Spirit of Earth (Force 6)
Body is F+4 and Essence F.
Body 10, Essence 6
It has Materialization, and what that means? Let's see:
Materialization (pg 398)
Magicians and many critters can leave their bodies
and project themselves into the astral plane. Likewise,
many astral critters can project themselves into the
physical world and form a temporary “body” to inhabit
while they’re here. This lets them interact with, and affect,
physical beings. Additionally, they gain Immunity to
Normal Weapons while materialized. Materializing and
dematerializing to return to the astral plane both require
a Complex Action.
...so we check the next:
Immunity 397
A critter with Immunity has an enhanced resistance
to a certain type of attack or affliction. Effectively, the
critter has a Hardened Armor rating equal to twice its
Essence against that particular kind of damage (see
Hardened Armor, p. 397). This means that if the modified
Damage Value of the attack does not exceed the
Immunity’s rating, then the attack automatically does
no damage. If the modified DV exceeds the Immunity
rating, perform a Damage Resistance test as normal,
adding the Immunity rating to the dice pool for this test.
Additionally, half (rounded up) of the Immunity rating
counts as automatic hits on this test.
...and finally:
Hardened Armor 397
There’s Armor, and then there’s Armor. This is the latter.
This power provides its rating in Armor, and functions
just like the Armor power. It differs from the Armor
power as follows.
If the modified Damage Value of an attack is less than
the Hardened Armor rating (modified by AP), the attack
does no damage. Don’t make a Damage Resistance test
for the critter; it might not even notice the attack was
made in the first place.
If the modified Damage Value of an attack is greater
than the Hardened Armor rating (modified by AP),
then perform a Damage Resistance test for the critter as
normal. Additionally, half of the Hardened Armor rating
(modified by AP, rounded up) counts as automatic extra
hits on this test.
So, the Earth Spirit has
Body 10
Hardened Armor 12
To a total of 22 Armor (does it add like this?) in which it ignores the first 6 damage (automatic net hits to resist damage), that if the damage overcomes 22.
Alright. Not easy to get it back to earth plane.
Sure that the damage vs hardened armor only considers the hardened armor, right?
So, an Ares Desert Strike with 13P AP-4 is not being compared to a 22 armor, but to a 12 hardened armor to overcome, so damage can finally be resisted, right?
Just trying to understand.
Chummer 1 with an Ares Predator V shoots the Earth Spirit, 2 net hits. 10P adding AP -1. 12 HA becomes 11 and 11 > 10, so Chummer 1 fails to roll a chance to damage.
Chummer 2 with an Ares Desert Strike shoots the same spirit, 2 net hits. 15P adding AP -4. 12 HA becomes 8 and 8 < 15, so Chummer 2 gets to roll the damage.
Since the HA is 8 now, it automatically resists 4 damage (right?).
The 15P becomes 11P.
Now to the resist damage (and final) part:
The spirit has 18 armor (reduced from 22 because of the AP -4 (right?)) to resist 11P.
And that's it!
Did I fail in any part?
Thanks for the help, Chummers!
And for an extra:
Can you guys comment on what spirits you prefer (and why).
Do you guys think it's a hard thing to deal with spirits? For example, a Force 6 Earth Elemental is a critical choice against a group only armed with heavy pistols at the most?
What do you guys think about the public awareness of spirits in society and how the common folk should react to such an event of seeing a manifested spirit?
And how to plot a magical game while not isolating the Mage/Shaman as the lone protagonist? How to add the rest of the group in such a bizarre scenario?
And sorry for the long post.