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[SR5] Chrome Flesh

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ScytheKnight

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« Reply #75 on: <06-30-15/0739:59> »
yeah i noticed that too, good move imho.

Also the Renraku skillwires package gives a little essence discount for rating 4 wires.
nice!

Hmm, also noticed they halved the cost of Skilljacks.

Also interesting to note that Rating 3 Move by Wire pulls ahead of equivalent Wired Reflexes + Skill Wires set in terms of Essence cost as well as price.
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Wakshaani

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« Reply #76 on: <06-30-15/0821:27> »
*eyetwitch* Skillwires are still Rating x 20K? huh?  Why??

Skilljacks went to half price, while SKillwires dropped in Availability (You can now start with Skilljack 6 and Skillwires 4, for instance, as both are Availability 12) ... Activesofts were a tad cheaper, but playtesting showed that it was a touch too low.

Still, you can now start eyeballing a break-even point on being a Skillwire Junkie that doesn't completely end you, while the reduced cost of the Skilljack will allow some better use of Knowsofts. Dropping 20K for a Rating 2 system that allows you to nabe cheap linguasofts, for example, aint' a bad deal.

Wakshaani

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« Reply #77 on: <06-30-15/0828:41> »
Yah; I was hoping for a full cyberlimb body, seeing as Lockdown played coy by offering full limbs with orthoskin, vs partial limbs with torso & skull.

There's some of that in the 4th ed Augmentation book, but we didn't quite pull the trigger on it THIS time due to complications of the Nanopocalypse. That kind of a full-body transfer needs Nanotech in spades to pull off and it's a tad tricky at this stage. Trust me, I'd love to have a brain "pod" that could be moved from one body to another ... This is my fleshy CEO-bod for business meetings. This is my "Light combat" mod for foiling assassination attempts in public. This is my "You figured it out, too bad you'll never leave here alive to tell anyone" full-on combat bod, and so on, buuuut, not quite yet.

But you can get the new and improved Synthskin on your limbs, to better pass for Metahuman, so that's good, and the Partial Skull's handy. (I would personally like to have had more room for mods in a full skull and torso, tho. But, that's neither her nor there.)

The new Limnal options can give you a taste of post-human modification, however!

Novocrane

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« Reply #78 on: <06-30-15/1114:36> »
Well, the answer is interesting, but that's cranial containment units, drone bodies, and brain-in-a-drone cyborgs.

I still want internal organs in a cyber torso, for whatever reason. ;)

Are partial skulls obvious or synthetic? (either?) Why do they have as much capacity as an obvious cyberskull? (4)

Where does the [8] capacity False Face fit? (ditto [6] capacity junkyard jaw?)
« Last Edit: <06-30-15/1122:23> by Novocrane »

Kincaid

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« Reply #79 on: <06-30-15/1139:27> »
I haven't gotten my copy yet--can someone tell me if radar sensor made it in?
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Herr Brackhaus

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« Reply #80 on: <06-30-15/1142:39> »
Kincaid
It did. Pages 81 and 82.

jim1701

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« Reply #81 on: <06-30-15/1306:01> »
Wireless Skillsoft Networks!

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[one download later]

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Marcus

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« Reply #82 on: <06-30-15/1324:37> »
Over all I like it, the Fluff is very good, lots of good talk and it's always nice when we get a new face on the ol'jack point. The 'ware is good, the only i was sad to not see was the cyberarm sword. I like Augmentation Bundles for a list of reasons. If anything I feel like the Advantages and disadds are straight up too good. The nano and biotech stuff is interesting, some of which is totally new, and should open up some interesting paths.
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Wakshaani

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« Reply #83 on: <06-30-15/1421:21> »
Well, the answer is interesting, but that's cranial containment units, drone bodies, and brain-in-a-drone cyborgs.

I still want internal organs in a cyber torso, for whatever reason. ;)

Are partial skulls obvious or synthetic? (either?) Why do they have as much capacity as an obvious cyberskull? (4)

Where does the [8] capacity False Face fit? (ditto [6] capacity junkyard jaw?)

Partial skull is Obvious (It's the classic half-head chrome plate from, like, a bajillion movies) and is designed to have stuff added to it, thus the higher capacity. Ideally, you'd plug several Headware upgrades into it, or a single Eye and a single Ear, and so on.

The False Face and Junkyard Jaw capacity ... d'oh. That's still in there from an earlier draft, where I could have *sworn* that the Cyber Skull had a Capacity of 8. My bad. :( Might be able to get a mod-friendly Skull in the future that could handle them. That one's on me. :(

And I *nearly* added a whole suite of internal organs, but backed off as time was getting TIGHT and my wordcount was already obscene. Who knows? Maybe we'll get a yearly book like before (The SOTA series) and I can slide 'em in then.

I, for one, would like to see the Skull and Torso get their Capacity increased so that you could stuff more toys in there.

Herr Brackhaus

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« Reply #84 on: <06-30-15/1434:18> »
To be fair, Wakshaani, torsos and skulls are just shells anyway :)
/snark

And I would buy the hell out of a new SOTA book. You write it, I'll buy it. But PLEASE go back to the actually useful Table of Contents. Pretty please with a thermal detonator on top?

Wakshaani

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« Reply #85 on: <06-30-15/1528:32> »
Not my department, but I'll pass it up the chain. :)

adzling

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« Reply #86 on: <06-30-15/1533:47> »
Agreed. Data trails and chrome flesh have useless toc and no index.

wizardwolf

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« Reply #87 on: <06-30-15/1540:43> »
Came in this thread specifically to bitch about the table of contents. It's the worst.

Hibiki54

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« Reply #88 on: <06-30-15/1558:41> »
Too much useless fluff with Jackpoint user comments. Table of Contents is horrible. Drug section was nice. Qualities may or may not be game breaking for some builds. Useless Technomancer complex form. Like previous books, very obvious editing errors are abundant.

Csjarrat

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« Reply #89 on: <06-30-15/1618:17> »
yeah, less than impressed with the new TOC, makes finding what you're after a real PITA
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