So this has been bothering me for some time, but it never really affected me. But why are cars such terrible drivers?
Consider: in the real world, right now, (self-driving) cars are generally better drivers than humans. They're not in general use for several reasons - bugs, politics, they still have trouble in some situations - but Gridlink and 60 years should solve those easily. Cars are especially good at reacting - a self-driving car won't have any problem with say someone walking in front of it, as long as it's physically capable of stopping.
Humans, on the other hand, are generally terrible drivers. Even trained ones, but for now, let's just consider the everyman. Especially sudden things appearing are a problem, but they're basically worse at every aspect except stuff like detours and road works.
Now, in game terms, humans have an average reaction around 3, so let's take that. People that drive - today, at least - also have spend a few days training in driving a car before they got a license - let's be conservative and say they have Pilot Ground 1. That means the average human has 4 dice. That's enough to do most of the easy stuff (merging, sudden stops) etc in stressful situations (everyday situations are automatic) most of the times. Sometimes they fail, and they're not good stunt drivers. So far, that seems about fine.
Pilots, however, are terrible. Most have 1 die. Some have 2, and very rarely you have one with 3 dice. That means that, if someone were to suddenly appear in your car (which isn't an everyday situation, so it should require a roll), 4 rolls out of 6 that person is dead. Slightly better odds if people have a better car. But that's the sort of thing self-driving cars are made for - they're supposed to be safer exactly in situations like that! Even a completely untrained driver will out-perform a self-driving car in Shadowrun.
Now this won't come up that often - there's the whole "don't roll in everyday circumstances" clause, and most GM's won't throw random traffic accidents your way while driving to work - but it might come up occasionally, and it makes no sense. Plus, even if it doesn't come up often, it does come up often enough - I remember one of the earlier season 5 mission that called for a driving test for bad (but not terrible) weather. Pilots simply didn't have enough dice to even attempt that - and I can't believe all traffic everywhere stops if there's a tiny bit of snow. There's ways to mitigate it. Maneuvering autosofts are cheap (for the average runner) and add a lot of dice. But those don't come standard with cars. So most cars on the road are still accidents waiting to happen.
So, what do people think about this problem? Am I overreacting? Is it true, but irrelevant? How do you handle car performance in an actual game?
(Not sure if this is Rules or Gear, but it's mostly about cars, so I thought Gear was the better forum)