Hmm, exploit doesn't add dice to the test. I obviously misread that. It's metagaming a bit but let's see if Doc needs to spend that Edge to avoid the HotF:
Exploit dice:
2d6t5 1 hitSo Doc ties on the first Defense roll and doesn't need to spend Edge. Of course, I'm not even sure if the rules are clear whether Doc would understand that he's being targeted by HotF. Hosts aren't, for example, unless the hacker fails, but maybe that's because the host can't track every action of every persona like Doc can (especially when there's only one and its up in his face). Again, I'll err on the side of transparency.
GM ruling: Qualia does not apply to defense tests, either in the Physical or Matrix. Per the book, skill-tests only.
The decker, seeing Doc come at him like a rabid madman, will go on Full Matrix Defense.
Decker defense:
6 hitsDoc scores 2 net hits. Base damage is 8 + 2 net hits + 2 from having a MARK = 12 DV.
Decker soak:
4 hits The deck takes
8 boxes of Matrix damage. It sizzles and pops and probably makes some dripping noises it wasn't designed to make.
Action to Katsina at 26. I've been thinking about this all weekend and I'm still not sure what she would do. I do know her top concern is the grenade launcher on Rozkhi's gun. She's thinking about using the Physical Barrier preparation but she's wary of completely walling in Ohanzee/Chino/herself and effectively taking them/us out of the fight. Instead, she's going to run forward (so that she's not impeded by the visibility or the spell-blocking qualities of the mana barrier of the magical lodge) and cast Mana Bind on Rozkhi.
Katsina's running rate is a bit odd. Being a vampire she has celerity (4E's name for it), which means her movement multiplier is +1. Her Agility is 6 so her movement rate per combat turn is 18 meters (6 times [2+1]). We're going to have 3 IPs this CT so her running rate this IP is 6 meters. This puts her in a position to charge Rozkhi with her claymore next pass, as she was previously 12 meters away and is now 6 meters away. It does forfeit the protection of the magical lodge, but perhaps she's trying to draw attention to herself since she can recover from damage quickly.
Free: Running, Counterspelling (a reminder that you may usually take two Free actions if they are dissimilar in nature, e.g. physical vs. mental)
Complex: cast Mana Bind @ F7, since her Magic is 7 due to the use of her Essence Drain power
Spellcasting:
Magic 7 + Spellcasting 6 + Mentor Spirit 2:
15d6t5 8 hits, spell limit is
7 due to Force
Soaking F-2 = 5 drain:
Willpower 6 + Intuition 8:
14d6t5 5 hits, no drain
The rules are unclear about what Mana Bind should be resisted with. When I last used this spell (13 months ago), Ryo said it was resisted by Willpower + Charisma. I'll keep that precedent:
Rozkhi resist:
2 hits, almost a glitch but not quite
Katsina nets 5 hits on the spell. This reduces Rozkhi's Agility to
0. Odds are good that the massive beast will just tear through it when it's his turn, but at least he'll spend his turn doing that instead of shooting grenades. Until then, Katsina is at -2 for sustaining a spell.
Next26 - Not you
25 - Not you
24 - Not you
23 - Not you
Long IC post from the GM to cover the above
22 - Bear (Ohanzee's spirit)
21 - Sam
@Zweiblumen Thanks for the prompt IC post. Feel free to update it with Doc's success. The other decker's persona is a Cossack.
Taking a bit of a break to have lunch and get some work done. More later.