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[5e OOC] Tabula Rasa, Chapter IV

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Tecumseh

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« Reply #270 on: <08-15-15/2131:05> »
I was deliberately ambiguous about the nature of the looks that Cannon was giving Jäger.

All you have to work with are some photos from a high-society gala, which can be telling but aren't exactly a window to the soul. Ohanzee, being the social creature that he is, might interpret the looks as "covetous". What exactly Cannon is coveting - Jäger's job, her budget, her latest acquisition, her body, or her husband - is unclear.

Doc can buy enough Matrix Search hits to get Limited Interest or Not Publicized information after half an hour. I'll presume that he does so and will post some of what he finds when we're ready to move to move forward. Along with his other searching, that will take Doc until after midnight to finish everything.

@Malevolence Feel free to roll for any summoning you want to do for the overnight shift. Otherwise, I'll assume that you buy hits for 2 services on a F4 spirit of water/snow/ice (for Detection).

@Poindexter I wouldn't mind an IC post for Sam setting charges / avalanche traps, but it's not strictly necessary.

Zweiblumen

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« Reply #271 on: <08-15-15/2301:10> »
Doc can buy enough Matrix Search hits to get Limited Interest or Not Publicized information after half an hour. I'll presume that he does so and will post some of what he finds when we're ready to move to move forward. Along with his other searching, that will take Doc until after midnight to finish everything.

That works for me.

With that said, Doc has voted to chop the base up, and as far as he knows Chino, Ace and Sam agree with that and Katsina is a 'not no' vote.  Are we still doing that in the morning or have we decided to camp out a while longer and go after some bigger fish?
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Zweiblumen

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« Reply #272 on: <08-15-15/2309:45> »
Oh, Tec, just in case it'll help, I'll toss another assisted MS roll in here:

Agent assisting search (12+2 = 14): 14d6t5 3
Matrix Search + TW test from Agent (Comp 5 + Int 4 + Ganglia 1 + VR 2 + TW 3 = 15): 15d6t5 5

(I've noticed that every time it's been 1 less hit on the TW test :P)
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Tecumseh

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« Reply #273 on: <08-16-15/0040:43> »
Forgot Noise again, although I don't think it impacts any of those rolls. The result does mean that Doc finishes a little faster and gets to sleep a bit sooner.

In my head, I thought I remembered Ace suggesting that he was uncomfortable with the 5% chance of ending the world. Now that I'm rereading the IC thread, I don't see that anywhere and am wondering if I just imagined it. The last thing Ace said on the topic was:

"Ok, so that seems to make either two of the big three problematic to reach out to.  And nobody seems keen on unloading the thing on Ares.  With nuyen running low it seems we either continue to let our resources dwindle on a long shot, or we break it up and trust our collective instincts in the shadows.  Since that seems to be the consensus, let's move forward on that in the morning.  In the meantime, I say we get Sam's bomb on it now, decide on security for the night, and break it up in the morning.

Given that Doc is a genius, he might suggest simply breaking down the exterior of the obelisk base. That's where most of the precious metals are, so he figures by taking the outer half of the base you could capture (10 minutes of complicated math) 86.9% of the value of the metals. And, theoretically, only destroying half the base would cut the risk of world destruction in half too!

Katsina, who is reasonably bright (Logic 5) and also anxious about the prospect of breaking it up, will suggest this ICly if Doc doesn't.

Malevolence

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« Reply #274 on: <08-16-15/0101:00> »
We'll do a force 7 because larger dice pools are better, and why not? I remember back when summoning Dolphin suggesting that a larger water spirit might take the form of a whale, so we're going to go with that.


Summoning:
Summon Whale (F6/7, w/Centering) [Magic 6 + Summoning 6 + Focus 2]: 14d6t5 6 [2, 6, 3, 6, 5, 4, 5, 6, 4, 2, 4, 1, 5, 1]
Resist:
Summoning Resist [Force 6/7]: 7d6t5 0 [4, 4, 1, 1, 4, 2, 3]
Nice! 6 Services. No need for a drain roll. I'll do an IC sometime tomorrow as I'm short of time ATM.
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Tecumseh

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« Reply #275 on: <08-16-15/0129:43> »
Good rolling; looks like Whale indeed.

There's a minimum drain value of 2, even if the spirit blanks its resistance roll (SR5, p. 300).

Malevolence

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« Reply #276 on: <08-17-15/0022:47> »
Oh, derp.
Resist Drain [WIL 6 + CHA 6 + Centering 2]: 12d6t5 4 [3, 1, 5, 3, 5, 3, 3, 6, 6, 4, 4, 3]
I forgot the 2 dice for centering, but they don't matter.
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Tecumseh

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« Reply #277 on: <08-17-15/0117:27> »
Katsina is going to work on some alchemical preparations. I'm not sure if I said it explicitly, but she's willing to quicken Combat Sense for Sam, Chino, Doc, or Ohanzee. The downside is you have a bright, shiny spell on your astral aura. Ohanzee probably doesn't care since he already has a spell quickened, and Chino's alright pretty bright on the astral, but Doc may prefer his astral anonymity. As for Sam, it comes down to whether he feels confined by a foreign spell affecting him.

Combat Sense w/ Contact trigger: Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2: 15d6t5 5 hits, limited to 3 hits by Force, so Force 3 + Potency 3
Soaking 4 drain: Willpower 6 + Intuition 6: 12d6t5 2 hits, takes 2 Stun

Again: Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2: 15d6t5 7 hits, same as above
Drain: Willpower 6 + Intuition 6: 12d6t5 6 hits, no drain

Again: Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2: 15d6t5 5 hits, same as above
Drain: Willpower 6 + Intuition 6: 12d6t5 4 hits, no drain

These are little ones for overnight. If someone wants the spell quickened, she'll try a bigger one.

Next
IC posts for anybody to respond to Ohanzee's plan
IC post for Ohanzee for summoning and first watch
IC post for Sam for planting avalanche traps
I'm going to keep things moving forward so I'll give these a day, then we'll advance whether they're up or not.

Malevolence

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« Reply #278 on: <08-17-15/0151:33> »
Ohanzee will take one. And he'll offer the same for Increase Reflexes, though it doesn't stack with any existing mods, it might prove better than what you currently have. Sam, Chino, and Ace already have some form of augment, and it is unlikely to help Doc since it doesn't affect VR initiative, but could be useful for AR initiative and the "occasional" time he finds himself in physical peril. Katsina might be able to make use of it as well. My average roll would be 4 hits, for +4 and +2d6 to your initiative.


It's probably going to be another day before I can do an IC - I spent too much time on my SVV post. I hope it won't be a problem since weekends are usually slow for posting anyway.
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Tecumseh

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« Reply #279 on: <08-17-15/0225:35> »
I might post for Katsina tomorrow, then advance things Tuesday.

Here's Katsina's attempt at a good preparation for Ohanzee:

Combat Sense @ F6 w/ Contact trigger: Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2: 15d6t5 4 hits, Force 6 + Potency 4
Soaking 7 drain: Willpower 6 + Intuition 6: 12d6t5 3 hits, another 4S takes her to 6S

Triggering the preparation: Force 6 + Potency 4: 10d6t5 1 hit

Well that was a big bust. Katsina's not going to quicken that. She'll try again in the morning after getting some sleep.

Zweiblumen

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« Reply #280 on: <08-17-15/1126:20> »
and it is unlikely to help Doc since it doesn't affect VR initiative, but could be useful for AR initiative and the "occasional" time he finds himself in physical peril.

It's be super useful in general.  But why wouldn't it help in VR?
Quote from: CRB p. 288
INCREASE REFLEXES (ESSENCE)
Range: T
Drain: F
This spell increases the initiative of a subject. Each hit
rolled on the Spellcasting Test adds +1 to the target’s Initiative, and every two hits adds one Initiative Die. A character can only be affected by a single Increase Reflexes spell at a time, and the maximum Initiative Dice anyone can have is +5D6.

Doesn't say anything in there about physical initiative or astral initiative or matrix.  Though I'm not very familiar with the intricacies of the magic system nor have I read any errata on any of it.

I'm also pretty sure Kat already gave Doc a Combat Sense before the away team left.  I remember rolling to see if the nanites would want to glow on the astral.  So, since he's already glowing, he'll happily take a hit from Ohanzee.  Even if it doesn't work in VR, the AR boost will be really helpful as will being able to shoot people faster.
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rednblack

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« Reply #281 on: <08-17-15/1231:28> »
Do we have any evidence -- hard or otherwise -- about the cultists?  Things get a little foggy over the months.
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Tecumseh

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« Reply #282 on: <08-17-15/1400:23> »
1) I don't see anything in the rules which says that Increase Reflexes doesn't stack with VR initiative bonuses. That said, it doesn't benefit hot-sim VR because the user already has the maximum initiative dice (5d6). It would benefit cold-sim VR, which would allow Doc to go matrixing without cooking his brain, but he would have to be willing to give up his +2 hot-sim dice pool bonus.

Katsina is the only one who would benefit from Increase Reflexes. That said, she already knows the preparation for it. (Tangent: she's known the spell since the beginning of the game. She "remembered" it when she saw Ohanzee casting it months ago. It just now occurs to me that I never added it to her PC sheet. I'll do that. End tangent.) Not one to let others sacrifice anything for her, even karma, she'd just cast and quicken it on herself. I was partially avoiding this for OOC reasons (trying not to let NPC have more actions than everyone else) but ICly she would, so I should do it. Using the "Quickening must purchase hits" rule - which is a bit awkward with preparations, since technically the preparation casts the spell - her 15 dice turn into 3 hits (which is what I did for the group Combat Sense casting, see below).



2) Zweiblumen is right: I did the Combat Sense + Quickening two months ago. How time flies. Ohanzee, Chino, and Doc all have Combat Sense @ F3 w/ 3 hits (so +3 dice to defend and on Surprise rolls) if they want it. If you don't want it, please speak up so that I can refund Katsina's karma. Sam was NOT included in the casting/quickening because Katsina was uncertain (and still is) if he would accept a foreign, quickened spell.

I'll use that crappy 2-hit drain roll for her Increase Reflexes casting/soaking, since it looks like that's not needed to soak Combat Sense. If she's casting at F6 then she needs to soak 7 Drain (due to the Contact trigger for the preparation adding 1). She is now at 5S, if we're erasing the previous drain (since we already did the Combat Sense casting/quickening/drain soaking back in June).



3) APB discovered evidence of the cult during her aborted run on the complex. In the timeline, this is the run that caused APB to underground for a few weeks, then triggered Ace to go looking for her. Ace's datalock includes the evidence that APB found, which is all electronic (versus physical or astral) evidence. Here's a refresher of what was in Ace's datalock:

January 25th
- On January 25th, APB triggers her distress signal. She is immediately recovered by Ace and Illeana.
- APB explains that her exploratory run against the ruins went sideways. During the run, she uncovered evidence that the Atlantean Foundation research team had been infiltrated by religious cultists.
- APB retreated to Aspen (thinking that security and/or the cultists would look for her in Boulder, the nearest city) to lay low. She went to a bar, picked up the toughest looking guy, and shacked up with him for a few weeks while waiting for things to cool off.
- APB provides the results of her aborted hack. She says that the Atlantean Foundation has uncovered an ancient obelisk at an archaeological dig. Its value is inestimable and would surely be worth a significant commendation from Ares were they to successfully bring it in. Ace agrees.

January 26th through 30th
- Red Team lays the groundwork for their run on the ruins. They conduct physical, astral, and Matrix reconnaissance. The details of this are included in the file, including the location of the ruins. The location ties out with the photographs that Katsina has on her comm.
- The Atlantean Foundation is referring to the artifact as the Blank Slate. They are actively conducting research on the obelisk in situ, but with mixed results. A couple volunteers were rendered into mindless husks after "reading" the "writing" on the obelisk. The obelisk somehow robbed them of their minds, leaving only an empty shell of a body behind. These shells are still alive and can perform involuntary functions (breathing, blinking, heartbeat, etc.) on their own, but seem to be devoid of higher thinking.
- The cult appears to desire the obelisk to worship it. Their religion seems to be based off indigenous beliefs dating back to the Fourth World.
- Illeana is nervous about the power of the artifact and who else might be looking for it. She is more comfortable with the notion of Ares having it than her coven, which is actively being manipulated by forces she does not trust, or religious fanatics, whom she also does not trust. Illeana agrees to help retrieve the artifact for Ares, but warns that the group that manipulated her coven will surely hire runners of their own to do the same. (Illeana was not instructed to recover the artifact, only to interfere with Ace. She feels certain there must be another team actively pursuing the artifact.)

The nature of the cult - Lawful Good, Chaotic Evil, something in-between - is unclear. Do they want to put it in the basement and surround it with candles and incense, like Ohanzee suggested? Or is it something less benevolent? Given what it does, Katsina is quite concerned about it being in the wrong hands. She wasn't willing to take the chance of letting the cultists have it.

rednblack

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« Reply #283 on: <08-17-15/1416:08> »
Great, thanks, Tec.  Any evidence that we have detailing anything about the cultists should maybe be logged, scrubbed, and used in the upcoming negotiations.
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Zweiblumen

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« Reply #284 on: <08-17-15/1453:41> »
Wording on the initiative has always been odd, and I've interpreted it as init = dp+int then you add the +3/4 d6 for VR as oppsed to init = dp+int+1d6 and then adding the +3/4 d6 for VR.
I like Tec's interpretation better!

Doc totally using the preparation, and would love an increased reflexes from either finger waggler :)
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