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Uncertain Death [OOC]

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Nevyn

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« on: <06-26-15/1544:18> »
All, Please read up on London
Inner London

Inner London Map
Greater London Map
Map of Great Britain

Current day map of Inner London

Game Map of London

The Job:
In early June of this year Deckert called you all together to explain a future job that he'd been made aware of and was putting in a bid. This wasn't unusual at all.. All but Mirriam were in South America working on 2 separate jobs so the meet was face to face in a small café in bohemian Vila Madalena, Sao Paulo. It was here that he laid out the plans. The job seemed small but required much manpower and he was treating it like a loss leader into what might be a rich seam of work. Simply put it was a tag and bag operation tailing the target where ever it went. After the brief introduction the meeting went into other housekeeping issues and ended with the usual profit-sharing and admonition that "... you're all on duty until you are not!".

In mid June somewhere in the CAS, the first job ended with some small success and the first team, #s 1,4,6,7 took leave.
In late June the second job ended and #s 2,3,8,9 hopped a flight back to Atlanta for a weeks R&R. That week was interrupted by a call to meet up in Minneapolis.
Teams 1 and 2 meet up in Roseville at a Holiday Inn (Roseville-St. Paul). It is here that everyone meets Mirriam, a decker girl who seems more street than a stolen truck full of asphalt. Deckert got immediately down to business: instead of 2 groups you're split into 3. Deckert gets Mirriam because she's inexperienced.

The job, which started already, is to find and tail Michael Blumkvist, the son of the Ambassador of UCAS to the United Kingdom, Jeff Blumkvist. Investigate both Michael and his father for links with NaN. It is known that Michael is in North America somewhere. It is not known where. Some days pass and information has been built up. Michael is found. Tailed. Lost. Found and tailed. He uses phones fast and burns them just as fast. He appears on a street and disappears around the corner. #3 and #8 find no trace in astral that he is enlightened or being hidden by anyone else. For the longest time he doesn't seem to hide the fact that he is hiding and he seems to be doing it by rote until suddenly he's nowhere to be found. The team splits into the 3 groups and searches. Atlanta, Minneapolis, Seattle and Denver are all ruled out until word reaches ears that speak with many  mouths that he is in London with his father.


It is now about 8pm on the 5th August. Teams 2 and 3 are on duty.

* Please ask questions about the above summary.
** Please ask all of the questions you need to here unless it pertains to information you've received by PM.
*** Please use Orokos for dice rolls. Uncertain Death  is the name of the campaign.
« Last Edit: <06-30-15/0006:28> by Nevyn »
speaking out loud
matrix actions/communication
thought
astral
subvocal/whispering

Triskavanski

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« Reply #1 on: <06-27-15/2357:40> »


Name: Jessie Outlaw, Aka Mary-Ann Cormac, Aka
Occupation: Ex- Corp Saeder-Krupp, Rigger


Jessie Outlaw, Yes that is her real name, She came from a family who were stunt drivers, and as a result they legally changed their name to Outlaw. They however never got too big as they would soon have to leave Denver, going to Germany instead, as there was some contacts of her parents there, as her Technomancy powers developed.

Adopting a more normal name of Mary-Ann Cormac, she joins the Saeder-Krupp, bringing her love of fast cars with her However, when she felt they were starting to get too close to her secret of being a technomancer, she quickly quit before more questions could be asked. Sometime later, feeling rather lethergic from the lack of excitement, she soon would begin running in the shadows, a new job where she didn't exactly have a massive corp trying to hound her for questions.

https://docs.google.com/spreadsheets/d/1Q6j_goYfYP7E0inYLBIjDHrlLBhNb7WBhY-gLnFjYOk/edit?usp=sharing

Currently purchasing Contacts, Sprites and gear. Just about finished.


Steampunk -
YNT - Softweave Armor, RIG, Fire Resist 1, Chem Pro 3, Insulation 3, Medkit 6, Flashlight, Sensor Array 2 (Geiger Counter 2, Atmosphere Sensor 1, Olfactory Sensor 1, Radio Signal Scanner 1, Laser Range finder 1)

Pith Helmet
"RIG, YNT Softweave

Forearm guards
YNT Softweave, Flensnael Fabric 4, Auto Injector, Biomontior
« Last Edit: <06-30-15/0135:19> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

gilga

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« Reply #2 on: <06-28-15/0017:39> »
== Info ==
Name: Deckert                     Alias:
Dwarf                             Movement: 16/32
                                  Composure: 10
Street Cred: 6                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 7 (45 kg/30 kg)
Public Awareness: 2               Memory: 7
Karma: 61                         Nuyen: 325
Age:                              Skin:
Eyes:                             Hair:

== Attributes ==
BOD: 4                            CHA: 5
AGI: 5 (8)                        INT: 5
REA: 4 (7)                        LOG: 2
STR: 3                            WIL: 5
EDG: 2                            MAG: 8 (3)

== Derived Attributes ==
Essence: 1.26                     Initiative:           12 + 4d6
Physical Damage Track: 10         Rigger Init:          12 + 4d6
Stun Damage Track: 11             Astral Init:          10 + 2d6
Physical: 6                       Matrix AR Init:       12 + 4d6
Mental: 5                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 6                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 6

== Active Skills ==
Automatics                        Base: 0  + Karma: 5  = 5   Pool: 14
Clubs                             Base: 0  + Karma: 1  = 1   Pool: 9
Con (Fast Talk)                   Base: 0  + Karma: 7  = 7   Pool: 15 (17)
Disguise                          Base: 0  + Karma: 2  = 2   Pool: 7
Etiquette                         Base: 0  + Karma: 3  = 4   Pool: 9
First Aid                         Base: 0  + Karma: 1  = 1   Pool: 3
Gunnery (Ballistic)               Base: 0  + Karma: 6  = 6   Pool: 15 (17)
Gymnastics                        Base: 0  + Karma: 1  = 1   Pool: 9
Impersonation                     Base: 0  + Karma: 4  = 4   Pool: 9
Intimidation                      Base: 0  + Karma: 2  = 2   Pool: 7
Negotiation                       Base: 0  + Karma: 3  = 4   Pool: 9
Palming                           Base: 0  + Karma: 1  = 1   Pool: 9
Perception                        Base: 0  + Karma: 3  = 3   Pool: 8
Performance                       Base: 0  + Karma: 4  = 4   Pool: 9
Pilot Aircraft                    Base: 0  + Karma: 1  = 1   Pool: 8
Pilot Ground Craft (Remote Operation) Base: 0  + Karma: 6  = 6   Pool: 14 (16)
Pilot Watercraft                  Base: 0  + Karma: 1  = 1   Pool: 8
Running                           Base: 0  + Karma: 1  = 1   Pool: 4
Sneaking                          Base: 0  + Karma: 3  = 3   Pool: 11

== Knowledge Skills ==
Berlin                            Base: 0  + Karma: 3  = 3   Pool: 8
Counter Culture                   Base: 0  + Karma: 2  = 2   Pool: 4
Economics                         Base: 0  + Karma: 5  = 5   Pool: 7
Einglish                          Base: 0  + Karma: 2  = 7   Pool: 12
German                            Base: 0  + Karma: 0  = 6   Pool: 11
History                           Base: 0  + Karma: 1  = 1   Pool: 3
Security Companies                Base: 0  + Karma: 2  = 2   Pool: 4
Sperethiel                        N                     
Tir Triange                       Base: 0  + Karma: 1  = 1   Pool: 3

== Qualities ==
Adept
Brand Loyalty (Product) (RCC)
Codeslinger (Control Device)
In Debt XV
Mentor Spirit (Seducer)
Resistance to Pathogens/Toxins
SINner (Corporate Limited) (Ares)
Thermographic Vision
Trust Fund I

== Powers ==
Authoritative Tone Rating: 3
Combat Sense Rating: 2
Improved Ability (skill) (Con) Rating: 1
Improved Reflexes 3

== Lifestyles ==
Street  1 months

== Cyberware/Bioware ==
Bone Lacing (Titanium)
Cybereyes Basic System Rating 1
   +Image Link
   +Smartlink
   +Flare Compensation
Muscle Toner Rating 3
Orthoskin Rating 4
Platelet Factories
Reflex Recorder (Skill) (Gunnery)
Reflex Recorder (Skill) (Pilot Ground Craft)
Reflex Recorder (Skill) (Automatics)

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                        12
Chameleon Suit                      9
Helmet                              2

== Weapons ==
AK-97
   +Gas-Vent 3 System
   +Personalized Grip
   +Shock Pad
   +Smartgun System, Internal
   Pool: 14       Accuracy: 8     DV: 10P      AP: -2    RC: 6
Remington Suppressor
   +Gas-Vent 3 System
   +Shock Pad
   +Smartgun System, Internal
   +Sound Suppressor
   Pool: 14       Accuracy: 8     DV: 7P       AP: -1    RC: 6
Unarmed Attack
   Pool: 7        Accuracy: 6     DV: 6P       AP: -     RC: 2

== Commlink ==
Maersk Spider (ATT: 0, SLZ: 0, DP: 4, FWL: 5)
   +Autosoft (Perception) Rating 6
   +Autosoft (AK-97) Rating 6
   +Autosoft (Pilot(for bikes)) Rating 6
   +Signal Scrub
   +Toolbox
   +Encryption
   +Virtual Machine
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Subvocal Mic
   +Simrig
   +Satellite Link
   +Trodes

== Gear ==
Ammo: Gel Rounds (Assault Rifles) x50
Ammo: Gel Rounds (Machine Pistols) x50
Ammo: Regular Ammo (Assault Rifles) x100
Ammo: Regular Ammo (Machine Pistols) x100
Extra cost of hidden weapon mounts x4
Fake SIN (Dekerrt Goldshtain) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restircted Fire arms) Rating 4

== Vehicles ==
Horizon Flying Eye (Minidrone)
   +Sensor Array Rating 3
Horizon Flying Eye (Minidrone)
   +Sensor Array Rating 3
Horizon Flying Eye (Minidrone)
   +Sensor Array Rating 3
Rover 2072 (SUV)
   +Morphing License Plate
   +Smuggling Compartment (Dwarf, Human, Elf, or Ork)
   +Weapon Mount
   +Ammo: Gel Rounds (Assault Rifles) x50
   +Ammo: Regular Ammo (Assault Rifles) x100
   +Medkit Rating 6
   +Sensor Array Rating 4
Sikorsky-Bell Microskimmer (Microdrone)
   +Sensor Array Rating 3
Suzuki Mirage (Racing Bike)
   +Weapon Mount
   +Ammo: Regular Ammo (Assault Rifles) x100
   +Sensor Array Rating 2
Suzuki Mirage (Racing Bike)
   +Weapon Mount
   +Ammo: Regular Ammo (Assault Rifles) x100
   +Sensor Array Rating 2
Suzuki Mirage (Racing Bike)
   +Weapon Mount
   +Ammo: Regular Ammo (Assault Rifles) x100
   +Sensor Array Rating 2

Everything armed with AK-97 with smartlink + gasvent 3 and shock pads

Backstory:

Accessing shadow grid... done.
Loading file Deckert...  done.

Top Secret:


Physical description:
Age: 60, Height  180, Hair:  brown hair, military style haircut, many grey hairs. Real name: Rogers Waters.

History:

Deckert is among first dwarfs, his early days were spend on the hide. A fugitive, not even a person his kind were taken to camps. Deckert survived this fate by disguises and lies. Disguising himself as a relatively short human. Rather than a dwarf.  He was born in what is now called Tir-Triange and surfaced in Seattle as a teen. His first evidence of existence include robbery and petty theft.

 In 2040 he was caught and issued a criminal SIN. His options were 20 years of jail time or 10 years of military service. Roger cause the latter. He started as a military driver and served in multiple encounters. The most remarkable one was a skirmish attack in 2045, where Deckert received a medal of honor for being the sole survivor of a Salish attack on his military convoy. He survived by hiding and remotely piloting a different vehicle at a time. Changing positions and devices, all the time - his technique is now considered standard in military schools and it allowed him to fend off a unit of 20 soldiers. By tricking them into thinking that their initial offensive was not successful.  He was badly injured and ceased active duty after that incident.

The rest of his service time he spent as the face of a controversial initiative for better armored soldiers by means of cyber surgery, where he gave interviews, appeared in public and raised cooperate support for the initiative. 

In 2050 he  retired and almost immediately begun working as a security rigger in the lone star.  He traveled with the cooperation, and rumors followed him around. Where ever he left there was a scandal. He was dishonorably fired at 2060 following a big sex scandal. Where he presumably participated in an orgy and abused drugs with powerful and married cooperate wifes. Not much is known about the incident but it is rumored that Deckert has some troubles controlling his urges. Rogers Waters, currently operates under his UCAS SIN awarded to him for his military service.

Financial Status:
Rogers became rich following the complete adaptation of augmentations for every non awakened soldier. His other family members used his money to establish Rogers industries a sub company of Ares that focuses on the research of new combat cyberware. It is rumored that Rogers tested their products on his body.

Despite his wealth, Rogers borrowed over a million UCAS dollars in order to Rogers industries. The company lasted 5 years and then went bankrupt in an hostile merger by Ares. It is rumoured that Ares were responsible for bringing Rogers industries bankrupt but the case never reached court.   Rogers industries went bankrupt in 2065, sold to Ares for a fraction of its real value. Rogers managed to reach settlement with the banks and still hold enough Ares stocks to live comfortably - while the banks keep the majority of the revenue from his stock to slowly pay off the debit.

A minor debit to his suppliers rolled to the black market and caused Rogers quite a lot of troubles. He now owes money to the Yakuza. That debit is what started Deckert shadow running carrier in 2065.  Under a street name of simply Deckert, and multiple false identities that are difficult to track he focused on high paying gigs like extractions, infiltration and grand theft.
His both military/security background as well as his tough but charismatic personality made him quite successful in the field.

Current Status:
Warning... in 2070, Deckert awakened as a very weak adept, the augmentations and massive essence loss he had prevented his awakening sooner. Over the last years he was reported to overcome a lot of the essence loss limitations and he is today considered an establish adept - it makes him extremely dangerous as he is one of the few rare people with extensive augmentation and remarkable physical abilities.

As of 2075, his age seems give its signs on his health.  Deckert's health is not as strong as it used to be. Still he is considered a very dangerous runner, with unique combination of talents. It is romoured that he does not visit the actual field of combat as much as he used to. He outsources some of his runs, and focuses a lot on legwork. His exact health status is unknown.

Deckert was last seen in London, his explicit deeds remain unknown.
« Last Edit: <06-28-15/0421:25> by gilga »

zeththeadeptork

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« Reply #3 on: <06-28-15/0034:52> »
stating maggie reserved
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Mercy Merchant

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« Reply #4 on: <06-28-15/0209:38> »
== Info ==
Street Name: Brit
Name: Rita St John
Movement: 14/28 +2
Karma:
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Female
Composure: 5
Judge Intentions: 7
Lift/Carry: 5
Memory: 6
Nuyen: 4265
5'9", 170#, Blue eyes, dirty blonde hair, loves taking risks

== Priorities ==
Metatype: D - Human
Attributes: B - 20 Attribute Points
Special: E - Mundane
Skills: A - 36 Skills/5 Skill Groups
Resources: A - 450,000¥

== Attributes ==
BOD: 3
AGI: 6 (7)
REA: 5 (7)
STR: 1 (2)
CHA: 2
INT: 5
LOG: 3
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:         .02
Initiative:         12 + 3d6
Rigger Initiative:         
Astral Initiative:         
Matrix AR Initiative:     
Matrix Cold Initiative:   
Matrix Hot Initiative:     
Physical Damage Track:   11
Stun Damage Track:   10

== Limits ==
Physical:         4
Mental:         5
Social:            3
Astral:                   

== Active Skills ==
Armorer         : 6         Pool: 9 [11] Firearms
Automatics         : 6         Pool: 13
Automotive Mechanic     : 4     Pool: 7  [9] Wheeled
Biotechnology     :3     Pool 7
Blades    : 4     Pool: 11
Clubs     :4     Pool: 11
Cybertechnology         : 3         Pool: 7
First Aid         : 3         Pool: 6  [9 w/ Medkit 3 in jacket]  [12 w/ medkit 6 in gear]
Gymnastics         : 2         Pool: 9
Heavy Weapons      : 6         Pool: 13 [15] Grenade Launchers
Longarms         : 6   Pool: 14 [16] Shotguns
Perception     :6     Pool: 11
Pilot Ground Craft      : 2         Pool: 9 [11] Motorcycles
Pistols     :6     Pool:  14
Unarmed Combat      : 4         Pool: 11
Exotic Melee Weapon     :6     Pool: 14 Monofilament Whip

Group Skills

Firearms:  6
Close Combat:  4

== Knowledge Skills ==
Bars and Clubs      : 2         Pool: 7 [9] London
Firearms            : 3         Pool: 6 [8] Pistols
Porn         : 4         Pool: 9
English         : N         Pool: Native
French         : 2         Pool: 7
German         : 2         Pool: 7
Italian            : 2         Pool:7
Japanese         : 1         Pool: 6
Spanish            : 1         Pool: 6



== Contacts ==
Gloria Dixon         (5, 1)

Gloria is a certified party and event planner.  She is wired into some of the best social circles.  Some time ago Rita had found out her dirty secret and has been milking the woman for information since.  Gloria had thought her tormentor gone when Rita had to leave England for work, but Rita made sure to get back in touch when she hit Heathrow.

Herbie      (3, 4)

Herbie is the only friend Rita has still in London.  All the rest have died or moved on.  Herbie is a PI with a sad tale of how a woman broke him and forced him to like and work in the shadows instead of from a posh office in The City.  He is angry at "the system" that put him here while that bitch of an ex-wife sits in his home.

Drax     (4, 1)

Drax is a small-time smuggler of pirated videos and music.  In a world with little need for such things he has few customers.  He hints at a lucrative side business that keeps in him in clothes and kippers, but there is no real evidence of that in the squats he moves between as he tries to unload his stashes.

Elaine   (5, 2)

Elaine is the madam of a high-end escort service.  Rita got in touch with her as soon as she landed and is pleased with the selection of handsome hunks she has entertained.

== Qualities ==
Ambidextrous
Trust Fund IV (Middle w/ 3000 + 2100 = 5100/month)

Poor Self Control - Combat Monster
Poor Self Control - Thrill Seeker
National SINner - British (Rita St John)



== Lifestyles ==
Rita St John (Medium)

 

== Cyberware/Bioware ==
Transys Avalon Commlink
Bone Lacing - Aluminum
Cyberears (1)
  +Sound Link
  +Audio Enhancement (2)
  +Damper
  +Select Sound Filter (1)
Cyber Eyes (4)
  +Image Link
  +Flare Compensation
  +Low-Light Vision
  +Smartlink
  +Thermographic Vision
  +Vision Enhancement (3)
  +Vision Magnification
Muscle Replacement (1)
Synthetic Full Arm (Right)
  +Armor (2)
  +Customized Agility (4)
  +Enhanced Agility (3)
Wired Reflexes (2)

Reflex Recorder (Monofilament Whip)
Reflex Recorder (Longarms)
Reflex Recorder (Pistols)



== Armor ==
Armor Jacket                           14
   +Fire Resistance             3
   +Holster
   +Electrochromic Modification
   +Medkit (3)
  +Gel Packs
  +Shockweave
Ballistic Mask 2
  +Respirator (6)

Clothing                                  0


== Weapons ==
Ares Predator V
   Gecko Grip
   Advanced Safety System
   Smartgun System, Internal
   Silencer
   Improved Range Finder
   Ammo APDS
   Pool: 13   Accuracy: 7   DV: 8P   AP: -5   RC: 2
Mossberg AM-CMDT
   Smartgun System, Internal
   Gas-Vent 3 System
   Sling
   Flashlight - Infrared
   Flashlight - Low Light
   Improved Range Finder
   Ammo APDS
   Pool: 13   Accuracy: 7   DV: 12P   AP: -5   RC: 4
Ares Antioch-2
   Smartgun System - Internal
   Improved Range Finder
   Foregrip
   Sling
   Ammo - High Explosive  DV 16P (-2/m)   AP: -2
   Ammo - Flash-bang   DV 10S (10m Radius)   AP: -4
   Pool: 13 [15]   Accuracy: 8   DV (Ammo)   AP (Ammo)   RC: 2
 Unarmed Attack
   Pool: 9   Accuracy: 4   DV: 4P   AP: -   RC: 1

== Commlink ==
Transys Avalon (Cyber) (ATT: 0, SLZ: 0, DP: 4, FWL: 4)


== Gear ==
Ammo: APDS (Predator V) x200
Ammo: APDS (Mossberg) x200
Ammo: Mini Grenade (HE) x 48
Ammo: Mini Grenade (Flash-Bang) x 48
SIN (Rita St John)
  Driver's License
  License (Predator)
  License (Cyberware)
  Medium (Trust Fund)
Fake SIN (Monique Chevalier) Rating 3
  Fake License (Predator) Rating 3
  Fake License (Driving) rating 3
   Fake License (Cyberware)
  Low (2 Months)
Tool Kit (Armorer)
Certified Credstick (Gold) (4265 Nuyen)
« Last Edit: <07-02-15/0122:29> by Mercy Merchant »
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Jack_Spade

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« Reply #5 on: <06-28-15/0237:14> »
#7: Tungsten

ADL (UCAS) Munich (Seattle)
MILITARY BRAT   
MILITARY SCHOOL   
MILITARY ACADEMY    (Languages)
LAW ENFORCEMENT   
TOUR OF DUTY: MERCENARY (Special Forces)

Feldwebel (Sergeant) Wolfgang "Tungsten" Ram (not his real name) was bred for war: His parents were both members of the armed forces of the ADL and as long as he can remember he was always somewhere on a military installation. School and even university where sponsored by the military. When the goblinization hit him at age 12 it just gained him recognition among his peers. Military was all he knew for a long time and consequently he applied for a job in the military: He became a MP.
His luck ended when he was implicated in a major weapons theft as an accessory. A suspiciously convenient offer arrived just after he had been arrested by his colleagues: Saeder-Krupp wanted to hire him. They provided layers and a new identity for Tungsten. In return they asked him for a few years of his time and that he would install a plethora of chrome in his body. They, only stopped when it was clear that anymore would kill their soldier. Of course it didn't help that he received primarily augmentations that had belonged to his predecessor or where made by the cheapest contractor.

When his contract was up for renewal he took the chance and vanished into the shadows.
All that chrome has deadened Tungsten's feelings. He hurts himself just to be able to feel something. Combat is one of the few things that make him feel alive anymore and so he heads into it with death defying bravado - or as others call it: A death wish. 

Physical description:
Metatype: Ork
Age: 30
Height  190 cm
Weight: 140 kg
Hair:  black, military style
Money: 175

Attributes:
BOD 8
AGI: 4(6)
REA: 6(10)
STR: 6
CHA: 2
INT: 5
LOG: 3
WIL: 3
EDG: 2

ESS: 0,1

Limits:
Physical: 10
Mental:    5
Social:    3

Qualities:
SINner (5)
Code of Honor (15) (Warrior)
Military Rank (25) (Sergeant)
Night Vision (Ork)

In Debt (4)
Pie Iesu Domine (2)
+Pain Resistance 1
Poor Self Control: Thrill Seeker (4)
Records on file (Saeder-Krupp)
Did you just call me dumb? (3)
(replaces Uncouth (14)

Agile Defender

Martial Arts: Pentjak Silat
+Jiao Dao

Skills:
Armorer            1   
Automatics         6 (Assault Rifle)
Blades             4   
Clubs              3   
Demolition         1   
Etiquette          2   
First Aid          4   
Free-Fall          1   
Gymnastics         3   
Intimidation       1   
Leadership         3   
Longarms           3   
Navigation         2   
Negotiation        2   
Perception         4   
Pilot Ground Craft 1   
Pilot Watercraft   1   
Pistols            4   
Running            1   
Sneaking           3   
Survival           1   
Swimming           2   
Throwing Weapons   1   
Unarmed Combat     6 (Cyber Implant)

Electronics skill group    1   

Knowledge Skills:
Primary Language German (N)   
Area: London        7
Area: Munich        2
Small Unit Tactics  6
Foreign Military    3
Police Procedures   3
Strategy            1
Military            6
Military History    6
Language: [English] 6
Language: [French]  6

British Mercenary Groups 7
Euro Mercenary Groups   7

Contacts:
Ryan Jackson, UK Merc Con 2/Loy 3

Augmentations:
Smartlink (Used)
Wired Reflexes (Alpha)
Reaction Enhancers (Used)
Bone Lacing Titan (Used)
Spurs
Mucle Toner (2)(Used)
Reflex Recorder (Automatics) (Used)
Datajack (Used)

Weapons:
AK-97
+Gas-vent system (Rating 3)
+Shock pad
+Smartgun system, external
+Personalized Grip
+Foregrip
+Sling
38x APDS
38x Gel rounds
38x Flechette rounds
76x Regular ammo
4x Spare clip

Defiance EX Shocker (in Wildhunt Holster)
+Laser sight
+Personalized Grip
20x Taser dart

Ruger Super Warhawk
+Concealable holster
+Custom Grip
+Smartgun system, external
2x Speed loader
12x Regular Ammo
9x APDS
10x Gel rounds

Armor
Ares Victory Wildhunt (Chemical Protection 6)
+Nonconductivity 5
+Gel Packs
+Auto Injector
++Crash
++Kamikaze
++Antidote
++Stim (6)
++Hemosynth

Lined coat

Armor accessories
Helmet
SecureTech PPP legs kit
SecureTech PPP vitals kit
Forearm guards
+Miniwelder
+Miniwelder fuel canister
Balistic Mask
+Respirator 6

Glasses (3)
+Flare compensation
+Thermographic vision
+Vision magnification

Contacts (Capacity 3)
+Vision enhancement 3

Commlink
Transys Avalon
+Stealth Dongle 1
+Program Carrier (Virtual Machine) (+2 Parts)
+Agent 3
+Smoke and Mirrors
+Wrapper

Drugs
2x Antidote (Rating 6)
2x Stim (Rating 6)
Crash
2x Kamikaze
1x Hemosynth

Gear
Metal Restraint
10x Plastic Restraints
Survival Kit
Rappelling gloves
Microwire
Biomonitor
Advanced Medkit (Rating 6)
Backpack

Lifestyle
Low (Dangerous Area)
Fake Sin 3


« Last Edit: <06-28-15/0255:02> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

saithor

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« Reply #6 on: <06-28-15/2245:28> »
Jeff Ronitzen
Sum to ten
Attributes A
Skills A
Magic C
Meta E
Resources E

Karma Buy

Attributes 470
Logic 5 (6)
Reaction 5 (8)
Inution 5
Body 3
Strength 3 
Charisma 2
Willpower 3
Agility 6 
Edge 1/3


Skills
Biotech 6
Automatics 6 (SMG +2)
Perception 6
Sneaking 6
Unarmed 6
Athletics Skill Group 1
Electronics Skill Group 3
Demolition 6
Con 4
Throwing Weapons 3
Disguise 3
Palming 3
Chemistry 6
Pilot Ground Craft 1

Knowledge Skills
Professional Knowledge Medecine 6
Professional Knowledge Demo 4
Professional Knowledge Millitary 4
Interest Knowledge Trids 4
Interest Knowledge Urban Brawl 2
Street knowledge: Medical Routes +2
Street knowledge: Medical Procedures +2

Adept Powers
Improved Refelexes III
Agility Boost I
Improved Attribute LOG I
Linguistics

Karma 25
-2 Gifted Healer (Stabilization)
-10 Nyuen
-3 Quick Healer
-3 Hawk-eye
+4 Mild Addcition to Alcohol
+5 National SIN
-16 Contact Points

Initiative 13+4d6
Matrix AR Initiative  13+1d6
Mental Limit  7
Physical Limit 6
Social Limit 5
Phsycial Condition Monitor: 10
Sun Condition Monitor: 10
Overflow: 3
Defense: 13
Armor: 15



Resources
Shock Gloves
Armor jacket
Renraku Sensei
Fake SIN Rating 4
-Fake Gun License 4
-Fake Concealed Carry 4
Capacity 6 Goggles
-Vision Enhanchment 2
-Image Link
-Vision Magnification
Earbuds Rating 3
-Audio Enhancement 3
Rating 6 Medkit
30 KG of Rating 10 Foam Explosives
2 Detonator Caps
HK-227
-Retractable Stock
-Integral Sound Suppressor
-Smartgun System
-2 Spare Clips
-300 Rounds Regular Ammo
-100 Rounds Stickn’Shock
10 Stealth Tags
10 Silver Credsticks
Biomoniter
2 Rating 5 Trauma Patches

Nyuen 35

Contacts
Arms Dealer 3/4
UCAS Lt. 3/3
Government Agent UCAS 4/5
Trauma Surgeon 4/2
Street Doc 2/3

Karma 0
« Last Edit: <07-16-15/1634:51> by saithor »
Dialogue
Comn
Astral
Thoughts
What's your favorite scary movie?

Jayde Moon

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« Reply #7 on: <06-29-15/2342:39> »
Born and raised in Tír na nÓg, Mirriam left what she felt was a confining lifestyle in favor of making her way in London proper... a 'real city'.  Gifted with a nearly unstoppable intellect, the small girl adapted to the streets quickly and made a small name for herself as an AR 'Tagger' who called herself Eochair, creating a symbol of a stylized key to 'sign' her work.

She also worked as a hacker, small time, and used her abilities to the benefit of her friends, a group of hackers in the Conclave of Hackers In London Local (CHILL).  It was during a job that she came under the notice of an Ares Headhunter who ultimately recruited her to work as Firewatch support.  It was a short lived stint, as the strict procedures of Ares corporate living pulled her down and she cut ties after only two years, the probationary timeframe that her contract required.

However, her training and time there had benefited her skills greatly and Mirriam decided to put her skills to use in a more lucrative field, one that would allow her the flexibility she was always looking for.  Leo Griswald put her in contact with Deckert who took the fixer at his word that 'the girl was a real wizzer of a cowgirl and the next thing she knew, she was on a plane to Minneapolis to meet the assembling crew...

Mirriam is just under the average height for a gnome with green eyes and hair that is naturally red.  She often accentuates it with other bright colors and when she's not working she wears it in a wide and full mohawk style (not spiked), high in the front.  Her dress tends toward neo-anarchist/punk style.  When working, she dresses in a chameleon suit with a helmet.

STREET NAME: Eochair (eh’yok-UR)
NAME:        Mirriam Taggart
Gnome Hacker

PRIORITIES
A: Resources
B: Skills
C: Race: Gnome
D: Attributes
E: Magic

ATTRIBUTES

2    BOD
3    AGL
2    REA
2    STR
6    WIL
8    LOG
5    INT
4    CHA
5.69 ESS
3    EDG


DERIVED

Limits
3  Physical =  3 Nat
11 Mental   = 11 Nat
7  Social   =  7 Nat

Attribute Only
10 Composure
9  Judge Intentions
4  Lift/Carry
14 Memory


SKILLS

Active
2 Artisan (Matrix Graffiti)
5 Computer*
6 Cybercombat (Personas)
6 Electronic Warfare
2 Exotic Weapon Prof: Defiance EX-Shocker
6 Hacking (Hosts)
5 Hardware*
6 Locksmith
6 Sneaking (Urban)
5 Software*
* Electronics Group


Knowledge
2 A: Tír na nÓg History
4 I: Counterculture
3 I: Matrix Games
2 I: Music
4 *: Small Unit Tactics
4 L: English
N L: Sperethiel
2 P: Matrix Infrastructure
4 P: Software
3 P: Tech Companies
2 S: London
2 S: London Hacker Groups


QUALITIES

Positive
2 Arcane Arrester
* Thermographic Vision
* Codeslinger: Hack on the Fly
* Exceptional Attribute: Logic

Negative
* Neoteny
* SINner: Corporate Limited: Ares
* Codeblock: Crack File


CONTACTS

“Crackpot”   - Connection 4   Loyalty 2 : Ares Fixer
"Avalanche"  - Connection 4   Loyalty 2 :  CHILL Hacker
Leo Grimwald - Connection 3   Loyalty 3: Fixer


NUYEN

Starting: 450,000¥
Current: Pocket Change¥ (Living off of Advance)

CYBER-/BIOWARE (7,500¥ spent, leaving 442,500¥)

Datajack, B                                -  1,500¥
Imagelink, A                               -  1,200¥
Smartlink, A                               -  4,800¥

MATRIX GEAR (404,700¥ spent, leaving 37,800¥)

Ares Echo Unlimited                        -395,900¥
  * Full Common Program Suite              -    800¥
  * Full Hacking Program Suite             -  8,000¥


VEHICLES (5000¥ spent, leaving 32,800¥)

* Dodge Scoot                              -  3,000¥
  * Morphing License Plate                 -  1,000¥
  * Spoof Chip                             -    500¥
  * Deluxe Saddlebags                      -    500¥


IDENTITIES (14,400¥ spent, leaving 18,400¥)

4 Naomi o’Bannon                           - 10,000¥
  * Licenses:                              -  2,400¥
   + Cyberdeck
   + Vehicle
   + Firearm
  * Low Lifestyle                          -  2,000¥


GEAR (18,400+¥ spent, leaving 0¥)

Chameleon Suit                             -  1,700¥ = 11,150¥
  * Electrochromatic Modification          -    500¥
  * Fresnel Fabric 3                        - 3,000¥
  * Gel Packs                              -  1,500¥
  * Nonconductivity 1                      -    250¥
  * Thermal Dampening 5                    -  2,500¥
  * YNT Softweave                          -  1,700¥
Defiance EX Shocker                        -    250¥ = 660¥
  * Personalized Grip                      -    100¥
  * Internal Smartgun System               -    250¥
  * 12 Taser Darts (Can Hold 4)            -     60¥
Sensor Helmet                              -    100¥ = 8,400¥
  * Sensor Array 8                         -  8,000¥
   + Biomonitor                            -    300¥
   + Directional Microphone
   + Geiger Counter
   + Laser Microphone
   + Motion Sensor
   + Olfactory Sensor 6
   + Radio Signal Scanner
   + Ultrasound
Toolkit: Hardware                          -    500¥
Microtransceiver                           -    100¥
Psyche x2                                  -    200¥
Cram x5                                    -     50¥
Concealable Holster                        -    150¥
That's just like... your opinion, man.

Nevyn

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« Reply #8 on: <06-30-15/0005:56> »
You guys have been on the job for a while and have found out quite a lot of stuff about a lot of things SO.... Ask me questions if you want to know anything.

Deckert has schedules if you want to know anything about the Ambassador.

Michael Blumkvist... Since Deckert found out he was in London... well you haven't seen him. The trail isn't cold because you have tried, and failed, to find him anywhere else. He isn't someone who could just disappear - he has accounts... sexual fetishes... an apparent alcohol dependency... You just cannot disappear in 2072
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astral
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Jayde Moon

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« Reply #9 on: <06-30-15/0157:27> »
A few Matrix Perception rolls as she searches along the feeds and the devices attached to them.

1 Hit
4 Hits
4 Hits
3 Hits
That's just like... your opinion, man.

Nevyn

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« Reply #10 on: <06-30-15/1004:34> »
Please note the Game Map
Game Map of London

I will update this as and when things happen. I just marked out the standard route for the Ambassador's cars going to Brooks
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Nevyn

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« Reply #11 on: <06-30-15/1009:18> »
A few Matrix Perception rolls as she searches along the feeds and the devices attached to them.

1 Hit
4 Hits
4 Hits
3 Hits

Those 4 hits alert you to the fact that there was almost certainly something patched wirelessly into your feed. This is strange as the encryption is sound. Breaking into the feed would require something powerful and a 12 second glimpse doesn't seem... well... Does it seem that you would hack something so innocuous as 'just another encrypted feed' and not do anything; only for a 12 second look? There is no tie between the feed and your internal systems so no way to get to money, to data...

The big giveaway is the loss of transmission power at the receiving end... something that would show up in the logs.
« Last Edit: <06-30-15/1030:02> by Nevyn »
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Jayde Moon

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« Reply #12 on: <06-30-15/1240:20> »
Without an idea of the 'feeds' set up, I'm having a hard time picturing this (hey, I actually have worked in this field, lol):

You say a loss of transmission power at the 'receiving end'.

Are we tapped into feeds or are these OUR feeds?  I feel like they are our feeds.  So then the 'receiving end' is... us.  Our monitoring stations?

I mean, what's our setup like?
That's just like... your opinion, man.

Nevyn

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« Reply #13 on: <06-30-15/1300:10> »
So - without having discussed it (mainly because we started in the middle) I am allowing roleplaying to extend what has been set up.

Deckert and Jeff (#1 and #9) were discussing feeds. If such things exist, and judging the quality of the team, these are feeds from the cars that the team own.

Yes - the receiving end is the monitors at base. So describing the situation using current and voltage... the feed is wireless using encryption. This feed seems to have been hacked and the hack seems to have interfered with the data as it was transferred from the vehicles to base.

As for other feeds: There is no way to access the Embassy cameras or the cameras at Gore Hotel. Brooks has no cameras. There is a shield in place at Brooks so that, though there are comms devices on peoples persons, getting access to a particular one and using it for any reason seems to have a low probability for success.



NB: seriously peeps, I am just getting back into GMing, so if something is unclear or if I'm not making sense please ask. In this instance I know that signals on wireless internet are not like cable patches, where more cables does reduce the signal, but the deckers need to know that there was something going on but it is not happening now.
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gilga

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« Reply #14 on: <06-30-15/1326:12> »
To say the truth I have no idea what's going on. I do not know how to move forward. We seem to need a little more structure.  I think that Deckert should be an npc as we are starting mid run and I don't understand at all who we are tracking and why... there is this ambassador what about him... he seems as boring as... well he has his routine okay... now what? what are these SUV's and why are they so important?  what do we use them for? they don't seem to be needed for surveillance, definitely draw too much attention. Why not something more modest, a GMC bulldog or something. 

Basically after reading few times the introduction I only understand that the weather is bad and the run is boring we are tracking someone, but what are we trying to achieve ? this is not written there.

I feel that it is too much too fast. You should play the team leader and gradually tell the story, as you use his influence and rank to unravel the plot. (just what I think anyhow).
« Last Edit: <06-30-15/1343:49> by gilga »

 

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