So I ran the demo yesterday. The one area of the rule book I didn't even bother to study beforehand was the section on Techmancers. Naturally one of the players, one who has never played Shadowrun before, pushed all the other character sheets aside and grabbed the techmancer character sheet. sigh....
Anyway, things progressed well. Having a time limit really added a sense of urgency and drama, and really helped to cut down on the useless leg work (one player was just ALL OVER THE MAP with things he wanted to do, contacts he wanted to call, etc.).
I was all set to have the players try t oambush the transport team on the road and have it devolve into a MASSIVE fire fight. As it turned out, the playes hacked the Toby Gates Museum's matrix node and found out when & where the transport team would be landing. Then they scanned e-mails until they found out who was suppose to meet the transport team. THEN they hacked the HR records and got that employee's emergency contact info. They tracked the dude down, tied him up, and took his van, the one clearly marked "Toby Gates Museum" on the side. They put on some drab coveralls, met the transport team, collected the artifacts and said "Thank you." The transport team even helped load the crated into the van before they flew back to Chicago. No shots fired at all. A perfect milk run.
Until the SECOND team showed up. I had one Razorgirl, fully wired up with max AGI and a monofiliment whip, and a Troll with a combat ax and lots of Body & Armor.
See, I REALLY thought at least one character would have an assault rifle. Or a mage. Alas, no character with an assault rifle and no mage was chosen by the players. The Troll just laughed at the Heavy Pistols wielded by the Gun Adept. The Razergirl cut the Gun Adept up to near death with the monowhip. The Bounty Hunter emptied his shotgun at the Razergirl and dropped her, then the troll dropped the Bounty Hunter in two chops. All that left was the Technomancer with a light pistol facing a big, ugly Troll with a big, ugly ax.
Fortunately one of the PCs had a contact with the Ancients, and arranged to have four of them standing by with weapons ready, just in case. They came in guns blasting, just like the 7th Cavalry, and saved the day.
Lots of fun was had by all.