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[5e OOC] Tabula Rasa, Chapter IV

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Malevolence

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« Reply #975 on: <01-11-16/0309:54> »
Very Austin Powers.
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Tecumseh

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« Reply #976 on: <01-11-16/1441:34> »
To my credit, I did not catch the gag name.

Ryo, let us know how it went. I'm all aquiver.

Ryo

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« Reply #977 on: <01-11-16/2008:23> »
It went pretty well. My only complaint is that I don't think the group got into character as much as they could have, something I intend to bring up before the next game. Session ran long because people ordered dinner in the middle of it, plus there was a lot of time spent reading all the crap they found in their commlinks, which I had written out in advance as handouts to give to each of them. All in all it took about 7 hours, and covered everything from waking up to shooting down the helicopter on the way to Aspen. If you're curious about the math there, that means 7 hours over skype and roll20 is roughly equal to 26 days of Play by Post. 7 hours is pretty long though, and I expect future sessions to be closer to 4 or 5 hours.

A few things of note to point out in advance about things that have changed: The broad strokes are the same. There are seven people in the van: The Human, The Elf, The Dwarf, The Troll, The Ork, The Masked Woman and The Crumpled Man. The human is fully augmented, the elf is a technomancer, the dwarf is a shaman, the troll is a street sam with a bag full of bombs, the ork is an adept and a driver, the crumpled man is a decker and the masked woman is wiccan. Specifics are different. Skills, qualities, gear loadouts, and so on have changed. I've also made a few changes to the histories of several characters, mostly for The Elf and The Ork.

Now, on to the play itself. As you may recall the Masked Woman and the Crumpled Man were optional characters, and the main characters are actually the 5 core: Human, Elf, Troll, Dwark, Ork. I only have 5 players, so the Masked Woman and the Crunpled Man go back to being NPCs. This means that The Crumpled Man is already dead when everyone wakes up, and the Masked Woman runs off by herself shortly after escaping the van, while being silent and mysterious up until that point.

They wake up in the van and things largely go the same as it did for you. They roll to get out of their seatbelts, discover that the van is unbalanced, and work together to get all of their gear and the crate out of the van without tipping it over the cliff. The main differences came from the fact that the Dwarf actually did a lot of heavy lifting, with his actual muscles no less, helping the Ork push the crate out of the front of the van while the Troll stayed in the back to act as a counterweight. They didn't discover the rope until after they got out of the van. Also, The Ork discovered a lot of evidence on his commlink that the Crumpled Man was a decker that liked to play pranks on him by changing the contents of his comm. He then decided that the Crumpled Man's deck was important to bring with them, so he tore his arm off. Many 'need a hand' type puns followed as he brandished it at everyone else.

After getting their gear and suiting up for the cold, the Troll broke open the back of the van and they went out into the snow. The Elf has a drone that she calls to herself and recovers at this point, and the Ork and Troll develop a strange system where they tie the rope to the troll, then wrap it around the crate and tie it, and then give the end to the Ork to pull. All the while forgetting that Stealth Rope has a maximum load of 400 kilos, which the Box exceeds by itself, let alone the 300 kilo troll. As soon as the box leaves the van and the troll is the only thing holding it down, he's pulled off the box as the van starts to tip. And with the full weight of box and rope on the ork, the rope snaps between him and the box. The Troll rolls an impressive 6 hits on Gymnastics and manages to clear the van before it sails into the abyss, and everyone turns around at the ruckus to watch their vehicle disappear in darkness. When they turn back around, they discover that the Masked Woman has disappeared.

Once again, the next part went similar to how you guys handled it. The Elf asks the Dwarf if he knows any magic healing and he remembers his Heal spell, then removes all her physical damage. She then went VR to search for an oncoming vehicle and spots the hunter's Rover inbound. The Dwarf then thinks about his other spells and remembers that he knows Levitate a few minutes late, and levitates the box up the hill while the rest of the party hustles up there. The elf then takes over the rover and fakes like the engine is failing, to try and trick the hunters into thinking they're having mechanical trouble instead of suspecting a hacker. However, unknown to her, the Dwarf and Ork are arguing about healing. Ork wants to be healed and is being rather abrasive about it, and the Dwarf wants him to ask nicely. They are standing in plain sight as the rover comes to a stop, and the hunters spot them. Everybody rolls initiative.

Elf wins initiative, and for her actions she turns off the headlights, opens all the doors, and fires the airbags, which stuns and surprises the two guys in the front seat. Troll goes second, and he walks up to the Driver's side door, aims his HK-XM30(Which is in Light Machine Gun mode), and goes full auto, splitting his dice pool to hit both. Full auto reduces their dodge roll below 0 and he proceeds to paint the interior of the front two seats with their viscera in a massive amount of Overflow damage. Human goes 3rd, and not to be outdone, runs past the troll to the rear sliding door and draws his Predator V. He fires a Semi-Auto burst and gets NINE successes, capped at 8 by his Accuracy, and blows the guy's head clean off.

Then it's the Ork's turn, and the cavalcade of murder reaches a brilliant and effective end as he jump kicks the last guy and gets 0 hits. He spends edge, re-rolls, and gets 8 hits. He shoves his leg clean through the man's torso with so much force he launches his heart out his back, and also triggers one of the Ork's new Positive Qualities, ("Revels In Murder"). It's from Chrome Flesh and it was perfect for him, and makes him regain any edge spent on an attack action that sends his victim into overflow damage.

They barely pay attention to the Horned Bear at all and just toss it out of the rover, make a cursory attempt to clean the windshield and interior of blood using the survival blankets as towels, then load up the crate and head out.

Once on the road a lot of commlink checking goes on and a lot of reading is done. Self discovery is had. The Dwarf heals everybody with some amazing rolls, leaving no one with Physical Damage by the time he's done. The Elf discovers that she was rather sexually active in her past life, being a confident college aged woman without self reservations about such things, and that The Troll is listed in her contacts under the name "Never Again" as a previous booty call. The Troll realizes he reneged on a deal of some kind and thinks whatever is in the crate was part of said deal, and they then stop in the middle of the road for awhile to discuss this, and whether or not to open the crate. They eventually do, and the two people capable of astral perception blind themselves trying to look at it, and begin actively wondering if they made a deal with a dragon.

Then the Elf detects the Nissan Hound inbound, and the Ork floors it as combat begins again. They do not successfully use Call Shot (Engine Block) to quickly end the fight, instead relying on a Force 14 Fireball from The Dwarf that gives him a wound and a Terracotta Arms sniper rifle belonging to the Troll that he discovered hidden in the Van before it went off the cliff. Also, the sniper rifle has a weapon personality and speaks Russian.

Thinks I found deeply hilarious:

There was a long debate after the helicopter showed up whether or not they should just dump the Blank Slate out the back and hope for the best. Then the Troll went 'Hey, I have this bomb that can attach to metal things. We should put that on it too, lay a trap.'

Luckily, they eventually decided this was too risky and didn't. Woulda been a REAL short campaign, otherwise.

Tecumseh

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« Reply #978 on: <01-11-16/2029:34> »
It's probably because I'm a bad person, but I am absolutely cackling at the description. My eyes are literally wet with tears right now, and I'm glad most of the office has already gone home.

Are these people that you know and/or have played with in the past or is it a new group? How familiar are they with Shadowrun?

How is the attribute/skill/quality reveal go in person? Are the players finding it fun and engaging? That was a riot for me.

Poindexter

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« Reply #979 on: <01-11-16/2032:42> »
I almost feel like I'm listening to my ex-girlfriends brother who I'm still friends with tell me about my ex's love life nowadays.

It's weird, but kinda cool.

Can't wait for the next one.
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Ryo

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« Reply #980 on: <01-11-16/2046:35> »
It's probably because I'm a bad person, but I am absolutely cackling at the description. My eyes are literally wet with tears right now, and I'm glad most of the office has already gone home.

Are these people that you know and/or have played with in the past or is it a new group? How familiar are they with Shadowrun?

How is the attribute/skill/quality reveal go in person? Are the players finding it fun and engaging? That was a riot for me.

Yes, this is a long time group I've played with, consisting of guys who I've GMed games for in the past and also played in games they have ran. They're all pretty familiar with Shadowrun, but they intentionally wanted to pick roles they weren't familiar with. The guy who picked the Dwarf isn't all that familiar with magic, so didn't even think to use spells until well after they got out of the van, nor did he bother to assense anybody until after I mentioned it was a thing he could do to see injuries and such. He also hasn't attempted to summon yet, which is something everyone else who played Ohanzee over the course of the PbP jumped on immediately. The Elf is also being played by a guy who wanted to do the Matrix so he could run it better during his own games, which is probably why they've yet to check the hunter's comms for any info, and may not think to do that at all. He also hasn't thought to download any maps of the area or check for alternate routes or places they could go with their blood soaked rover. I am extremely curious what they plan to do when they get to aspen.

Nobody has completed Attribute Bingo yet, but for the most part they all need one Attribute to have the full set. For most its Charisma, for the Elf its Reaction, since she spent every combat in VR and never rolled meat initiative. Many skills have been learned, and several qualities as well.

The Human has already discovered most of his qualities: Ambidextrous, Biocompatibility(Cyberware), Brand Loyalty: Ares, Common Sense, and Prototype Transhuman. He only has two left to figure out. He's also figured out all of his negatives already.

The Troll has only figured out Bilingual so far, but I don't expect Weak Immune System to come up any time soon. I also added Carrier for Strain II of HMHVV and a Phobia of Bandersnatches as a reference to the fate of Uncle Sam. Will be a riot when that comes up.

The Elf figured out she had Codeslinger and Otaku to Technomancer, but hasn't try to thread anything yet so hasn't figured out her Focused Concentration. I also gave her Too Pretty to Hit, because 8 Charisma. She's got two new negative qualities that APB didn't have, which will also be hilarious for me when they get revealed.

The Ork discovered he has Revels in Murder, Vehicle Empathy and Superhuman Psychosis, all of which are great fun. He's got a couple others he'll probably figure out pretty soon. One of his new ones is Aged, part of the changes I've made to his backstory. Orks have shorter lifespans than humans, so he's old for an Ork.

The Dwarf discovered he had Combat Paralysis and Low Pain Tolerance, as well as his Mentor Spirit, which is Dragonslayer.

They're loving it so far, from the sound of things. Great fun was had.

Zweiblumen

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« Reply #981 on: <01-11-16/2055:20> »
Awesome.

Are you using your house rules for TMs or going by the book?
And either way, could I con you into PMing me the Elf's sheet (after the adventure is done if you're afraid of spoilers getting out into the wild) as I'd love another perspective on TMs.
« Last Edit: <01-11-16/2056:54> by Zweiblumen »
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Ryo

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« Reply #982 on: <01-11-16/2112:55> »
Awesome.

Are you using your house rules for TMs or going by the book?
And either way, could I con you into PMing me the Elf's sheet (after the adventure is done if you're afraid of spoilers getting out into the wild) as I'd love another perspective on TMs.

I'm using my house rules, of course. It's working out pretty well. Elf first threaded an Attack rating while trying to hack Crumpled Man's deck in the van, and failed, and got reflected damage. Then I reminded him how Sleaze vs. Attack worked and he threaded Sleaze, since who cares if an arm gets marks on you? Threaded Sleaze again against the Rover, and then when the Hound showed him he threaded Attack at max rating in hopes of dataspiking it. It worked really well, and he's not good at the matrix stuff but he picked up quickly, which suggests the rules I made are fairly intuitive. I also gave him the Resonance Hub echo and Mind over Machine, so he actually jumped into the Rover when he hacked it to fake them out thinking the engine stalled.

And sure, I can send you the sheet after the campaign. She obviously has my Technomancer stats instead of ones that would work well for a standard techno, and she's not actually optimized to be super good at hacking. The crumpled man was always supposed to be the superior hacker, which is why they were caught, after all. Although that's mostly because she only has Logic 3. She's got all the operating skills at 8, so if she had a decent logic she'd have much better dice pools.
« Last Edit: <01-11-16/2117:46> by Ryo »

Zweiblumen

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« Reply #983 on: <01-11-16/2211:16> »
Cool!  Thanks :)

The thing I like about your TM rules is that they really differentiate TMs and Deckers.  They can accomplish similar results through very different means.  Also, did you give her a DataJack for Otaku-to-Technomancer to keep with the history of Otaku or did you leave that out (as per RAW compared to Missions FAQ)?
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Ryo

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« Reply #984 on: <01-11-16/2222:46> »
I did not give her a datajack, as I did not realize otaku required one. wasn't mentioned in the quality or data trails. I'll probably go with the explanation that she either had it removed and got her essence restored, or just handwave it for my campaign and say the otaku didn't necessarily need datajacks.

Have you used my technomancer rules at all in a campaign of your own? I always wonder if people pick up the stuff I put out there. There are also some weapon creation rules I posted awhile back that I wonder about.

Zweiblumen

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« Reply #985 on: <01-11-16/2240:10> »
5E RAW doesn't say anything about data jacks, so IMHO no handwaving required.  *Personally* I like the history with the datajack for the quality with the history, but that's also just a bit of an excuse to spend another .9 essence on other 'ware :P

I've not used your rules in a campaign.  90% of my play is PbP and I've only just now started a TM in a PbP since you posted those rules.  (I think Poin's milk runs were before you posted that, but can't remember)  And my RL games have been sticking closer to RAW.  I'm theoretically playing every other week in a sit down game, but that's managed to happen 15 times in 2 years.  15/52 is good right? </sarcasm>  I love the group, but we suck at actually getting together.  I'd happily play in a Roll20 or other tool (I'd use #slack myself) and give them a whirl, even if you want to try just a 1-shot or something.
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Ryo

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« Reply #986 on: <01-15-16/1606:54> »
5E RAW doesn't say anything about data jacks, so IMHO no handwaving required.  *Personally* I like the history with the datajack for the quality with the history, but that's also just a bit of an excuse to spend another .9 essence on other 'ware :P

I've not used your rules in a campaign.  90% of my play is PbP and I've only just now started a TM in a PbP since you posted those rules.  (I think Poin's milk runs were before you posted that, but can't remember)  And my RL games have been sticking closer to RAW.  I'm theoretically playing every other week in a sit down game, but that's managed to happen 15 times in 2 years.  15/52 is good right? </sarcasm>  I love the group, but we suck at actually getting together.  I'd happily play in a Roll20 or other tool (I'd use #slack myself) and give them a whirl, even if you want to try just a 1-shot or something.

If I'm ever running a campaign, I'll be using my custom Technomancer rules. I'll let you know if a new one comes up in the future.

So, next session is in two days, and some exciting developments have occurred in the interim. Mainly that a former member of this RP group returned after a long hiatus and wanted to join the game, so we now have a PC controlling The Masked Woman.

Some pretty significant changes have been made to her character as well, mostly because of the new way I'm generating characters. For the PbP, I generated each character using Karma Gen and 1000 karma. This time I'm building them as Prime Runners with Sum to 10, then giving them 500 karma on top of that, which I either use as karma or convert to nuyen at the standard rate. I set this benchmark with The Human, since that's how much resources I needed to get all his augmentations. When I got to the Masked Woman, I found that she had no use for money and blew almost all 500 karma on magic, spells, initiations and so forth, so she's Grade 5 and has 9 Magic. She's also Uneducated, Computer Illiterate, and has to rely on a Siri-like program on her commlink to perform all her basic functions for her. She's also, notably, not infertile, since that quality doesn't appear to exist anymore in 5th.

I ran through a mini session with the new player and revealed to him what The Masked Woman did previously. He has discovered that she is a vampire and is currently feeling some strong hunger, and he just saw a helicopter crash in the distance, which he is now making a beeline for. Should make for an interesting reunion.

Tecumseh

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« Reply #987 on: <01-15-16/1740:36> »
Were there backstory reasons why The Masked Woman didn't know conjuring? From a game balance perspective I thought it was a smart call, both to avoid The Dwarf and The Masked Woman spamming spirits and also to make sure the two have distinct roles, but I didn't know if there was a background explanation to go along with it.

I'd be curious to see her new sheet if you have it in an easily shareable format, e.g. Chummer text export or the like. PM me if you do, but no big deal if you don't.

I wondered about The Masked Woman's relevant education and/or comfort with computers. But then I realized that she only had about 23 years back in the 16th century versus 65ish years since the Awakening. In that regard she's had plenty of time to catch up. Besides, with two Matrix crashes basically everyone had to reset their day-to-day understanding of computers and commlinks anyway.

I'm surprised that the Infertile Infected quality hasn't officially made it to 5th Edition. There's now a karma cost for becoming Infected after chargen, should the GM wish to enforce it. The developers put it there to avoid a reported problem of one player making an Infected PC (paying the chargen costs) and then Infecting the rest of the team for free. The karma cost is supposed to help deter such behavior.

Ryo

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« Reply #988 on: <01-15-16/1952:22> »
Were there backstory reasons why The Masked Woman didn't know conjuring? From a game balance perspective I thought it was a smart call, both to avoid The Dwarf and The Masked Woman spamming spirits and also to make sure the two have distinct roles, but I didn't know if there was a background explanation to go along with it.

I'd be curious to see her new sheet if you have it in an easily shareable format, e.g. Chummer text export or the like. PM me if you do, but no big deal if you don't.

I wondered about The Masked Woman's relevant education and/or comfort with computers. But then I realized that she only had about 23 years back in the 16th century versus 65ish years since the Awakening. In that regard she's had plenty of time to catch up. Besides, with two Matrix crashes basically everyone had to reset their day-to-day understanding of computers and commlinks anyway.

I'm surprised that the Infertile Infected quality hasn't officially made it to 5th Edition. There's now a karma cost for becoming Infected after chargen, should the GM wish to enforce it. The developers put it there to avoid a reported problem of one player making an Infected PC (paying the chargen costs) and then Infecting the rest of the team for free. The karma cost is supposed to help deter such behavior.

The decision was largely a balance reason as you said, to differentiate The Masked Woman and the Dwarf from each other and also to prevent spirit spam. As for a background reason, it would mainly be due to lacking a teach in conjuration. Her first master taught her Spellcasting, and she learned Alchemy from Fire-bringer.

I use Hero Lab for all my character building these days. It costs money, but frankly it saves me so much time while running games I think the cost has been worth it. It's a lot more convenient than chummer since all the descriptions for everything is in the creator, rather than just page references like chummer.

And yeah, I'm not sure why it's missing either. Perhaps its just an oversight, since there are a lot of things like that in 5th that just seems to get left out.

Tecumseh

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« Reply #989 on: <01-16-16/1744:49> »
As a matter of full disclosure, I'll be running a one-man campaign with rednblack to explore what Ace and Katsina do in retirement.

This isn't a snub to the rest of you: you're all more than welcome in my future games. I've been meaning to experiment with a "one player plus one GM" concept for a while now and rednblack was just in the right place at the right time (i.e. he had the right PC).


 

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