NEWS

Why Not Wireless?

  • 67 Replies
  • 16589 Views

Hibiki54

  • *
  • Omae
  • ***
  • Posts: 390
« Reply #45 on: <06-02-15/2334:18> »
Here is my take on the issue. Wireless is great and has many benefits. However, the only people who benefit from being primary wireless are deckers, riggers and anyone running reaction enhancers with Wired Reflexes. If you are running a Smartgun and implanted smartlink and your dice pool is less than 8 dice, you pretty much need that bonus to defend yourself.

Primary shooters like Street Sams and Gunslingers with minimum dice pools of 14 without wireless smartlink can afford to turn off wireless once in a while and go wired. You don't need wireless to get the +2 accuracy, only the +2 DP.

It's all a matter of character design and just options for people to work with. For example, I have a character who has wireless reaction enhancers and wired reflexes, but doesn't use any other wireless in the rest of his gear. Neither his weapons or his vehicles. Everything (except comms and cyber) are all wired or throwback. Its a character choice based on ____ reason and not really something that is a staple of the 6th world. It's not really metagaming, either, because that is his entire design and character flaw. Sure, he is missing out on something, but that is what makes him unique among modern runners.

So, running wired or wireless is a choice. If you want to break it down to game mechanics, running wired only will only hinder you if your relevant skills are not up to par - but you would be immune to all but direct attacks on your commlink, unless you turn it off. Running wireless is greatly beneficial and will enhance already great skills and give bonuses that would cover weaker skill focuses (like perception related and social tests). However, running wireless opens you up to the matrix and the possibility of being hacked and traced.

Rooks

  • *
  • Omae
  • ***
  • Posts: 992
« Reply #46 on: <06-03-15/0043:22> »
Which is why my characters wear jammers drek you hackers and riggers cant brick or run a drone with anything if you dont have a signal to it can you? all for the low low price of 1200 NY

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6471
« Reply #47 on: <06-03-15/0212:10> »
Quote
Wireless: The weapon displays an ARO that tells you ammo levels and ammo type loaded. If you have a DNI, you get two additional benefits. First, ejecting a clip (for weapons that have them) is a Free Action rather than a Simple Action. Second, changing fire modes (on models that have more than one) is a Free Action rather than a Simple Action.

It's not that hard to do those things without a smartlink & smartgun system. You just need DNI.
And a wireless firearm ;)

When you turn your gun wireless on you turn all the gun wireless on. Does not matter if the smartgun is external or not. Or if you have a laser sight or not. Or a range finder. Or an air busy link. You don't "just" turn on wireless on your laser sight or "just" your external smartgun. You turn on wireless on your "firearm" and with it "all" the accessories attached to it.

It all end up in the same firearm icon. And if the icon is bricked then you cannot fire your firearm. If a hacker get marks on it then he can eject your clip or snoop the on board camera.


...hackers and riggers cant brick or run a drone with anything if you dont have a signal to it can you?
A hacker would get a negative dice pool modifier of 6 dice (minus noise compensation such as signal scrub and wireless data jack) when trying to hack devices within 5 meters of your rating 6 jammer.
« Last Edit: <06-03-15/0240:35> by Xenon »

Rooks

  • *
  • Omae
  • ***
  • Posts: 992
« Reply #48 on: <06-03-15/0251:00> »
or within 20 meters of you -1 effectiveness of a noise jammer each 20 meters but icons are visable within 100 meters unless they running silent and if you dont have a sleaze attribute it seems only a matter of time but I was reading page 178 of BBB/core and bit about smartgun while wireless
When aiming (using the Take Aim
action) with a smartgun system the shooter gets both bonuses
with each action of aiming.

so +1 for take aim and +2 smart gun for each turn you aim

edit: nevermind
The maximum bonus a character may gain from sequential
Take Aim actions, either to her limit or her dice pool, is
equal to one-half the character’s Willpower, rounded up

so many rules
« Last Edit: <06-03-15/0254:25> by Rooks »

Novocrane

  • *
  • Ace Runner
  • ****
  • Posts: 2225
« Reply #49 on: <06-03-15/0432:44> »
Quote
And a wireless firearm ;)
Yes, the full details being covered in the text I quoted. ;)
Unless you would also like an exhaustive list that starts here and continues in equal amounts of detail ...

In any case, while I like the ruling you would put forward and use it, I don't agree that the core rules support it.
« Last Edit: <06-03-15/0438:55> by Novocrane »

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #50 on: <06-03-15/0659:14> »
When asked about wireless, Aaron once stated that anything that modifies another item becomes part of it for the purposes of things like slaving. So, if you've slaved your weapon to your commlink, you don't also need to slave your airburst link, bipod, imaging scope, and smartgun system (regardless of slot it takes up); instead, as Xenon suggests, your firearm would be one icon and every piece of tech on it would be slaved as well.

In other words, Aaron thinks the core rules support modifications effectively becoming part of the host device for the purposes of wireless access.

Kincaid

  • *
  • Freelancer
  • Prime Runner
  • ***
  • Posts: 2623
« Reply #51 on: <06-03-15/0703:20> »
When asked about wireless, Aaron once stated that anything that modifies another item becomes part of it for the purposes of things like slaving. So, if you've slaved your weapon to your commlink, you don't also need to slave your airburst link, bipod, imaging scope, and smartgun system (regardless of slot it takes up); instead, as Xenon suggests, your firearm would be one icon and every piece of tech on it would be slaved as well.

In other words, Aaron thinks the core rules support modifications effectively becoming part of the host device for the purposes of wireless access.

Correct---accessories, be they internal, integral, side mounted, or whatever other somewhat-confusing slot it's occupying, merge their Matrix icon with that of the main device.  Spatial relationships that exist in the meat world do not always have exact corollaries in the Matrix.
Killing so many sacred cows, I'm banned from India.

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #52 on: <06-03-15/0855:30> »
And there you have it folks. Thanks Kincaid.

ScytheKnight

  • *
  • Ace Runner
  • ****
  • Posts: 1911
« Reply #53 on: <06-03-15/2232:58> »
As for a bricked smartgun being useless.. that just removes the ability to fire by mental command, pulling the trigger still works fine (unless you've been hit by GI/GO.

By the way, what is the recovery from GI/GO, from its wording it seems like an on-going effect until it's fixed, but no data on how to fix it.
From To<<Matrix message>>
"Speech"
Thoughts
Astral
Mentor

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #54 on: <06-03-15/2238:39> »
My guess; reboot would resolve Garbage In/Garbage Out.

And I think you missed the point Kincaid just confirmed; a hacker wouldn't attack your smartgun system, because it has become part of your gun icon. The opponent would instead go after your gun if you decided to leave your its wireless capability enabled.

Kincaid

  • *
  • Freelancer
  • Prime Runner
  • ***
  • Posts: 2623
« Reply #55 on: <06-04-15/0845:15> »
Last sentence of GI/GO, "Rebooting the device restores the code to its proper state."

Killing so many sacred cows, I'm banned from India.

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6471
« Reply #56 on: <06-04-15/0921:45> »
As for a bricked smartgun being useless.. that just removes the ability to fire by mental command, pulling the trigger still works fine...
If a hacker fully brick your firearm icon (which include -but is not limited to- your external smartgun, periscope, your air burst link etc) then you can no longer fire it. You can use it as an improvised weapon (pistol whip or rifle butt) and you can still use a bayonet attached to your firearm if you have one.

SR5 p. 238 Bricking
The firing pin on an assault rifle might not work, but its bayonet works just fine for stabbing smug hackers

The Wyrm Ouroboros

  • *
  • Prime Runner
  • *****
  • Posts: 4471
  • I Have Taken All Shadowrun To Be My Province
« Reply #57 on: <06-05-15/0124:39> »
ScytheKnight, understand that in order to execute such firing mechanisms, a smartlink needs to have a method in place to move the object - pull the trigger, eject the clip, whatever.  (Electric firing is a completely[] different thing, and AFAIK doesn't exist as an actual option in SR4 or SR5, though it might have in SR3.)  Bricking the smartlink seizes those methods-of-manipulation up, and until they're unseized (i.e. the smartlink is rebooted) they prevent the ordinary working of the weapon.  So you can't just pull the trigger on the gun, because the mechanical parts of the screwed-up smartlink are physically preventing that from happening.
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Medicineman

  • *
  • Ace Runner
  • ****
  • Posts: 2310
« Reply #58 on: <06-05-15/0328:40> »
Quote
(Electric firing is a completely[] different thing, and AFAIK doesn't exist as an actual option in SR4 or SR5, though it might have in SR3.)
Thats not quite right :)
Electronical Firing does exist in SR4A  (even as a mod) it also exists in SR5 but the Crunch is lacking (meaning some Guns have Electronical Firing, but there is no way to modify a Gun for that)

with an electrical Dance
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

psycho835

  • *
  • Omae
  • ***
  • Posts: 634
« Reply #59 on: <06-05-15/0838:05> »
Wyrm's right - slapping an external smartlink on a gun that wasn't "smart" in the first won't agically give the gun the hardware it would need to be hacking-vulnerable.