <06-20-15/1603:34> »
"right on" Terrane will duck behind some cover and try to hide
...3d6t5: 1 [3d6t5=5, 4, 2] meh
"Speech" Matrix Thought Astral

trv123

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« Reply #139 on: <06-21-15/1232:34> »
"Let's see how long we can continue to take these guys out one or two at a time .... " Calico says with a mischievous grin as she rifles through her small pack and pops a dose of psyche. "Time for a few preparations."

Casting in quick succession, she begins with an armor spell for herself, making sure to give it that extra bit of oomph she is sometimes able to muster. She follows with another sound barrier, placed so that it encompasses the hidden group, as well as a point that lies between the door to the building and the three parked and disabled sports cars.  Finally, she casts a phantasm spell depicting the two downed guards standing at the opened trunk of one of the sports cars.  There is a faint but clearly visible light coming out of the trunk, and the two guards are peering down at it in amazement,  looking up and gesturing urgently for any emerging guards to come and see for themselves.

"Wait until they're in the spell's radius before engaging"  she intones, her former playful demeanor now replaced by one of cold calculation.

F4 Armor w/edge: 20 dice exploding 6s
F5 sound barrier 17-1=16 dice
F4 phantasm 17-2=15 dice
« Last Edit: <06-21-15/1612:44> by trv123 »
"Speech" *Thought* <Text> ~Astral~

VegasRigged

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« Reply #140 on: <06-21-15/1620:20> »
The armor springs up around you, emitting a glow and pulsing silently with magical energy. You confident this could stop a lot of rounds.

Holding it, however, is a tad distracting and (Unless you want to edge this) the sound barrier comes out pretty weak.

Fortunately it might not matter as you easily place a convincing Phantasm as intended, you might have even been able to manage more detail, but you'd already cemented the image before starting.

Your also able to dissipate the extra mana from these spells without incident and avoid the headaches spell-casting can cause.


The next minutes passes silently but for the distant sounds of the docks and ships. The feed inside shows the first boat pull in, tow humans a dwarf and a troll disembark and unload a crate. It's broken open on the spot and the security goons each pull out an HK Urban Combat and examine them closely before two start emptying their clips out over the water. The weapons are silenced, but barely audible against the quiet. Nods and credits are exchanged and the troll begins taking apart the boat's hull, revealing the other crates and handing them off to be loaded..

As the second box comes free and heads towards the moving van Gespenst informs all that the second boat just got clearance from the Lieutenant and is probably no more then a minute out.

trv123

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« Reply #141 on: <06-22-15/1019:44> »
"See if you can text one of those guys a 'Hey you need to see this' from one of the downed guards ..." Calico suggests to Gespenst.
"Speech" *Thought* <Text> ~Astral~

VegasRigged

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« Reply #142 on: <06-22-15/1444:55> »
Nicht gut, I broke zeir links during our attack, though perhaps... I might spoof something, shall I do zhis now?"

trv123

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« Reply #143 on: <06-22-15/1854:28> »
"Unless the risk is unacceptably high, yes.  Make it sound important but not dangerous. Also, mark those trucks in case you need to take control of them quickly." Calico is all business now.
« Last Edit: <06-22-15/1909:35> by trv123 »
"Speech" *Thought* <Text> ~Astral~

VegasRigged

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« Reply #144 on: <06-25-15/0114:56> »
A few moments pass in silence before the door opens and one of the guards walks out. You can hear the boat pulling in as he he sees the two illusions by the car, then casts around the parking lot and swears as a catches sight of Tarrane.

Everyone post initiative in the ooc thread.
« Last Edit: <06-28-15/0124:15> by VegasRigged »

VegasRigged

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« Reply #145 on: <06-28-15/1816:02> »
Angus lunges out of the shadows and sprays rounds into the mans chest, his look of surprise and priceless as he topples over backwards from the repeated impacts. As he tries to sit up and asses the situation, Tarrane hustles up, grabs his collar, and headbutts him back into the cement.

The shots ring our across the yard, barely impeded by the barrier, even had they been the man fell in the doorway and Tarrane, standing over him, is in clear view of the men inside.

trv123

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« Reply #146 on: <06-28-15/1854:46> »
Knowing that the remaining guards haven't yet seen evidence of magical mischief, Calico moves quickly to the doorway, dropping the phantasm (if it's a free action) along the way. Using the doorway as cover, she casts an illusion which manifests 3 trolls dressed in heavy battle armor, who step into view from where they'd apparently been hiding behind the trucks. They will proceed to approach the cargo in the truck, each grabbing a crate under each arm and heading towards the exit. If fired upon, the bullets apparently richochet harmlessly off the thick armor with a spark and an audible tink.

F3 phantasm, 17- (2 or 3) dice, using 6 reagents to change the limit to 6
« Last Edit: <06-29-15/1326:43> by trv123 »
"Speech" *Thought* <Text> ~Astral~

zeththeadeptork

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« Reply #147 on: <07-02-15/2227:27> »
"Ah Drek" seeing the illusion provided"get the goods boys! ill take care of these drekheads!
next initiative pass ill take out my pepper punch grenade and toss it in the center wireless on using a free action to detonate when it hits the ground
i forgot he doesn't have thrown weapons, so 4 agi -1 to default and ill preedge. making 7 dice with exploding sixes 7d6t5: 5 [7d6t5=6, 5, 4, 5, 6, 2, 5] 2d6t5: 2 [2d6t5=6, 6] 2d6t5: 1 [2d6t5=5, 1]  so im counting total of eight successes booyah

"Speech" Matrix Thought Astral

VegasRigged

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« Reply #148 on: <07-11-15/1431:26> »
A feeling of dread cascades over everyone. Your vision begins to narrow and you all feel a hint of panic as the fighting gets more intense.

Agleaca

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« Reply #149 on: <07-12-15/2106:17> »
Angus rushes to the door. Looking out along Lilith he barely sees the second boat trying to turn around. He aims a bit higher and feels the chug of the weapon hit his shoulder as the gas grenade fly out through the warehouse and over the water. As he heard the glass of the boats cabin shatter he thanked lady luck for assistance, and smiled as the captains curses came back to the group.

 

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