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Cyberlimbs, bit by bit

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Xenon

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« Reply #45 on: <06-29-15/1341:13> »
Just realized I didn't post the house rule in its full the other day
(and even made a few errors when doing it...)

here is the link to the house rule as i intended it:

http://forums.shadowruntabletop.com/index.php?topic=18539.0



tl;dr
  • Cyberlimbs now start out with metatype minimum strength plus two and metatype minimum agility plus two
  • You can now only customize your cyberlimb up to your natural (non-augmented) attribute rating plus two
  • Cyberlimbs can now be customized up during game-play (if for example the natural attribute increase)
  • Cyberlimbs can now be customized one point beyond your metatype maximum rating if your natural attribute is maxed out
  • Armor enhancement for hands and feet only come at rating 1
  • Armor enhancement for lower arms and lower legs only come at rating 1-2




Cyberlimbs are traditionally super iconic for the street samurai archetype.
This is also the archetype that is most likely to (at least eventually) max out some of their physical attributes.

If your cyberlimb can't reach your augmented maximum rating then a street samurai that is likely to (eventually) max out some of their physical attributes might choose to not throw a ton of money cyberlimbs (as they at this point it will make him potentially weaker, not stronger).

Maxing out your physical attribute, getting a matching cyberlimb and maxing out your cyberlimb will be kinda expansive. Most people will probably never end up in that situation at all. But I still feel that is [very] important that it is there. To encourage street samurai's to get cyberlimbs (or at least not discourage them).

And as cyberlimbs now sort of "scale" as your natural attributes increase it totally fit (or else your would "max out" and no longer "scale" once your get metatype minimal value + 3, or strength/agility 4 for a human).

6 agility on an agility 1 character = +5 (or one higher than augmented maximum)
7 agility on an agility 2 character = +5 (or one higher than augmented maximum)
8 agility on an agility 3 character = +5 (or one higher than augmented maximum)
9 agility on an agility 4 character = +5 (or one higher than augmented maximum)
9 agility on an agility 5 character = +4 (or same as augmented maximum)
10 agility on an agility 6 character = +4 (or same as augmented maximum)


Compared to core where you have:

9 agility on an agility 1 character = +8 (or four higher than augmented maximum)
9 agility on an agility 2 character = +7 (or three  higher than augmented maximum)
9 agility on an agility 3 character = +6 (or two higher than augmented maximum)
9 agility on an agility 4 character = +5 (or one higher than augmented maximum)
9 agility on an agility 5 character = +4 (or same as augmented maximum)
9 agility on an agility 6 character = +3 (or one under augmented maximum)

See how the benefit of using cyberlimbs in my house rule is reduced for physically weak characters (like deckers that traditionally isn't an iconic archetype for chromed limbs) and even increased for someone that is (at least eventually) likely to max out their physical attributes (like a street samurai that traditionally is an iconic archetype for chromed limbs).
- and relatively untouched by users that have physical attributes in the 3-5 range (and i think most people agree that cyberlimbs were never an issue for this category to begin with).
« Last Edit: <06-29-15/1351:44> by Xenon »

Overbyte

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« Reply #46 on: <06-29-15/1444:51> »
Bad Math.... 32,000×3×.75=72,000 have no idea where you got 140,000 from.

Sorry, I edited my post. The 140,00 was with Muscle Toner and Muscle Augmentation at 3.
But even at 72,000 the cyberlimb is cheaper and gives you WAY more. (3 STR and 3 AGI and 2 armor).

Even there it makes the very best possible version a joke, which was the last place it wasn't. The Street Sam Archetype has his Strength maxed at 11 for his Sword Melee, the monowhip just barely beats it out... your houserule kills even that tiny claim to fame. Reduces down to 9 at best.

That char would still have Agility 9, but only Strength 8 under my rules. So yes. His sword damage is "only" 11P, -3AP.
BUT.. with STR 11 he'd have 14P, -3P with it while the monowhip is still 12P, -8AP and Reach 2. Monowhip is still better by a longshot.
The problem here IMO is the monowhip... not the cyberlimb. Monowhips are stupidly overpowered (and available at chargen).
That is a different discussion.
« Last Edit: <06-29-15/1506:49> by Overbyte »
Nothing is foolproof. Fools are so ingenious.

I_AM_ZHOUL!!!

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« Reply #47 on: <06-30-15/0133:28> »
I apologize Xenon... I forgot what I know about you from your posts. If anyone was going to recreate an entire system of Logical, well thought out, & cohesive houserule system that I'd back 100% to have replace Core... it's you! That seems like a very good job that addressed all the issues I saw (well I only got about 4 deep before I quit cause I'm lazy) & still allows Gunarm for an reasonable characters, prevents cheese builds (I just yell at people if they try because again I'm lazy), & actively rewards Street Sams if they invest to make them great (Agility 10 at Chargen is possible.)

*claps*