It went pretty well. My only complaint is that I don't think the group got into character as much as they could have, something I intend to bring up before the next game. Session ran long because people ordered dinner in the middle of it, plus there was a lot of time spent reading all the crap they found in their commlinks, which I had written out in advance as handouts to give to each of them. All in all it took about 7 hours, and covered everything from waking up to shooting down the helicopter on the way to Aspen. If you're curious about the math there, that means 7 hours over skype and roll20 is roughly equal to 26 days of Play by Post. 7 hours is pretty long though, and I expect future sessions to be closer to 4 or 5 hours.
A few things of note to point out in advance about things that have changed: The broad strokes are the same. There are seven people in the van: The Human, The Elf, The Dwarf, The Troll, The Ork, The Masked Woman and The Crumpled Man. The human is fully augmented, the elf is a technomancer, the dwarf is a shaman, the troll is a street sam with a bag full of bombs, the ork is an adept and a driver, the crumpled man is a decker and the masked woman is wiccan. Specifics are different. Skills, qualities, gear loadouts, and so on have changed. I've also made a few changes to the histories of several characters, mostly for The Elf and The Ork.
Now, on to the play itself. As you may recall the Masked Woman and the Crumpled Man were optional characters, and the main characters are actually the 5 core: Human, Elf, Troll, Dwark, Ork. I only have 5 players, so the Masked Woman and the Crunpled Man go back to being NPCs. This means that The Crumpled Man is already dead when everyone wakes up, and the Masked Woman runs off by herself shortly after escaping the van, while being silent and mysterious up until that point.
They wake up in the van and things largely go the same as it did for you. They roll to get out of their seatbelts, discover that the van is unbalanced, and work together to get all of their gear and the crate out of the van without tipping it over the cliff. The main differences came from the fact that the Dwarf actually did a lot of heavy lifting, with his actual muscles no less, helping the Ork push the crate out of the front of the van while the Troll stayed in the back to act as a counterweight. They didn't discover the rope until after they got out of the van. Also, The Ork discovered a lot of evidence on his commlink that the Crumpled Man was a decker that liked to play pranks on him by changing the contents of his comm. He then decided that the Crumpled Man's deck was important to bring with them, so he tore his arm off. Many 'need a hand' type puns followed as he brandished it at everyone else.
After getting their gear and suiting up for the cold, the Troll broke open the back of the van and they went out into the snow. The Elf has a drone that she calls to herself and recovers at this point, and the Ork and Troll develop a strange system where they tie the rope to the troll, then wrap it around the crate and tie it, and then give the end to the Ork to pull. All the while forgetting that Stealth Rope has a maximum load of 400 kilos, which the Box exceeds by itself, let alone the 300 kilo troll. As soon as the box leaves the van and the troll is the only thing holding it down, he's pulled off the box as the van starts to tip. And with the full weight of box and rope on the ork, the rope snaps between him and the box. The Troll rolls an impressive 6 hits on Gymnastics and manages to clear the van before it sails into the abyss, and everyone turns around at the ruckus to watch their vehicle disappear in darkness. When they turn back around, they discover that the Masked Woman has disappeared.
Once again, the next part went similar to how you guys handled it. The Elf asks the Dwarf if he knows any magic healing and he remembers his Heal spell, then removes all her physical damage. She then went VR to search for an oncoming vehicle and spots the hunter's Rover inbound. The Dwarf then thinks about his other spells and remembers that he knows Levitate a few minutes late, and levitates the box up the hill while the rest of the party hustles up there. The elf then takes over the rover and fakes like the engine is failing, to try and trick the hunters into thinking they're having mechanical trouble instead of suspecting a hacker. However, unknown to her, the Dwarf and Ork are arguing about healing. Ork wants to be healed and is being rather abrasive about it, and the Dwarf wants him to ask nicely. They are standing in plain sight as the rover comes to a stop, and the hunters spot them. Everybody rolls initiative.
Elf wins initiative, and for her actions she turns off the headlights, opens all the doors, and fires the airbags, which stuns and surprises the two guys in the front seat. Troll goes second, and he walks up to the Driver's side door, aims his HK-XM30(Which is in Light Machine Gun mode), and goes full auto, splitting his dice pool to hit both. Full auto reduces their dodge roll below 0 and he proceeds to paint the interior of the front two seats with their viscera in a massive amount of Overflow damage. Human goes 3rd, and not to be outdone, runs past the troll to the rear sliding door and draws his Predator V. He fires a Semi-Auto burst and gets NINE successes, capped at 8 by his Accuracy, and blows the guy's head clean off.
Then it's the Ork's turn, and the cavalcade of murder reaches a brilliant and effective end as he jump kicks the last guy and gets 0 hits. He spends edge, re-rolls, and gets 8 hits. He shoves his leg clean through the man's torso with so much force he launches his heart out his back, and also triggers one of the Ork's new Positive Qualities, ("Revels In Murder"). It's from Chrome Flesh and it was perfect for him, and makes him regain any edge spent on an attack action that sends his victim into overflow damage.
They barely pay attention to the Horned Bear at all and just toss it out of the rover, make a cursory attempt to clean the windshield and interior of blood using the survival blankets as towels, then load up the crate and head out.
Once on the road a lot of commlink checking goes on and a lot of reading is done. Self discovery is had. The Dwarf heals everybody with some amazing rolls, leaving no one with Physical Damage by the time he's done. The Elf discovers that she was rather sexually active in her past life, being a confident college aged woman without self reservations about such things, and that The Troll is listed in her contacts under the name "Never Again" as a previous booty call. The Troll realizes he reneged on a deal of some kind and thinks whatever is in the crate was part of said deal, and they then stop in the middle of the road for awhile to discuss this, and whether or not to open the crate. They eventually do, and the two people capable of astral perception blind themselves trying to look at it, and begin actively wondering if they made a deal with a dragon.
Then the Elf detects the Nissan Hound inbound, and the Ork floors it as combat begins again. They do not successfully use Call Shot (Engine Block) to quickly end the fight, instead relying on a Force 14 Fireball from The Dwarf that gives him a wound and a Terracotta Arms sniper rifle belonging to the Troll that he discovered hidden in the Van before it went off the cliff. Also, the sniper rifle has a weapon personality and speaks Russian.
Thinks I found deeply hilarious:
There was a long debate after the helicopter showed up whether or not they should just dump the Blank Slate out the back and hope for the best. Then the Troll went 'Hey, I have this bomb that can attach to metal things. We should put that on it too, lay a trap.'
Luckily, they eventually decided this was too risky and didn't. Woulda been a REAL short campaign, otherwise.