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[5e OOC] Tabula Rasa, Chapter IV

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Zweiblumen

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« Reply #870 on: <11-25-15/1209:35> »


I've played in 5 PbP games, 3 of them collapsed.  So awesome that we finished this!  Great story.  Thanks Tec for running this, and through no small part powering through to complete it!  I'm not sure he'll ever see it, but thanks Ryo for starting this crazy ride :)

And Mal, RnB and P, you guys rock!  This has been HUGE fun :)

As for the game, I wouldn't mind doing a good-bye scene after we get across the border.  We've only got 2 vehicles, and one of them we've got to return still.  So I imagine heading to Seattle or abroad.  And if people want to do a retrospective as well that would be cool.  That'll take me a little bit as I've honestly not thought that far ahead :)  (too many smilies but damn this was a fun story!)

Oh, and would it be okay to share Ryo's notes on the game?  I'd love to know the background on the chars and see what was planned for our poor departed TM.
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Malevolence

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« Reply #871 on: <11-25-15/1401:59> »
Good show. Ohanzee is serious about the offers - he will inform Cannon about the nanites and forward Doc's research (with his permission, of course) once it has been scrubbed so that it isn't obvious that we are the subjects. He will also inform Cannon as to what we discovered about the artifact's purpose (that it effectively creates free spirits or ghosts from the people it affects). Again, we have entrusted these corporations with the artifact, so it is not in our best interests to keep such an important secret from them - and they will likely find out sooner or later anyway. Ohanzee is also hoping that such shows of good faith might smooth over the sharing of research into the nanite issue, which obviously has a very personal benefit for the team. It never hurts to have a friend (or at least a contact) in high places.


But yes, I also would love to see what else Ryo had had planned. There were so many great twists and turns we got to see, I'd love to see the ones that never made it into play.


Also, I'm guessing that no-one recognized the Indonesian spirit/projecting mage? So it's not possibly the original Katsina?


I'm not sure how I want to cap the adventure. I might wait to get a peek at the rest of the adventure in case there are elements I could work in for a 1 year retrospective. Either way, I'll probably wait until after the Thanksgiving weekend since it's shaping up to be quite busy and I won't have the time to properly dedicate to a good (almost certainly long) post.


And, once again, thank you so much Tec for seeing this through. One of the best adventures I've been on either in PbP or in person. You knocked it out of the park.
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Tecumseh

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« Reply #872 on: <11-25-15/1817:01> »
This is indeed one of the very best games I have been a part of in 22+ years of Shadowrun. A lot of credit goes to the players for sticking it out for 12+ months, so you all deserve the game's success as well. I am, simultaneously, wrapping up another PbP that just passed the 4-year mark. I am relieved this one didn't go nearly that long.

I'm a little chagrined that one of the best games I've GM'd wasn't one of my own plots. Ryo deserves a large share of the credit for making interesting, balanced characters and dropping them in the middle of a dynamic situation. I very much like the notion of starting games mid-run, which robs the players of a certain amount of control but also provides a jump-start that skips past the slow RP of the initial meet and planning. I love it when movies start with an action sequence and I think it works great for PbP too.

As far as wrapping up the IC, I'm imagining about two more posts from everyone. The first can be the drive together back to Grand Junction, and the thoughts and reflections people have on their newfound wealth and freedom. The second post would be in Grand Junction as people say their goodbyes and go their separate directions. People are free to plot their own futures as the so choose.

Rounding a bit, the money and gold, evenly divided, come out to ¥480,000 per runner. The split is about 70/15/15 nuyen/gold/osmium. The precious metals still need to be liquidated, but you're still looking at ¥450k, net, after deducting expenses. It's like another Resources A!

I'll PM Ryo and let him know that we have successfully concluded the campaign. I will certainly share what he gave to me last November. That said, your PC's memories don't return. You might have some flashes or glimpses of your previous lives that are associated with muscle memory or the skills you know, but your long-term memories are gone with your free spirit counterparts. You've all been given a blank slate, for better or worse. Make of it what you will.

Tecumseh

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« Reply #873 on: <11-25-15/1853:06> »
Skills and qualities that weren't uncovered during gameplay:

Ace
Escape Artist 3

Chino
Gunnery 4
Etiquette 2
Computer 2
Mild (uncommon) allergy to antidote patches (!) - not sure how Ryo thought this would ever come up

Sam
Computer 2 (incorrectly recorded as rating 1)

Doc, Ohanzee, and Katsina uncovered their full sheets.

Poindexter

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« Reply #874 on: <11-25-15/1857:44> »
Wow.  This is the first time I've ever been in a PbP game that came to a conclusion.  Thanks to everybody -- especially our awesome GM -- for that.

It might take me a little while to figure out how I want to leave Ace, but what are everyone's thoughts on how far we want to go before closing the thread?  Are we going to re-unite and leave things at the border of the PCC?  At camp?  A retrospective from a year from now?

Sam would like to travel the world with Katsina in a student/sensei sorta relationship if she'll have him. If not, he's probably going to disappear into the mountains to ponder the notion of sentience for a few decades.
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Tecumseh

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« Reply #875 on: <11-25-15/1909:54> »
Straight from Ryo's PM to me. As an outline, it is fairly complete. I filled in the specifics as needed, such as the security recordings from the botched run on the Atlantean Foundation, and the journal/log that you downloaded from Ace's head.



And so I cast back the curtain.

Everything starts with Uncle Sam, or rather, Frank Muntz (a fake SIN). He is originally a Russian hit man and enforcer for the Vory called Rozhki. He got out of the syndicates to go freelance as a shadowrunner when he came to North America, but he still does jobs for the Vory from time to time, and they still consider him as one of their own, just given a little extra room to roam. Every Friday at precisely 3:05 PM, he sends a coded message to a Vory contact he calls 'Mom.' These messages are always phrased as a question. Many of them are innocuous with no meaning, simply sent to indicate that he is still on task and loyal to the Vory. Messages related to the receipt or delivery of gifts are related to missions, targets, bounties or supplies. Messages related to visits indicate a desire to meet a Vory representative directly.

'Mom' is his Vory contact, a Russian woman named Roza Pajari. She is essentially a Vory Johnson, acting as a middleman between the Vory and their free agents.

'Dad' is the Vory. Specifically, the Red Vory in the Russian Republic to which Rozhki has ties. The number in his phone calls a small diner in Denver that acts as a front for the Vory.

'Gift Shop' is a local Vory contact named Markovic. Any physical items that need to be transferred between Rozhki and Mom go through the Gift Shop, from details on hits, to weapons and gear, to captured prisoners or severed heads in bags. He's located in Denver.

Rozhki has a North American shadowrunner team consisting of himself, a mage who called himself Small Shadow (Ohanzee), a medic and decker named Doc Hack (Crumpled Man), and a driver and physical adept named B13 (Chino).

Two months ago, in early December, Rozhki came in contact with a Johnson who claimed to know him through his Vory contacts. This Johnson wanted Rozhki and his crew to steal a certain artifact that was believed to be in some ancient ruins in the mountains of Colorado. This Johnson never revealed who he was, or who his employers were, but he offered Rozhki and his team ten million nuyen to safely return the obelisk to him. Rozhki readily agreed, and took this info to his team.

The team then began doing legwork, and Ohanzee contacted Long Shadow and his fixer, Styles, to discuss this artifact and the job surrounding it. This eventually led him to Gloria Winters, an academic who studied magic in Aspen and was part of the archaeological teams that were exploring some Fourth World ruins that had been found in the area. Ohanzee used his charms to seduce her and hit her up for information, and began seeing her romantically in order to get access to her research and notes. In late January, he was able to gather enough info from her to determine that the ruin the Johnson asked them about had in fact been found, and where it was located. He then started ignoring her, and the team focused on infiltrating the research site.

The ruin itself dates back to the Fourth World, specifically a magic cult that revered and worshiped spirits. (If you have any knowledge of Earthdawn, feel free to sprinkle that in at will. I was planning to improvise any specifics on the ruin that came up.) The artifact itself is the Blank Slate, an obelisk with a prominent blank tablet face made out of dual natured metal and used for a kind of reverse spirit inhabitation ritual. The cult that built the ruin believed that spirits were simply metahumans without bodies, and they wanted to become spirits themselves. The Blank Slate would capture the mind of whoever was exposed to it, and could then transfer this mind to a new form. Specifically, it would copy the mind of a metahuman, and then transfer it into a spirit, thereby allowing a metahuman to essentially inhabit and become a free spirit. Their bodies were left behind, empty and mindless.

The research site itself was being studied by the Atlantean Foundation, and this is who the group robbed. More specifically, a small group within the Atlantean Foundation which is well aware of the cult from the Fourth World and is essentially a modern day version of the same. they report back to their bosses in the main foundation, but have their own ulterior motives of obtaining the artifact and using it to create Free Spirits. The Lakota speaking fake Knight Errant team were members of this cult.

So, how do The Masked Woman, APB and Ace fit into this? They are actually a completely separate team.

On this end, it all starts with APB. Her name is Mireille Smith, former UCAS citizen living in Seattle, and an unregistered Technomancer. She had a Criminal SIN, due mostly to a single incident three years ago where she attempted to hack into Seattle University.

The official record says she was paroled for good behavior after two years and required to broadcast a criminal SIN at all times, as well as strictly forbidden from hacking or compiling sprites. Unofficially, she was recruited by Ares as a deniable asset, and participated in their technomancer research programs in exchange for a shortened sentence. Ares had taken an interest in the actions of the Atlantean Foundation late last year after getting reports that they were behaving oddly on certain expeditions in the PCC, and threatening Ares interests there. APB was sent to Colorado to investigate some research they were doing, and discovered the actions of the cult. She was almost caught and had to lay low in Aspen for several weeks.

Ares then sent Ace in to recover her, since Ace is actually a Corporate citizen by the name of James Case, and a secret agent of Ares. He began looking for her in late December, but doesn't find her until late January.

And so, we come to The Masked Woman. She actually works indirectly for Mr. Johnson, the one that hired Rozhki. Mr. Johnson belongs to the Black Lodge, and they want the Blank Slate for their own nefarious schemes. The masterminds of the plan to steal the Blank Slate had heard of APB's infiltration of the site, and knew that Ares was sniffing around and would be sending in reinforcements. Their spies figured out that the Ares agent in the area was Ace, and The Masked Woman was sent to interfere with him, if not outright kill him. However, The Masked Woman was somewhat disgruntled with the way her coven was being used by the Black Lodge, and is a fairly reformed vampire herself. She obviously still kills people, but as you could probably guess from the way she locked her face behind a mask, she is ashamed of what she is and wants to change.

Upon meeting Ace, and stalking him for awhile, The Masked Woman ends up warming up to him and betrays her coven, switching sides. She helps Ace find APB, and upon learning the truth about the cult and the Blank Slate, the three decide to attack the research facility and take it for Ares.

And this is where the clusterfuck occurs. Red team and Blue team try to steal the blank slate at the same time, end up stepping all over each other's toes, and setting off alarms all around. Blue Team manages to capture Red Team, as well as take the crate, and bails in B13's van. This is why Red Team was completely unarmed when they woke up in the van. Rozhki suspects that Red Team was a betrayal attempt on the Johnson's part, and angrily sends his messages. He ends up burning that bridge in the process, thinking the Johnson has no intention to pay.

So there are three main prongs of enemies here. The Fourth World cult is after the group, wanting to take the Blank Slate. The Black Lodge is after Blue Team for reneging on the job, and after The Masked Woman specifically for being a turn coat. Ares is after the group for capturing Ace and killing APB, and I'm sure you can work a misunderstanding in there so that they end up thinking Ace is a traitor. All around, a lot of people are after them, and things are in dire straits.

And to top it all off Crumpled Man accidentally triggered the Blank Slate, which stole the minds of all 7 of them. Whether or not that can be undone, or if there ends up being a bunch of Free Spirits that want their bodies back as an additional snafu, is up in the air.

So, this brings up the last question: If the Blank Slate stole their minds, what minds do they have now? This is actually tied to another question: What makes the Crumpled Man special?

The Crumpled Man is a headcase. He has CFD, and prior to this run, was quite the psychopath. He acquired the disease in December and has intentionally infected people he comes across, including all of his allies, and even Red Team after capturing them. Then he accidentally triggered the Blank Slate, and all their minds were erased. However, they all still had the CFD nanites in their brains, so instead of becoming lifeless vessels, they all rebooted, sans identities or memories. So everyone in the group actually has a small number of nanites in their brains, while The Crumpled Man is totally overrun with them.

Tecumseh

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« Reply #876 on: <11-30-15/1452:48> »
Additional background for Blue Team. Their backgrounds aren't as robust as what he provided for Red Team. These are direct quotes from the PMs Ryo sent me.

Sam
I basically covered all the important stuff about Uncle Sam (Rozhki) in the first PM [the post immediately before this one]. The problem he is most likely to encounter will be if he misses his 3:05 scheduled message to Mom, or if he doesn't send her a message in the form of a question. Either one will tip off the Vory that something is amiss, and they'll send someone to find their wayward hitman.

Doc Hack
Formerly known as Doc Hack, the Crumpled Man was a medic and decker who, some months prior, unwittingly exposed himself to the CFD virus after obtaining a genetic treatment which made him more susceptible to infection. Over the following months, he became increasing unstable and mildly psychotic, and began infecting anyone he came across. However, he managed to keep his infection secret surprisingly well, largely aided by the fact that his role on the team was one he often did either by himself in the matrix, or while operating on an unconscious teammate who was in no position to observe his strange behavior.

He had a bad habit of recording himself killing people, or generally making records of his various crimes. Most of this data was lost when his deck was destroyed, but its not unreasonable to assume that Doc Hack's antics are documented somewhere on the Matrix.

The most likely complication to arise for him is the fact he is highly infected with CFD, and that he would be subject to immediate quarantine if his condition was discovered. Luckily, all the many minds in his head were equally wiped out by the blank slate, giving him only one mind and returning his clarity.

Chino
Chino, originally called B13, was an old buddy of Doc Hack's and an avid driver and parkour enthusiast, but his day job was killing spirits. He was used as additional muscle for the team, their main wheel man, and as a deterrent against astral attack when Ohanzee was otherwise occupied. He had no family, no friends other than Doc Hack, and was essentially a loner, spending most of his time using his AR gear to play parkour games. He was the first of the team that Doc Hack infected with CFD, so he started experiencing blackouts and was beginning to show symptoms of multiple personalities.

Thanks to his great strength and adept powers, B13 had a tendency to make his own doors instead of finding a more acceptable point of entry. With Smashing Blow and Penetrating Strike, his kicks hit barriers at 24P -4 AP, which will punch a hole in basically anything. He was caught doing this multiple times on multiple cameras during the attack on the cult's research compound.

The main complication Chino is likely to encounter is from the fact he was the most visible person to the cult's security, as he was running around, knocking down walls, and intentionally drawing attention to himself to serve as a distraction for the rest of the team.

Ohanzee
Ohanzee called himself Small Shadow, and was the group's Face and Shaman. He used his connections to find Gloria Winters, and got close to her in order to get access to her research and notes and discover the existence of the ruins. He had no actual love for the woman, however, and left her high and dry as soon as she was no longer useful.

Gloria Winters is an academic at a college in Aspen and also a member of the Atlantean Foundation, but not the cult. She was involved in the team that discovered the ruin and was studying various aspects of its history and significance. She had a breakdown at work at the college related to her failed relationship with Ohanzee, and when she started sobbingly telling one of her coworkers about it, the cult was tipped off that she had been feeding information to an outsider. She was kidnapped from her home by cultists, interrogated mercilessly on the identity of the men she told about the project, and ultimately killed when she failed to provide any helpful information. Even so, this was enough to tip off the cult that something was about to go down, which contributed to the clusterfuck that occurred when Blue Team made a move for the artifact.

The most likely problem to arise for Ohanzee is that he is a person of interest in Gloria's disappearance, as he was seen fraternizing with her leading up to her disappearance, and her coworkers commented on her breakdown to authorities. If her body is found, this will become especially problematic.

Tecumseh

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« Reply #877 on: <11-30-15/1456:19> »
Additional background from Ryo for Red Team. Again, everything is a direct quote from his PMs. Now you can see why Katsina "feels old".

Ace
4 years ago, James Case and his younger brother, Justin, were both members of Firewatch and were on a mission in Aztlan, retaliating against Aztechnology for one of their attacks against Ares assets. Their mission was to destroy an airfield used for prototype aircraft, and while it was successful, they ended up having to commandeer an Aztech vehicle during their escape. They ended up under fire from a mercenary group that mistook them for an Aztechnology supply ship, and a Striker missile was fired at their craft. Justin threw himself on his brother to try and shield him from the blast, which detonated inside the crew cabin.

James awoke in a vat, his body being rebuilt with augmentations. He was declared KIA and told he had been chosen for a secret Ares project, called the Instigator program. The goal of the Ares Instigator program was to create highly augmented secret agents that could function autonomously, blend in anywhere, survive just about anything, and basically be an Ares super soldier.

James was previously on an assignment within a drug company in Denver, acting as the head of security. He was placed there by Ares to be a double agent, since they suspected the drug company of operating outside of the corporations best interest. However, the disappearance of APB was deemed more important, and James was the nearest agent they could deploy to handle the matter.

When he got to Aspen to look for APB, he ended up encountering the Masked Woman. They ended up bonding, and worked together to find APB. Once they found her, they infiltrated the research station at the ruins together, and ended up in the mess they are in now.

APB
Your name is Mireille Smith, former UCAS citizen living in Seattle, and an unregistered Technomancer. You were born in 2051 in the Deireadh an Tuartheil hospital in the Tarislar district of Puyallup. Your parents were listed on your birth certificate as Samantha Smith, human, and Bill Giobsan, elf. Further searches on your mother reveal a death certificate, dated to November 2nd, 2064. You find nothing else on your father. You have no siblings or any other living relatives that you can find.

Your childhood record looks clean and uninteresting, attending school, honor student, a change of address to Tacoma in the early 2060s. You were in high school when Crash 2.0 hit, which you assume is when you Emerged. You are declared an emancipated minor following the death of your mother and have another change of address to Bellevue. It isn't clear how you afforded that until you get to your Grand Larceny charges. You started siphoning money from banks as a teenager to pay for your lifestyle.

The majority of your rap sheet traces back to a single incident three years ago, when you were 21. You attempted to hack into Seattle University to guarantee your own acceptance into college. It apparently didn't go well. The reports that were filed indicate that a campus spider linklocked you into the host while attempting to trace your location, and you proceeded to unleash a small army of sprites. By the end of the siege, you bricked 35% of the devices on campus and corrupted much of their matrix infrastructure, and put three security spiders in the hospital from biofeedback damage. You successfully broke the linklock by bricking your attackers, but Convergence hit several of your sprites and your position was traced to your home in Bellevue, where several illegally owned items were discovered by the raiding officers. You were gone by the time they arrived and were not caught until three days later, trespassing on Ares owned property and attempting to modify files Knight Errant had collected on you. You were involved in a brief gunfight with security personnel, and were promptly arrested and sent to prison.

The official record says you were paroled for good behavior after two years and required to broadcast a criminal SIN at all times, as well as strictly forbidden from hacking or compiling sprites. Unofficially, you manage to find documents suggesting you were working for Ares as a deniable asset, and participating in their technomancer research programs in exchange for a shortened sentence.

APB was an Ares asset that was given a job to investigate the Atlantean Foundation's research into some Colorado ruins. She located the compound, snuck in, and hacked their systems to find whatever she could. Having never been particularly subtle, she got what she came for while setting off alarms, and left some sprites behind to cause as much damage to the host in use by the research team while she ran for it. The compound was closer to Boulder, so she figured they would look for her there, and instead went to Aspen to lay low. She ended up in a bar, basically picked a guy at random, and convinced him to take her home. She then posed as his girlfriend for a few weeks, trying not to draw attention to herself while thinking of a way to contact Ares without giving away her location to the cultists searching the city for her. Once she felt like the coast was clear, she activated a distress signal, which was immediately picked up by James.

She met up with James and the Masked Woman, and they then made their plans to attack the compound to retrieve the Blank Slate.

Katsina
Ileana Anghelescu is far, far older than she seems. The SIN is fake, but the name is one she has had for a long time. She comes from a time before SINs, and even before the Sixth World. She was born in the Ottoman Empire, and lived a fairly normal life as a servant to a noble named Adem. Unknown to her at the time, or anyone for that matter, he was an Immortal Elf and a Vampire that had been around since the Fourth World. Much of his power became dormant with the lack of magic, but he took a great interest in Ileana, stunned by her beauty, and disliked the idea of her growing old or dying. So he used what power he did have to infect her. She died, and the lack of magic in the world prevented her from reviving as a vampire, so he had her entombed, and waited for the Sixth World to begin.

When magic returned, Ileana awoke in her tomb, confused and terrified, before the noble freed her. He told her that the world had changed much, and he had many things he would need to teach her. She was horrified by what she had become, but having no idea how to survive in the modern world, she had no choice but to return to her master's service. He taught her what it was to be a vampire, how to fight, and how to hunt.

Ileana stayed with her master for several decades, and in that time she found hope in her mentor spirit, Fire-Bringer, who inspired her to try and hold onto her humanity and taught her in the ways of Wicca. Eventually, she decided she would rebel against her master and try to atone for the things he had made her do. She used her knowledge of Artificing to craft herself a mask, knowing it was her looks that her master coveted, and deciding to seal her face away. She then stole his sword, struck him down with it, and fled. Eventually, she found a coven that would welcome her, and bonded with her sisters. However, by this point she was a very skilled fighter and an expert killer, and the patrons of her coven wanted to use her skills for their own use. Unknown to her, they were the Black Lodge, and she had little understanding of their intentions or the ends they were using her towards for a long time.

Fast forward to current times, and Ileana is unsatisfied with her life and the way she is being used, but also unwilling to break the vows she made to the coven. She is sent out to find James Case, and either convince him to cooperate with the Black Lodge or kill him. She ended up deciding on a third option, abandoning her coven and siding with James.

Due to the fact that both her mask and her sword are bonded foci, if she were to take Gaseous Form, both would come with her. She would reform, completely naked except for the mask, with sword in hand.

Adem taught her Carromeleg, as well as most of her spells. She learned her Preparations from Fire-Bringer. There is video footage of Ileana using Magic Fingers to control her sword and decimate a group of combat drones at the research compound.

Tecumseh

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« Reply #878 on: <12-01-15/1342:49> »
Ha, while rereading Ryo's notes I realized that Katsina already had a magical lodge that was in her apartment in Aspen. I can't remember if I said she had enough time to break that down and pack it up with her. Maybe she has two magical lodges now.

Here's a bit of description from Ryo about Blue Team's assault on the Atlantean Foundation complex. I had asked if Doc really had enough time to do a proper ownership transfer of his new cyberdeck.

I rolled it out, and it took him three hours.

How that worked: The research compound that they attacked would be better described as two separate sites. One is near the base of the mountain, and is a basically a base camp. It's constructed out of more permanent materials, has perimeter walls, and is basically there as a checkpoint for anyone that is trying to climb the mountain to get to the actual ruins site. It's directly in the way of the most readily accessible trail, so its unlikely that you can get to the ruins without going through it.

This base camp is patrolled by barghests, but was actually run by something of a skeleton crew. There was the decker, a rigger, a few drones, and a single squad of guards. After scouting it out and coming to the conclusion that the base camp was already on high alert and expecting attack (Due to Gloria Winters), they decided the easiest course of action would be to take out the entire camp before continuing up to the ruins, rather than risk being caught in a pincer attack later.

They cut the hardlines between the base camp and the ruins, and jammed the ever loving shit out of the wireless, then attacked in force. Crumpled got into their security room and put a shotgun round in the rigger's head, and the decker shot his deck in an attempt to kill his jamming and call for help. Crumpled responding by violently murdering the decker.

While the rest of blue team cleaned up the camp, Crumpled spent some time seeing if his deck could be salvaged, before searching his enemy for a deck. Upon realizing it was implanted, he performed some surgery, converted it to his own, and recorded the video file I PMed you.

They had three hours of downtime to lick their wounds, collect any gear they could salvage from the base camp, and prepare themselves for the second attack against the ruin itself.

By the time Red Team got there, the place was wrecked, and they basically waltz straight up to the ruin itself.

This concludes the dump of info I received from Ryo at the beginning of the game. If anyone has questions about the scenario, or wants to know what was happening in the background at a certain point in the storyline, let me know and I'll do my best to fill in the blanks.

Next steps
Some IC posts from everyone. Here's a rough timeline for the remaining IC posts:
This week: a post for wrapping up the campsite and getting in the RV
Next week: a post for the drive back to Grand Junction and the reunion with Doc
Week after: a post for people hitting the road, either together or separately

At this point I think I'm going to close the IC thread on Friday, December 18th. I'll reread Chapter IV and do karma awards over winter break.

Zweiblumen

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« Reply #879 on: <12-01-15/1404:52> »
Thanks Tec!  So much fun!  Can't believe it took over a year.  Feels like we just started this in the summer :)
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rednblack

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« Reply #880 on: <12-01-15/1414:11> »
This concludes the dump of info I received from Ryo at the beginning of the game. If anyone has questions about the scenario, or wants to know what was happening in the background at a certain point in the storyline, let me know and I'll do my best to fill in the blanks.

As a matter of fact, yes I do.  I know it wasn't Ryo's deal, but what was up with Moran and the Natelys?
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Tecumseh

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« Reply #881 on: <12-01-15/1536:47> »
I made them up on the fly. They weren't part of Ryo's plot at all.

For Moran, I needed to give some identity to the cabin you were squatting in. Even though you never met him, he was based on my first boss out of college. He was a very conservative, anything-for-profit guy who would fit very well in the Shadowrun universe. He moved to Denver after I worked with him, so I figured he and his descendants were still there.

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Joseph does not appear to have any wife or children. An online dating profile suggests that he has been divorced at least once. His profile photo looks like your typical lily-white, doughy, middle-aged corper. There is a news article from an independent screamsheet accusing Mr. Moran's department of predatory lending practices, specifically targeting low-income metahumans. That was the last issue published by that particular screamsheet. Mr. Moran's professional profile indicates that he used to work for Brackhaven Investments in Seattle about 12 years ago before leaving to pursue opportunities in Denver. He has a license to practice law in the UCAS.

The backstory with Moran's cabin is that it was in the family from the time before the Awakening / Treaty of Denver. They are conservative US-of-A types that were too stubborn to move when Aspen and Colorado were handed over to the PCC. Thus the stars-and-stripes flag you found, plus the Springfield 1911, and the Pioneer 60. Simply owning the Pioneer 60 is a political statement. See the description of it in Run & Gun on p. 39. Suffice it to say that the politics of Pioneer / Morgan Boone line up nicely with Mr. Moran's. So do the politics of Brackhaven, who Moran enjoyed working for. The only thing that could lure him away was a job at Ares, which - with its roots in both General Motors and NASA - has done a great job positioning itself as the "guns, mom, and apple pie" corp, all of which appealed to Moran. (Per Corporate Download, p. 40, "Ares fosters this corporate patriotism by carefully entwining it with UCAS jingoism.")

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As you spend more time in the house, you begin to think of it more as an expansive cabin. While it has been updated with modern amenities, the construction suggests that it's not the newest house on the block. The art style is best described as "kitsch Western". There are carved wooden figures around the house - bears, wolves, mountain lions, things like that - which Katsina looks at closely when she has the time. (In the office upstairs there's an erotic bronze statue of a naked lady, which Katsina pays less attention to.) There are even some animal heads hanging on the walls, including elk, moose, and a mountain goat. The furniture is older than you would expect a rich corper to own. Above the mantle you find some old family photographs. You can identify Mr. Moran easily, his wide, moon-like face being prominent even as a boy. He stands with his father, holding a fish and a reel proudly, his eyes squinting behind thick glasses with transition lenses.

The cabin was the family cabin, thus the family photos and the dated decor, which Moran didn't want to change for sentimental reasons. Moran inherited it from his parents when they passed away. The sewing and knitting materials that Katsina found were from Moran's mother. The naked lady statue upstairs, the beer in the garage, and the bachelor chow in the fridge were nods to the current inhabitant. Moran kept the cabin, even though it's too large for a single person, because he still has aspirations of getting married, having kids, and teaching his kids to hunt and fish there like he was taught himself. In the meantime, it's a weekend retreat from his day job in Denver. Or, rather, I should say was, because you burned it down. But that's okay because Moran's a corporate pig who will probably cry for the lost memories until he realizes what he'll collect in insurance.

The Natelys were relative innocents; they were simply Moran's neighbors. They were Old Money and snooty, but not particularly racist themselves. ("Class conscious" would be fair though.) Thus it was a red flag when Ohanzee showed up on their doorstep claiming to be a friend of Moran's, since the Natelys were well aware of Moran's thoughts on metahumans. As Doc's research indicated, the Natelys were retirees who spent their time RVing about. They had roots in Boston, thus some of the New England decor in their home and their stiff demeanor.

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"Always remember that you are a Nately. You are not a Knight, whose fortunes are based on selling armaments, or a Yakamura, whose family is in league with unscrupulous foreigners, or a Dankwalther, whose fortune rests on a bequest from a sentient lizard; and you are certainly not a Cline, whose family, I believe, still appears in moving pictures. You are a Nately, and the Natelys have never done anything for their money."

This is a line I stole from Catch-22 (which is also where I got the Natelys themselves) and updated it with Shadowrun references. Knight is a reference to Damien Knight of Ares. Eiji Yakamura is the richest individual human in the world; his wealth includes a 20% stake in Mitsuhama Computer Technologies, which is closely tied to the yakuza (thus the "unscrupulous foreigners" reference). Art Dankwalther received 34,586,224,739.58 UCAS dollars from Dunkelzahn's will. (He later lost his fortune to bad management, an Omega Order, and a Thor shot. Mrs. Nately should have said "rested", past tense.) Gary Cline is the CEO and Chairman of Horizon, following a successful film career.

Mrs. Nately's call was with her son, who was in the Italian Federation at the time. Thus it was a red flag when Doc/Mr. Nately invited Junior to the hospital to visit his mother.

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<<@Nately II [Nately III][/color] Oh do your worst to your silly apparitions! They do not fool me, the way that Baba and Poppop fade in and out of existence. Your clumsy illusions are practically transparent; your ruse has failed. Do what you wish; I no longer believe you.>>

Nately III did actually love his parents and care for them, but refused to negotiate for several reasons:
1) Nately III is young and brash and was willing to call a bluff;
2) Ohanzee's Trid Phantasm spell hadn't fooled him, so he wasn't going to believe any images you showed him;
3) While Nately III was still the Chariman of the Board, he was no longer involved in the day-to-day operations of Nately Enterprises, and thus he has no real value other than as a high-level strategist and symbolic father-figure;
4) Mr. and Mrs. Nately were living outside of corporate protection - depending on Aspen's SecForce to keep them safe - and knew the risks. They played the odds and lost, which is on them.
5) Nately III figures that any ransom demand will be detrimental to the company. Given that the company is 300+ years old, the survival of it is more important than any one individual, even if that person is the Chairman of the Board and/or your father.

The Natelys are not members of any secret society, or at least none that matters in game terms. Nately Enterprises is an A-level corporation that might post a bounty to bring kidnappers and murderers to justice, but they simply didn't have the security resources to quickly respond to an event in Aspen, which is so expensive that there isn't really a pool of local "problem solvers" to call on short notice. Talent needs to be imported from elsewhere, which is what the Black Lodge did, and also Vinny the Bear, who commissioned the hunters to capture a Horned Bear for him.

rednblack

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« Reply #882 on: <12-01-15/1624:58> »
Nice.  Holy shit you brought a lot of life to this game, Tec. 

While we're OOCing, Chino's smuggling knowledge only applies to Denver, so is that our best bet everyone?

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Zweiblumen

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« Reply #883 on: <12-01-15/1631:59> »
Denver works for Doc!
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Tecumseh

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« Reply #884 on: <12-02-15/1438:22> »
Kahvah is the new name of the town De Beque. Kahvah means 'horse' in the Ute language. De Beque was a white settler, so the Utes didn't waste any time in renaming the town.

@Zweiblumen, go ahead and roll Matrix Search to scan for the image of the spirit that materialized.

From previous knowledge skill rolls, we know that Chino knows lots of ways to get across the Denver FRFZ border.

 

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