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Life Module Questions

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Triskavanski

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« on: <06-26-15/2341:30> »
In life modules, I'm great up until we get to the school thing. Then everything kinda just.. falls apart for me.

Mostly because, why is there Science discipline and Art Disciplines if we're only able to select one? Or do we select one of each? Honestly, I think we do one of each, because looking at most of the art stuff.. its hardly anything. Like look at Computer science, you get +1 to two skills, +1 to a group of skill and +6 to matrix design. On the flip side, if you look at art you get only +3 artisian +3 art history. The amount of worth between the two groups is staggering.


Then there is the part of what happens when you max a skill. In the start it says "You max, you lose excess." but when you get to the real life, it suggests something about how the skills cannot go above 7 but, "In this process, if the skill is not part of a group, transfer the points to a skill with same linked attribute." Suggesting that possibly, you don't loose the skills points, rather, you get a little more freedom.
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Glyph

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« Reply #1 on: <06-27-15/0400:37> »
The way college works is that you pick a major.  I think you are supposed to make a single choice here, just like any other multiple-choice option (NAN regions, tours of duty, shadow work, etc.).  Some options are blatantly better than others, but that holds true for Life Modules in general.

I noted that contradiction in the rules, too, but I tend to think the first rule is the "official" one, and the second part (which raises more questions than it answers) is a snippet from an earlier version of the rules that didn't get edited out.

Triskavanski

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« Reply #2 on: <06-27-15/1013:05> »
Well, I dunno. Every multi-choice you never have two yellow things. Why in the bloody blue blazes did they decide to make the example skip that part of the generation?
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Senko

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« Reply #3 on: <06-27-15/1951:18> »
There's a few problems with the example, personally I always thought you could only have one major but then again in real life I've known people who were doing triple majors in university (crazy fools) so who knows.

gradivus

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« Reply #4 on: <06-27-15/2059:34> »
You get one major the way I read it.

And as I read it, up until real life if you go over the cap on something it's lost... in real life modules you get to let them bleed to other skills tied to the attribute. I think it's because your now paying 100 a pop and every life module you take is less towards rounding out your character.
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Triskavanski

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« Reply #5 on: <06-27-15/2230:46> »
I know I asked the question, but recently I came across a few things. So to counter point..

Game Mechanics -
Whenever you select any module, get get everything in yellow.
If you pick up for example, Shadow work, you get the +1 body, and one of the Roles, as both are in yellow.

For the Higher learning, there Attributes (Skills sometimes) Science Disipline and Arts Discipline that are all in yellow, signifying that you get all of those. But, like any of the options before, there are selections to be made under both disciplines.


Real world
When you go to collage, often you don't just go in for just your major. There is often electorial classes, sometimes having absolutly nothing to do with the main reason why you're going to school. As someone who was going in for video game design, I had to pick up a few science creds and social studies, even english and writing.

Basically, What I'm seeing here is that Science is your Major. So yes, you are correct in that you only get one major, but that is because Art would be your Minor. A secondary field of study that you could be going into that would often make up most, if not all, the supporting creds you need to get your degree.
Concepts are great, but implementation sucks. Why not improve it?

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gradivus

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« Reply #6 on: <06-27-15/2255:02> »
my eyesight's bad so I didn't pick up on the colors....
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Glyph

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« Reply #7 on: <06-28-15/0240:55> »
Just because they are both in yellow doesn't mean you get to pick one from each.  Nothing saying you don't either... I wish they had been a bit more clear about it.  If you let the player pick one from each, it makes the education modules give even more bang for the buck, though.  Computer science combined with history for a hacker gives cybercombat +1, hacking +1, computer +2, hardware +1, and software +3.  Business combined with languages for a face gives con +1, etiquette +2, and negotiation +3, in addition to two languages.  And when you realize that you can take community college, then state university...

Triskavanski

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« Reply #8 on: <06-28-15/0253:59> »
Oh yes. It doesn't mean it is or isn't, but kinda the same thing with anything from any of the modules really, but it does help to round out that hacker a little more instead of just "I am Haxor l337" like we normally do... And I've actually been finding that I have to step back from over focusing on a particular skill (Computer and Software especially)

Honestly, why did they skip that part of character creation?

Concepts are great, but implementation sucks. Why not improve it?

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