After returning to camp and the elation calms enough to talk business, Katsina asks some questions about next steps.
"I doubt that the condition of the item matters much. If he's on the up and up, they've seen the photos we've sent that show the new state of the relic. We didn't exactly call attention to it, but I have to imagine that the photos were gone over with a fine toothed comb. They're aware of the change, though strangely - perhaps thankfully - Cannon didn't bring it up at the meet. That and the ease with which he conceded to our demands makes me wonder how earnest their offer is. But, I'm a paranoid old dwarf."
The wind picks up briefly, making a soft howl as Ohanzee mentally kicks himself for being such a downer so soon after the group had a moment of happiness. Can't be helped, he assures himself before moving on.
"I have some thoughts on setting up the met. Cannon wanted at least 24 hours to get our supplemental requests ready, or, more accurately, to get his team prepped and get any additional resources he thinks they might need to come out of the exchange on top. Some of those resources are probably the experts that will be examining the artifact, but most are probably soldiers, aircraft, munitions, etc, including magical and matrix support. They'll be coming heavy, you can count on it."
"Our only chance of surviving is to make sure they pay us. Once we have the money and have moved it out of their reach, there is little financial incentive for them to risk the deal. Of course, we'll be incentivising letting us go even more with the dead-man's switch. So, I feel we have the post-pay part of the exchange largely covered. We set the switch, disarm Sam's toy, and get out of Dodge. Doc scans for trackers and we shake any pursuers, but those are details we can hash out later. Getting paid is the trickier part."
He's not really saying anything the team doesn't already know, but they are paying rapt attention anyway. "The RV we have requested will take much longer to get from Denver to our campsite than the aircraft part of their force will certainly be using, not to mention the spirits that will almost certainly scout the area slash lead the charge. So, we have to send them to a nearby spot before revealing the location of the artifact. This will give us an opportunity to observe their numbers and possibly their intent, but also it will allow the slow vehicles and the nearly instantaneous spirits to arrive at the meet within a handful of minutes of each other. This means that less time on the bomb clock is wasted waiting for all of our requested items to arrive."
"Once we give them the location of the meet, we can reveal the existence of the explosive device, that way they don't just show up and start shooting. I'm thinking that an illusion might be handy - nothing subtle - to help mask the obelisk and perhaps our numbers. Even if the illusion is obvious, it still blocks line of sight on the astral plane as well as the physical - if I do it right. Perhaps Katsina can help with that."
"Once everybody is present, we put all of our cards on the table and give them time to examine the artifact. This is perhaps the most dangerous part of this whole endeavor. They will almost certainly try to disable the explosive in order to deny us our leverage, so Doc will have to stay especially frosty." He eyes the cold, crisp winter scene around them pointedly. "And this brings us to the biggest hole in our plan - the dead-man's switch. Who will be the lynch-pin? Do we maybe have two? If it is one of us, where will they stay while the meet happens?"
The dwarf falls silent, hoping that the questions he has posed are not as tough to answer as he fears.