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[5e OOC] Tabula Rasa, Chapter IV

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Poindexter

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« Reply #990 on: <01-16-16/1821:23> »
I thought Sam went with them.

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Tecumseh

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« Reply #991 on: <01-16-16/1829:02> »
He did, but he's not staying with them forever. This will pick up the story several months down the line, after Sam's apprenticeship is complete.

Again, this isn't an attempt to exclude anyone. The point of the exercise is to test the pros and cons of a 1-on-1 game. It's entirely possible that the rest if you will benefit from the research if we do 1-on-1 games in the future together. But first I need to see if the format works.

Poindexter

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« Reply #992 on: <01-16-16/1920:18> »
He did, but he's not staying with them forever. This will pick up the story several months down the line, after Sam's apprenticeship is complete.

Again, this isn't an attempt to exclude anyone.

Cool.

I didn't think I was being excluded, but I WAS worried I'd misunderstood something. Just as long as Sam isn't wandering solo looking for the first thing with astral combat to come along and kill him all quick and undignified, I'm cool.
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Ryo

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« Reply #993 on: <01-17-16/2256:43> »
Second Session!

So, amazingly they managed to not get to aspen after this session, as they stopped to investigate the Helicopter and this took up way more of their time than expected. So, onward with the story.

The session started off with The Masked Woman and the rest of the group separated, the Masked Woman in the forest below heading towards the helicopter, and the group stopping their van on the side of the road to get out and investigate the crash. The Dwarf astrally projects to check out the crash from above while the Elf checks matrix perception to find the PANs of 6 people, all with Knight Errant gear. The Dwarf sees 4 men outside the chopper sweeping the area and checks their Essence and emotional states, and also notices a mundane deer in the forest nearby. He then returns to his body and reports this info. The Elf informs the group that they all appear to be Knight Errant, and the Human notes that it is very weird for Knight Errant to be using a Nissan Hound instead of an Ares Dragon. They decide to head down the hill to deal with them personally. The Ork charges down first, followed by the Dwarf and Troll, while the Human sneaks around for a flanking position. They all roll stealth and perception and fail miserably, except the Human.

While this is happening, the Masked Woman rolls Sneaking to hide in the trees, but fails to beat the perception of the soldiers. They point their guns at her and demand she surrender in Lakota, which she spends Knowledge points on to understand. She decides to run instead, and takes a back full of full-auto fire. She goes down in a spray of blood, but learns she has Regeneration and stays down long enough to heal while the soldiers leave her for dead. She then turns around and casts influence on one of them to come closer and check her vitals, so that she can ambush him. This succeeds, he comes over, and she surprises him with Mana Bind.

Elf is hacking a commlink to snoop on their radio chatter, and hears a bunch of gibberish in Lakota. She feeds this to the team, and the Dwarf realizes he's Bilingual and translates, saying that the group are taking up ambush positions, and that they found the masked woman. They hear brief gunfire and assume the Masked Woman got shot. Then once they get within 25 meters, they roll initiative and run face first into the ambush they were expecting. The Human won initiative, took cover behind a tree and took a shot with his Ares Predator, dealing some stun damage to one of the closest soldiers. Then the troll gets a turn, runs up and fires a full auto burst with his LMG, but due to the darkness penalties and the cover from the trees, misses his target. At that point is is the Ork's turn, and he charges down the hill screaming "MARCO" after failing his perception test. He wants to run up and kick the dude the last two were shooting. When told he only had enough movement to reach the tree and not the guy behind it, he decides to kick the tree instead. This is when he learns he has Smashing Blow, and kicks clean through the tree, toppling it and crushing the soldier behind it to death. He then remarks "Polo, bitch." And then it's the Soldiers' turn, and they both turn on him with Full Auto.

The Ork fails his defense tests and glitches his soak roll and goes down with enough stun to overflow into physical, at which point the Dwarf finally gets his turn because of Combat Paralysis. He targets one of the two soldiers remaining and uses Control Thoughts to essentially remove him from the fight. Then the Masked Woman takes her turn and pins her target to the ground with her sword, before removing her mask and proceeding to drink his blood and steal his essence now that he is sufficiently subdued.

Next Pass begins and the human moves behind another tree and takes a shot at the one guy still fighting back, doing some minor stun damage. The Troll moves up behind him and does the same, this time dealing enough damage to wound the enemy instead of missing. Then it's the soldier's turn, and he tosses a Flash bang at them. The Human uses the 'Run for your life' interrupt, and the troll uses the 'right back at ya' interrupt. Human bolts and the troll rolls Agility to catch the grenade, which he succeeds in doing, then tosses it away from him, where it explodes harmlessly behind him. Next pass, the human takes another shot but misses, and the troll responds with a frag grenade from his underbarrel grenade launcher, blowing the soldier away. Combat ends (for now) and banter is had. While this was happening, the Elf successfully bricked the enemy decker, and has been freely hacking commlinks and snooping biomonitors to see if anyone was still alive, completely forgetting about Convergence. She promptly takes buckets of matrix damage and falls unconscious, while the entire party is completely unaware.

Dwarf and Troll assess the damage on the Ork, while the Human goes off into the forest trying to find the Masked Woman. They all completely forget about the summoner, who is biding his time in the chopper and hoping they all go away. The Human discovers the Masked Woman after she has finished draining the heavily augmented soldier to death (he only had 2 essence) and dismembered his body to ensure he didn't come back as a vampire. They talk for a moment, he asks if she's Illeana, she claims to not know, and he calls her number. Adam, the siri-like program on her commlink, informs her that she has an incoming call from James. She tells Adam to answer it and say something witty. Adam tells the following joke, in an overly cheerful digitized voice: "What did the dog say after a long day of work?" He pauses for effect while the Human looks confused, and then finishes with "Today was ruff!" The Masked Woman snickers, and The Human hears this from both her and over the phone, and then she hangs up. The entire table is completely confused by this, but find it hilarious.

While this is going on, The Troll returns to the van to get a medkit, brings it back down to stabilize and heal the ork, then carries the ork back to the van. The Dwarf takes that opportunity to question his mind puppet, using Control Thoughts to convince him that talking is a good idea. He gives roughly the same amount of info that Ohanzee got from traditional interrogation before he manages to break the mind control, and the Dwarf is forced to roll initiative as the soldier takes a swing at him. Combat Paralysis is not his friend here.

Prior to this point, the Dwarf was referring to the soldier as 'My Bitch." Once I told him to roll initiative, he panics and screams into his commlink "FUCK, DUDE IS TOTALLY NOT MY BITCH RIGHT NOW!" Dwarf is alone at the moment, since the Troll just dropped off the Ork and the Masked Woman and Human are both off in the woods. So the soldier takes a swing at him, which he miraculously ducks, and the Dwarf responds with another Control Thoughts. He succeeds, but with a tenuous 2 hits, and he only cast at Force 6, so the Soldier rolls 2 dice per combat turn trying to break free. Human asks over the comms if he's okay. Having succeeded in controlling his mind, he replies "Yeah, we're good, bitch just took a swing at me. I got this." He then commands the soldier with Control Thoughts not to dodge, and tries to shoot him with his Ruger. He gets only 2 hits, and the Soldier miraculously rolls 11 hits on soak, taking no damage. He then screams "SHIT!" into the comms again, and the soldier successfully breaks control once more and once more tries to decapitate the Dwarf.

This time, Dwarf full defenses, and avoids a second blow by a hair. He then takes off the kid gloves and hits the soldier with Force 12 Clout at point blank range. The Masked Woman sees the flash of a force 12 spell astrally from well in the woods, and everyone else hears both the gunshot as well as the load thunk of a telekinetic burst hitting full body armor. Finally, 4 combat turns later, the Troll arrives to find the Dwarf suffering from severe drain and the soldier unconscious with a dent in his armor. Masked Woman and Human then arrive, and the Troll picks up the soldier and starts heading back towards the van.

Once again, combat starts as the summoner decides he can't let them have a prisoner and sends his spirit to attack them. The Troll wins init and reloads his grenade launcher before hitting the spirit with a high explosive grenade, doing about 2 damage. Then the Masked Woman gets her turn, and she proceeds to run up to it and disrupt it with a single skillful sword slash, complete with a flourish as she re-sheathed it after. Troll, Dwarf and Human head back to the van, and Masked Woman decides to investigate the Helicopter. She finds the subdued decker and the cowering summoner, murders the latter and drains the former to death. Team is blissfully distracted talking to each other, discussing their prisoner, and coming up with names, and don't notice she disappears for 10 minutes. She uses some flammables in the chopper to set it on fire, and takes some random gear that looks useful to her and returns to the van, now at 12 essence.

The Human calls himself J.
The Ork calls himself Champ.
The Dwarf calls himself Jack.
The Troll calls himself Boom.
The Elf calls herself E.
The Masked Woman calls herself Claymore.

Claymore uses Influence to make their captive cooperative and question him some more. He speaks in Lakota only, and she translates, but takes liberties with the translation. The soldier refers to them as rodents, which she substitutes with pig fuckers. She also claims that his response to 'who do you work for' included the phrase 'the troll can suck my dick,' which the troll found violently hilarious. Jack doesn't correct her, and agrees her translations are accurate. The soldier ends up committing suicide before they can force him to reveal to much, and they dump his body over the rail and get ready to drive out. Unfortunately, both Champ and E are still unconscious, so they aren't sure who should drive. Claymore volunteers and takes the driver seat, and I tell her Computer Illiterate applies, and she rolls 0 dice to control the car. She proceeds to ask Jack what the pedals do, and they nervously ask her if she'd rather one of them drive. She insists, and proceeds to try to activate the car with voice commands. "Car, drive. Vehicle, activate" and so on. When this doesn't work, she asks Adam why it isn't working. Everyone goes 'who the fuck is adam?' while Claymore receives a mental reply from Adam that the vehicle does not appear to be voice operated. She then says 'Adam, drive the car.' And Adam sends a command to the car's Pilot program to start. The car starts and heads towards Aspen, and everyone in the car is now suspecting that Claymore is a robot wizard. They continue down the road for awhile until Claymore decides to test what the steering wheel does, at which point Jack sternly tells her that she should remain hands off.

J ends up checking the matrix for a map and finds Difficult campground, then changes the GPS coordinates to drive them there. They pull off into the campground long enough for E and Champ to regain consciousness, then discuss plans. This is interrupted when one of the comms they took from the hunters (which they never bothered to hack) starts to ring. J finds the phone, sees the name on it says 'Vinny,' and then crushes it. For a few minutes they're fine, before a second hunter comm starts to ring. This time, Claymore finds it, and promptly tries to answer it. Everyone argues that there's no way she'd know how to answer it and I agree, forcing her to roll 1d6 to successfully answer the comm. Miraculously, she gets a 6, and Vinny asks who she is and why she's answering Reggie's comm. She claims to be a prostitute they hired, and says the hunters are too tired from all the sex to talk right now. She rolls Con and miraculously gets a few hits. Vinny is angry and goes off on her, demanding to know where his bear is, or else he'll break Reggie's knees. Claymore responds saying 'alright, I'll tell Reggie you'll break his knees then.' and hangs up.

E proceeds to hack the comm, finding info on who Vinny is, and determines that he is a member of the mafia who runs a paracritter fighting ring in Aspen. At this point, we call it, as the group takes a break to decide what to do next.

Tecumseh

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« Reply #994 on: <01-18-16/1945:37> »
I'm laughing/crying again. These are great! Is everyone at the table funny or are you just a skillful editor? I know we're just getting the highlights, but still. The Masked Woman's call with Vinny is particularly amusing.

It's strange to me to keep reading about the Elf but not about The Crumpled Man. That would change the game a lot on its own.

Did the Human's player note the discrepancy between the Knight-Errant team and the Nissan Hound on his own, or did you prod him?

What's the IC/OOC transference like? How much of the "secret" stuff (like the Masked Woman's nature, or what was really being said in other languages) is hidden from the group as a whole? I love how the Masked Woman managed to eat her way through the opposition.

Great reveal of the Smashing Blow power. I wish Chino had more of an opportunity to kick trees. Smashing Blow is one of those powers that it's easy to skip past but when you stop and reconsider, it really opens up a ton of opportunities.

Malevolence

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« Reply #995 on: <01-18-16/2318:58> »
They are a funny bunch, with the colluding Claymore and Jack. I also found it humorous that their matrix specialist also had a brain fart regarding Convergence. It's certainly one of the trickier aspects of the Matrix because during an active engagement it can really accumulate fast. You practically have to reboot every 3 CT or so - maybe less if you have an Agent going too.


I am loving these summaries. Thank you again for sharing them. Your players seem a little more murderous than we were. Maybe it's just due to less context or insight into their character's inner thoughts, but we agonized over killing in many cases and even let some enemies live. The mercenary approach is a direction I want to go with whatever character I do next - not so much blood lust, but just efficient. "Leave no witnesses, answer lethal force with same" sort of philosophy.
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Ryo

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« Reply #996 on: <01-25-16/0312:37> »
Third session! A lot has happened again and the campaign is nearly over. This is gonna be a long one. But first,

They are a creative and funny bunch, all hijinks are as they happened in the game. There's actually a lot more that I can't include for brevity's sake, especially with OoC chatter going on at the same time. The Human rolled a knowledge test on Knight Errant and got the result from that. As for the IC/OoC transference, skype makes this quite easy since I have private convos over text while everyone else is doing everything openly over voice. The group as a whole was completely unaware of anything the masked woman was doing, as all of that was sent privately.

I actually exceeded the word count limit on the forums. Let's see if I can truncate this in a second post.

Ryo

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« Reply #997 on: <01-25-16/0320:32> »
So, The session suffered with the absence of the troll's player. It was decided by the group that the troll spends his time brooding. It began with everyone taking a 30 minute break from each other, since they all had personal shit they discovered that they wanted to deal with. All the private stuff was done one on one and nobody else was privy to what happened.

Claymore went on a walk, traveling far away before calling Daria. She answers, and they begin a conversation where Claymore ends up telling her everything that's happened. Daria is concerned, repeatedly asks for her location, saying she only wants to help her and insists she can't trust anyone she's with, especially not J. She tells Claymore that he's an Ares agent and that she was sent there to either convince him to join their cause or to kill him, and she thinks she has been captured by him. Claymore isn't convinced and tries to get more information on why she had to kill J, but Daria won't tell her. Eventually Claymore gives her the address to her safehouse in aspen and asks to meet her there astrally.

Claymore sits under a tree and projects, meeting Daria at her warded apartment. Daria notes that Claymore has changed the passway to enter her wards. Claymore remembers it reflexively and they both enter. Once inside, Claymore tries to get more information, but Daria is distracted by looking around the apartment. Claymore took the time to set up a Force 10 Magical Lodge, which she thinks is strange for a short mission. She also sees a holo projector pointed at a blank wall, and has to ask Daria what it is. Daria tells her, and notes its something she doesn't think Claymore would ever use. She also points to a pile of gear in the corner, and remarks that it doesn't look like it belongs to her either. She floats over to a rifle among said gear, and pays a lot of attention to the ares logo embossed on it. Claymore attempts to identify the logo but fails, but is becoming more unnerved by Daria's behavior. She suggests that perhaps she convinced J to join them after all, and that's why they're traveling together. Daria then looks at the queen sized bed, and her aura fills with sorrow and she appears to be weeping. Unbeknownst to Claymore, Daria knows Psychometry, and is actively witnessing the powerful emotions that Claymore and J had in that bed, and realizes in that moment that Claymore has betrayed the coven. Claymore becomes more unnerved and asks if everything is okay, and Daria says she's fine, and she just wants to help her and that's what she plans to do. She then tells Claymore that she should probably return, to not make anyone suspicious. Both then depart and return to their bodies.

Claymore then rolls a memory test, and remembers that she, J and E all lived in that apartment, and remembers them working together toward some goal. She remembers that J and E were both important to her somehow, and that there was something they needed to do. The player is also pretty sure at this point that Claymore just convinced Daria that she needs to be killed, and goes into full paranoia mode, returning to her body with the intent to tell everybody they need to get to that apartment ASAP and either collect everything or destroy it.

MEANWHILE, Jack also goes astral, and communes with his mentor spirit, Dragonslayer. He tells him that his aura appears damaged, like something has wiped his spirit away, made him raw. Jack asks him to help him remember what he was, and Dragonslayer spars with him awhile and instructs him again, causing him to remember his entire spell list as well as Astral Combat, Conjuring and so on. He then asks Dragonslayer about the obelisk, who says that it is a blight on the world, shunned by spirits, and that nothing good could ever come of it.

MEANWHILE, Champ slots his unlabeled chip, and wakes up some time later proclaiming to have just witnessed the greatest action movie of all time, and wants everybody to see it cause he's the star. But he also feels a sudden intense sadness, and becomes protective of Crumpled Man's arm, realizing that a very good friend of his is now dead.

MEANWHILE, E goes VR and starts to investigate herself. Suspecting she's a college student majoring in anthropology due to data she founded on a chip in her possession, she hacks into the university of denver looking for a student list, finding herself under the name Susan Elizabeth Landon (her fake SIN), enrolled as a major in Matrix Technology with a minor in Resonance theory, and that she's even a member of a sorority. Confused, she checks all the anthropology students to see if she moonlighted under a different name, but fails to get any matches. She then concludes that the data on aspen's historical cultures and such is actually relevant to the run, and that she began doing legwork months ago. She tries to search for recent archaeological digs but comes up empty, and then considers doing a search on the man she shacked up with in Aspen for a month, but decides to put it off until after she sleeps off her wound penalties, since she doesn't want to hack Neonet with a bunch of negatives. Instead, she calls one of her contacts who is a Safehouse master, asking for a safehouse on the edge of aspen. He replies with an address, which she checks to see it's a storage facility.

MEANWHILE, J gets out of the van and tries to remember protocol for contacting Rhodes. He rolls his security knowledge and realizes for an emergency he should use the comm in his head, and that there's probably a codeword he's supposed to use in an emergency to receive new orders. He rolls a memory test, gets an amazing number of hits, and successfully recalls the correct code word. He proceeds to call Rhodes, use the code word, and then brief him on the amnesia situation. Rhodes asks for the status of Agent Zero, and J says he doesn't know who that is because he can't access the data in his data lock. Rhodes tells him that he is the only one who would know the password to it, and that he can't recommend anyone try to hack it (because obviously), but is willing to tell him that Agent Zero is a female elf. J notes that E fits the description, and Rhodes tells him to confirm that she has his contact information in her comm, since she should if she is in fact Agent Zero. He then asks for who else is with him and the status of the artifact. J tells him everybody else, and says they have the artifact, and also that a group is after them and sent an attack helicopter. Rhodes informs him that Claymore is a known associate he discussed in his reports, but that the others are unknown factors, but possibly associates of E. He tells him to lay low for the night and bring the artifact to the extraction point tomorrow, while Rhodes secures discreet transport for it out of Aspen so as to not alert the forces that are after it.

After all this, 30 minutes has passed, and everyone looks to each other, ready to go. However, Claymore hasn't finished astrally projecting yet, having lost track of time with Daria and still being astral for another 5 minutes. J says he's going to go look for her, rolls Tracking, and manages to easily follow her footsteps in the snow. He finds her body, but reports she's not moving and non responsive. He feels for a pulse and can't find one. Jack astrally projects to assense her, says she's projecting, then returns to his body. J is still concerned about the 'no pulse' thing and sees if he can take off her mask. As he tries, a phrase in a language he doesn't understand comes to mind, and he tries speaking it. To his surprise, the mask opens, and he takes it off. To quote myself, "She is, far and away, bar none, by every stretch of the imagination and possibility of description, the most beautiful woman you have ever seen, or could imagine seeing."

Shortly after this, Claymore returns to her body to find J kneeling over her with her mask in hand. She snatches it back angrily and puts it back on, then sprints for the van. J follows, trying to apologize for upsetting her. She demands to know how he got it off and he says he knew the password. Claymore doesn't know how to respond to that, but they arrive back to the van and she angrily tries to get Champ to give her the driver's seat. Champ essentially laughs at her, so she climbs in and sits on his lap and tells Adam to drive to her apartment. The car starts to move, but champ turns off the wireless and tells her to chill, while Claymore can't figure out how to turn it back on.

Everyone asks Claymore for an explanation and she says that her apartment has their equipment in it and if they don't act fast it will be compromised. She specifically says that E has gear there to try to convince her its a good idea, as the player now suspects the holo projector belongs to her. They eventually agree in order to calm Claymore down, and begin to drive into Aspen. On the way there, the obelisk begins to change, and the writing on its surface disappears to be replaced by a single phrase. E, Boom and J are the only ones in the back to witness this, and say it's acting funny. They also note that even though the writing is illegible, they feel like they can read it. At which point, J's Common Sense quality starts tingling, and he goes 'fuck that, nobody is reading this.' and he throws the tarp over the obelisk. Everyone is getting the heebie jeebies about it and are starting to wonder if they shouldn't destroy it.

They arrive at the apartment some time later, and park out front. Claymore jumps out and heads up to her apartment while J performs a perception check, noticing that one of the cars in the lot doesn't have snow stacked on it, so it arrived recently. He gets suspicious and follows Claymore. E also goes after realizing that she has another drone inside that auto connects to her PAN, a small drone named 'Kitty' that appears to be in a closed closet. Claymore arrives at the front door and assenses everything, noting that her ward has been tampered with. She also notices that both E and J have something that looks like brain cancer to her, and that E is pregnant. '

J notes that the door has signs of forced entry, and Claymore readies one of her knives. Specifically, one she found on herself earlier that has an Ignite preparation on it. E rolls perception through her cat drone and can hear people moving around inside, four people in fact, and goes 'fuck that I'm a lover not a fighter' and returns to the van. While Claymore and J argue about whether or not its worthwhile to get into a 2v1 fight right now, the door opens and everyone rolls surprise tests and initiative.

Claymore goes first and instantly throws her knife at the target she identified as awakened, but doesn't have enhance strength on right now and it barely does damage. She activates the preparation anyway as her second action. J goes second and he activates his shocking hand and instantly drops the human who opened the door, who failed his surprise roll. After he goes down, an ork behind him rushes out and tries to grab him, But J chooses to block, and edges it when he gets a poor roll. He successfully avoids the attack and brings the ork out into the hall with him. After that, the last man inside draws a knife and lunches at Claymore, but she successfully dodges. The mage spends his turn removing the knife from his chest and discarding it on the floor, unaware of the manipulation spell counting down to ignition. E sends a command to her cat to open the door, which it critically glitches and face plants the wall.

Next pass, Claymore tries to mana bind the man with the knife, but fails. J goes to shock the ork, who rolls to block, only managing to get J to grab his forearm and flood him with electricity. He loses some initiative and takes a wound but is still in the fight. The man with the knife feels Claymore's spell fail and decides to just stab her, rolling 5 net hits despite Claymore's full defense. He sinks his knife in and she hisses in pain, almost dropped outright by the damage. The mage then steps out of the apartment and hits Claymore with a stunbolt, which adds more damage to her growing list of injuries.

At this point, E sends a second command to her cat to try and open the door, and it succeeds. Third pass, J now goes first due to initiative changes and he moves from the ork to the mage, hitting him with an obscene number of net hits as his shocking hand drops him like a brick. The ork lost all initiative to the electric damage and doesn't have another turn, and the human pulls his knife out of Claymore's abdomen, vaults the balcony and runs for it. Claymore, as a last injured act, hits him with another Mana Bind and reduces his Agility to 3.

Next combat turn, and E goes first in VR, and tells her cat to sneak up behind the ork. She noticed that the cat drone actually has a suppressed machine pistol built into it, and she tells it to try and blow out his kneecap. The ork fails to beat the cat's sneaking test, and the cat rolls a truly obscene 6 hits on 8 dice to shoot him in the leg. The machine pistol outright severs his leg, and the ork bleeds out in the hall. Claymore starts regenerating and almost fully recovers from the knife wound, but still fakes being injured, even casting Physical Mask to look injured while checking to make sure the mage stays down. J then vaults the balcony and easily catches up to the fleeing human. He is feeling irrational anger after seeing Claymore get stabbed, so he goes with his right hand instead of his left and shanks him in the back with his cyberspur, nearly killing him outright and certainly guaranteeing he'd bleed out soon. Combat effectively ends and J actually walks back to the apartment while leaving the guy shish-kabob'd on his cyberspur to ensure he wouldn't bleed into the snow, takes the bloody knife from him and then ends up dumping him in the bath tub to bleed out. E collects her cat and some gear from the closet that she recognizes as hers, while Champ comes up, disappointed that the fighting is already over, and tosses the ork and both unconscious men into the bathtub with the rapidly dying man before going through their pockets for valuables. J sees his gear in the corner and collects it, admiring the MP Lancer most of all.

At this point, Champ notices his pile of bodies mysteriously burst into flames, as everyone forgot about the Ignite preparation that Claymore had used. Everyone decides to run while the running is good. Champ actually noticed that the men had no commlinks or gear at all, but one of them had a fob for an old fashion car starter, which these days is handled by commlinks. He correctly assumes it starts the car they found, and he instructs its pilot to follow them as they drive to the safehouse E secured earlier.

They arrive, make arrangements for rooms, and also arrange for a Cleaner team to go back to Claymore's apartment and destroy all the evidence properly. They also strike up a deal with the proprietor to trade the rover for an LT-21 delivery van that's got some runner bonuses added to it, such as a morphing plate and chameleon coating. So everyone goes to sleep, except Claymore, who communes with Fire-bringer and asks for help regarding everything. She tells her that Claymore has always been a vampire for as long as she's know her, that the artifact is a blight on the world crafted by madmen in an age of monsters, and that it has only wrought evil. However, she warns her that destroying it would be a grave mistake, as the damage it could do is unknown to even her. Claymore also asks why she would betray her coven and Fire-bringer tells her that she has long suspected that Claymore would eventually part ways with the coven, but she suspects that her emotions for J expedited her decision. She also remarks that Claymore has seemingly forgotten her feelings, but feels that her memory loss seems temporary, merely a bruise rather than a serious wound.

Claymore rests off the damage she couldn't regenerate, and then spends the early morning making preparations for the coming day, suspecting she'll need them. She also casts Detect Enemies.

The next morning Claymore assenses everyone and sees the brain cancer again, and tells them about it. She also says congratulations to E, which at first elicits confusion and then groans of realization. Not everyone recovered fully from a night's sleep and Jack requests the aid of a street doc to patch him up. E also consults with him and confirms that yes, she is three weeks pregnant. She contemplates whether she is even capable of raising a child, and wonders if she knew who the father was before amnesia.

Jack and Champ both attempt assensing for over an hour, trying and failing to see the brain cancer Claymore spoke of. Around when Jack finally manages to get 5 hits on somebody, Champ has the brilliant idea to check the sim chip he had from the Crumpled Man's point of view, since much of it was filmed in X-ray vision, and at one point scanned Champs head. Sure enough, when he checks it more closely, he sees that the scanner is saying his brain is filled with nanites. Everyone starts going 'Oh fuck CFD' and making rolls to see if they know what that is. They now openly start discussing CFD, the nanites, the obelisk, and theories about their memory loss. They note that Claymore is the only one not infected with nanites, and this throws off some of their assumptions, unable to come to a consensus on what happened.

Jack bothers to check the headlines for the day and sees a report about a helicopter crash the night before, which is being written off as due to weather conditions by the press, as well as finding a missing person's report on Gloria Winters, which includes a plea for anyone that knows about her whereabouts, or the dwarf she was last seen with, to please call a hotline. Jack proceeds to go to the bathroom and shave off his beard to change his appearance as much as possible.

After talking in circles for awhile, J suggests taking the artifact to a lot outside aspen he found so that they could at least get away from the city and come up with a plan for what to do with it, and if they do decide to blow it up, it's a nice empty place for it. The group agrees, they get in the van, and start driving. Unbeknownst to them, the lot J directed them to is his Ares extraction point.

Claymore attempts to remember why she influenced Jack, and gets an amazing 8 hits. So I describe the scene to her in detail of her, J and her being threatened by the Troll, a captured E, and her influencing the Dwarf to have them taken away to be killed later, rather than right in front of the ruins.

After that they start driving to the lot, which I say takes them an hour. E starts a matrix search on a picture J took of the writing on the obelisk, hoping to find a translation. She also gets a call from Styles, her fixer, saying he found the thing she was looking for and asking if she was still in Aspen, and if she wanted to meet up later. She basically replied saying 'I HAVE NO IDEA WHO I AM. NOT A GOOD TIME, JOHN.' and agreed to call him later to explain what the fuck that means.

The session ends as they leave the main downtown area of Aspen, and champ notices they are being followed by two vans.
« Last Edit: <01-25-16/0323:19> by Ryo »

Ryo

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« Reply #998 on: <01-25-16/0321:07> »
Couldn't fit it all in one.

After the session ended, The players for J, E and Claymore approach me and ask if they could have a covert call between the three of them during the drive to the lot. They share all the info they have, with J saying he's an Ares agent, that he was sent to find E, and Claymore saying she's pretty sure they are a separate group from everyone else and that they were being held hostage. J then reveals his data lock, but he can't remember the password. E triggers her last negative quality, Curiosity Killed the Cat, and looks at the data lock to see it's Rating 12 with a data bomb. The player really doesn't want to try to hack it, but can't ignore the curiosity. J saves the day with a memory test with 6 hits and remembers the password is Ileana. He opens the data lock and the three of them basically uncover the entire mystery.

They are now debating whether or not to tell the rest of the group, or whether they should betray them at the extraction point.

Tecumseh

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« Reply #999 on: <01-25-16/1330:44> »
Oh man I love waking up to these on Monday morning. Thanks a million for writing it all out. 3700 words... that's a minimum of 60 minutes of typing if your fingers are flying, and very likely longer.

It's fun that the players are comfortable enough with each other that the Red Team vs. Blue Team divisions have been preserved, rather than smoothed over for OOC social niceties.

I love the Team Red interactions, especially between the Human and the Masked Woman when she returns from her astral projection.

Who were the goons in the safehouse? Did Daria send them or were they separate?

I'm impressed that The Masked Woman thought to cast Physical Mask to make it appear that she was no longer injured. Did she then pretend to cast Heal to explain why she doesn't have a major knife wound in the morning?

What did you use for the video on the Ork's simchip?

Interesting that Styles is now the Elf's fixer rather than the Dwarf's.

Also interesting to me that all the mentor spirits are against the obelisk. I had thought of it as a neutral tool, neither inherently good nor bad, although it could certainly be manipulated for positive or negative purposes.

Ryo

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« Reply #1000 on: <01-25-16/1403:09> »
The goons were in fact sent by Daria. After her realization that Claymore had betrayed them, she returned to her body and informed the coven that Claymore switched sides. They decided that she had to be eliminated, and they needed something of hers for a Ritual spell. They quickly hired a local team to break into her apartment and recover something they could use, be it hair or something sentimental that would work as a sympathetic link. The human that stabbed her immediately ran because he had her blood on his knife, and that's all he needed. Didn't get far, though.

And yes, Claymore kept up the ruse in the morning. It wasn't until they got the data lock open and found J's messages to Rhodes saying he encountered a vampire that they could all pat themselves on the back for suspecting it, since they had no real evidence to go on. These guys are somewhat wise to my writing style by now since I've run many games for them, so they were going 'I bet she's infected or something' from before the campaign started. They were actually thinking she was a harvester though, due to her obsession with keeping her face covered.

I wrote my own version of the chip video. I'll post it in a second.

And yes, that's one of the things that never got explored because APB died so early. The Elf and The Dwarf have the same Fixer, and she actually ran in the same social circles as Team Blue in Denver, being a former shadowrunner that got caught and started doing work for Ares, but still a runner at heart. She's also in an on-again off-again relationship with Styles, who is currently in Aspen. It's also worth noting that Tabula Rasa takes place in a pre-existing campaign world that this group is familiar with. Styles is actually a fixer they interacted with before in a previous campaign, and The Elf is in fact one of their former characters who was replaced after she got arrested by Ares.

As for the mentor spirits reaction to it, the Blank Slate is basically a tool for humans to inhabit spirits, and as such would be something that Spirits would be very against inherently. It itself may actually be neutral, but Mentor Spirits would be biased against it.

Quote
You slot the unlabeled chip into your helmet and click the icon as it appears on your HUD. You promptly blackout.

You open your eyes to find yourself staring at your own arm, which appears cybernetic, having just pressed a large ‘record’ button on the touch screen. You lower your arm and look up to see a musclebound ork wearing a black jumpsuit and matching helmet looking down at you eagerly.

“You getting this, Doc?” The ork asks. You recognize the voice as yourself, like you’d hear on a recording.

“Yeah yeah, I’m recording. Full sim, baby, just the way you like it.” You reply, but the voice doesn’t sound like you. You’re someone else. Someone shorter than you, human. You realize at this point that you’re watching a simsense recording.

The ork grins at you, then turns his attention forward. You start paying attention to your surroundings, realizing you’re in a hallway of some metroplex apartment building. The walls are grungy and covered in questionable stains, but it has the distinct color and texture of reinforced duraplast composites. Your vision suddenly changes to grayscale and “OPTICS ON” appears in an ARO floating at the top right corner of your vision. You can clearly see the Ork’s face through his helmet, and his skull through his face, and his brain through his skull. He swallows some saliva in anticipation and you watch the muscles in his esophagus contract. His skeleton stands out in your vision, darker than all the surrounding tissue, and you see all the bioware augmented muscles twitch and stretch under his skin as he approaches a door in the hall. He raises his hand and knocks twice, the sound like metal striking metal and reverberating through the walls.

You then look at the door, seeing its internal structure, the reinforced plasteel and durable composites that make it up. You then gaze through it, seeing the living room of the apartment on the other side. You count seven men inside, three human, two orks, a dwarf and a troll. In an instant your vision is expanding, spotting and cataloging the weapons on their person or within easy reach in the apartment, as well as any noteworthy augmentations you can see in their bodies. The software behind this automatically constructs a list, which begins appearing in your peripheral vision. After a few moments of scanning the entire apartment, you glance at it to read it over and it moves to the center of your vision, becoming clearly legible. You skim it, seeing numerous melee weapons, several handguns and assault rifles, but pay special attention to a few entries near the middle. Your scanner found a Move-By-Wire System, as well as Titanium Bone Lacing. Glancing up from the list as it disappears to the periphery, you notice these belong to the troll.

“Anything good?” You hear the Ork’s voice, this time in your head, as he speaks to you over a Network Call.

“That would spoil the surprise.” You think back at him via DNI. You can feel the anticipation and excitement of whoever is recording this sim as you watch the ork knock again, this time louder. Turning your view back to the apartment, it looks as though everyone inside tenses, looking around at each other, and then begins to collect weapons. One of the humans approaches the door cautiously, while another presses his back to the wall next to it with his gun held at low ready. You lift your arm and point next to the door, where he’s standing, and the Ork grins at you. A thrill runs through you as he does, and he side steps the door and gets in a martial arts stance in front of the wall where the man is hiding.

“SURPRISE, MOTHERFUCKER!” The Ork screams, slamming his foot into the wall which promptly explodes inward. At that exact moment, an electronic music sound track begins playing loudly in your ears, so loud you feel it vibrating your bones, as you watch with X-ray eyes as a man is torn to shreds by the remains of a duroplast wall. The ork is inside in an instant, and a slaughter ensues as he moves around the room at high speed, dodging gunfire and practically dismembering people as he goes. The dwarf pops over one of the couches with an AR-17 and unloads at the ork, who proceeds to run up one of the walls and across the ceiling before pouncing downward foot first into the dwarf’s screaming mouth. Your vision actually zooms in at this point, slowing down in time with a tempo change in the soundtrack as you watch the ork’s boot splitting open the dwarf’s face and continuing down to shred his insides. He lands knee deep in dwarf and time speeds up to normal again, allowing you to see the ork spin kick and hurl the remains of the dwarf off his leg and into a screaming ork nearby.

This is followed by the ork getting body checked by the troll, which sends a jolt of shock and surprise through you as he cracks the wall behind him. Despite this hit the ork quickly bounces back to his feet and enters an extended and brutal fist fight with the troll, which ends a few seconds later with him catching the troll’s arm, twisting it, and then axe kicking him in the elbow with enough force to make it bend the wrong way. Another thrill runs through you as the troll stumbles back, and the ork proceeds to break several more bones, including both knee caps. As the troll collapses on his now useless legs, the ork grabs him by the horns, places one foot against his face and starts flexing until his boot caves in the troll’s skull and he comes away with both horns in hand.

The sound track ends, after it expertly followed all the action and changed beats to match the moves of the ork, and you gingerly walk through the hole in the wall. Your vision switches back to normal and reveals the carnage, which you spend far too long gazing at with feelings of admiration. You then turn to the ork, who is smiling at you with a busted lip and both troll horns still in his hands.

“Please tell me you got the part with the dwarf.” He asks with a laugh. You feel happy as you laugh back, and give a thumbs up.

The sim ends, and you find yourself back in your own body, sweating profusely.

Tecumseh

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« Reply #1001 on: <01-25-16/1411:39> »
Man, Ryo, when are you going to write that novel?

Zweiblumen

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« Reply #1002 on: <01-25-16/1434:25> »
Man, Ryo, when are you going to write that novel?

This!
Speech, Thoughts, Comm/Text, Subvocal

Ryo

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« Reply #1003 on: <01-25-16/1441:55> »
One of these days, man. One of these days...

I'm actually writing a young adult novel at the moment, though its slow going. I have long thought it'd be cool to write a shadowrun novel about the campaign that predates Tabula Rasa, from which The Elf originates. Took place in Seattle and revolved around blood magic. One of my finer moments as a GM I think, and a game everyone remembers fondly and makes frequent reference to due to the many surprises and mind blows they suffered. I think that game is largely the reason they suspect everything I do now, and do things like 'she's definitely an infected or something' with no lead up. I pulled the wool over their eyes one too many times in that campaign and turned them all paranoid.

Tecumseh

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« Reply #1004 on: <02-01-16/1631:40> »
12:01 AM Friday, February 1st, 2075

It's February 1st! Happy Tabula Rasa Day!

Looking forward to the big finale.

 

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