Did you read my other post and most of the one you quoted?
Like I said the reason I believe I can buy as many positive qualities as I want because . . .
1) If the core rules aren't different why waste word count specifying "negative" qualtiies in all those references in the paragraph and only have a brief mention of "You can buy more positive ones"?
2) Any positive qualities bought come out of the very, very tight karma limits for life module creation with a corresponding reduction in your buying power elsewhere. Its not the core rules you have 25 points of karma to buy positive qualities its you have 750 points to buy as much as you can including skills, abilities, qualties, gear and so on.
3) What happens if you get positive qualties you don't want as part of the life modules you HAVE to take to meet the minimum amount of points in a skill to have it be viable?
Unlike some I do read each and every word of the posts I respond to. There's no point responding otherwise.
1) Because, perhaps, writers forget that there are Rules Lawyers waiting to split the tiniest hair, and they don't want to "waste" additional word count writing something more akin to a legal document than a game book.
2) The Life Modules contain both positive and negative qualities that are included in the calculated cost. The 750 points is to buy a set of characteristics and then polish the character off, not "buy as much as you can", although this approach explains why you have been clamouring for an increase in the amount of starting karma.
3) This should be obvious. You don't take the module. You use the karma you saved by not buying the module to buy the skills you want.
Life Modules are obviously not designed for the player who wants to create an
idiot savant, capable of doing just one thing better than the rest of the world but incompetent in the rest of their life. They do create well-rounded individuals with a broad base of skills, just like the majority of people in the world.
In short, if you don't like Life Modules, nobody is forcing you to use them to create the type of character you want to play. As such, there is no need to twist the rules to fit the concept, just choose an alternative generation method.